Skills
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Magic Missile Conflagrate
- Magic Missile
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 230% weapon damage as Arcane.- Conflagrate
The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.
Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration. -
Black Hole Blazar
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Blazar
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards.
After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards. -
Hydra Mammoth Hydra
- Hydra
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.- Mammoth Hydra
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 330% weapon damage per second as Fire to enemies caught on the burning ground.
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Mirror Image Duplicates
- Mirror Image
Cooldown: 15 seconds
Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.
Spells cast by your Mirror Images will deal 10% of the damage of your own spells.- Duplicates
Summon 4 Mirror Images that taunt nearby enemies for 1 second and each have 50% of your Life.
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Energy Armor Force Armor
- Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.- Force Armor
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life. -
Teleport Wormhole
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Wormhole
After casting Teleport, you have 3 seconds to Teleport 1 additional time.
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Evocation
- Evocation
Reduce all cooldowns by 20%.
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Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds. -
Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. -
Dominance
- Dominance
Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.
Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Items
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51 - 55%
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
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- Firebird's Breast
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Krelm's Buff Bracers
Set Bracers- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- You are immune to Knockback and Stun effects.
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Krelm’s Buff Bulwark
- Krelm's Buff Belt
- Krelm's Buff Bracers
- (2) Set: +500 Vitality
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- Firebird's Talons
Set Gloves- Primary Stats
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- +626–750 Intelligence
- Critical Hit Chance Increased by 8.0–10.0%
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Tal Rasha's Brace
Set Belt- 265 - 314 Armor
- Primary Stats
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- +51 - 60 Resistance to All Elements
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
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- Firebird's Down
Set Pants- 33 - 38 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- The Furnace
Legendary Two-Handed Mace- 15.75 Damage Per Second
- Secondary Stats
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- Increases damage against elites by 40 - 50%.
- One of 7 Magic Properties (varies)
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+(132 - 308) Physical Damage
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+(132 - 308) Fire Damage
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+(132 - 308) Lightning Damage
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+(132 - 308) Cold Damage
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+(132 - 308) Poison Damage
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+(132 - 308) Arcane Damage
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+(132 - 308) Holy Damage
- + 3 Random Magic Properties
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Head
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Shoulders
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Amulet
- Tal Rasha's Allegiance
- Eye of Etlich
- Stat Priority: None
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Torso
- Firebird's Breast
- Cindercoat
- Stat Priority: None
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Wrists
- Krelm's Buff Bracers
- Strongarm Bracers
- Stat Priority: None
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Hands
- Firebird's Talons
- Magefist
- Stat Priority: None
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Waist
- Tal Rasha's Brace
- Stat Priority: None
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Legs
- Firebird's Down
- Stat Priority: None
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Feet
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Rings
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Weapon
- The Furnace
- Sun Keeper
- Stat Priority: None
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Offhand
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