Charge at your enemy, bashing him and all nearby foes. Deals 700% weapon damage plus 300% of your shield Block Chance as Holy damage.
Shield Cross
Additional shields erupt from you in a cross formation. Enemies hit by any of the additional shields take 155% weapon damage plus 100% of your shield Block Chance as damage.
Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Hit Me
Gain 50% increased Block Chance for 4 seconds after casting Provoke.
This is a build i played most of the season because it was something i wanted to try out more and its a playstyle i enjoyed a lot myself since i didn't like the others so much. Its not the best build could probably be better but it works decent for me, clearing torment 6 without any big problems solo, haven't tried it so much for greater rifts. Build focused on physical / elite damage though I'm using furnace myself so I'm up in 59% elite damage with gem and furnace so elites goes down almost easier than white mobs. The build is built around the depth diggers and the angel hair braid items, depth diggers to boost the damage on punish a lot, and the angel hair braid belt to gain the effects of all runes on punish, critting around 20-35mill at the moment with punish, almost 100mill on elites with shield bash. Royal ring of grandeur is required in this build to gain the sixth bonus from Roland to gain the huge attack speed bonus. Furnace is a very good item due to the elite damage while this build dosen't really require a specific weapon to work other than one that boosts damage a lot. Heart slaughter is also a good choice since it can roll very high on phyiscal damage. Shield here comes as an offensive item so the ones that boosts damage the most are quite good like hellskull for the 10% damage bonus with 2H or lidless wall for elemental damage, but high block chance is required on the shield. Justice lantern with is also required due to the block chance it has. Block chance is needed in the build due to the shield bash dealing more damage the more block chance you have. Reapers wraps is a good choice in the build for gathering extra resources from health globes which works good since its kinda an burst build. When it comes to the necks i dont have anything special myself, just some bad ouroboros which i have mostly offensive stats on. But any imunity neck would be good in the build since you have to stand in everywhere here, Eye of etlich would also be a good defansive choice.
Paragon Priorities
Core
Movement Speed
Primary Stat
Vitality
Maximum Resource
Offense
Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed
Defense
Life Regeneration
Resist All
Life
Armor
Utility
Life on Hit
Area Damage
Resource Cost Reduction
Gold Find
In core I've gone full movement speed to gain some more mobility and then rest in strength for armor and damage.
Offense I've taken full critical hit damage and then critical hit chance for damage, though cooldown reduction might be a good choice as well here.
In defense I went for life regeneration and then resist all.
In utility life on hit is a good choice but also Area damage.
Build Guide
Build i made from the start of the season which i just went with since it was a playstyle that suited me, works decent in Torment 6 but havent tried it so much in greater rifts yet, high burst damage but might lack some survivability in T6 and higher greater rifts but other changes to the items can change that.
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