The files for patch 1.0.7 look to have just hit, however as always please keep in mind the following before reading:
- These are NOT official patch notes. The following is Datamined information, there could be a few things off!
- IMPORTANT: somechanges can not always be datamined, keep in mind there could easily be more changes to see in the official patch notes.
- The following is of the PTR patch, which means things may not be final, keep this in mind.
- Note: Reading this post "twice in succession within 60 seconds" may not be needed :).
PVP Scoreboard Items
New Gems
Oddly enough, the sapphire gem was finally removed from the game's textures.
Marker_Legendary
CraftingMaterials_essence A-D
New "Spe" and "Diff" textures for essences are now in the files.
PVP Maps
This looks like the first one is a test area, however there are others listed in here, the second one looks like a real map. (there are more maps, without minimaps) There are also some nice new textures tied to these zones.
Data Changes
DiabloFans Quote:
Battle.net Desktop App
- RegionSelectionTooltip_App - Region selection is disabled when Diablo III is launched from the Battle.net Desktop app.
- ReportBotting - Botting
- ReportBotting - Are you sure you want to report {s1} for botting?
- Afraid of damaging your armor or weapons? That won't happen over there.
- In fact, no one even dies. Disappointing, really.
- Be ready for anything.
- Haha, hit 'em hard.
- Oh, a bad temper's a terrible thing to waste.
- Off you go
- Brawl with the best of 'em
- Pain don't hurt, you know?
- Haha, time to fight rough
- Ah, punch one for me
- Now don't do anything I wouldn't.
- Swing hard, worry later, haha.
- Give 'em Hell.
- Strike true.
- You know, everyone needs a good beating now and then, right?
- If you go down, take some bastards with you.
- Some heroes are fighting each other in an area near here. Want to go?
- Oh, and you didn't hear about it from me.
- Various debuffs for when effected by another player's spells
- PvP_Dueling_NPC - Nek the Brawler
- ItemPassive_DemonChains - Demonic Slave
- Fetish_Melee_ItemPassive - Fetish
- ItemPassive_FallenChampion - Ghostly Fallen Champion
- Angel_Trooper_A_sword_1H_004 - Angel Trooper
- Skeleton_A_Unique_Ring_015 - Skeleton
- SkeletonArcher_A_Unique_Ring_015 - Skeleton Archer
Crafting
IMPORTANT: There is an issue with reading the non-random affix prop, it looks to be just one (the stat of choice) but can not confirm this. Also the cost listed below to craft may not be correct, as there is no way to verify if we are correct, please keep this in mind!
Update: The items switch between [+101 - 115 (of stat)] on some pieces, and others have [+201 - 230 of stat]. They switch off pet item (meaning the hands of int and dex might have the 201, and the strg and vit have the 101, but then the chest the int and dex have the 101, and so on.
DiabloFans Quote:
- New Gems
- cost: 20000000
- [Radiant Star (type of gem)]x3 [Tome of Secrets]x25 [Demonic Essence]x1
- Archon Gauntlets of [ Dexterity, Intelligence, Strength, Vitality]
- Quality: Rare
- Stats: (issue reading affix values atm, but will be one of the above)
- Random Props: 5
- Cost: 25000
- [Exquisite Essence]x50 [Tome of Secrets]x5 [Demonic Essence]x1
- Archon Spaulders of [ Dexterity, Intelligence, Strength, Vitality]
- Quality: Rare
- Stats: (issue reading affix values atm, but will be one of the above)
- Random Props: 5
- Cost: 50000
- [Tome of Secrets]x10 [Demonic Essence]x1
- Archon Armor of [ Dexterity, Intelligence, Strength, Vitality]
- Quality: Rare
- Stats: (issue reading affix values atm, but will be one of the above)
- Random Props: 5
- Cost: 75000
- [Tome of Secrets]x2 [Demonic Essence]x1
- Razorspikes of [ Dexterity, Intelligence, Strength, Vitality]
- Quality: ------
- Stats: (issue reading affix values atm, but will be one of the above)
- Random Props: 5
- Cost: 25000
- [Iridescent Tear]x25 [Tome of Secrets]x5 [Demonic Essence]x1
- Amulet of [ Dexterity, Intelligence, Strength, Vitality]
- Quality: -----
- Stats: (issue reading affix values atm, but will be one of the above at least)
- Random Props: 5
- Cost: 100000
- [Perfect Square [Gem typed based on amulet type]x1 [Fiery Brimstone]x1 [Demonic Essence]x1
- Crafting_Demonic_Reagent - Used by the Blacksmith and Jeweler to craft the most powerful of items.
- CraftingPlan_Jeweler_GemCombine_Amethyst_14_15 - Teaches the Jeweler how to combine three Radiant Star Amethysts into one Marquise Amethyst.
- CraftingPlan_Jeweler_GemCombine_Emerald_14_15 - Teaches the Jeweler how to combine three Radiant Star Emeralds into one Marquise Emerald.
- CraftingPlan_Jeweler_GemCombine_Ruby_14_15 - Teaches the Jeweler how to combine three Radiant Star Rubies into one Marquise Ruby.
- CraftingPlan_Jeweler_GemCombine_Topaz_14_15 - Teaches the Jeweler how to combine three Radiant Star Topazes into one Marquise Topaz.
- CraftingPlan_Smith_T11_Amulet_Dex - Teaches the Jeweler how to craft an Amulet with Dexterity and 5 random properties.
- CraftingPlan_Smith_T11_Amulet_Int - Teaches the Jeweler how to craft an Amulet with Intelligence and 5 random properties.
- CraftingPlan_Smith_T11_Amulet_Str - Teaches the Jeweler how to craft an Amulet with Strength and 5 random properties.
- CraftingPlan_Smith_T11_Amulet_Vit - Teaches the Jeweler how to craft an Amulet with Vitality and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Gloves_Dex - Teaches the Blacksmith how to forge Archon Gauntlets with Dexterity and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Gloves_Int - Teaches the Blacksmith how to forge Archon Gauntlets with Intelligence and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Gloves_Str - Teaches the Blacksmith how to forge Archon Gauntlets with Strength and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Gloves_Vit - Teaches the Blacksmith how to forge Archon Gauntlets with Vitality and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Shoulders_Dex - Teaches the Blacksmith how to forge Archon Spaulders with Dexterity and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Shoulders_Int - Teaches the Blacksmith how to forge Archon Spaulders with Intelligence and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Shoulders_Str - Teaches the Blacksmith how to forge Archon Spaulders with Strength and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Shoulders_Vit - Teaches the Blacksmith how to forge Archon Spaulders with Vitality and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Chest_Dex - Teaches the Blacksmith how to forge Archon Armor with Dexterity and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Chest_Int - Teaches the Blacksmith how to forge Archon Armor with Intelligence and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Chest_Str - Teaches the Blacksmith how to forge Archon Armor with Strength and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Chest_Vit - Teaches the Blacksmith how to forge Archon Armor with Vitality and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Bracers_Dex - Teaches the Blacksmith how to forge Razorspikes with Dexterity and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Bracers_Int - Teaches the Blacksmith how to forge Razorspikes with Intelligence and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Bracers_Str - Teaches the Blacksmith how to forge Razorspikes with Strength and 5 random properties.
- CraftingPlan_Smith_T11_Armor_Bracers_Vit - Teaches the Blacksmith how to forge Razorspikes with Vitality and 5 random properties.
Affixes
DiabloFans Quote:
- Str 17 17
- stats : [+201 - 230 Strength]
- Str 17 Secondary
- stats : [+101 - 115 Strength]
- Dex 17 17
- stats : [+201 - 230 Dexterity]
- Dex 17 Secondary
- stats : [+101 - 115 Dexterity]
- Int 17 17
- stats : [+201 - 230 Intelligence]
- Int 17 Secondary
- stats : [+101 - 115 Intelligence]
- Vit 17 17
- stats : [+201 - 230 Vitality]
- Vit 17 Secondary
- stats : [+101 - 115 Vitality]
- PrimaryAttribute_Vit 1 Legendary
- stats : [+1 - 8 Vitality]
- PrimaryAttribute_Vit 2 Legendary
- stats : [+9 - 17 Vitality]
- PrimaryAttribute_Vit 3 Legendary
- stats : [+18 - 26 Vitality]
- PrimaryAttribute_Vit 4 Legendary
- stats : [+27 - 35 Vitality]
- PrimaryAttribute_Vit 5 Legendary
- stats : [+36 - 44 Vitality]
- PrimaryAttribute_Vit 6 Legendary
- stats : [+45 - 53 Vitality]
- PrimaryAttribute_Vit 7 Legendary
- stats : [+54 - 62 Vitality]
- PrimaryAttribute_Vit 8 Legendary
- stats : [+63 - 71 Vitality]
- PrimaryAttribute_Vit 9 Legendary
- stats : [+72 - 81 Vitality]
- PrimaryAttribute_Vit 10 Legendary
- stats : [+82 - 91 Vitality]
- PrimaryAttribute_Vit 11 Legendary
- stats : [+92 - 101 Vitality]
- PrimaryAttribute_Vit 12 Legendary
- stats : [+102 - 111 Vitality]
- PrimaryAttribute_Vit 13 Legendary
- stats : [+112 - 129 Vitality]
- PrimaryAttribute_Vit 14 Legendary
- stats : [+130 - 149 Vitality]
- PrimaryAttribute_Vit 15 Legendary
- stats : [+150 - 169 Vitality]
- PrimaryAttribute_Vit 16 Legendary
- stats : [+170 - 200 Vitality]
Class Changes
This section is finished.
DiabloFans Quote:
Barbarian
- Threatening Shout
- Falter : Affected enemies also have their attack speed reduced by -15% for 5 seconds.
- Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect cannot occur
more than once everytwice in succession within 60 seconds. - Cyclone Strike Cost: 50 Spirit / Pull
allup to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals100313% weapon damage as Holy. - Dashing Strike Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for
160303% weapon damage and rooting the target for 1 second. - stat : Damage increased to
160303% weapon damage. - Inner Sanctuary
- Forbidden Palace : You and your allies standing in the area of effect of Inner Sanctuary deal
1015% additional damage. - Sanctified Ground : When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by
6080%. - Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals
1520% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of4560% weapon damage to nearby enemies. - Blade Storm : Intensify the vortex, increasing the damage per stack to
2026% weapon damage. This increases the damage with 3 stacks to6078% weapon damage. - Cyclone : While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for
2026% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. - Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals
3050% of the target's maximum Life as Physical damage to all nearby enemies. - stat : Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals
3050% of the target's maximum Life as Physical damage to all nearby enemies. - Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for
390829% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. - stat : Damage increased to
48 -48 Holy damage. - Wall of Light : Increases damage of the initial strike to
5661202% weapon damage as Holy. - Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals
235470% weapon damage. - Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for
259517% weapon damage as Fire and causes Knockback. - Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing
294588% weapon damage as Fire to each enemy it strikes. - Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals
85155% weapon damage while running. - Mystic Ally
- Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by
3060% for 2 seconds. - Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a
50100% chance to be reborn after53 seconds. In addition, the physical damage of the ally's basic attack is increased to4460% of your weapon damage per swing.
- Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur
more than once everytwice in succession within 90 seconds.
- Temporal Flux Whenever you deal Arcane damage, enemies are slowed by
3060% for23 seconds. - Illusionist Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.
- Unstable Anomaly When
reduced below 30% Lifeyou receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occurmore than once everytwice in succession within 60 seconds. - Shock Pulse Launch a volley of 3 electric bolts that deal
5348% weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power - Fire Bolts : Cast bolts of fire that each deal
152195% weapon damage as Fire. - Living Lightning : Conjure a being of lightning that drifts forward, electrocuting nearby enemies for
3753% weapon damage as Lightning. - Explosive Bolts : Slain enemies explode, dealing
70105% weapon damage as Lightning to every enemy within 10 yards. - Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing
175200% weapon damage as Arcane to all enemies within 10 yards. - Obliteration : Increase the damage of the explosion to deal
228260% weapon damage as Arcane. - Arcane Nova : Modify the orb to deal
175200% weapon damage as Arcane to all enemies within 20 yards. - Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for
7080% weapon damage as Arcane when enemies get close. - Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area, dealing
210510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack. - stat : Call down shards of ice to pelt an area, dealing
25 -25 Cold damage per second for 8 seconds. - Unrelenting Storm : Increases the duration of Blizzard to deal
280680% weapon damage as Cold over 8 seconds. - Stark Winter : Increases the size of Blizzard to cover 22 yards, dealing
210510% weapon damage as Cold over 6 seconds.
it is
I knew but it took them what , about a year or so to understand that diablo 3 couldnt be diblo 2 an we were expecting much much more of them! Anyways I hope the pvp patch brings me back in the game.
Sweeping Wind did not need a buff.
Explosive Palm explosion does 50% now. Though that is huge, I'd prefer they just increased the bleed damage instead.
Eternal Ally is also a good thing to point out though I don't really use it. It is truly eternal now.
Agreed!
Aren't patch notes notorious for leaving out some changes? I thought datamining uncovered more than what Blizzard reveals...with the only caveat that before it goes live we have to assume it's not 100% going to happen until it's actually patched live.
Even with the preview and the datamined notes we could be seeing only 50% of the changes. The official patch notes usually include 95-99% of all changes.
offical notes do about 90% there are always the hidden gemes to find
We can't datamine whats not there to datamine, changes like that dont show up in files. so there is nothing to datamine for it to see if it changed :3
Also that crafting cost was much cheaper than I thought it would be... going to be lots of crafting from my side
I still think my 95-99% number is accurate.