[SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more

[SPOILERS AHEAD] Diablo III Expansion Datamining Post
We have a wild treat today - a LOT of strings for the upcoming expansion. However before you read any of this you need to read these VERY IMPORTANT points.
  • SPOILERS AHEAD - We have lore, new quest objectives, New Story, Bosses, you name it.
  • THINGS WILL CHANGE BEFORE LIVE - This is clearly a super early not ready for release build - A lot of class strings are even missing.
  • DATAMINING CAN HAVE ERRORS - We are dealing with unknown and new formats, stuff can be crazy.



This is a Work in Progress Post - Keep F5'ing
The amount of info here is nuts. We still have LOADS of more info. We will keep a update log right here. F5 away! Me and Overneathe have been working none stop, and still have many hours ahead!


Guilds, Clans, Ladders, and Seasons!
Keep in mind this is from a super super super early build and some or all of this could just be them testing things out.


DiabloFans Quote:


  • BestLadderRankValue - Best Ladder Rank
  • BestLadderParagonValue - Best Ladder Paragon Level
  • GuildLadderRank - Clan Ladder
  • RankSeasonHero - Seasonal
  • HardcoreSeasonHero - Hardcore Seasonal
  • SeasonHero - Seasonal
  • HardcoreSeasonHero - Hardcore Seasonal
  • Bnet_Profile.txt -
  • BestLadderRankValue - Best Ladder Rank
  • BestLadderParagonValue - Best Ladder Paragon Level
  • GuildLadderRank - Clan Ladder Rank
  • HardcoreDeaths - Hardcore Deaths
  • LadderTab - Ladder
  • ParagonLevel - Paragon Level {s1}
  • SeasonParagonLevel - Season Paragon Level
  • SeasonProfileOverall - Overall
  • SeasonProfile - Season {s1}
  • FriendGuildLabel - Clan: {s1}
  • CreatingHeroStatus - Creating Hero...
  • FriendNoteLabel - Friend Note: {s1}
  • ClanNoteLabel - Clan Note: {s1}
  • FilterInputHelpLabel -
  • GuildTitle - Clan ({s1})
  • GuildButton - {c_white}{s1} |4Member:Members; Online
  • GuildInvitesTitle - Clan Invites ({s1})
  • NoClanButton - Start
  • NoClanText - You are not currently in a Clan. To find a clan to join or to create a clan, begin here.
  • NoClanTitle - No Clan
  • OverlayAddGroupButton - Find Group
  • GroupTitle - Groups ({s1})
  • GuildRequestTitle - Clan Requests ({s1})
  • GroupRequestTitle - Group Requests ({s1})
  • GroupInvitesTitle - Group Invites ({s1})
  • OverlayCreateGroupButton - Create Group
  • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
  • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
  • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
  • GroupInviteReceived_NoInviter - You have received an invitation to join group {s1}.
​Update - Even More on Clans - Clan chats
  • FooterButtonGuild - Clan {c:FFF3AA55}({HOTKEY})
  • FooterButtonGuildDescription - View your clan.
  • InviteToGuildDisabled_AlreadyMember - This player is already a clan member.
  • InviteToGuildDisabled_NoPermission - Your clan rank does not have permission to invite others.
  • InviteToGuildDisabled_PlayerOffline - Players must be online to receive clan invites.
  • InviteToGuildDisabled_AlreadyInvited - This player is already invited to the clan.
  • SetAsGuildLeaderDisabled_MustBeOfficer - Only officers can be selected as a new clan leader.
  • RequestGuildInviteDisabled_StarterEdition - Clan feature is unavailable in Starter Edition.
  • RequestGuildInviteDisabled_NotLookingForMembers - This clan is not looking for new members.
  • GuildInviteReceived - You have received an invitation from {s1} to join clan {s2}.
  • GuildInviteReceived_NoInviter - You have received an invitation to join clan {s1}.
  • GroupInviteReceived - You have received an invitation from {s1} to join group {s2}.
  • GroupInvieReceived_NoInviter - You have received an invitation to join group {s1}.
  • GuildChannelLabel - Clan
  • GuildOfficerChannelLabel - Clan Officers
  • ButtonSave - Save
  • ButtonDiscard - Discard
  • ButtonRemove - Remove
  • GroupOfficerChannelLabel - {s1} (Officers)
  • ButtonKick - Kick
  • FriendGuildLabel - Clan: {s1}
  • CreatingHeroStatus - Creating Hero...
  • FriendNoteLabel - Friend Note: {s1}
  • ClanNoteLabel - Clan Note: {s1}
  • FilterInputHelpLabel -
  • GuildTitle - Clan ({s1})
  • GuildButton - {c_white}{s1} |4Member:Members; Online
  • GuildInvitesTitle - Clan Invites ({s1})
  • NoClanButton - Start
  • NoClanText - You are not currently in a Clan. To find a clan to
  • join or to create a clan, begin here. -
  • NoClanTitle - No Clan
  • OverlayAddGroupButton - Find Group
  • GroupTitle - Groups ({s1})
  • GuildRequestTitle - Clan Requests ({s1})
  • GroupRequestTitle - Group Requests ({s1})
  • GroupInvitesTitle - Group Invites ({s1})
  • OverlayCreateGroupButton - Create Group
  • InviteToGuild - Invite to Clan
  • PromoteGuildMember - Promote Clan Member
  • DemoteGuildMember - Demote Clan Member
  • KickFromGuild - Kick from Clan
  • SetGuildNote - Set Clan Note
  • SetAsGuildLeader - Transfer Clan Leadership
  • LeaveGuild - Leave Clan
  • NewsPost_Edit - Edit News Post
  • NewsPost_Delete - Delete News Post
  • NewsPost_MakeSticky - Make Sticky
  • NewsPost_RemoveStickiness - Remove Stickiness
  • NewsPost_ReportFor - Report Post For:
  • ReportInappropriateNewsPost - Inappropriate News Post
  • RequestClanInvite - Request Clan Invite
  • Guild - Clan
  • DisbandGuild - Disband Clan





[Spoilers Ahead] New Bosses and New Models
Below you can find the strings for the new bosses. However if you give the banner a little click, you will be greeted with some AWESOME new models of bosses, creatures, legendaries and such. Please note the model page is a work in progress. Refresh this page for a change log update when we add more.


DiabloFans Quote:


  • X1_fortress_MalthaelFight_Encounter_Name - Boss: Malthael's Lair [TEMP]
  • X1_fortress_MalthaelFight_Taunt_Text - Defeat the aspect of Death! [TEMP]
  • X1_Adria_Encounter_Name - Boss: Adria
  • X1_Adria_Taunt_Text - Defeat Adria
  • X1_BatteringRam_Encounter_Name - [TEMP] The Siege of Pandemonium Fortress
  • X1_BatteringRam_Taunt_Text - [TEMP] Break open the Gates of the Fortress
  • X1_Urzael_Encounter_Name - Boss: Urzael
  • X1_Urzael_Taunt_Text - Defeat Urzael






More Crusader Abilities
PLEASE REMEMBER - These are datamined from a clearly SUPER EARLY BUILD. These will 99.9% not go live fully like this



DiabloFans Quote:



Heavenly Strength - You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
"I want both."

Vigilant - Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
"Constant vigilance!"

Wrathful - Gain 5% Wrath regeneration for 3 seconds when you block.
"Wrawr."

Holy Cause - Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
"Let Heaven's might be unleashed upon the wicked."

Sweep Attack - Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
  • Magnetic Arc - Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
  • Holy Shock - Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
Laws of Justice - Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
Steed Charge - Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
Bombardment - Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
  • Tar Pit - Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
  • Mine Field - A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
Laws of Hope - Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies' resource regeneration rate will be increased by 10% for 5 seconds.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
  • This rune is not yet implemented.
Bird of Prey - Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
  • Flock / Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
  • Boon
  • Staggering Cry / Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
  • This rune is not yet implemented.





Challenge Strings - Game Modes and More
Strings for the new challenges can be found below. HOWEVER click the banner below to be taken to a thread with even more game mode strings and challenge mods strings, Loot run boss lists and more.

So to repeat - These are not all the challenges, click the banner for more! There is a LOT of information in that post CLICK IT


DiabloFans Quote:


  • Start : Do you wish to start this trial?
  • Started : Another player has started this trial, do you wish to join?
  • ChallengeTypeWave Fight : Wave Trial - Destroy each enemy wave as quickly as possible. Extra time is converted into bonus experience and gold!
  • ChallengeTypeHorde : Horde Trial - Slay an unending horde of monsters. Kill monsters before the timer ends to earn bonus experience and gold for every kill!
  • ChallengeTypeTimed Dungeon : Collapsing Dungeon - Loot Nephalem Relics to delay the dungeon collapse and earn time bonuses!
  • ChallengeTypeZapper : Berseker Trial - Slay monsters before they become enraged! Killing marked monsters before they enrage grants bonus experience and gold!
  • ChallengeTypeGoblin Hunt : Goblin Hunt - Find the treasure goblins before they all escape!
  • ChallengeTitle : Nephalem Trial






Item Passive Effects
SUPER IMPORTANT - This is a super early build it seems - Chances are these are NOWHERE near final. PLEASE keep this in mind. [In fact found about 50 rings marked as "[TEMP] Test Ring 5XX" Its clear these are all still being tested]

This also means that these passives are not really tied to rings, but are just being tested on rings.


DiabloFans Quote:


  • ItemPassive_Gloves_ps3_promo - Chance to summon a minion of Leoric when attacking.
  • ItemPassive_Unique_Ring_500_x1 - Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 yards.
  • ItemPassive_Unique_Ring_501_x1 - Companion - Wolf Companion now summons 3 wolves.
  • ItemPassive_Unique_Ring_502_x1 - Transform into something angelic or demonic.
  • ItemPassive_Unique_Ring_503_x1 - You absorb an attribute from the pack you are fighting.
  • ItemPassive_Unique_Ring_504_x1 - Leave a clone of yourself behind after using Vault.
  • ItemPassive_Unique_Ring_505_x1 - Your Chill effects have a 50% chance to Freeze instead of Slow.
  • ItemPassive_Unique_Ring_506_x1 - Double the duration of Fire elemental effects.
  • ItemPassive_Unique_Ring_507_x1 - Falling Sword can be used again within 4 seconds before the cooldown is triggered.
  • ItemPassive_Unique_Ring_508_x1 - Gain a soul stack on kill. After reaching 10 stacks, you release a poison explosion for 500% weapon damage in a 30 yard radius.
  • ItemPassive_Unique_Ring_509_x1 - Enemies you hit become Marked for Death.
  • ItemPassive_Unique_Ring_510_x1 - You may have one extra Hydra active at a time.
  • ItemPassive_Unique_Ring_511_x1 - Chance on kill to siphon the spirit out of the slain enemy. When the spirit is pulled to you, it heals you for 10% of your maximum Life and Mana.
  • ItemPassive_Unique_Ring_512_x1 - Enable all runes for a specific skill.
  • ItemPassive_Unique_Ring_513_x1 - Summon a treasure goblin who picks up normal-quality items for you. After picking up 40 items, he drops a rare item with a chance for a legendary.
  • ItemPassive_Unique_Ring_514_x1 - Emanate a Slow Time bubble around you.
  • ItemPassive_Unique_Ring_515_x1 - Equip on Follower: Gain access to all skills.
  • ItemPassive_Unique_Ring_516_x1 - When receiving fatal damage, you are instead restored to 100% of maximum Life and and resources. This item is destroyed in the process.
  • ItemPassive_Unique_Ring_517_x1 - Elemental Arrow now generates 3 Hatred.
  • ItemPassive_Unique_Ring_518_x1 - Vault now costs 8 Hatred instead of Discipline.
  • ItemPassive_Unique_Ring_519_x1 - Prevent 100% of Arcane damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_520_x1 - Chance on hit to summon a herd of murderous cows.
  • ItemPassive_Unique_Ring_521_x1 - Shrine effects last until death.
  • ItemPassive_Unique_Ring_522_x1 - Chance on attack to shoot out a spectral creature dealing damage and knockback.
  • ItemPassive_Unique_Ring_523_x1 - Summon a Fetish Army after you kill 20 Elites.
  • ItemPassive_Unique_Ring_524_x1 - You turn into a treasure goblin or pony.
  • ItemPassive_Unique_Ring_525_x1 - Enemies you kill have a 100% chance to drop a health globe.
  • ItemPassive_Unique_Ring_526_x1 - Pets deal 100% more damage.
  • ItemPassive_Unique_Ring_527_x1 - When you melee attack, you also cleave enemies up to 20 yards in front of you for 100% weapon damage.
  • ItemPassive_Unique_Ring_528_x1 - Reduce the cost of Seismic Slam to 15 Fury.
  • ItemPassive_Unique_Ring_529_x1 - Cause an Earthquake when you land after using Leap.
  • ItemPassive_Unique_Ring_530_x1 - Increase the duration of Ignore Pain to 60 seconds.
  • ItemPassive_Unique_Ring_531_x1 - Automatically cast Smoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
  • ItemPassive_Unique_Ring_532_x1 - Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
  • ItemPassive_Unique_Ring_533_x1 - Strafe no longer costs Hatred.
  • ItemPassive_Unique_Ring_534_x1 - Lashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
  • ItemPassive_Unique_Ring_535_x1 - Double the range of Deadly Reach.
  • ItemPassive_Unique_Ring_536_x1 - Blinding Flash now generates 50 Spirit.
  • ItemPassive_Unique_Ring_537_x1 - Tempest Rush no longer costs Spirit to channel.
  • ItemPassive_Unique_Ring_538_x1 - Increase the radius of Breath of Heaven to 50 yards.
  • ItemPassive_Unique_Ring_539_x - When Dashing Strike hits an enemy more than 25 yards away, its Spirit cost is refunded.
  • ItemPassive_Unique_Ring_540_x1 - Increase Exploding Palm's on-death explosion damage to 100% of the enemy's maximum Life.
  • ItemPassive_Unique_Ring_541_x1 - Spirit Generators generate 50% additional Spirit.
  • ItemPassive_Unique_Ring_542_x1 - Gain the base effect of all four Mantras at all times.
  • ItemPassive_Unique_Ring_543_x1 - Mystic Ally mirrors your attacks.
  • ItemPassive_Unique_Ring_544_x1 - Prevent 100% of Cold damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_545_x1 - Prevent 100% of Fire damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_546_x1 - Prevent 100% of Holy damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_547_x1 - Prevent 100% of Lightning damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Ring_548_x1 - Prevent 100% of Poison damage taken and heal yourself for the amount prevented.
  • ItemPassive_Unique_Axe_2H_012_x1 - After killing 20 enemies you explode out in anger, dealing 400% weapon damage as Fire to all nearby enemies.
  • ItemPassive_Unique_Ring_025_x1 - Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
  • ItemPassive_Unique_Boots_020_x1 - Deal 20% additional damage after remaining stationary for 3 seconds.
  • ItemPassive_Unique_Helm_017_x1 - Increase your highest primary attribute by 10% but reduce the others by 5%.
  • ItemPassive_Unique_Amulet_017_x1 - Periodically charm a nearby enemy. While charmed, the enemy takes 35% more damage.
  • ItemPassive_Unique_Dagger_103_x1 - Chance on hit to poison your enemy if they have a higher health percent than you, causing them to take 20% increased damage for 5 seconds.
  • ItemPassive_Unique_Belt_016_x1 - Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
  • ItemPassive_Unique_Ring_549_x1 - Zombie Dogs stuns enemies around them for 1 second when summoned.
  • ItemPassive_Unique_Ring_550_x1 - Zombie Dogs take 10% of any damage dealt to you.
  • ItemPassive_Unique_Ring_551_x1 - Spirit Walk lasts until you attack or until an enemy is within 30 yards of you.
  • ItemPassive_Unique_Ring_552_x1 - Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
  • ItemPassive_Unique_Ring_553_x1 - X% chance for health globes to also grant a powerup.
  • ItemPassive_Unique_Ring_554_x1 - Increase attack speed of your pets by 100%.
  • ItemPassive_Unique_Ring_555_x1 - Corpse Spiders release a web on impact that Slows enemies by 50% for 3 seconds.
  • ItemPassive_Unique_Ring_556_x1 - Teleport gains the effect of the Wormhole rune.
  • ItemPassive_Unique_Ring_557_x1 - Magic Missile fires 2 extra missiles.
  • ItemPassive_Unique_Ring_558_x1 - Double. the number of enemies your Electrocute jumps to.
  • ItemPassive_Unique_Ring_559_x1 - Gain immunity to Freeze and Immobilize effects.
  • ItemPassive_Unique_Ring_560_x1 - Chance on hit to create a chaos field at the enemy's location for 5 seconds, causing enemies inside to be Confused.
  • ItemPassive_Unique_Ring_561_x1 - Emit Lightning Nova around you for 150% weapon damage every second while your Arcane Power is less than 20% of maximum.
  • ItemPassive_Unique_Ring_562_x1 - Stun enemies for 1 second the first time you hit them.
  • ItemPassive_Unique_Ring_563_x1 - Gain increased damage after stunning an enemy.
  • ItemPassive_Unique_Ring_564_x1 - Gain 15% increased damage for 3 seconds after blocking an attack.
  • ItemPassive_Unique_Ring_565_x1 - You take 50% damage from blocked attacks.
  • ItemPassive_Unique_Ring_566_x1 - Chance on Critical Hit to increase attack speed and movement speed.
  • ItemPassive_Unique_Ring_567_x1 - Chance on being hit to Confuse the enemy for 2 seconds.
  • ItemPassive_Unique_Ring_568_x1 - Enemy missiles sometimes pass through you harmlessly.
  • ItemPassive_Unique_Ring_569_x1 - Chance on hit to gain an effect that removes the Spirit cost of your abilities for 3 sec.
  • ItemPassive_Unique_Ring_570_x1 - Damage increased by 15% to targets that are slowed or stunned.
  • ItemPassive_Unique_Ring_571_x1 - Chance on hit to deal 12% of the target�s current health as Holy damage.
  • ItemPassive_Unique_Ring_572_x1 - Chance on kill to increase damage dealt by 4% for 5 sec., stacking up to 5 times.
  • ItemPassive_Unique_Ring_573_x1 - Reduces duration of control impairing effects by 75%.
  • ItemPassive_Unique_Ring_574_x1 - When you block an attack, gain 100% chance to also block the next 2 attacks.
  • ItemPassive_Unique_Ring_575_x1 - Heal for 10% of your missing Life when you kill an Undead enemy.
  • ItemPassive_Unique_Ring_576_x1 - Enhances your Poison Darts.
  • ItemPassive_Unique_Ring_577_x1 - Chance on hit to pull in and Slow nearby enemies.
  • ItemPassive_Unique_Ring_581_x1 - Chance on hit to blast your enemy with Lightning and slow its attack speed and movement speed! This effect jumps to additional enemies.
  • ItemPassive_Unique_Ring_580_x1 - Reduce the cooldown of Earthquake every time it kills an enemy.
  • ItemPassive_Unique_Ring_579_x1 - You may move unhindered through enemies.
  • ItemPassive_Unique_Ring_578_x1 - Call of the Ancients last until they die.
  • ItemPassive_Unique_Ring_582_x1 - Double the number of enemies that Lightning elemental effects jump to.
  • ItemPassive_Unique_Ring_583_x1 - Double the damage of Poison elemental effects.damage.
  • ItemPassive_Unique_Ring_584_x1 --- Double the chance for Arcane elemental effects to charm the enemy.
  • ItemPassive_Unique_Ring_585_x1 - Double the healing amount of Holy elemental effects.
  • ItemPassive_Unique_Shoulder_103_x1 - When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies away to flee in fear.
  • ItemPassive_Unique_Amulet_105_x1 - After earning a massacre bonus, summon forth 5-10 skeletal guardians for 45 seconds.
  • ItemPassive_Unique_Bracer_105_x1 - Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
  • itemPassive_Unique_Helm_003_x1 - Casts a Poison Nova when you hit an enemy.
  • ItemPassive_Unique_Boots_007_x1 - Burn the ground you walk on, dealing 100% weapon damage each second..





Paragon Bonuses
We have a few strings of the stats you can pick for your bonuses. Still not to much info tho.





Artisan Backstories
Click below to read all the strings about the backstory! To many to post right into the front page!





Lore Journals
Click the pic below to see a list of all the lore journals being added! [Keep in mind they may add or remove more]





103 New Objectives and Quests
WOW, where to even start with this one! Loads of new objectives for quests - to new game mode objectives, to side events for act 5. You name it!





Enchanting
Bunch of strings for enchanting. We are still digging for more. Please keep in mind with such an early unfinished client, most things here will most likely change before live





Level Areas
There are the new strings that show up for level/areas. Its clear this is not finished





Images
This is another section that will be updated over time. We have some act 5 load screen, item icons, Crusader skills, ect





Other Goodies - Transmog, "Game Bound" items, and much more
There is SO much in this patch we can not even fit it all into a section. This section will be updated like crazy.

Comments

  • #121 blinkyvv
    wow the fukd up whirlwind good 66% movement speed, hurricane "drags enemies in " rofl wtf
  • #122 Ryude
    Quote from blinkyvv

    wow the fukd up whirlwind good 66% movement speed, hurricane "drags enemies in " rofl wtf


    Barbarians were hilariously OP, they need to do something to make all the classes balanced.
  • #123 Gashz
    Quote from Ryude

    Quote from blinkyvv

    wow the fukd up whirlwind good 66% movement speed, hurricane "drags enemies in " rofl wtf


    Barbarians were hilariously OP, they need to do something to make all the classes balanced.


    Looks like the movement effect of the Hurricane rune is now in the skill itself.

    Maybe barbs will be able to move with any rune at 66% speed. This plus the new movement skill cap sounds like a buff, not a nerf.
  • #124 Kiyoniz
    Quote from Gashz

    Looks like the movement effect of the Hurricane rune is now in the skill itself.

    Maybe barbs will be able to move with any rune at 66% speed. This plus the new movement skill cap sounds like a buff, not a nerf.

    Unless I misunderstand your post - it's likely a nerf.
    What's the new movement speed cap? Are you sure they moved it? As far as I know it will still be 25% (heard nothing of changing the cap)

    That said. 66% movement speed means if you have 25%, you will move at 16.5%.

    EDIT: Changed percents, I thought my barb was capped on movement speed, but apparently not according to a quick google search. :P
  • #125 Gashz
    Quote from Kiyoniz

    Quote from Gashz

    Looks like the movement effect of the Hurricane rune is now in the skill itself.

    Maybe barbs will be able to move with any rune at 66% speed. This plus the new movement skill cap sounds like a buff, not a nerf.

    Unless I misunderstand your post - it's likely a nerf.
    What's the new movement speed cap? Are you sure they moved it? As far as I know it will still be 24% (heard nothing of changing the cap)

    That said. 66% movement speed means if you have 24%, you will move at 15.84%


    It wasn't confirmed yet, but perhaps the movement speed will have a higher cap since you can improve it with Paragon 2.0 points.

    If a barb have, let's say, 140% of movement speed (100% from his normal speed plus 40% from the new cap), he'll move at 92% of his total speed (66% of 140) while using whirlwind with any rune of his choice. Mass destruction. ^^
  • #126 blinkyvv
    Thrive on Chaos : Every 25Gain 248 Life per Fury gainedspent while under the effects of Wrath of the Berserker is active adds 1 second to the duration of the effect.

    doesnt matter wotbs dead lmao

    they didnt nerf it they killed it,

    hopefully this isnt the finaly version, really do barbs need more life gained? no

    god they did the same to archon

    Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure Arcanearcaneenergy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities,and your Armor and resistances are increased by 40%. Every/ Each enemy killed while in Archon form adds 1 second toincreases your damage by 3% for the remaining duration of Archon.

    " WE ARE FAILZZORD whatever is good we shalll break"
    • Ruthless Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical Hits You deal 40% additional damage to trigger their effectsenemies below 30% health.
    • Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 158% increased damage / Maces/Axes: 105% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
  • #127 Kiyoniz
    Quote from Gashz
    It wasn't confirmed yet, but perhaps the movement speed will have a higher cap since you can improve it with Paragon 2.0 points.

    If a barb have, let's say, 140% of movement speed (100% from his normal speed plus 40% from the new cap), he'll move at 92% of his total speed (66% of 140) while using whirlwind with any rune of his choice. Mass destruction. ^^

    More than likely, I don't think the movement speed will increase much even if it does. I feel like they will keep it at 25% and the points via paragon will be handy as in not having to get gear with + movement speed. That frees up an affix on those pieces of gear.

    That makes sense to me now, but overall - it's still a nerf, you lose movement speed. Sure, you run almost 100% speed in that theoretical equation BUT you lose your extra 40%. :P
  • #128 DamienJohn
    Quote from blinkyvv

    Thrive on Chaos : Every 25Gain 248 Life per Fury gainedspent while under the effects of Wrath of the Berserker is active adds 1 second to the duration of the effect.

    doesnt matter wotbs dead lmao

    they didnt nerf it they killed it,

    hopefully this isnt the finaly version, really do barbs need more life gained? no

    god they did the same to archon

    Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure Arcanearcaneenergy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities,and your Armor and resistances are increased by 40%. Every/ Each enemy killed while in Archon form adds 1 second toincreases your damage by 3% for the remaining duration of Archon.

    " WE ARE FAILZZORD whatever is good we shalll break"
    • Ruthless Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical Hits You deal 40% additional damage to trigger their effectsenemies below 30% health.
    • Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 158% increased damage / Maces/Axes: 105% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit



    You should realize that most of the existing builds will still be possible, but will be activated via legendary affixes or set bonuses.

    I bet my bottom dollar their will be a piece/bonus that enables WotB, CM, Archon builds.
  • #129 DamienJohn
    I just read more of the thread, so many people are overlooking the gear effects. -_-

    The devs have said in the past that they don't mind those OP builds but they should be harder to achieve AKA it's likely they will be enabled via hard to find gear and/or synergies. i.e;


    Wizard 3-piece set bonus;
    -Every enemy that is killed in Archon form adds 1 second to the duration of Archon.


    Barbarian Legendary Weapon Affix;
    -Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
  • #130 robbie1984
    Working hard =) Nice share considering how much time it took to take the data and present it.

    Here is a gift to keep going since maybe you will be able to test some stuff :)

    NOTE: We are MUCH farther than this.

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