Rating
+1

Old WW jellylegs

Regular
Hybrid
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Skills

  • Avalanche Lahar
  • Sprint Run Like the Wind
  • Frenzy Maniac
  • Earthquake Giant's Stride
  • Wrath of the Berserker Insanity
  • Whirlwind Wind Shear
  • Bloodthirst
  • Boon of Bul-Kathos
  • Earthen Might
  • Weapons Master

Items

  • Head

    • Stat Priority: None
  • Shoulders

    • Stat Priority: None
  • Amulet

    • Stat Priority: None
  • Torso

    • Stat Priority: None
  • Wrists

    • Stat Priority: None
  • Hands

    • Stat Priority: None
  • Waist

    • Stat Priority: None
  • Legs

    • Stat Priority: None
  • Feet

    • Stat Priority: None
  • Rings

    • Stat Priority: None
  • Weapon

    • Stat Priority: None
  • Offhand

    • Stat Priority: None

Still re-gearing from the old D3 character I had so just a utility/farming build atm.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

I've only pumped into movement,attack spd and res all, they seem like the most relevant for damage output, res-all because of poor gear and a 50/50 into area damage LoH mor into LoH because of play and gear issues.

Build Guide

I started out with an old naked D3 toon from about 2 years ago, I'd shipped all my items to other players when I'd originally quit. I played WW barb and a little HoTAss back in the day so started with the WW build to examine the mechanics of 'reaper'. I've ended up with this build primarily to farm out gear on T3 to bump me up to T6 and start re-running with some old clan members.


From a resource point the build centres around avalanche abuse with Lahar, using the older playstyle of WW to reduce it's cooldown. I'd like to drop the WotB for either battle rage/marauders or SS, again to spam-abuse the avalanches, but jailers/frozen are still to dangerous (only been back 5 days lol).


With the addition of the earth set (prob 2 pieces) and some better gearing I think this is a reasonable budget/undergeared build for DPs-ing.


If anyone has any productive input into how to maximise the game mechanics it's be awesome, massive amounts have changed since I last played and I'm in serious catch-up mode :)