Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More; RoS PlayStation 4 Information and Screenshots

Reminder: Check out the huge amount of information coming out during BlizzCon!
Reaper of Souls First Look: Adventure Mode
BlizzCon Lore and Story Q&A
Reaper of Souls BlizzCon Preview - Now with 100% more screenshots
Prepare for Ultimate Evil on PlayStation 4

Update: Added two videos for Reaper of Souls!

Reaper of Souls Features Trailer and Crusader Gameplay Video
Two videos have been released by Blizzard for BlizzCon. One is the Reaper of Souls Features Trailer which shows the majority of new mechanics, how they look and work and a good amount of gameplay footage. The other is the Crusader Gameplay video, which involves a good amount of Crusader play!






Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More
The Reaper of Souls FAQ is up and also we have a lot of artwork and other interesting things. Check below!
  • Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse
  • No launch date so far

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Diablo III: Reaper of Souls™
FAQ

Q: What is Reaper of Souls?
Reaper of Souls™ is the upcoming expansion to Blizzard Entertainment’s epic action RPG Diablo® III—a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.

Q: What is the story of Reaper of Souls?
Following the defeat of the Prime Evil by the Nephalem in Diablo III, the mortal realm of Sanctuary should have entered an age of hope and prosperity. Instead, this event has drawn out a shadowy being of immense power, one more sinister than any demon.

Malthael, the fallen Archangel of Wisdom, vanished long ago. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, the ancient artifact containing the essence of the Prime Evil. It is now up to the Nephalem to track down Malthael and thwart his plans, a journey that will take them through the legendary city of Westmarch, across the fetid swamps of the Blood Marsh, and into the ancient halls of the Pandemonium Fortress.

Q. What new features can we expect to see in Reaper of Souls?
In addition to expanding the story of Diablo III with an all-new, action-packed Act V and introducing the incorruptible Crusader class, Reaper of Souls increases the game’s level cap to 70. Players forging ahead with their existing Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard characters will benefit from an array of fearsome new spells and abilities as they advance in level.

The expansion also builds upon several key features of the Diablo franchise, with a greater emphasis on randomized environments, horrific new monsters, epic new quests, and substantial updates to the loot experience. The redesigned loot system in Reaper of Souls focuses on rewarding players with even better treasure through targeted “smart drops,” new and improved multi-level Legendary items, and a third artisan, the Mystic, who can augment an item’s power and appearance.

A new Adventure Mode has been added as well; with all Waypoints unlocked in this mode, the entire world becomes the player’s battlefield! Included in Adventure Mode are two new game features, Bounties, a randomized objective system, and Nephalem Rifts aka Loot Runs, a randomized dungeon system, provide fun and rewarding challenges for players to tackle when they’re looking for new ways to test their might. Diablo III’s Paragon progression system will also be receiving several updates for the expansion, adding even more endgame character advancement and replayability.

Q. What is Adventure Mode?
In Reaper of Souls, players will be able to experience the world of Sanctuary through two different games modes: Campaign Mode and Adventure Mode.
In Campaign Mode, players reprise their pivotal roles as the heroes of Sanctuary in this latest chapter of the continuing Diablo saga. All quests, cut-scenes, in-game movies, and NPC dialogue will be available and progression is intentionally linear. Campaign Mode is very similar to how Diablo III plays currently.

Adventure Mode is Diablo III’s new sandbox mode, where players have the freedom to explore and play the game however they like. All waypoints are now unlocked, soplayers can go where they want, when they want. The waypoint list has been replaced with a waypoint map, a metaphor for the world that serves as a guide for Bounties and a checklist of completed gameplay options. The world is literally your battlefield! Adventure Mode also includes the aforementioned Bounties and Nephalem Rifts.

Q: Can you give us more background on Malthael?
Quiet and elusive, Malthael was an enigma even to his own kind. In the years following the destruction of the Worldstone, this revered member of the Angiris Council grew increasingly distant and withdrawn, prone to long periods of isolation. Malthael’s eventual disappearance led to his transformation into the Angel of Death—a cataclysmic threat to the people of Sanctuary.

Q: What can you tell us about the new class: the Crusader? Will the Crusader be available to all players?
Crusaders are righteous warriors who have been hardened through relentless, brutal combat with the foul evils plaguing eastern Sanctuary. In addition to wearing immensely heavy armor and wielding a wide range of cruel and punishing weapons, this new playable class uses battle magic to strengthen allies and weaken foes. A natural walking tank with a plethora of mid-range melee abilities, the Crusader adds power and versatility to any party of adventurers.

The Crusader class will only be available to players who purchase the expansion.

Q. Have any changes been made to the difficulty scaling or settings in Reaper of Souls?
In Reaper of Souls, the game difficulty settings have been updated to Easy, Normal, Hard, Torment, Demonic and Apocalypse. Similar to the way the tiered settings and Monster Power work in Diablo III, higher difficulty levels present more powerful enemies who will potentially reward players with more powerful loot! Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting. These settings can be selected at any time, for both Campaign Mode and Adventure Mode, making it more convenient than ever to find the level of challenge that’s right for you!

Q. How does the new Paragon system work? Will the new Paragon system be available to all players?
We’ve made three significant changes to the Paragon system:
  • There is no cap on Paragon levels. Players can now earn as many Paragon levels as they please.
  • Paragon levels are now account-wide per game type. Normal characters on an account will share a Paragon level. Similarly, all Hardcore characters on an account will share a Paragon level. Any Paragon experience you gain on your Normal or Hardcore characters will contribute to your account’s “Normal Paragon level” or “Hardcore Paragon level.”
  • Players will now earn Paragon Points each time they level up. These points can then be spent to boost up various stats in four different categories: Core Stats, Offensive, Defensive, and Adventure. All characters on your account have their own version of the allocated points, which can be reallocated at any time.
These changes are intended to be released as part of a pre-expansion patch and will be made available to all players.

Q: Will there be an auction house in Reaper of Souls?
A: The gold and real-money auctions house will be removed from Diablo III on March 18, 2014 and will not appear in Reaper of Souls.

Q. Will players who have Reaper of Souls still be able to play with people who don’t?
Currently, yes; however, Act V will not be available to players who haven’t purchased the expansion.

Q. Will there be a beta for Reaper of Souls?
A: We don’t have any details to share at this time.

Q. When is Reaper of Souls going to be released?
A: We aren’t ready to confirm a launch date at this time.

Q. What’s the price for Reaper of Souls? Will there be a Collector’s Edition for Reaper of Souls?
A: We aren’t ready to confirm the price or the availability of a Collector’s Edition at this time.

Q. What languages will Reaper of Souls be available in?
A: At release the game will be fully localized into English, Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Russian, Korean, and Traditional Chinese for Windows, and English, French, and German for Mac.

Q. Will Reaper of Souls still be rated M (Mature)?
A: We haven’t submitted for a rating yet. We’ll share more information about our global ratings once they are officially set.

Pandemonium Fortress


Battlefields


Crusader Heavy Armor Artwork





Reaper of Souls PlayStation 4 Information and Screenshots
We also have all the sweet info on the PS4 release of the game, plus a good amount of screenshots.

Originally Posted by Blizzard (Blue Tracker / Official Forums)


GAME FEATURES:
  • The complete adventures of Act I-V, which takes players from the besieged town of New Tristram to the ancient halls of the Pandemonium Fortress
  • Six powerful character classes to choose from: Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard, and the all-new Crusader
  • Newly designed loot system and offline gameplay mode designed to take advantage of the fast-paced action of the console platform
  • Hardcore mode for players who seek the thrill of constant peril that comes with the possibility of permanent death for their character
  • Direct character control and new DUALSHOCK®4 functionality such as color-coded player indicators for same-screen coop and touch pad shortcuts to keep players in the action
  • Seamless cooperative play featuring four-player online co-op and four-player local co-op games
  • PlayStation® Network support, which will allow you to connect with friends, send game invitations, and access voice chat
  • All the new and exciting features coming with Reaper of Souls:
    • Customize your hero’s appearance and augment your items’ power with a new artisan, the Mystic
    • Battle a new menagerie of fiendish monsters slavering for the chance to feast upon Sanctuary’s heroes
    • Never stop exploring with Adventure Mode, where all waypoints are unlocked—the world is your battlefield
    • Engage in Nephalem Rifts, formerly known as Loot Runs, to test your mettle in 10-20 minute dungeons consisting of randomized areas, monsters, and bosses
    • Take on Bounties for fun and rewarding objective-based challenges


Comments

  • #1 miles_dryden

    Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse


    Sigh...such pointless name changing. What was wrong with Nightmare and Hell?
  • #2 CardinalMDM
    Ah! There we go...

    Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting.


    This is one of the things I was saying in my post from a few weeks ago. That they should let people play on any difficulty they choose, instead of requiring each difficulty to be played through individually. This way, players have more ways to customize the difficulty to how they want, and 3 additional difficulty settings than they had in the past...BUT they don't HAVE TO play through the entire game four whole times in order to unlock all the areas.

    Very smart move. I like it, :-)
  • #3 miles_dryden
    Quote from CardinalMDM

    Ah! There we go...

    Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting.


    This is one of the things I was saying in my post from a few weeks ago. That they should let people play on any difficulty they choose, instead of requiring each difficulty to be played through individually. This way, players have more ways to customize the difficulty to how they want, and 3 additional difficulty settings than they had in the past...BUT they don't HAVE TO play through the entire game four whole times in order to unlock all the areas.

    Very smart move. I like it, :-)


    What can I say man, you called it.

    I still think it's pointless change for the sake of change, but at least now the debates can end.
  • #4 randomice
    So nothing real new news :(
  • #5 miles_dryden
    Quote from randomice

    So nothing real new news :(


    It's a lot of news for anyone who didn't spoil themselves with datamining. For those of us who did, we have only ourselves to blame.
  • #6 Seifa
    And there are another couple of panels for Diablo 3: Q&A later and Gameplay tomorrow. We will have more informations soon.
  • #7 Elendiro
    I'm interested in how the new difficulties play out.
  • #8 blinkyvv
    omg no one asked eta for loot 2.0
  • #9 overneathe
    We still haven't gotten to the juicy part of BlizzCon. Sit tight. :)
  • #10 Sabvre
    It's official... ROS isn't until April at the earliest. FAQ definitively states that RoS will not ship with the AH.

    Also means that I won't be playing Diablo (I'm guessing even vanilla) on my ps4 until after that point :(.
  • #11 CardinalMDM
    Quote from miles_dryden

    Quote from CardinalMDM

    Ah! There we go...

    Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting.


    This is one of the things I was saying in my post from a few weeks ago. That they should let people play on any difficulty they choose, instead of requiring each difficulty to be played through individually. This way, players have more ways to customize the difficulty to how they want, and 3 additional difficulty settings than they had in the past...BUT they don't HAVE TO play through the entire game four whole times in order to unlock all the areas.

    Very smart move. I like it, :-)


    What can I say man, you called it.

    I still think it's pointless change for the sake of change, but at least now the debates can end.


    Only a slight degree, that's why I didn't pull the whole quote. Wasn't my idea, I just hinted on a tiny piece.

    I was anticipating them keeping Monster Power, as an extra additional aspect of tuning difficulty, though if they're going to make it a six difficulty system, a ten tier system to fine tune seems like a lot. Plus, and I think this is key...

    With six difficulty settings, it tends to offer more incentive for players to push themselves to a harder setting. With 10 Monster Power levels, people are more likely to find their "sweet spot". Like my Monk's sweet spot is MP7...he dies a little bit here and there, but for the most part, grinding and farming isn't stupidly frustrating and is very profitable. With fewer tiers of difficulty, I may have to sustain on a level that's a bit too easy for a bit, but that higher tier is still out there.

    Meanwhile, it's more than only 3 that D1 and D2 had, where I could wallow forever in Nightmare and never get the items I'd need for Hell difficulty.
  • #12 randomice
    Quote from miles_dryden

    Quote from randomice

    So nothing real new news :(


    It's a lot of news for anyone who didn't spoil themselves with datamining. For those of us who did, we have only ourselves to blame.

    True :(
  • #13 CardinalMDM
    Quote from overneathe

    We still haven't gotten to the juicy part of BlizzCon. Sit tight. :)


    Have you been on this forum before? ;-) There is no sitting tight! Anticipation is at a fever pitch! :-D

    But you are right...even more to come!
  • #14 trocadero_fuerte
    *creates level 1 Crusader*
    *jumps into pulbic Inferno game*

    But seriously, are "character levels" going away? You get one main up in Paragon, say, level 80, and now all of your character can just completely skip to end game gear/modes?

    Well, if that's true (I doubt it is), then HELL YES! Leveling is a pox, a plague on gaming today, a time wasting hamster wheel that prevents people from playing and having fun. They learned this w/ the new WoW expac, they should learn that lesson for Diablo.
  • #15 Azjenco
    Color me interested. This is the first time I heard about the new difficulties... and I'm confused as hell...

    Does it mean monster will level with you?
    Do you need to complete Campaign mode to gain access to Adventure mode?
    Can you choose any difficulty immediately when you start a new character or, will they be level dependent?
    Does it mean these new difficulties will be replacing monster power then?
    When you play Campaign mode, will you still be able to choose at which quest you want to drop in, or is it a once off thing and choosing quests are being relegated to Adventure mode?

    So many questions. I hope they go more in depth during the panels.
  • #16 BrewMaster
    Quote from miles_dryden

    Quote from randomice

    So nothing real new news :(


    It's a lot of news for anyone who didn't spoil themselves with datamining. For those of us who did, we have only ourselves to blame.

    Can NOT agree more..and even for those who spoiled with datamine..there still little bits that are new...and is the event done ? Or more can still come ?.
  • #17 DamienJohn
    Quote from miles_dryden


    Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse


    Sigh...such pointless name changing. What was wrong with Nightmare and Hell?


    These are the new names for the MP level replacements, not the difficulty modes. I'm actually under the impression there is no longer any actual difficulty modes like before. And it's all just one mode with multiple MP levels (these new names) that unlock with level.
  • #18 CardinalMDM
    Quote from trocadero_fuerte

    *creates level 1 Crusader*
    *jumps into pulbic Inferno game*

    But seriously, are "character levels" going away? You get one main up in Paragon, say, level 80, and now all of your character can just completely skip to end game gear/modes?

    Well, if that's true (I doubt it is), then HELL YES! Leveling is a pox, a plague on gaming today, a time wasting hamster wheel that prevents people from playing and having fun. They learned this w/ the new WoW expac, they should learn that lesson for Diablo.


    Well first off...no more Inferno, check out the blue above, ;-)

    Way it'll go is...every character has an individual level, that caps at 70. Once they hit 70 (much like hitting 60 now), they gain Paragon XP...but in Paragon 2.0, the account gets two pools of Paragon XP (one for SC, one for HC)...but brand new characters do gain the benefits of Paragon Points that each character can put into a majority of stats in addition to just Str, Int, Dex and Vit.

    So while a brand new Level 1 character will likely not be "end game" strength, they will be able to hit the ground running with additional Core Stats, reduced cooldowns, a boost to Crit Chance and Dodge, higher MF, etc.
  • #19 miles_dryden
    Quote from Wabufet

    Quote from miles_dryden

    Quote from randomice

    So nothing real new news :(


    It's a lot of news for anyone who didn't spoil themselves with datamining. For those of us who did, we have only ourselves to blame.

    Can NOT agree more..and even for those who spoiled with datamine..there still little bits that are new...and is the event done ? Or more can still come ?.


    The event has barely started. This is just an FAQ written before Blizzcon to go along with the event. The D3 panels are still to come.
  • #20 miles_dryden
    Quote from DamienJohn

    Quote from miles_dryden


    Difficulties are revamped: Now are Easy, Normal, Hard, Torment, Demonic, Apocalypse


    Sigh...such pointless name changing. What was wrong with Nightmare and Hell?


    These are the new names for the MP level replacements, not the difficulty modes. I'm actually under the impression there is no longer any actual difficulty modes like before. And it's all just one mode with multiple MP levels (these new names) that unlock with level.


    Even so, they could have kept it as, for example: Normal, Nightmare, Hell, Inferno, Torment, Apocalypse. (Not a fan of "demonic", that's too generic in a game that's all about demons to begin with.)

    My point is they are changing something that didn't need to be changed. Change the format if you must, but why change the names?

    Diablo should not have an "Easy" mode. That's just....wrong.
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