Build Guide
[Introduction]
You might remember a video I made about a T6 rift clear in 44 seconds, which hyped many to play the "WW DH" in patch 2.2. Now, here is the guide to the build I used.
The general idea is to use Strafe to reset your cooldown of Rain of Vengeance, thus buffing your dps like crazy, and moving at insane speeds at the same time. With Smoke Screen - Displacement, Tactical Advantage, Boon of the Hoarder, Warzechian Armguards, etc. you can easily assume a permanent 150-250% movement speed bonus. The good thing about the Natalya set is that it increases all of your dps, including all of your skills, gems and conduit. It does not have a totally fixed item or skill setup, so you can experiment a lot with it to see what fits you best.
This build's purpose is only to farm T6 or low GRs effficiently, and not to push the rankings. In order to make Natalya's work for the latter, you have to come up with other builds. However, with some adjustments a Strafe Natalya build should be able to push into the 50s.
For some gameplay footage, consider watching the video. I've included a timeline in the description to let you jump to different parts quickly.
[Gearing]
Generally, you will want to use Natalya's Slayer and Calamity. The weapon with the highest damage per attack should be in your mainhand (left slot), as the Rain of Vengeance damage only takes this one into account. The other weapon should preferably have RCR and CDR (or maybe Bonus to Elites). You should also stack a little bit of toughness, the best spot is vitality on the helm, as Strafe bonus is not doing that much anyway. If you feel like you are dying to quickly, consider to also get vitality on your chest and possibly gloves or weapons.
For the different options to consider, see the item section above. Since there are not enough choices to add, I will also throw these items in: Profane Pauldrons, Sash of Knives, Convention of Elements, any immunity amulet. The general gearing strategy is to get enough RCR and CDR to get perma Strafe + perma RoV to work. With low paragon this might be a little bit difficult, but the build is really strong in T6, so with some less damage you should still be able to farm the lower torments very efficiently until you have good rolls on most of your items. Your gearing choices also depend a lot on your strategy, e.g. if you want to trade a few seconds here and there to pick up globes, you can also drop Avarice Band + Boon of the Hoarder and use other options, or if you really can't get any RCR items, you could go RoRG and add both Pride's Fall and Hexing Pants for lots of resources.
As for the amulets, I recommend using a Hellfire once you feel comfortable without an immunity amulet. Good choices for a 5th passive are: Hot Pursuit, Awareness, Sharpshooter or Single Out (for GRs).
[Skill Choices]
The skill setup above requires you to use either Rain of Vengeance or Strafe on your left mouse button, so you will have to use force attack to activate them. If you don't want to do this, you could consider swapping Vengeance with Shuriken Cloud to passively boost your dps a little. Shuriken Cloud can be used on left moust button as well and this lets you put both Rain of Vengeance on other (and more convenient) slots. In general, Dark Cloud is the preferred rune to use for Rain of Vengeance because it follows you around as you move, however you could also consider Shade with it's huge AoE. The rune choice in Strafe is not really relevant because most of your damage will come from RoV, so I suggest to just use Drifting Shadow if you are not using a K'mar Tenclip. In case you do, Icy Trail or Demolition are good options.
[Speed GRs]
For speed GRs, you should change a couple of items (see above). In general, you have to adapt to your party composition and clear speed, you can trade RCR for CDR or more damage if you feel like you're getting enough health globes, and also stack some more toughness because you might be a little squishy in tier 35-40. You should also try to let others soak the damage and not run in first, so keep an eye out for your supporters.
[Update 25 April 2015]
With some more experimentation going into this build recently, a few things have changed. If you are getting close to the high-end, it seems even better to use Focus and Restraint and drop any resource items altogether. Drop Vengeance / Chakram and use Evasive Fire - Focus. I recently shared my contribution to the T6 Rift Clearing Competition and managed to complete 10 runs in 21min and 17sec. I also used Wreath of Lightning instead of another dps gem, the damage boost from the rings is more than enough, I wasn't even using a Hellfire amulet and only had one ancient weapon. This build is strong enough to solo farm rifts in 4-player parties at almost the same speed (maybe +10 seconds per run), e.g.while the other party members are clearing bounties and just leech the RG in your rift. The same applies to speedfarming GRs, where you would still want to use Crashing Rain and some more toughness, but if you get your timing on Smoke Screen right, you should be able to survive up until tier 45 pretty well, at least a lot better than with the Unhallowed Essence builds.
Awesome been looking forward to this. How much will the build need to be tweaked in order to push higher Grifts?
Im still on the fence as to whether I want to continue with DH or give Wizard a try, but I really don't want to spend another 4 months playing M6.
Also Im not too sure about prides fall for solo at least. I feel like the nature of this build means you will get hit a lot and wont have a great up time on it. In groups it is still probably quite good though.
If this Nat's could make it to solo high grifts, it would require a few changes. I think first you'd need to change the element of both strafe and RoV to cold. For legendary gems, you'd probably want Taeguk, Bane of the Trapped, and either the new Iceblink gem or maybe a survivability gem (Molten Wildebeast Gizzard?). The next and hardest step would be to make strafe hatred-neutral, as with reduced kill speed, you can't rely on orbs as much for hatred. My thought here is 1.5 hatred regen per sec on your two xbows and chest. Reduced resource cost on both rings, shoulders, and gloves (meaning you need gloves that are dex, crit, crit dmg, RCR). I'm thinking you'd want nat's gloves + hexing pants to further help hatred regen and damage. This allows you to use Nat's ring + another ring of your choice, including unity (which is extremely important for high grifts). The final order of business is probably running the following skills:
This could allow you to have massive CC and survivability potential (at least, for a DH). Now if you're doing group play with a WD (or any strong CC) you could probably swap to a fire grenade build, and get the grenadier passive, since you won't need the CC as much.
DISCLAIMER: These are just my personal musings. I haven't actually done extensive testing with these.
AWESOMEEEEEEE
Just want to comment that this build is a lot of fun even without Natayla's.
My Demon Hunter doesn't get used much so I don't have much gear but you can check my profile http://us.battle.net/d3/en/profile/Rebur-1606/hero/40797325
to see what I used. The pieces that are missing I've moved to other character that I was playing.
So Gloves of Worship and my Unity Follower Combo are what goes in those empty spots.
Note that some of the pieces also have Intelligence on them since I got them when I was playing my Wizard.
But even with that I still was able to do Torment 1 rift runs and just speed from Champion and Elite to Champion and Elite packs.
Was able to complete the rifts in just under 5 minutes for each one so GG for this build.
Will be making one of my classes for Season 3 a Demon Hunter and will be aiming for this build since I don't care to compete for Greater Rift leader boards.
Clearing t6 rifts in minutes. Although I am using wolf for companion and punishment for preparation. Having some hatred issues but still don't have optimum gear. Love this build!
I'm wondering if we could fir the new Obsidian Ring of the Zodiac into this for uptime on Focused Mind.
So we slot this in and it's basically free discipline for using strafe?
Edit: while we can't decide which order to refresh in, we still have a massive amount of hatred going out, and if its a 1/1 ratio then this should still be more or less little issue, right?Not to mention the increased uptime of vengeance and even FASTER RoV (Is there a cap to how fast we can refresh it/how many can be active at once?
Update: Tested with Obsidian Ring (I actually found one!) and it brought my vengeance timer from about 72 spoken count to about 32-42 depending on mob density (YMMV). The main issue I've noticed so far is the ring doesn't seem to have a rhyme or reason t how it restores the CD timers, seeming to restore time at random. Perhaps this can find some use, but with a slew of things on cooldown all the time this seems to feel like an overall 25+ish % or more gain in overall RoV/Venge/SS/Bat Active/Prep uptime.
I'm terrible with number crunching and I'm doing this on the PS4, so there may be some slight discrepancies but overall it feels like this may be better than avarice for this build. Could definitely use someone to confirm~
TCZ~
The clear speed in my T6 run is already really good, so this is about what you can expect if you have a strong character, yet it can still be optimized (most notably with Gloves of Worship and better RCR / CDR). Obviously you will need some more resource cost reduction if you kill stuff slower than this because you will have less globes. That's also why I didn't include fixed numbers for RCR and CDR, you will just have to adjust to what you are currently using and fortunately you can also change the skills around a little to complement your item build (e.g. Preparation - Punishment).
Obsidian Ring certainly is a good choice because you will get a lot of resources from the increased uptime of Seethe / Focused Mind, letting you choose other stats on your items instead. For T6 I still prefer Avarice Band just because of the pickup radius, the globes will help you more than anything else if you have decent kill speed, and for GR speedfarm I'd probably still go with pure dps rings like Convention of Elements / SoJ / F+R and just try to self-sustain just with the stats on my items.
Out of pure chance I looted Balefire Caster and Calamity while leveling my seasonal character, along with other Fire% gear. So I've been running Strafe w/ Demolition, with the passive Grenadier. The AOE dmg is insane, but the single target is lacking. I still find it faster overall.
Please keep in mind this char does not have set bonuses, and has not been High/Low'd at all. I think there is potential to this as a fire build if anyone wants to run the simcraft.
*Update*
As soon as I got my two set the fire build fell immediately behind the lightning. I'm not convinced grenadier was helping either.
Wudijo, Thank you for posting this great guide and build , made me reroll to DH for S3. been puzzled with couple of things now and i was hoping you have the answer or anyone reading this to shine some light.
1-
If your weapon damage was cold, does that make your Rain of Vengeance and strafe regardless of thier rune, proc the new season gem Iceblink ?2-What's the proc coefficient rate of the Strafe skill and are the runes all the share the same thing ?
3-Can Rain of vengeance Dot's proc gems and items or is it just the initial cast ?
4-
Is it possible to round this build with proc chance affix gear, Andariels Visage , Fire Walkers, Sash of Knives , Pox Faulds , Cluckeye , Arcstone and Nagelring [9000% weapon damage x 400% every 10 sec]. i can understand that we could only take 1 , maybe 2 at most . but would it be Viable for high GR?Edit:Finally got my 6 set piece and made some testing, unfortunately , the damage increase from the 6 set only effect gems and skills and not items porc damage. as of the Iceblink gem, other players in the Demon hunter forums made some testing after leveling it and it only effect skills but not weapon cold damage.
Shit spec for fast T6 clearing, UH with multi out-dps this by miles !
Please upload a video showing you clear a T6 rift in 44 seconds. Oh wait UH can't...
Hey idiot, maybe you could watch the video that's ALREADY POSTED IN THE GUIDE.
I'd suggest Toxic gem instead of Bane
I've just gotten the basic set of equipment needed for the build and it works amazing, however I'm finding that I get one-shotted a lot on GR 25+. I'm lookin at upgrading a Moratorium gem to 25 to mitigate this but would Zei's Stone of Vengeance's upgraded effect (+20% to stun on hit) combined with an Ancient Parthan Defender ( - ~11% dmg per stunned unit in 25 yds) be a viable route to damage mitigation, compared to the other methods of it?
dude lmao so you're clearing these in under 30 seconds with that build? ive ran UH multi all season and by no way, shape, or form is it faster than nats. Even with perfect rolls on your gear you cant beat the under 1 min mark with UH
Does Nats Slayer HAVE to be in the main hand? I have a Higher DPS and Damage Kmar Tenclip, which I would use in the MH and the lower damage Nat Slayer in my OH, does this work fine?
@Avalon2099 From the guide section: "Generally, you will want to use Natalya's Slayer and Calamity. The weapon with the highest damage per attack should be in your mainhand (left slot), as the Rain of Vengeance damage only takes this one into account."
So the Nat's does not have to be in MH, use whichever has the highest damage range in the MH.
Thanks much for the clarification, I read that but wasnt sure if the Affix for RoV had to be in the main hand to be counted, not sure why I thought that.
I like this build for quick farming of T6 and for gold farming with Boon gem. I am using slight variations here and there to suit my personal taste. I still use two pieces of Marauder (Gloves and Shoulders) for the whole pet army thing (Companion grants all their abilities), Hexing Pants and I am using Natalya and Calamity weapons. Crashing Rain belt makes for a very nice instant burst when you use RoV. I use Vault instead of Vengeance. Preparation with the Punishment Rune (+Hatred). Smoke Screen with Vanishing Powder Rune (adds a short CD but costs no Discipline).
Great Job and thank you for the information.
I can't stay alive for this build.