So a co-worker and I were talking about how the black smith is a waste of money with the AH around. Crafting tends to cost more then an item of equal stats/value on the AH. We talked about D2 and the "crafting system" what it involved and everything. The thing we thought was the most different from D2 was that when you crafted somthing you kind of had an idea on what it would roll, just not the value of the rolls.
Since we don't have anything like that in D3 and the gems seem to be infinite, I thought what about a gem sink into crafting? Make a recipe that gives the 2 or 3 ramdom magic properties + if you add a gem to the recipe you get +x-y to whatever stat the gem modifies.
a chipped amethyst to the recipe it rolls +2 random properties +X-Y to vitality (the range x-y will depend on the quality of the gem)
So
Apprentice Leather Doublet rolls +2 random properties +1 property from gem costing 5 subtle essence and 1 gem of choice.
This could help to make crafting more viable because we know at least 1 property it will roll for sure. Plus it can get rid of all those gems you aren't using.
Just theorycrafting. Thoughts? Posible mod for an expansion?
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Since we don't have anything like that in D3 and the gems seem to be infinite, I thought what about a gem sink into crafting? Make a recipe that gives the 2 or 3 ramdom magic properties + if you add a gem to the recipe you get +x-y to whatever stat the gem modifies.
Example: Apprentice Leather Doublet rolls +2 random properties costing 5 subtle essence.
a chipped amethyst to the recipe it rolls +2 random properties +X-Y to vitality (the range x-y will depend on the quality of the gem)
So
Apprentice Leather Doublet rolls +2 random properties +1 property from gem costing 5 subtle essence and 1 gem of choice.
This could help to make crafting more viable because we know at least 1 property it will roll for sure. Plus it can get rid of all those gems you aren't using.
Just theorycrafting. Thoughts? Posible mod for an expansion?