Patch 2.6.4 - Monk Main DPS - GR 110+ (Group)
Skills
Items
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Head
- Tzo Krin's Gaze
- Stat Priority: None
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Shoulders
- Pauldrons of the Skeleton King
- Stat Priority: None
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Amulet
- The Traveler's Pledge
- Stat Priority: None
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Torso
- Inna's Vast Expanse
- Stat Priority: None
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Wrists
- Pinto's Pride
- Stat Priority: None
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Hands
- Inna's Hold
- Stat Priority: None
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Waist
- Inna's Favor
- Stat Priority: None
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Legs
-
Feet
- Inna's Sandals
- Stat Priority: None
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Rings
- The Compass Rose
- Obsidian Ring of the Zodiac
- Stat Priority: None
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Weapon
- Rabid Strike
- Stat Priority: None
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Offhand
- Kyoshiro's Blade
- Stat Priority: None
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Legendary Gems
Kanai's Cube
Hey everyone,
This is an updated ( still in testing ) version of : https://www.diablofans.com/builds/99202-s14-monk-main-dps-gr-100-group
So as I said before, I think this build with Pillars of the Ancients Rune should do very well in group high GR's, especially now, thanks to the Inna Buff in patch 2.6.4 .
The difference now is we need to stack a bit more CDR then 50% since we will no longer run Leoric Crown. But that should not really be a problem.
I made a demonstration video in the PTR, solo 100 and .. is pretty good, even for solo and with very bad items as you can see from the video below at the end of the video.
If anyone can test this build in +4 party GR .. 110+ , with proper items , please do so and let me know how that turns out. I wanted to do that, but couldn't find a party in the PTR.
Pain Enhancer should really, really shine in a 4 group high GR's, along with Rabid Strike legendary option, which then, Bane of the Stricken will stack very good on mobs, and when Convention will trigger Lighting, damage should be insane.
Anyway, would love some feedback on this.
Let me know!
( Pretty good density and how much I recovered from the time https://youtu.be/p6aJTZoztgE?t=328 . Now imagine with a Barb and Monk, pulling and keeping packs of mobs in the same place )
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments