Hits with primary abilities heal you for 4% of your maximum health. (Requires Rank 25)
There's Roland's. There's holy damage. Depth Diggers are in for some Zealin'. I think CDR from Fervor, shoulders, a diamond in your helmet, Gogok, and paragon points should be fine.
Gogok gives speed and CDR, Mirinae gives the pain, and Simplicity gives a cute little (probably very little) bonus to Zeal but I think that the life on hit will probably synergize well with Holy Cause and the stupid speed of everything. I can't select it but I plan on using a Hellfire ammy with Wrathful that I have laying around.
Speaking of life on hit, that's a good thing to have here, man. Otherwise, you know the drill already.
Paragon Priorities
Core
Movement Speed
Primary Stat
Vitality
Maximum Resource
Offense
Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed
Defense
Resist All
Armor
Life
Life Regeneration
Utility
Life on Hit
Resource Cost Reduction
Gold Find
Area Damage
Max move, then dump Strength. I dunno whether CDR should be valued more than CHD/CC. Defense is on you to balance. LoH is really all you need from the last slot, but RCR is alright with Sweep.
Build Guide
I'm truly desperate to emulate the blindingly fast and endlessly regenerating D2 Zealadin. I have no idea if this build has a chance, I've tested nothing yet, but one day I shall and I'll let the world know!
My idea is to absolutely abuse the attack speeds a crusader can reach with a one hander to drop Mirinae like a monsoon. This beautiful gem synergizes really well with the inherent holy-ness of a crusader's skill set. You'd have to alternate between Sweep and Zeal to keep both buffs up, which ends up playing well with itself since that gathers people up with the holy Sweep and smacks em with Zeal. Maybe once I try this I'll have to swap Finery for Righteousness to keep up the wrath for Sweep, who knows.
Meanwhile you have damage mitigation and regen here and there. You know how to use em, press the buttons when you're in trouble.
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