Rating
+3

Arachyr/LOD Firebats and Angry Chicken 2.6.8

Seasonal
Hybrid
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Skills

  • Firebats Cloud of Bats
  • Locust Swarm Cloud of Insects
  • Piranhas Piranhado
  • Soul Harvest Languish
  • Hex Jinx
  • Spirit Walk Honored Guest
  • Creeping Death
  • Grave Injustice
  • Swampland Attunement
  • Jungle Fortitude

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Taeguk

Kanai's Cube

  • Staff of Chiroptera
  • Coils of the First Spider
  • Ring of Emptiness

Game Play:

  • Get Soul Harvest stacks up (use Spirit Walk if needed) and Hex damage reduction.
  • Spread Locus Swarm (be mindful of mana) and round up mobs (around elites ideally).
  • Crowd control with Piranhado.
  • Firebats assault. Honoured Guest as needed to reposition or for mana.
  • Hellfire Amulet: Spirit vessel.

Gear Alternatives:

  • Use Mantle of Channeling, The Furnace or Echoing Fury in the last cube slot.
  • You could use Flavour of Time or the Endless Walk set.
  • Pain Enhancer or Esoteric Alteration to replace Bane of the Stricken or Taeguk. May need to add Damage to Elite rolls on gear OR cube The Furnace if removing Stricken. Pain Enhancer is great for group play.
  • Helm: Topaz (Resource Cost Reduction) or Diamond (CDR) or Amythest (%Life). I'd go with the Topaz.
  • Rubies or Emeralds in rest of armor slots (increased armor).

Skill Alternatives:

  • Passives: Rush of Essence (mana management), Confidence Ritual (damage), or Bad Medicine (Reduce enemy damage) for Swampland Attunement or Jungle Fortitude.
  • Get Crowd Control Reduction as secondary to reduce interruptions when channeling. Physical Resistance and pick up radius are very useful secondary skills on gear as well.

GR pushing (LOD & Arachyr) and Torment Farming: https://www.d3planner.com/673570052

  • Torment farming...Coming out of Angry Chicken blows up enemies, Locus Swarm damages enemies and you can finish off remaining foes with Firebats. CDR and Grave Injustice helps with up time on Angry Chicken.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Core: MS, MR, & PS

Offense: CHC, CHD, CDR, & AS

Defense: Life, Armor, RA, LR

Utility: AD, RCR, LOH, & GF

Build Guide