1.0.7 PTR Patch Notes, Patch 1.0.7 Now Available on PTR

1.0.7 PTR Patch Notes
Patch Notes galore! Also check out our datamined notes.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Below you'll find the preliminary PTR patch notes for 1.0.7. Please note that this isn't the final version of the 1.0.7 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.


PTR Patch 1.0.7 - v.1.0.7.14161
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents Patch Features

New Feature: Dueling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!

General
  • Nephalem Valor stacks will now persist through Acts
  • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
  • The resurrection timer will no longer increase if a player is killed multiple times in a row
  • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
  • The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
    • MP 1: 25% (up from 10%)
    • MP 2: 50% (up from 20%)
    • MP 3: 80% (up from 30%)
    • MP 4: 120%(up from 45%)
    • MP 5: 165% (up from 60%)
    • MP 6: 215% (up from 75%)
    • MP 7: 275% (up from 95%)
    • MP 8: 340% (up from 115%)
    • MP 9: 420% (up from 135%
    • MP 10: 510% (up from 160%)
  • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Auction House
  • User Interface
    • Cancelled PayPal auctions will now display a UI error
  • Bug Fixes
    • Stash Tab Art will now properly update when viewed in the Auction House
Battle.net
  • General
    • Monster Power is now available for Public Games
      • Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
    • “Report Botting” has been added to the right-click > report player menus
    • The Battle.net UI now displays how many players are online
Bosses
  • General
    • Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
Classes
  • Barbarian
  • Demon Hunter
    • Bug Fixes
      • The Reflects Damage affix will now properly reflect damage caused by Bola Shot
  • Monk
    • Active Skills
      • Cyclone Strike
        • Weapon damage increased from 100% to 313%
      • Dashing Strike
        • Weapon damage increased from 160% to 303%
      • Exploding Palm
        • Explosion damage increased from 30% to 50% of the target’s maximum health
      • Inner Sanctuary
        • Radius increased from 8 yards to 11 yards
        • Skill Rune – Forbidden Palace
          • Damage bonus increased from 10% to 15%
        • Skill Rune – Sanctified Ground
          • Now reduces enemy movement speed by 80% (up from 60%)
      • Lashing Tail Kick
        • Weapon damage increased from 235% to 470%
      • Mystic Ally
        • The amount of damage a Mystic Ally can take from a single hit is now capped
          • The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
        • Skill Rune – Eternal Ally
          • Weapon Damage increased from 40% to 60%
          • The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
        • Skill Rune – Fire Ally
          • The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
        • Skill Rune – Water Ally
          • The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
          • The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
      • Sweeping Wind
        • Base weapon damage increased from 15% to 20% per stack
        • Skill Rune – Blade Storm
          • Weapon damage increased from 20% to 26% per stack
        • Skill Rune – Cyclone
          • Weapon damage increased from 20% to 26% per stack
      • Tempest Rush
        • Weapon Damage increased from 85% to 155%
      • Wave of Light
        • Weapon damage increased from 390% to 829%
    • Passive Skills
    • Bug Fixes
      • Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
  • Witch Doctor
    • Active Skills
      • Spirit Barrage
        • Skill Rune – Well of Souls
          • The secondary missiles fired by this rune can now hit the primary target
  • Wizard
    • Active Skills
      • Arcane Orb
        • Weapon damage increased from 175% to 200%
        • Skill Rune – Obliteration
          • Weapon damage increased from 228% to 260%
      • Blizzard
        • Weapon damage increased from 210% to 510% over 6 seconds
        • Proc coefficient increased from 0.01 to 0.0125
        • Skill Rune – Grasping Chill
          • Proc coefficient increased from 0.01 to 0.0125
        • Skill Rune – Frozen Solid
          • Proc coefficient increased from 0.01 to 0.0125
        • Skill Rune – Stark Winter
          • Proc coefficient increased to from 0.005 to 0.0125
        • Skill Rune – Snowbound
          • Proc coefficient increased to from 0.01 to 0.0125
        • Skill Rune – Unrelenting Storm
          • Weapon damage increased from 280% to 680%
      • Shock Pulse
        • Weapon damage increased from 105% to 150%
        • Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Fire Bolts
          • Weapon damage increased from 152% to 195%
          • Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Explosive Bolts
          • Weapon damage increased from 70% to 105%
          • Proc coefficient increased from 0.5 to 0.8
        • Skill Rune – Lightning Affinity
          • Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Living Lightning
          • Weapon damage increased from 37% to 52%
    • Passive Skills
      • Critical Mass
        • Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
      • Temporal Flux
        • Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
      • Unstable Anomaly
        • Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
        • Dying will now reset the cooldown
    • Bug Fixes
      • Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
Crafting
  • General
    • A new crafting reagent, Demonic Essence, has been added to the game
      • This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
      • Nephalem Valor will not be required in order for Demonic Essences to drop
      • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
        • MP 0: 20.0000%
        • MP 1: 23.0000%
        • MP 2: 26.4500%
        • MP 3: 30.4175%
        • MP 4: 34.9801%
        • MP 5: 40.2271%
        • MP 6: 46.2612%
        • MP 7: 53.2004%
        • MP 8: 61.1805%
        • MP 9: 70.3575%
        • MP 10: 80.9112%
    • The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
  • Blacksmith
    • Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
      • Each crafted item will have the following characteristics:
        • iLevel 63
        • 6 Affixes
        • Account-bound
        • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
      • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
  • Jeweler
    • A new Rare recipe has been added to the Jeweler for an Amulet
      • This amulet will have the following characteristics:
        • iLevel 63
        • 6 Affixes
        • Account-bound
        • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
      • Crafting the item will require the 1 Demonic Essence as well as:
        • 100,000g
        • 1 Perfect Gem (varied depending on which core stat you select)
        • 1 Fiery Brimstone
    • A new tier of account-bound gems of has been added to the game: Marquise
      • Marquise Gems stats are as follows:
        • Marquise Emerald
          • Weapon: Increased Critical Hit Damage by 110%
          • Helm: +33% Extra Gold from Monsters
          • Armor: +62 Dexterity
        • Marquise Topaz
          • Weapon: Melee attackers take 2200 per hit
          • Helm: 33% Better chance of finding magical items
          • Armor: +62 Intelligence
        • Marquise Amethyst
          • Weapon: Each Hit adds +700 Life
          • Helm: +19% Life
          • Armor: +62 Vitality
        • Marquise Ruby
          • Weapon: +150 Minimum and +150 Maximum Damage
          • Helm: Increases Bonus Experience by 33%
          • Armor: +62 Strength
      • These gems can only be created at the Jeweler and will require the following reagents:
        • 3 Radiant Star Gems
        • 20 million gold
        • 1 Demonic Essence
      • Un-socketing Marquise gems will cost 5 million gold
      • The designs for the Marquise gems will drop randomly from all level 63 monsters
        • Note: The designs are not account-bound
Items
  • General
    • Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
      • These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
        • Skeleton King
        • Spider Queen
        • Maghda
        • Zoltun Kulle
        • Ghom
        • Cydaea
        • Rakanoth
        • Izual
      • The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
      • Please note that neither the Crafting plans nor the Jeweler Design are account-bound
    • Holding shift while buying health potions will attempt to purchase 5 potions at once
    • Follower items below iLevel 60 will now no longer drop in Inferno
    • Goldskin now has a limit on the number of times it can proc on a single target
  • Vendors
    • Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
  • Bug Fixes
    • Goldskin will no longer proc when attacking monsters that drop no loot
    • Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
    • All Staves of Herding can now be sold to a vendor for 0 gold
Monsters
  • General
    • The Reflects Damage affix has been redesigned:
      • It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
      • A visual effect will display whenever the durational buff is active
    • Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
    • Damage dealt by the Molten affix has been reduced by 40%
    • Damage dealt by the Plagued affix has been increased by 120%
    • Fallen Lunatics should now detonate in a more consistent manner
    • The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
    • Keywardens:
      • The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
      • The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
      • The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
  • Bug Fixes
    • Rare Sand Dwellers will now spawn in The Forgotten Ruins
    • Champion Plague Swarms will now spawn in Cryder’s Outpost
    • Champion Fallen Cur will now spawn in The Storm Halls
User Interface
  • General
    • Legendary items now have a new mini-map icon
      • This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
      • Note: The icon will only display when Legendary items are dropped by a monster, not a player
  • Bug Fixes
    • Fixed an issue causing the Enable Monster Power option to reset
    • Fixed an issue affecting the scroll speed of text
    • Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
Bug Fixes
  • Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
  • Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running




Patch 1.0.7 Now Available on PTR
Here is how you can participate.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Patch 1.0.7 is currently in development and now available for testing on the PTR. To learn about all the latest changes, please see the official PTR patch notes. For information on how to participate and copy over characters, read on below!


How to Participate:

To participate in the public test, you must have a Diablo III game license attached your Battle.net account that’s in good standing (i.e. it hasn’t been suspended or banned). While the 1.0.5 PTR is only available in English, French, German, and Korean languages, accounts from all regions are eligible to participate.


Step 1: Create a PTR account by logging in to your Battle.net Account Management page. Select your Diablo III game license, and then click "Create a PTR account."

Step 2: Download the client from the Diablo III landing page, or from your Games Download page in Account Management.

Step 3: To play on the PTR, simply launch the PTR client and log in normally. You will be connected to the PTR server automatically.

If you've installed a PTR client already, you should be able to patch up to the most recent build. Patching up to the PTR client will not effect your retail client.

Character Copy:
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 3: Select your region.

Step 4: Click "Copy." This will copy all characters on your account from the selected region.

Step 5: You will be disconnected from the PTR client.

Step 6: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is upwill result in Error 395000.


Further details on how to access the PTR and use the Character Copy system can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the PTR Feedback forum.

Comments

  • #1 Laureli
    Dueling already. Seriously all WD's try out Hex, seems OP.
  • #2 Targariel
    I still don't know how dueling will work...they adjusted damage and other things or are we going to win because we were the first to hit?
  • #3 sssdrawr
    Fallen Lunatics should now detonate in a more consistent manner


    :QQ:
  • #4 BeRse
    the new crafting recipes are total jokes!
    101 - 115 mainstat
    trolololololo ....
  • #5 DOLFOW
    Quote from Targariel

    I still don't know how dueling will work...they adjusted damage and other things or are we going to win because we were the first to hit?

    Yes, jus tried it, if you hit first you win

    and also

    Nephalem Valor stacks will now persist through Acts


    It's not working, OR, they want you to complete the act so you can transfer, instead of getting 5 stacks in act 1 leaving the game then going for act 3
  • #6 DOLFOW
    Demonic Essence
    http://img833.imageshack.us/img833/9906/diabloiii20130115202417.png
  • #7 BeRse
    Quote from DOLFOW

    Nephalem Valor stacks will now persist through Acts


    It's not working, OR, they want you to complete the act so you can transfer, instead of getting 5 stacks in act 1 leaving the game then going for act 3


    its working as intended
  • #8 Maka
    Did Sweeping Wind really need buffing?
  • #9 DesmondTiny
    dueling is so fun O_O :D
  • #10 xrmb
    Note: The icon will only display when Legendary items are dropped by a monster, not a player

    ...what about chests/racks/objects? Sometimes other players open chests/racks/objects off screen and they could drop things?
  • #11 Gtnogme
    5 million to unsocket new gems, yup I'm a long ways off. Nowhere even close to having best in slot helm or weapon let alone armor. Great gold sink though.
  • #12 Benegesserit
    and that some changes may not be documented


    That undocumented change better be fixing the ID system for rares
  • #13 inkcheese
    Quote from maka

    Did Sweeping Wind really need buffing?


    I main monk and I know it didn't need buffing.


    Another thign is how large is 2 yards? Will that make any difference for Inner Sanctuary?
  • #14 Maka
    Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player

    So, if I'm reading this correctly, Sweeping Wind snapshots are gone. Is that right?
  • #15 Demonhoarde
    Awesome changes.


    Still wish they would put a notification on legendary drops in your chat box instead of (or in addition to) a ping on the mini-map. I rarely ever look at my mini-map and I never play with the in-game sound on.


    This will definitely help WW Barbs and any other class that does speed runs in MP0-1.
  • #16 Serpenth
    When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)


    I like this change. Don't know why, but when I log in I always want to be in town.
  • #17 xrmb
    Quote from Serpenth

    When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)


    I like this change. Don't know why, but when I log in I always want to be in town.


    me too, I lost a hardcore char when I started right next to a mob and I had to run in an uncleared area... lesson learned, and the open town portal is something I'll avoid as well...
  • #18 Miltiadhs1989
    For me at least i like the changes.I want to try the dueling factor with my WD(even thought i know i will get my butt kicked :D ) .It is also nice to see that now we can have more reasons to farm some bosses that we have...erm...forgotten that they exist(spider Queen anyone?).I dont know how good is the change about buffing the experience bonus from Monster Power levels but..meh..Still a welcoming change.Also nice to know about the change about the followers item ilvl.Not only most of the tiem they ahd crap stats,but also they were under-ilvled that they didnt even seemed worthy to salvage em(vendoring is OK but sometimes,u need crafting materials :P )
  • #19 slaugther
    Guess the reason for the disproportional xp increases is to get people to play higher mp:s
  • #20 Mortai


    me too, I lost a hardcore char when I started right next to a mob and I had to run in an uncleared area... lesson learned, and the open town portal is something I'll avoid as well...


    Hooray for Bender!

    OT: Underwhelming patch. I might reinstall D3 for it but I know that it'll just be disappointing :(
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