Build Guide
All credits to Warlug.
Cost: 1 Charge
Generate: 15 Fury
Rush forward knocking back and dealing 600% weapon damage to enemies along your path.
You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 340% weapon damage.
While whirlwinding, you move at 100% movement speed.
Gain 1 Fury for every enemy struck.
Whirlwind's damage turns into Lightning.
Cost: 20 Fury
Increase movement speed by 30% for 3 seconds.
Increase the movement speed bonus to 40% for 4 seconds.
Cooldown: 30 seconds
Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
While Ignore Pain is active, gain 40% increased movement speed and knock enemies away as you run.
Cost: 20 Fury
A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.
Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds.
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
While active, gain 50% increased damage.
Reduce the cooldowns of your:
Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds.
Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 2 Fury per hit
When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Resist All |
Armor |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
All credits to Warlug.
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