With the release of Starcraft 2, it seems our forums have been abuzz with all sorts of talk about Blizzard's latest game. Of course, this does mark a point when Diablo III is the next big priority for Blizzard (or so we hope), so it's not all bad.
This doesn't mean we haven't had any Diablo discussion, though. Users continue to put forth all sorts of new and interesting ideas and speculation.
At long last, physical contest prizes have come to Diablofans! With the new Create a Monster Contest, first prize features a Diablo III T-shirt, as well as a custom user title and a year of Curse premium. As the name reveals, this contest is all about creating monsters. Art, lore, and mechanics are the three categories set out, and each user is allowed to submit one entry per category. Further questions may be answered in the thread linked to above.
For you gambling types out there, DarkMagicc has suggested a wager system be implemented into PvP. Essentially, this would be a way to make PvP a little more interesting, to offer something outside of bragging rights to the victor. Personally, I'm all in favor of being able to bet gold, or even items on the outcome of duels. From the looks of it, most people also support this idea, so far at least.
As mentioned earlier, the release of Starcraft II has taken a toll on Diablofans. We're slowly losing Diablo players to the blight that is Starcraft (myself included). So, for those of us who have bought the game, Kiserai has set up a thread for us to share our in game contact information so we may set up games, and climb the ladder together. Hope to see you in game!
At the moment, the skill pages are still being filled in and overhauled. As always, if you want to contribute to the wiki but need some help on getting started, throw a PM at Phrozendragon and he'll set you straight.
No doubt the Create a Monster Contest is soaking up everyone's creativity at the moment, but there are still some solid submissions emerging for Blizzard's own writing contest.
Fan Fiction Siaynoq has written out quite the submission for the Blizzard writing contest. It was able to keep my attention for the whole story, which is definitely something to be proud of. The story follows Aras, a young merchant tasked with the traversal of a new, uncharted mountain pass. Thus far the story has not reached any conflict, but Siaynoq is working diligently on bringing us the next installment.
Fan Art ydemonhunter has produced some downright incredible works, with his new monster ideas coming together for the Create a Monster Contest. He's set the bar high!
Roleplaying Scyberdragonhas produced yet another roleplay, this time one that follows the events of the Diablo II game. So if you've been dying to relive the game in a more creative manner, now is your time to shine.
While these last two weeks have been relatively silent on the Blizzard forums, we can only hope that news will pick up once more with Blizzcon looming around the corner. We only have to hold out until then...
A recent update that we got from Diablo III's Twitter is very interesting. A picture was shown and it appears that it's called "monster wall" which seems to be a visual chart that tracks armor and monster development. But what they did not say was that, by the looks of things, they track the visual appearance of all the classes too. The picture was purposefully made blurry and taken at such angle that not much can be really seen. But let's see what do we have in sight. On first look there are green, blue, red and orange sheets. And the green sheet appears to read “Classic Class Armor”. Unfortunately, the other sheets are too far away to make out any distinguishable words. What they say is anyone's guess.
(Click picture for larger view)
(Click picture for larger view)
Now there is something else that is very interesting that captures our sight (pictured left) and those are the first sheets that are closest to our view. They may possibly show one of the five classes, but which one? What characteristics do we have? We can see that this appears to be a woman, who looks very similar to the female version of the wizard. But this is actually the wizard? We can see on the middle and right sheets that she has some kind of a sword in her hand and on her back. Now, on the picture on the right we have the same female class but by the looks of things her armor is more warrior based, a little bit reminding us of gladiator armors of old times especially the helmet. At first sight it looks like she is holding a bow, but she actually isn't and she has what looks to be a sword in one of her arms.
(Click picture for larger view)
Now on the other side (pictured right) we have ten sheets. On the first two pictures we can see a male and a female version of a character. However, this class doesn't seem to be familiar to us because if it was the witch doctor the visuals would have dark skin and by the looks of things their skin is white. Its neither the Wizard, Barbarian, nor the Monk because we already know how these look and these two here have absolutely nothing that resembles any of the aforementioned classes. On the next 6 pictures there is quite a bit of light which prevents us from seeing what actually is there. But there is one thing which is very similar in all of those pictures - the silhoutte is absolutely the same for the male and female pictures. Could this be the so longed for fifth class? And Blizzard is being more and more open on updates and teases as of late which can mean only one thing - they are very far ahead (even Bashiok confirmed this) that they are confident enough to give us bits and pieces of what's actually going on.
Bashiok added that these pictures are several months old and that a lot of change has occurred sine the time this picture was taken. There was also mention that the last class to be revealed was actually the first in concept but the character has gone through a major change. Could these pictures actually be pictures of the last class to be revealed, at least before they changed it? Probably not but what else could it be...?
You can also see more ideas about the wall in this post by Doomscream.
Once again, this article was written by Akuma_Gin. If you have any ideas that you would like to share with DiabloFans, please see this thread with details on just how to do that.
A user on Battle.net suggested that the amount of points put into a skill would effect what your character looked like. The example given was a Wizard who has points into cold spells would gain a blueish tint or glow to the character. Bashiok's response was:
Official Blizzard Quote:
We do have skills that affect the way the player looks, as well as changes based on buffs, or if they're under the effect of a certain spell/poison/debuffs, what have you. Because of all of these things it's really important that these effects are very apparent, as well as easily distinguished, as they're important to gameplay. It's obviously a really cool idea, but any visual changes to the look of the character could impair the ability for the player to quickly ascertain the visual cues being given to them. It's something we have to be extremely mindful of.
So while the actual amount of points put into a skill will not actually change how your characters look, certain spells will. In Diablo II, a few effects would change the look of your character. Being poisoned would give you a greenish glow and cold spells would literally change you blue. While not the most impressive visuals, it did give you a very noticeable cue when the effect was occurring. Bashiok mentioned that this is a very important feature to the quick pace of the Diablo games. Too many effects would be too overwhelming and make each individual aesthetic cue indistinguishable.
Bashiok did say the characters will change when certain buffs, debuffs, and spell effects. What actual spells have what changes to your hero is still unknown. The only effect we have been shown was in the original gameplay trailer where the Witch doctor and Barbarian were frozen and ice covered their bodies. What kind of changes would you like to see? Perhaps a Barbarian buff will actually make your character bigger or a Witch Doctor's spell will shrink the heads of your enemy. Whatever the actual changes are, let us just hope it is more than a re-coloring of the character.
A special thanks to FingolfinGR for catching this news and passing it along.
Starting today, we'll be holding a Monster contest with three different categories. To participate, you can post a submissions to one category, or all three. You are not required to participate in all three categories, but you can if you want to. It's very straight forward, design your own monster!
Draw what your monster looks like. You can use any tools to draw your monster that you'd like. Photoshop, Pencil & Paper (& Scanner), anything. With this, submit your picture and a name for your monster, as well as a description if you feel it necessary.
Give your monster a back story. How and when was your monster born/created? Where did they come from? How old are they? What's happened over their life? How did they get to where they are currently?
How does the monster move, attack, die. What skills do they have? Any immunities? Special powers? Implement your monster into the game (any game in the series), talk about how they'd work in regards to game balance, what their purpose in the game would be, etc. Your best bet here would be to look at a monster wiki article and check out the different fields of data that go into monster development.
1. One entry per category.
2. You do not have to enter every category
3. Winners chosen by the Staff. If a Staff member chooses to participate in the contest, s/he will not be eligible to be in the judging.
4. There will be a first, second, and third place winner for each category.
This newspost will be strictly for talking about the contest itself. Entries can be posted in the Submission thread here. The first reply in that thread will also be an example submission.
You will have one month to do this, the deadline is August 25th, Midnight PST.
First place: D3 T-Shirt, Special Custom User Title (depending on the category), One year Curse Premium
Second place: 6-month Curse Premium
Third place: 3-month Curse Premium
Everyone else who participates will receive a one month Curse Premium.
Today, twitter user bbcmilk asked the Diablo team if characters would have customizable features such as their hair, face, or skin color. In response, Diablo tweeted a bit on the current state of customization.
Official Blizzard Quote:
Diablo: @bbcmilk We're focusing on customization through items as they can be seen better from how far away the camera is from the character.
Of course, the lack of facial customization is not new to the series, nor is the focus on armor customization. In both Diablo I and II, characters could not be customized outside of the 3 tiers of armor visuals. In Diablo I, this was very fixed, with light medium and heavy armor each featuring a fixed look. In Diablo II, this was expanded to have each limb change based on what armor was worn, in addition to the helmet changing based on what characters chose to fill that slot.
But, to compare what seems to be in place for Diablo III with the rest of the series, would put the past two titles to shame.
If we can recall from the original gameplay video, the Barbarian got an armor upgrade at roughly 5:20. Six pieces of armor drop, and each piece of armor is equipped to a specific slot. Each piece of armor also affects the look of the Barbarian. In Diablo II when a character equipped gloves or boots, they did not actually show up on the character, instead the chest plate determined the entire look of the armor (outside of the helmet and shield, of course). However, from the gameplay video we can see that even the boots and gloves, and a new slot reserved for leggings each fill a unique slot in the visual representation of the characters armor. Equip gloves, and it affects how your hands look, boots affect your feet, leggings affect your legs, and so on.
One more thing to consider, is unique armor. Simply put, will unique armor look like it's base item, or will it look like something else entirely? Now of course, this could result in a lack of diversity due to customization, since most people would deck their characters out with the most powerful unique items and leave it at that. Yet, unique items in the past games have all featured unique inventory sprites, as well as often applying a unique coloration to the armor representation on the character. I see no reason why this would be changed with Diablo III.
Which, brings me to my next point of speculation; armor and weapon dyes. Once more, I see no reason why these would not or could not be implemented. Back in Diablo II, magical properties and rare items would both affect the coloration of the base item. To put this into the hands of the player as a freely customizable option would be a wise, and undoubtedly welcome mechanic. Players would be able to not only choose the look of their armor through the base item, but further customize by way of dye.
Of course, the latter portion of this article is only speculation, but knowing Blizzard, they're cooking something up far beyond our expectations.