Skills
-
Spectral Blade Flame Blades
- Spectral Blade
This is a Signature spell. Signature spells are free to cast.
Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.- Flame Blades
Each enemy hit increases the damage of your Fire spells by 1%, up to a maximum of 30%, for 5 seconds.
-
Magic Weapon Force Weapon
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Force Weapon
Increase the damage bonus of Magic Weapon to 20% damage.
-
Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
-
Frost Nova Bone Chill
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Bone Chill
Enemies take 33% more damage while frozen or chilled by Frost Nova.
-
Teleport Wormhole
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Wormhole
After casting Teleport, you have 3 seconds to Teleport 1 additional time.
-
Black Hole Blazar
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Blazar
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards.
After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards.
-
Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
-
Blur
- Blur
Decrease damage taken by 17%.
-
Evocation
- Evocation
Reduce all cooldowns by 20%.
-
Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
Items
-
- Leoric's Crown
Legendary Helm- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
-
- Increase the effect of any gem socketed into this item by 75–100%. This effect does not apply to Legendary Gems.
- Empty Socket
- One of 3 Magic Properties (varies)
-
+18–26 Dexterity
-
+18–26 Strength
-
+18–26 Intelligence
-
- Firebird's Pinions
Set Shoulders- Primary Stats
-
- +416–500 Intelligence
- Reduces all resource costs by 5.0–8.0%.
- +4 Random Magic Properties
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
-
- Squirt's Necklace
Legendary Amulet- Primary Stats
-
- Critical Hit Damage Increased by 20.0–25.0%
- +3 Random Magic Properties
- Secondary Stats
-
- +11–15% Extra Gold from Monsters
- One of 3 Magic Properties (varies)
-
+27–35 Dexterity
-
+27–35 Strength
-
+27–35 Intelligence
-
- Cindercoat
Legendary Chest Armor- Primary Stats
-
- Fire skills deal 5–10% more damage.
- +3 Random Magic Properties
- Secondary Stats
-
- Reduces the resource cost of Fire skills by 23–30%.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
-
- Warzechian Armguards
Legendary Bracers- Primary Stats
-
- Critical Hit Chance Increased by 2.5–3.0%
- +2 Random Magic Properties
- Secondary Stats
-
- Increases Gold and Health Pickup by 1–2 Yards.
- Every time you destroy a wreckable object, you gain a short burst of speed.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
-
- Firebird's Talons
Set Gloves- 42 - 55 Armor
- Primary Stats
-
- Critical Hit Chance Increased by 6 - 6.5%
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
-
- Goldwrap
Legendary Belt- 88 - 107 Armor
- Primary Stats
-
- +15 - 16% Extra Gold from Monsters
- Secondary Stats
-
- On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
- + 3 Random Magic Properties
-
- Firebird's Down
Set Pants- 33 - 38 Armor
- Primary Stats
-
- Sockets (1)
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
-
- Firebird's Tarsi
Set Boots- Primary Stats
-
- +416–500 Intelligence
- +416–500 Vitality
- +4 Random Magic Properties
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
-
- Stone of Jordan
Legendary Ring- Primary Stats
-
- Increases damage against elites by 25.0–30.0%
- +2 Random Magic Properties
- One of 6 Magic Properties (varies)
-
+8–10 Maximum Discipline (Demon Hunter Only)
-
+7–8 Maximum Fury (Barbarian Only)
-
+7–9 Maximum Arcane Power (Wizard Only)
-
+105–119 Maximum Mana (Witch Doctor Only)
-
+13–14 Maximum Spirit (Monk Only)
-
+7–8 Maximum Wrath
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
- One of 7 Magic Properties (varies)
-
Physical skills deal 15–20% more damage.
-
Lightning skills deal 15–20% more damage.
-
Cold skills deal 15–20% more damage.
-
Fire skills deal 15–20% more damage.
-
Arcane skills deal 15–20% more damage.
-
Poison skills deal 15–20% more damage.
-
Holy skills deal 15–20% more damage.
-
- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
-
+24–29 Dexterity
-
+24–29 Strength
-
+24–29 Intelligence
-
- Wand of Woh
Legendary Wand- Primary Stats
-
- +128–163 Intelligence
- Increases Explosive Blast Damage by 75–100% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
-
- 3 additional Explosive Blasts are triggered after casting Explosive Blast.
- One of 7 Magic Properties (varies)
-
+(32–39)–(39–49) Arcane Damage
-
+(32–39)–(39–49) Poison Damage
-
+(32–39)–(39–49) Lightning Damage
-
+(32–39)–(39–49) Holy Damage
-
+(32–39)–(39–49) Cold Damage
-
+(32–39)–(39–49) Fire Damage
-
+(32–39)–(39–49) Damage
-
- Firebird's Eye
Set Source- Primary Stats
-
- +(262–328)–(263–394) Damage
- Fire skills deal 15–20% more damage.
- +626–750 Intelligence
- +4 Random Magic Properties
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
-
Head
- Leoric's Crown
- Stat Priority: None
-
Shoulders
- Firebird's Pinions
- Stat Priority: None
-
Amulet
- Squirt's Necklace
- Kymbo's Gold
- Stat Priority: None
-
Torso
- Cindercoat
- Stat Priority: None
-
Wrists
- Warzechian Armguards
- Strongarm Bracers
- Stat Priority: None
-
Hands
- Firebird's Talons
- Stat Priority: None
-
Waist
- Goldwrap
- The Witching Hour
- Stat Priority: None
-
Legs
- Firebird's Down
- Stat Priority: None
-
Feet
- Firebird's Tarsi
- Stat Priority: None
-
Rings
- Stone of Jordan
- Ring of Royal Grandeur
- Stat Priority: None
-
Weapon
- Wand of Woh
- Stat Priority: None
-
Offhand
- Firebird's Eye
- Stat Priority: None
-
Legendary Gems
-
Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-
Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
-
- Gain 20% increased damage for 30 seconds after killing an elite pack.
-
Boon of the Hoarder
- Boon of the Hoarder
Gem- Primary Stats
-
- 25.0% chance on killing an enemy to cause an explosion of gold.
- Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25)
-
Bane of the Trapped
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Life |
Armor |
Resist All |
Life Regeneration |
Gold Find |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Comments