Crafting is a new system added to Diablo III. The main goal of the system is to help players supplement drops that they may not get while playing. For example, if a player never gets a good chest piece, he will be able to craft one. Players will be able to craft armor and weapons as well as gems. There are two Artisans who will help the player with their crafting; the Blacksmith and the Jeweler.
- Artisans are shared account wide so any progress made will be seen on any character on the same account.
- Hardcore characters are an exclusion to the rule. They will have their own Artisans progress.
- The Blacksmith will craft armor and weapons as well as salvage items for crafting materials.
- Materials for crafting are gathered by breaking down non-needed items.
- Breaking down items is done through the use of the Blacksmith.
- There are a range of crafting materials and qualities.
- Different item qualities will produce different crafting materials, the rarer the item, the rarer the crafting material gained.
- Crafting will require specific crafting materials as well as a monetary fee.
- There are currently 2 (Magical and Rare) crafting materials for Normal, Nightmare and Hell and 3 (Magical, Rare and Legendary) for Inferno.
- In Normal players will find Subtle Essence and Fallen Tooth, in Nightmare - Shimmering Essence and Lizard Eye, in Hell - Wishful Essence and Encrusted Hoof and in Inferno - Exquisite Essence, Iridescent Tear and Fiery Brimstone.
- Crafted items will not be the best in the game but should help fill the gap of those few items that you do not get from random world drops.
- Some crafted items will have set attributes while others may have some random properties that will change every time the item is crafted.
- Set item recipes can be found which will unlock the ability to craft each individual item of the set.
- The Blacksmith will require Page of Blacksmithing, Tome of Blacksmithing and Tome of Secrets in order to increase his level.
- The Jeweler will add sockets to items, combine gems, and remove gems from items without destroying them, letting the players reuse them.
- The Jeweler will require Page of Jewelcrafting, Tome of Jewelcrafting and Tome of Secrets in order to increase his level.
Unofficial Jewler Preview can be found here
- There are 4 types of Gems: Amethyst, Emerald, Ruby and Topaz.
- Each type of Gem has 14 grades: Chipped, Flawed, Regular, Flawless, Perfect, Radiant, Squared, Flawless Square, Perfect Square, Radiant Square, Star, Flawless Star, Perfect Star and Radiant Star.
- Only Gems up to grade 8 (Flawless Square) will drop from regular mobs. The others will have to be crafted by the Jeweler, combining Gems of the previous grade.
- Gems add different bonuses depending on which type of item you put them in: Helms, Weapons, Armor and other, not yet specified slots.
- Each type of Gem can add different stats to the different equipment it can be socketed in, but only Helms and Weapons bonuses have so far been revealed:
Emerald - Helm: +% Extra Gold from Monsters; Weapon: +% Crit Damage.
Ruby - Helm: Increases Experience per Kill by X%; Weapon: +X-Y Damage.
Topaz - Helm: +% Better Chance of Finding Magic Items; Weapon: Melee Attackers Take X Damage on Hit.