As many of you may have noticed, we've been doing some tests with a new vBulletin Mod that is now complete. What this brings us is an award/trophy type system. The user with the highest amount of points per section, holds that award. If the user should be beaten out by someone else, the award is immediately transferred to the new user. There are various ways to earn points, things like making posts/threads, voting in polls, making calendar events, every little thing you do around here can earn you some points: the more active you are, the more points you can earn.
When clicking on a username in their postbit, it contains some general information about their level and experience points. To see a breakdown of that user's points you can visit their profile and click on the "Experience" tab.
Furthermore, you can go to the "Community" or "Quicklinks" navbar items to find the Member List sorted by highest level.
As of right now, Seth holds the Most Popular, Community, Blog, and Calendar awards. Elfen Lied holds the Posting award, ScyberDragon holds the Activity award, and Nektu holds the Frequent Poster award. I think we can all agree, Seth is the man to beat. More awards, based on other categories, will be coming in the future, so be on the lookout.
In Diablo III we want at least some boss fights that aren't defined simply by having a creature with more health, unique art, and more powerful abilities. We want there to be something more to them, tell a story, have more unique mechanics that make sense for the boss.
Blizzard is attempting to make each boss fight an epic experience for the player. They are adding damage states, strategy, and special kill moves to make each boss fight an invigorating experience. We have already seen some amazing battles with Thousand Pounder, the return of King Leoric, and the gigantic Siegebreaker Assault Beast from the gameplay trailers. All of these fights have shown signs of improvement on how Blizzard is handling boss fights for Diablo III. We can assume that the bosses at the end of each Act are going to be even more exciting and action packed than the bosses previously shown. Nothing has been revealed yet for these legendary fights but we do know that the Diablo team is hard at work on them.
Diablo III will have four Acts and each one will need a final conflict. We have had all but confirmation that Diablo will be returning for the third time. He has been shown as the three-headed demon and the end of the cinematic trailer. It is also safe to assume that Belial and Azmodan will be in the game.
Official Blizzard Quote:
Well, our story tends to focus a lot more on the two major demons and the impending invasion of Sanctuary.
Belial and Azmodan are the two lesser evils who stayed in Hell after the Dark Exile of the prime evils. They are also the only two Evils left who have not appeared in the two previous Diablo games. Belial has been confirmed for Act II and it is anyone's guess were Azmodan will appear.
This leaves us with one more Act without an ending boss. There are several possibilities on who the last boss could be. There are pictures of an arachnid-type creature labeled the Mistress of Pain. There is also the popular theory that Tyreal has been corrupted and may turn on the very people he tried to save. There are also other well known figures in Diablo lore such as Lilith, the mother of the Nephalem and Andariel. We could encounter Lucion, her brother. Both of these Demons are the children of Mephisto. There is also the possibility of players fighting Angels in Diablo III. Possible Concept art of Imperius, who was well known to be oppose to the humans living in Sanctuary, have been shown.
Who do you think we will be fighting at the end of each Act?
Disclaimer:DiabloFans' Rumors are not the officially recognized positions of the staff, management, and/or administration of DiabloFans.
The monk skill trees are being fleshed out in high level design concepts and nitty-gritty skill specifics.
When we were first introduced to the Monk at last year's Blizzcon, we were given only a glimpse at the skills that will be at the his disposal. He hails from the foothills of the Sharval Wilds in a mysterious place named Ivgorod, home of the Holy Warriors of 1,001 Gods. It is here where they spend their lives strengthening their mind, body, and soul.
Another important detail to note from this Twitter post are the key words "nitty-gritty". The fact that they are already on to the nitty-gritty speaks volumes of where the development team is with their work. It is usually not until near-completion that the development team will worry about the details. This is not to say that they don't have loads more work to do with the Monk, such as balancing, play testing, and reiteration of his skills; however, progress is always a good sign.
Going along with info on the Monk there was another Twitter post about the Female version of the Monk.
Official Blizzard Quote:
I think we already sort of promised we would. You'll see her before too long.
Blizzard has already said they will be revealing the Female version soon and we can all hope it will not be the typical Blizzard "soon". Get ready for the Pixie hair cut.
With the rest of his skills being worked on, one could only imagine what other skills the Monk will have. What type of skills should the Monk have?
Since the announcement of Diablo III, Blizzard has continuously reiterated that they are trying to keep Diablo an action packed game. The first evidence of this was the addition of the new dropped item, Health Globes. The aim of the health globes is to eliminate the need of going to town constantly to restock on potions. This constant back and forth situation removed the player from the action of the game and the need for Town Portal went down. Without the need to restock on potions, there was not as much of a need to go back to town as quickly.
Beyond going to town, there is also the situation of dying removing you from action. Blizzard has attempted to handle this situation by allowing the player to get right back into the thick of battle. The first way to accomplish this was the controversial check point system.
Official Blizzard Quote:
On that same note we also don't want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.
So, with these things in mind we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far.
The idea is that after going so far into the game, the player would hit a check point. Upon dying, the player would begin playing again at this checkpoint. Little is known about the details of the system, such as: "Do the monsters respawn?" or "Do you keep any loot you have found?". Overall, the system unarguably keeps the player in the action compared to Diablo II, in which you were sent back to town. Blizzard also added a co-op resurrection system, which helps slain players to get back into the fight. It is still unknown how the system works, but it will keep any multiplayer games from stopping for players to meet back up with their friends.
Yesterday on both Twitter and Facebook there was an announcement of the return of yet one more way to keep players in the action;
Official Blizzard Quote:
Updated waypoint design and UI implemented. Waypoints will function similar to Diablo II.
WayPoint(s) will be returning and the system will function very much like it did in Diablo II. The only change appears to be cosmetic as well as the interface that pops up when you use them. For any of you who do not know, waypoints acted as a way of quickly traveling from one area to any other area your character has been to. These allowed characters to move around the game, area to area, instantly.
So, with five different systems in Diablo III, it is safe to say that Blizzard is trying to keep the action in the Action-RPG. Are you excited for all of these new systems or do you think Blizzard is making the game too easy?
Special thanks to Chemedeirosfor alerting us of the news and Kikhu for starting a thread on the return of the waypoint system. Heave them some rep for their hard work. [/HR]
Curse is proud to announce the new fansite that was pushed live today for Tera Online! The site will serve as a community and news source for Bluehole Studio's new MMO TERA Online!
We've put together everything you'll need as a new fan in the Tera Online universe:
The word TERA is an acronym for "The Exiled Realm of Arborea". The game has been in development for around three years and it runs on the Unreal Engine 3. Thus far, the game boasts a very unique combat system (which you can preview here), six races, eight classes (both of which can be previewed here), a promised political system, and next generation graphics. Though the exact release date has not been announced, the game is planned to be released in both Korea and North America sometime in 2010. There have been two closed BETA tests so far in Korea and one FGT (Focus Group Test) in the North America region.
To join this new community and learn more about the game visit: TeraFans.com!
After the excessive hype build-up over the last year and its release this previous December, news on the PTR's progress and possible updates on patch 1.13 have ceased. However, Bashiok made a quick mention of the direction of the patch and their hopes for it before it goes live which, as is Blizzard's tradition, is going to be "soon" (c):
Official Blizzard Quote:
The legacy team met late last week to decide how to proceed on the 1.13 patch and the decision was made to go back into development to incorporate a few additional changes. While this patch has already seen its fair share of delays we still want to ensure we're releasing a patch that hits some key community issues. I do want to stress though that while we did look at feedback and responses we're obviously not going to be able to include everything requested. Our hope is to hit at least a decent portion of what we saw people discussing and correct some of the more severe issues while keeping additional development time as brief as possible.
We don't have a current estimate for release, and because work is only just beginning on these new changes we won't be announcing their details. We'll be keeping everyone updated as to the progress of the patch though, and we hope to see this update on the PTR as soon as possible and then off quickly to a release and ladder reset.
Whether "not [...] includ[ing] everything requested" means that we will see some sincere, useful changes in the patch before its release or not is still up for speculation. Hopefully, in the face of the growing indifference towards the patch from long-time fans, they will take suggestions to a higher concern when reworking the patch.