Patch 1.0.4 Interview with Jay Wilson and Andrew Chambers

IMPORTANT: Patch 1.0.4 is tomorrow. Don't miss the official patch notes!

Patch 1.0.4 Interview with Jay Wilson and Andrew Chambers
With patch 1.0.4 hitting live servers tomorrow, we were able to get in a few quick questions with Jay Wilson and Andrew Chambers about changes coming in patch 1.0.4. If you are behind with any of the latest 1.0.4 Information, check the following links out

DiabloFans Quote:


Introduction
First off there is all the skill buffs for all the different classes. Every class is getting updates to insure that the skills that weren't being used before are getting buffed up so that they are more viable now. Players will be able to have more build diversity and have more options there. It’s something we feel is very valuable about Diablo being able to try out your different skills. Before that wasn't very viable, but now hopefully after all the buffs it will be very easy to do.

We’re also updating pretty much all the Legendaries in the game to be way more awesome and Legendary of course! Over 300 Legendaries and we pretty much touch all of them to make them more unique and more flavorful, and make them stand out and be more fun and legendary to play with.

We have also added some new updates to the Auction House. Usability stuff and things that a lot of the players and the community have been asking for. Things like more affixes to search for, and being able to cancel auctions that don't have any bids on them.

And of course the big whammy, the Paragon system that we announced earlier today. Which is the system that allows you to continue playing after level 60 and continue earning Paragon levels which provide you with fixed continual updates to your MF, GF, and an increases to your core attributes as well.

One question a lot of players are asking is about + experience gems, will this be working with the Paragon system?
Yes, +experience does work with the Paragon system.


With that, will we be seeing +exp affixes show up on ilvl 63 items?
We spoke about it internally, we think it's something that takes up a really valuable slot for a lot of players, if you want to replace an existing stat with +experience. So we are not going to be adding that to this patch.


​What about Experience shrines in Inferno?
No, they are still out. We didn't want to jump on putting those back for a variety of reasons. Part of it was just not throwing too many changes at once. But we did put an experince buff onto the Nephalem Valour stacks. So now whenever you get a stack, you get 15% increase to experience gain and that stacks 5 times. So a lot of the bonuses that we are putting in those places, we just moved them to Nephalem Valour to reinforce that system.


One of the comments made in the blog stated it should take players the same time to get level 100 as it did for players to get to level 99 in Diablo 2. How long do you feel it should take?
It will vary on how you're doing and how much +exp gear you're using. But even if you're maxing out your Nephalem Valour stacks and using a lot of +exp gear it should still take hundreds and hundreds of hours.


One question a lot of players were asking, Paragon Levels will be per character and not per account correct?
Yes.


What made the choice for 300 to be the cap for MF? (Without the NV added)
Well it's because right now you can't get 300, so we didn't want to set the cap at a number, that would essentially have someone who was already getting a bunch of MF getting nerfed. Going into the game now, the cap is not going to affect anyone who is at their gear right now. But as you gain Paragon Levels, you'll slowly lose the need for some of that MF. You'll be able to transfer that one attribute towards something that gives you more raw power or survivability.

We definitely wanted to phase out the idea of MF being an item focused stat. But we didn't want to do it in a harsh manner, we wanted to do it in a slow manner.


Is there a chance you might go back and be like “you can go above 300 MF if you have some on your gear”, or do you feel comfortable with this choice?
Part of the reason we did that is we feel that Magic Find on items creates a lot of decisions for players that we don’t feel that, at the end of the day, are very fun. As we played the game live we came to that feeling. We always felt like MF is all right, then we play it and it just doesn't create a great situation that we are putting players in. We are essentially asking them to trade current power for future power and that is not an uninteresting choice, but is also not a very fun choice. You want to be powerful now, you don’t want to have to wait for power. So you already have to spend a lot of time in Diablo to get your power up, and now we're asking you to self-nerf yourself. And it creates a lot of issues with item swapping. We don’t think item swapping before a boss kill is very fun. It’s not an activity that we want to see in the game. So we are looking for a way to long term discourage that, without just flat out killing MF on all items. We think that would have been a big mistake, that would have felt terrible.


A lot of users are still wondering about MF on chests, is this something we will be seeing?
No, we are not planning on adding MF back to chests for the same reasons we talked about before. We don’t like the gear swapping people do with chests. Chests are one of those things that REALLY makes you want to stop and open your inventory and swap your gear, and then open the chest. So we are not planning on adding it back for those reasons.


On the first blog you commented “monsters have a x4 chance to drop Magic and Rare”. Why did you decide not to add Legendaries to this?
Because Legendaries are really good!

We are actually very happy where the Legendary drop rate is past level 50. Players with higher MF do see them fairly often. It is random, we have the edge cases where players have never ever seen a legendary, ever. But we want to make sure they still feel unique and special when they drop. If they were dropping at the same rate as, say, a rare, they just wouldn't feel any good, like it would be “oh I'm just covered in Legendaries, that’s fine, but it's not interesting any more”. But if they are dropping rarely they have this appeal.


This was not covered in the blogs, but users were wondering if there will be any changes to the lower ilvls dropping in Inferno?
We are okay with where it is now. We like that there are a number of different items that drop in Inferno. We like the decision making that it encourages players to engage in. We are still considering stuff.


Back to the first blog. It talked about fire chains and shield affixes that you were working on along with others. Do you have any more information on that?
Most of the changes are just tuning. Most of it is, we just kind of reduced the damage of this. It’s one of those things that, when we do press on changes, they are usually changes that we have been playing with for a month, so we don't always remember it entirely. That’s why we make patch notes!

The big one for us was removing the invulnerable minions. That’s something players would encounter and wouldn't be able to overcome. It just didn’t feel fun. It wouldn’t be interesting. It was not something that you could get better gear and just overcome it. There is nothing in the game that can do that. So it just doesn't fit into the general philosophy of these challenges where they should feel tough when you first encounter them, but when you gear up, they should feel less challenging and easier to deal with.


You mentioned before how you wanted to improve pet AI, and even some Monster AI’s (for example the wasps in Act 2)?
Some of them we already have done, a lot of the monsters we got in before 1.0.4. The wasps are a good example. We tuned them to run away a little less so they weren't so frustrating to fight. For pets it’s hard to answer that question without specifics. I can’t think of anything at the top of my head, but that doesn't mean we didn't do anything. I can’t think of anything really major.


You said for the Demon Hunter you wanted to change up Grenades but just didn't have the time. Were there other skills you thought you could do neat things with that you just didn't have time for, that we might see in the future?
I think we hit everything we wanted to hit. I don't think there was anything we held back on in this patch. At least in terms of player skills. Our goal was when this was done, we got the classes in a good place for a while. Now we play it in live, and see how players react. We might make more changes in the future, but it's going to be based off what we see in these changes.


There was talk, back during the Reddit AMA, about bosses dropping rares on the first kill past normal difficulty. Did this make it into 1.0.4?
That did not make it into 1.0.4, but it is still something we want to add to the game.


There were some blue posts mentioning the Trade UI upgrade, any information on that?
We made some improvements to trading to try and capture some of the shenanigans people are doing with trading. But we did make some improvements, they are not visual improvements, they are more functional to prevent things like trade spoofing and stuff like that.


Could we see a Ladder system get tied into the new Paragon system?
Currently no. We don't have any plans to do a ladder system. Probably the question for that is "are we going to have some kind of seasons for the game like Diablo 2 did". I said in the past we are not really interested in doing that, but I really should clarify that. The idea of doing seasons is a really good idea and something we should introduce to Diablo 3 at some point. I don’t see no reasons for it to be at launch, as that is Season 1. We don't have to worry about it till we do Season 2. What im not really keen on is leveling being the primary element that motivates doing a new season. I don’t think it appeals to that many people.

The people that like it really love it and they compete. But everybody knows it does not take that long to get to level 60 in Diablo 3, and it did not take that long to get to level 99 when you level raced in D2. The people that would do that race, they would do it for a couple weeks, and then essentially the season would be over, and the ladder would be over, and that is something we do not want. We want something that feels like as if we introduced seasons, We want whatever the motivation to join the new season be to be more appealing to a broad group of people. That’s not to say we don’t want it to be appealing to our more hardcore dedicated players. We want it to be super appealing to them as well. We just think there are other things than “lets all just level up a level ladder”. So totally for Seasons, not really that keen on the level ladders because I just don't think a big part of the audience benefits from it. If you're basically not in the top 100, who cares?

That means that basically 100 people think it’s awesome, and maybe a couple more hundred think its cool because they think one day they will be in it and to me it’s like, ok really? Like, we are going to put a big feature in, and I’m not saying those people are wrong, or that I don't want to make something for them, I just think we can do better than that.

Comments

  • #41 Frozenkex
    Quote from Erixxxx

    Quote from overneathe

    I'll hop on the bandwagon of "it doesn't appeal to me". :P


    I'm on that too. I'm personally not really interested in having all of my progress reset overnight.

    (yes, I hated that specific part of D2 too)

    Yeap, doesn't appeal to me either. And I believe I have a good sense of what general public's opinion is, and so does Jay Wilson. Ofcourse opinions differ and 'whats fun' differ, but theres such a thing as what majority prefers

    I'm tired of them dictating what is "fun" and what isn't "fun."
    If I see another interview where a developers use the word "fun," I'm going to explode.

    They dont dictate whats fun for you. So whats the problem? You dont like the wording ? I suppose they could say - it isnt 'fun' for
    most people. Or they are very certain it isn't fun.
    Would that be better?
  • #42 Kickin_It
    Some people are already discussing Topazes above, but the move away from MF on gear in the future has me wondering what Topaz will do in helms...

    Also, I have to say I'm not crazy about the Paragon Levels portrait graphics thing. Isn't this the exact kind of thing they told us we'd be getting for our banner? Why invent some new portrait thing that lots of people are never going to see (most people are still playing single-player) instead of giving us something cool to customize our banners (which we see every time we log in)? I realize it's a small matter, but I wonder if they just forgot about banners...?
  • #43 Necro4Ever
    Question to the community about this quote:

    "There was talk, back during the Reddit AMA, about bosses dropping rares on the first kill past normal difficulty. Did this make it into 1.0.4?"
    "That did not make it into 1.0.4, but it is still something we want to add to the game."


    I could swear patch notes said this change was made. Did Jay Wilson misspeak or am I having a senior moment?
  • #44 Daemaro
    Quote from Necro4Ever

    Question to the community about this quote:

    "There was talk, back during the Reddit AMA, about bosses dropping rares on the first kill past normal difficulty. Did this make it into 1.0.4?"
    "That did not make it into 1.0.4, but it is still something we want to add to the game."


    I could swear patch notes said this change was made. Did Jay Wilson misspeak or am I having a senior moment?


    You know I'm remembering something really similar being said but I can't remember what either. I remember seeing it in the patch shortly after AMAA and thought at first it was that change but it was just worded really similar.

    You're not completely off your rocker. :P It's not in the game but I remember thinking for a moment it was in some patch notes too.
  • #45 SiKK
    Quote from Catalept

    Quote from Sikk

    Ladder not fun? Please stop telling us what's fun.


    Watching a handful of nutters that no-one else even has a chance of competing with racing to the top of a paragon-level ladder is fun for you? I'd have to see a vote before I could believe you weren't in a very small minority.

    Unless you're seriously suggesting that they were saying that ladders in general were a bad idea? You're not, are you? Because that would be very embarrassing.


    I take it you didn't play D2. Ok you can sit down now.
  • #46 Atros81
    He misses one of the entire points of the ladder seasons. It wasn't simply just another starting point to do the level race game. The biggest reason people are clamoring for it isn't the damn levelling race, but rather the economic reset that comes with it. While there will still be bots in each ladder grinding up gold, the market that 'matters' won't be flooded with all the old gold. Any old items (say, old crappy legendaries) will be flushed away as well.
  • #47 st0rmie
    Quote from Wransik

    Quote from st0rmie
    If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.


    http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.


    Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.

    And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.

    I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.

    Edit: Found a guy with the (perfect?) 330% - http://us.battle.net/d3/en/profile/realspiffy-1397/hero/7591365
  • #48 Wransik
    Quote from st0rmie

    Quote from Wransik

    Quote from st0rmie
    If anyone actually does have 318%, without NV, without follower (as Wransik claims in post #4), I'd like to see a profile link.


    http://eu.battle.net...4/hero/15888952 there you go, and that's with a crappy gem. No set rings as well which would boost to a total of 330 which is the absolute max before NV and without follower.


    Aha! So the legendary weapon is the key.. 35% in a slot where normally you can't get any. Thanks for clearing that up.

    And the rings.. Band of Fallen Heroes and Screaming Chain, right? Only ilvl 61 so they can't have 18% MF but then get a 15% set bonus.

    I'm not sure it's entirely reasonable to say he "clearly has no idea about his own game" for not being on top of an obscure combination of legendary items which allows one class to break 300% MF, but again, thanks for showing us how it's done.

    Edit: Found a guy with the (perfect?) 330% - http://us.battle.net...97/hero/7591365


    Yes that's a perfect set and the max you can get, but still you don't need all those fancy sets to break the 300.

    Well yes saying he has no idea about his own game might be a bit over the top, but I would say that most of them have totally lost track about what's going on in and outside the game, if not he would have known (for example) http://www.diabloprogress.com/ where he could have checked the top 10 MF list before saying that you can't reach 300 :)
  • #49 pikke
    I don't like ladder...at all, I am happy there is no ladder.
    And I've played D1 and D2 + LoD basically till I got D3.

    Lot of changes, we shall see how things will work out in the field.
    Interesting days to come.

    Have fun and thanks Molster :)
  • #50 Cyeron
    Quote from Number1337

    "Part of the reason we did that is we feel that Magic Find on items creates a lot of decisions for players that we don’t feel that, at the end of the day, are very fun."

    /cry You killed it, you really killed it. I cant believe you did it. WTF have you done man are you even human?


    Have to agree that the old feeling of MF is going down the drain.

    Also, from the interview:

    We are essentially asking them to trade current power for future power and that is not an uninteresting choice, but is also not a very fun choice. You want to be powerful now, you don’t want to have to wait for power.

    Promoting instant gratification ftw.
  • #51 Uldyssian
    Quote from GreenWins

    I'm tired of them dictating what is "fun" and what isn't "fun."
    If I see another interview where a developers use the word "fun," I'm going to explode.


    That's how I feel. I mean the entire time they were building up to release they spent more time explaining to us that we actually didn't enjoy the aspects of the old games that we thought we did, rather than just explain why something new is also ok. If their defense for systems is "Well you don't know what fun is" then they are sorely out of place.
  • #52 Zifnab
    Quote from Cyeron

    Have to agree that the old feeling of MF is going down the drain.

    Also, from the interview:

    We are essentially asking them to trade current power for future power and that is not an uninteresting choice, but is also not a very fun choice. You want to be powerful now, you don’t want to have to wait for power.

    Promoting instant gratification ftw.


    uh where's the instant gratification in having to make 100 level to obtain the same thing? It is not like that now you have to trash your entire MF set immediately, because devs suddenly "Here take this 300% magic find" you just slowly get rid of it (you can also pass it to different characters) in favour of more combat oriented pieces.

    I do think that it is kind of clever actually, instead of saying "we're taking away MF on Gear" they have basically created a system that transitioned the "need" for it on the gear away from it, in a seameless way.

    I do kinda hate the current MF system cause I have to nerf my character in order to get the better gear, but in the end is gear I do not use since I need the MF or I won't drop it. But when I drop it I do not use it! it's kinda of a vicious circle.

    And swapping is horribly tedious, however it is also necessary at this stage.

    The new system does not trivialize the current MF gear, instead it make you, while you level, needing less of it so that you can focus your character on combat stats.

    I do not honestly see all the fuss some are making over this.
  • #53 Cyeron
    Quote from Zifnab

    Quote from Cyeron

    Have to agree that the old feeling of MF is going down the drain.

    Also, from the interview:

    We are essentially asking them to trade current power for future power and that is not an uninteresting choice, but is also not a very fun choice. You want to be powerful now, you don’t want to have to wait for power.

    Promoting instant gratification ftw.


    uh where's the instant gratification in having to make 100 level to obtain the same thing? It is not like that now you have to trash your entire MF set immediately, because devs suddenly "Here take this 300% magic find" you just slowly get rid of it (you can also pass it to different characters) in favour of more combat oriented pieces.

    [. . .]

    I do not honestly see all the fuss some are making over this.


    I only said he promoted instant gratification.
    He claims that he "knows what we want" and that what we want is being awesome right away.

    If you look closely to my response I never mentioned the new paragon levels being instantaneous nor did I say that Jay directly involved the above statement about the choices for those levels (which will take long to get to max for without a doubt). However, if you only read the above part of the interview;

    You want to be powerful now, you don’t want to have to wait for power.

    Is without a doubt speaking of instant gratification. Since he's mentioning it and at the same time implementing a new "leveling race" it is sort of a promotion (or provocation if you'd prefer that), seeing that many players will come back and just meet a new brick wall, as they won't be getting their instant gratification.

    When I read the above I felt like the man was a shrink, having made a thesis in "knowing what my gamers want".
    If he really knew what his playerbase wanted I really don't see why they implemented a cap to MF; it was the least desirable change back in the polls if I remember correctly.

    And just to clarify: All the "fuss" people are making is really just people feeling that an aspect of gameplay that many people loved is being changed. The new paragon levels will, in my belief, make up for the "loss" on the long run, but I don't see how the game mechanic MF will ever be the same with the cap.
  • #54 Zifnab
    Ah that's fine point taken.

    I see, valid point of view.

    Honestly I do think it is just an unhappy phrasing, if he really wanted to promote instant gratification the implemented change would have been different, but maybe it is just me. *shrug*
  • #55 pipomolo
    Well, people who already have the absolute max 330% MF will only get a 10% nerf ... that's not such a big of a deal ...

    Also, one thing that is overlooked, is that Paragon levels get you GF as well...so you can stack up to 375% MF and 375% GF when you reach level 100, without making any compromises on your gear ... that's worth the 10% nerf on the cap in my opinion.

    The cap is justified since the purpose is to discourage people from gear swapping ... if you could go as high as 600% MF, people would still swap.
  • #56 Unrealsiege
    Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.

    rip 9 alts
  • #57 Cyeron
    Quote from Zifnab

    Ah that's fine point taken.

    I see, valid point of view.

    Honestly I do think it is just an unhappy phrasing, if he really wanted to promote instant gratification the implemented change would have been different, but maybe it is just me. *shrug*


    I agree that promoting may not be the correct word for it. English is not my native language and my vocabulary is therefore limited. As long as you got the point when I clarified what I meant.

    I chose the word "promote" due to the following: He mentions instant gratification as something every player wants. He is the game director and therefore expressing something that his playerbase "wants" will give it a "positive view". He does not say "But you ain't getting it" as that would totally kill it. I don't know of any other words I could use in the context but provocation. I guess i lack a proper wording for it.



    - - -


    On a side-note, taken from the official forums:

    Originally Posted by (Blue Tracker / Official Forums)

    We're also planning to run some interviews and developer chats surrounding patch 1.0.4, and we'll be sharing those on the Diablo III front page. Be on the lookout, as we'd love to get you involved in any live chats we host.

    Anyone know if this will come?
  • #58 xMantasx
    Looks like some WD skill changes weren't listed or they didn't get into final version?

    Grasp of the Dead:Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.

    I guess they forgot that, as basic version of this skill has increased damage, old rune would be meaningless now.

    Spirit Barrage: Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.

    I guess that one would be too good? I still hope they forgot to list it.

    Wall of Zombies: Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical).

    Again looks like forgot that one?
  • #59 xMantasx
    Ah i posted it in wrong topic. Sorry for double, you can delete both of my posts from here.
  • #60 Benegesserit
    Quote from Unrealsiege

    Paragon system looked awesome then they said its for 1 char only! What a nice way to force me to play 1 char.

    rip 9 alts


    forces you in no way

    if you chose to play right now before the patch with alts you gimp a main character since you're not farming with them

    nothing changes...whenever you choose to forgo one char's xp you choose to forgo another's...it's basic RPG common sense
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