The winners of Blizzard's first Theme Park Contest have just been announced for each of the categories. Christina Marie DeLong was the lucky grand-prize winner, but considering what she came up with, I'm not so sure one should call it luck since she clearly put a lot of time into coming up with "Blizzard World". Take a look:
Nice, eh? Really like the coloring on it, and come on... you just can't go wrong with a "Demonic Petting Zoo" complete with "special feeds" so the children can give food to the tamed demons. Makes me wish the park was real. And speaking of demons, the other individual game category winners were announced as well, so naturally I gotta share with you the Diablo-themed winner:
I was admittedly hoping for an entire theme park dedicated solely to Diablo, but at least this one covers the Sanctuary quite nicely. I particularly enjoyed the descriptions such as the ride which drops you "into the depths of Hell faster than gravity itself" and how Adria the Witch sells a variety of things including "bath supplies" in her gift shop.
All in all, it was a great light-hearted contest and I hope Blizzard decides to make it an annual tradition. Be sure to check out the other winning entries such as the Starcraft and Warcraft themed ones along with all of the Honorable Mentions. Some really good stuff in the mix!
So what was your favorite part out of all the theme park entries? Did any of your entries make the cut? If you didn't enter this time, will you in the future if Blizzard holds another theme park contest?
A user on the Battle.net forums with a few screws loose recently made a long-winded post which can basically be summed up as a critique that the known character classes in Diablo 3 so far are too generic. Bashiok, the brave soul that he is, actually read through the entire post and responded to those critiques:
"...come on, that post was all over the place. Go look at it. Don't even read it, just look at the formatting. It's spilling crazy all over the floor it's so full of crazy.
Anyway, there are a few archetypes of classic fantasy characters. Expecting us to do something outside of those archetypes for the sake of trying to be original is unnecessary, and would probably lead to something that's just ridiculous and not fun, or difficult to design - let alone balance.
I'm more than happy with you expressing your opinion, and as I summed it up yes essentially your opinion was that you wanted more originality. That's fine, but I was just saying the way in which it was presented was practically inedible."
He then went on to further discuss the topic:
"Well, I'm not sure I can discuss much more without showing our hand. But! I think we'll have at least one class in the game that will appeal to everyone. And that's sort of the goal with the core game, hit those main archetypes that everyone can identify with. "Hey, a Wizard... I'm pretty sure I know what that's all about without even seeing it." Any potential expansions are probably where you'd try out something not of a core archetype like, say, an assassin or druid. ;P
The witch doctor is a bit riskier, and I think sometimes written off as just a twist on the necromancer, but no one has really seen most of his abilities and the flavor he brings. He still has a lot left for people to discover."
What do you think about the character classes so far? Do you think they really need to shoehorn something totally unique and unheard of into the game as a playable class just for the sake of it, or are you happy to have more sensible characters like the ones we've already seen as long as they're well-rounded?
There has been a recent call from the staff of the site to further clarify some of the more ambiguous rules and review some of the ones we may be missing / may not need. The rules have now been updated. Please review them to ensure that you have all the latest information.
If you do not read the rules and commit an infraction, it is entirely your own fault. (So read 'em! It'll only take a few minutes!) :thumbsup:
Here's an interesting new fan creation straight from the Battle.net forums. Somebody by the name of CloudWolf decided to help scratch their Diablo 3 playing itch by basing a modded Warcraft 3 map on the Diablo 3 gameplay footage video. And speaking of video, here's a video clip of it in action and I gotta say... it looks pretty impressive!
Really nice eh? Definitely something worth installing if you own a copy of Warcraft 3. Here's a closer look at the character classes themselves:
You can play as any of the three currently known classes in Diablo 3, and CloudWolf promises to add in the other classes once Blizzard announces them.
One of the users recommended playing as the Witch Doctor since you can heal yourself, which comes in handy in single player mode. You can download the mod here. So who here is gonna break out their old copy of Warcraft 3 and give it a shot?
We recently reported the rumors that Blizzard was in talks with Microsoft in regards to developing games for their next generation Xbox console. The story originated with GamesIndustry.biz, but GameSpot spoke with Blizzard reps who quickly shot down the rumor:
When contacted by GameSpot, Blizzard reps shot down the GI.biz story outright, saying the outlet had not even followed up with any inquiries attempting to clarify Pardo's remarks.
"In the Lunch with Luminaries discussion, Rob said that Microsoft occasionally bounces ideas off of us, with no specific reference to any possible future consoles," said the rep. "This should come as no surprise, as our games run on Microsoft's PC operating system. We aren't in discussions with Microsoft regarding any future consoles." (Emphasis added.)
As the GameSpot story says, just because Blizzard reps shot the story down, it doesn't mean their games wouldn't be viable on a future console. Just don't expect anything like that to be available to the public as quickly as the PC game releases.