Update: - At this time we have added Legendary procs, Affixes, Item tooltips, Paragon levels and more! Still more updates to come.
Update: - Added AH errors
Update: - There are a LOT of new textures added (not just for legendary glow effects, but for class abilities) These are not neat to look at on their own, but make sure to keep on eye on the game for new effects.
Update: - Legendary Procs now show the %
Update: - added set bonuses
Update: [11:12pm EDT 8/19] Added new level up textures
New "Prestige" UI and Paragon Levels
Also a new Graphic titled: ExperienceBarFill02
Also new Level up textures that are blue have been added: Check them out here
DiabloFans Quote:
- AltLevelUpRewards - {s1} Magic Find and {s2} Gold Find
- AltLevelUnlocked - Paragon Portrait Unlocked
- AltLevelUp - Paragon Level {s1}
- AltLevelUnlockedTitle - You have gained
- Levels string1: You are now earning Paragon XP! Each Paragon Level you gain grants a Gold and Magic Find bonus.
Interesting Strings
There are a lot of changes to the strings, some of which don't define exactly what they mean, but are interesting to look at. This will be updated as time goes on
DiabloFans Quote:
Legacy Legendary Label
It looks like old legendaries will have their own label when in the AH
- LegacyLegendaryLabel - {s1} [Legacy]
Not so much a string, but Banner_Dye_Master.tga has been added, which is a color palette image.
AH Error Strings
A lot of new error messages have been added: Check all of them out in this thread.
- This item is not owned by the current battle.net account. EXCHANGE_CATEGORY_OBJECT_NOT_OWNED_BY_ACCOUNT
Shown in FailedErrorTooltip {s2}
Additional info for translation: Makes sure that the item is no stolen and is owned by the right account.
- ChatLink_Party - [Party][Orbish]: Haha Gidge is mad bro (the braket for the name is hardcoded)
Elective mode now gives a tutorial pop-up each difficultly after normal.
- You can customize your skill loadout! Elective Mode allows you to freely assign skills to any of the Hotbar slots.
Access Elective Mode from Gameplay Tab in the Options Menu.
New Legendary procs! (Updated)
DiabloFans Quote:
- Pig Sticker - Squeal!
- Blood-Magic Blade - Blood oozes from you.
- Wizardspike - 20% chance to hurl a frozen orb when attacking.
- The Gidbinn - Chance to summon a Fetish when attacking.
- Last Breath - Slain enemies rest in pieces.
- Skycutter - Chance to summon angelic assistance when attacking.
- Sever - Slain enemies rest in pieces.
- Azurewrath - This weapon will forcefully repel undead enemies.
- Scourge - 20% chance to explode with demonic fury when attacking.
- Maximus - Chance to summon a Demonic Slave when attacking.
- Genzaniku - Chance to summon a ghostly Fallen Champion when attacking.
- The Butcher's Sickle - 20% chance to drag enemies to you when attacking.
- The Burning Axe of Sankis - Chance to fight through the pain when enemies hit you.
- Sky Splitter -10% chance to Smite enemies when you hit them.
- Butcher's Carver - The Butcher still inhabits his carver.
- Fire Brand - 25% chance to cast a fireball when attacking.
- Odyn Son - 20% chance to Chain Lightning enemies when you hit them.
- Earthshatter - 20% chance to cause the ground to shudder when attacking.
- Boneshatter - Slain enemies rest in pieces.
- Cataclysm - 25% chance to sunder the ground your enemies walk on when you attack.
- Schaefers's Hammer - 25% chance to be protected by Lightning when you are hit.
- Vigilance - Chance to cast Inner Sanctuary when you are hit.
- The Raven's Wing - Ravens flock to your side.
- Cluckeye - 25% chance to cluck when attacking.
- Demon Machine - 35% chance to shoot explosive bolts when attacking.
- Buriza-Do Kyanon - 40% chance for ranged projectiles to pierce enemies.
- Pus Spitter - 25% chance to lob an acid blob when attacking.
- Hellrack - Chance to root enemies to the ground when you hit them.
- Calamity - 20% chance to target enemies with Marked for Death when you hit them.
- Fjord Cutter - 20% chance to be surrounded by a Chilling Aura when attacking.
- The Paddle - Slap!
- Flying Dragon - Chance to double your attack speed when attacking.
- Maloth's Focus - Enemies occasionally flee at the sight of this staff.
- The Tormentor - Chance to charm enemies when you hit them.
- Slorak's Madness - This wand finds your death humorous.
- Wall of Bone - 20% chance to be protected by a shield of bones when you are hit.
- Lidless Wall - You have a chance to be shielded when hit by enemies.
- Andariel's Visage - 20% chance to cast a Poison Nova when you are hit.
- Fire Walkers - Burn the ground you walk on.
- Goldskin - Chance for enemies to drop gold when you hit them.
- Pox Faulds - These pants occasionally make you stink.
- Death Watch Mantle - 15% chance to explode with knives when hit by enemies.
- The Grin Reaper - Chance to summon horrific Mimics when attacking.
- Storm Crow - 20% chance to cast a fiery ball when attacking.
- Thunder God's Vigor - 25% chance to cause Shock Pulse to erupt from your enemies when you hit them.
- Moonlight Ward - 25% chance to be surrounded by balls of Arcane Power when attacking.
- Puzzle Ring - This ring sometimes calls forth a Treasure Goblin when you are hit.
- Bul-Kathos's Wedding Band - You drain life from enemies around you.
- Band of Hollow Whispers - This ring occasionally haunts nearby enemies.
- Bul-Kathos's Warrior Blood - You occasionally Whirlwind furiously.
- Shenlong's Relentless Assault - Chance to hurl a ball of pure energy when attacking.
- Manajuma's Gory Fetch - You are surrounded by a deadly Poison Cloud.
- Litany of the Undaunted - This ring sometimes summons a Skeleton when you attack.
- Demon's Flight - Chance to reflect projectiles when you are hit by enemies.
- The Murlocket - Call forth a creature from the depths.
1.0.4 Set Bonuses
DiabloFans Quote:
- Bul-Kathos's Children 2 pieces: [+100 Strength] [+5 maximum Fury]
- Danetta's Oath 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
- Chantodo's Legacy 2 pieces: [+60 Resistance to all elements] [Regenerates 245 Life per Second]
- Shenlong's Defense 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second]
- Manajuma's Ritual 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill]
- Natalya's Wrath 2 pieces: [Critical Hit chance increased by 7%]
- Natalya's Wrath 3 pieces: [+130 Dexterity]
- Natalya's Wrath 4 pieces: [Increases Discipline regeneration by 2 per second]
- Immortal King 2 pieces: [+60 Resistance to all elements]
- Immortal King 3 pieces: [Reduces damage from melee attacks by 2%]
- Immortal King 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury]
- Tal Rasha's Wrappings 2 pieces: [Adds 3% fire damage]
- Tal Rasha's Wrappings 3 pieces: [Adds 3% lightning damage]
- Tal Rasha's Wrappings 4 pieces: [Adds 3% cold damage]
- Inna's Majesty 2 pieces: [+130 Dexterity]
- Inna's Majesty 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
- Inna's Majesty 4 pieces: [Gain 10 Life per Spirit spent]
- Zunimassa's Spirit 2 pieces: [+130 Intelligence]
- Zunimassa's Spirit 3 pieces: [+55 Resistance to all elements]
- Zunimassa's Spirit 4 pieces: [Grants 10 Mana per Kill]
- Endless Journey 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
- Legacy of Nighttime Whispers 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items]
- Blackthorne's Regalia 2 pieces: [+100 Vitality]
- Blackthorne's Regalia 3 pieces: [Increases damage versus Elites by 2%]
- Blackthorne's Regalia 4 pieces: [5% Better Chance of Finding Magical Items] [+5% Extra Gold From Monsters]
- Born's Aegis 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
- Cain's Honor 2 pieces: [Attack Speed increased by 2%]
- Cain's Honor 3 pieces: [10% Better Chance of Finding Magical Items]
- Captain Crimson's Attire 2 pieces: [Regenerates 20 Life per Second]
- Captain Crimson's Attire 3 pieces: [+20 Resistance to all elements]
- Aughild's Treasured 2 pieces: [Reduces damage from melee attacks by 2%]
- Aughild's Treasured 3 pieces: [Reduces damage from ranged attacks by 2%]
- Asheara's Bindings 2 pieces: [+30 Resistance to all elements]
- Asheara's Bindings 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
- Guardian's Regalia 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
- Demon's Carapace 2 pieces: [Melee attackers take 999 Fire Damage per hit]
- Demon's Carapace 3 pieces: [1.1% Chance to Fear on Hit]
- Demon's Carapace 4 pieces: [+3% Damage to Demons]
- Sage's Wisdom 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
- Hallowed Armaments 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]
- Bul-Kathos's Glory 2 pieces: [+130 Strength] [+5 maximum Fury] [chance to occasionally Whirlwind furioulsy.]
- Danetta's Creed 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]
- Chantodo's Return 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]
- Shenlong's Noble Path 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [chance to hurt a ball of pure energy when attacking.]
- Manajuma's Ornaments 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [You are sourrounded by a deadly Posion Cloud.]
- Natalya's Solace 2 pieces: [Critical Hit chance increased by 7%]
- Natalya's Solace 3 pieces: [+130 Dexterity]
- Natalya's Solace 4 pieces: [+20 maximum Discipline]
- Immortal King's Legend 2 pieces: [+60 Resistance to all elements]
- Immortal King's Legend 3 pieces: [Reduces damage from melee attacks by 4%]
- Immortal King's Legend 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury] [Increases Fury Generation by 2]
- Tal Rasha's Sacrifice 2 pieces: [Fire skills deal 3% more damage.]
- Tal Rasha's Sacrifice 3 pieces: [Lightning skills deal 3% more damage.]
- Tal Rasha's Sacrifice 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]
- Inna's Grandeur 2 pieces: [+130 Dexterity]
- Inna's Grandeur 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]
- Inna's Grandeur 4 pieces: [Gain 10 Life per Spirit spent] [ Reduces resource cost of Sweeping Wind by 70 Spirit.]
- Zunimassa's Whispers 2 pieces: [+130 Intelligence]
- Zunimassa's Whispers 3 pieces: [+55 Resistance to all elements]
- Zunimassa's Whispers 4 pieces: [Grants 10 Mana per Kill] [Increases Mana regeneration by 20 per second]
- Endless Path 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]
- Legacy of Wicked Dreams 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [Summons a skeleton when attacked.]
- Blackthorne's Armor 2 pieces: [+100 Vitality]
- Blackthorne's Armor 3 pieces: [Increases damage versus Elites by 6%]
- Blackthorne's Armor 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]
- Born's Defiance 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]
- Cain's Fate 2 pieces: [Attack Speed increased by 2%]
- Cain's Fate 3 pieces: [10% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 30%]
- Captain Crimson's Finery 2 pieces: [Regenerates 20 Life per Second]
- Captain Crimson's Finery 3 pieces: [+20 Resistance to all elements]
- Aughild's Victory 2 pieces: [Reduces damage from melee attacks by 2%]
- Aughild's Victory 3 pieces: [Reduces damage from ranged attacks by 2%]
- Asheara's Uniform 2 pieces: [+30 Resistance to all elements]
- Asheara's Uniform 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]
- Guardian's Contingency 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]
- Demon's Skin 2 pieces: [Melee attackers take 999 Fire Damage per hit]
- Demon's Skin 3 pieces: [1.1% Chance to Fear on Hit]
- Demon's Skin 4 pieces: [+3% Damage to Demons] [Chance to reflect projectiles when hit]
- Sage's Plight 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]
- Hallowed Defenders 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]
1.0.4 Item Tooltips
We have a big look at the new items! keep in mind some of these have MANY possibly affixes, (which makes the tooltip a little big) but it gives you a good idea. Also crafted items are still being looked at. Take crafted items with an open mind. With anything datamined, please keep in mind some information may be off!
It also looks like some crafted legendaries are now marked as rares.
IMPORTANT: Some of the items are missing +dmg props. This should be fixed tomorrow (some legendaries are stronger than they appear below, Think of this as a preview.)
IMPORTANT The wiki page itself is NOT updated, only the tooltips. Mouse over to see the information.
If you are having issues with the tooltip showing, make sure the page is fully loaded. If still no luck, refresh the page (A lot of data here). You can also view them here
DiabloFans Quote:
- The Barber
- Pig Sticker
- Kill
- Blood-Magic Blade
- Wizardspike
- Moon Slayer
- Umbral Oath
- Ziggurat Tooth
- Anessazi Edge
- The Gidbinn
- Last Breath
- Monster Hunter
- Wildwood
- The Ancient Bonesaber of Zumakalis
- Doombringer
- Skycutter
- Griswold's Masterpiece
- Sever
- Devil Tongue
- Azurewrath
- The Zweihander
- Faithful Memory
- Scourge
- Blackguard
- Blade of Prophecy
- The Sultan of Blinding Sand
- Warmonger
- Maximus
- The Grandfather
- Genzaniku
- The Wedge
- Flesh Tearer
- The Butcher's Sickle
- The Burning Axe of Sankis
- Sky Splitter
- The Executioner
- Butcher's Carver
- Messerschmidt's Reaver
- Fire Brand
- Skorn
- Odyn Son
- Nutcracker
- Telranden's Hand
- Neanderthal
- Nailbiter
- Earthshatter
- Echoing Fury
- Sun Keeper
- Boneshatter
- Crushbane
- Wrath of the Bone King
- Skywarden
- Cataclysm
- Sledge of Athskeleng
- Schaefers's Hammer
- Pledge of Caldeum
- Standoff
- Heart Slaughter
- Vigilance
- Scrimshaw
- Arreat's Law
- The Three Hundredth Spear
- Empyrean Messenger
- Uskang
- Longshot
- The Raven's Wing
- Etrayu
- Cluckeye
- Venomhusk
- Windforce
- Bakkan Caster
- Demon Machine
- Buriza-Do Kyanon
- Starspine
- Pus Spitter
- Hellrack
- Manticore
- Deadeye
- Izzuccob
- Balefire Caster
- Dawn
- Calamity
- Fjord Cutter
- Ambo's Pride
- Harvest Moon
- Blade of the Warlord
- Unending War
- Bastion's Revered
- The Gavel of Judgment
- Fury of the Vanished Peak
- Rabid Strike
- Fleshrake
- Scarbringer
- Sledge fist
- Demon Hand
- Logan's Claw
- Won Khim Lau
- Crystal Fist
- The Fist of Az'Turrasq
- Balance
- Lai Yui's Taiji
- The Clouds and the Moon
- The Paddle
- Incense Torch of the Grand Temple
- Rozpedin's Staff
- Flying Dragon
- Autumn's Call
- The Magi
- The Broken Staff
- Maloth's Focus
- Wormwood
- The Tormentor
- The Grand Vizier
- Starfire
- Blackhand Key
- Gesture of Orpheus
- Fragment of Destiny
- Ruinstoke
- Slorak's Madness
- Gazing Demise
- Bitterness
- Homunculus
- Thing of the Deep
- Uhkapian Serpent
- Winter Flurry
- Singularity
- Triumvirate
- The Oculus
- Sin Seekers
- Fletcher's Pride
- Silver Star Piercers
- Holy Point Shot
- Flint Ripper Arrowheads
- Black Bone Arrows
- Dead Man's Legacy
- Wall of Bone
- Denial
- Centurion
- Lidless Wall
- Ivory Tower
- Stormshield
- Broken Crown
- Leoric's Crown
- Blind Faith
- Giant Skull
- Andariel's Visage
- The Helm of Command
- Mempo of Twilight
- Magefist
- Pendergrasps
- Stone Gauntlets
- Gladiator Gauntlets
- Frostburn Gauntlets
- Tasker and Theo
- The Crudest Boots
- Lut Socks
- Boj Anglers
- Lost Boys
- Fire Walkers
- Ice Climbers
- Vigilante Belt
- Quick Draw Belt
- Goldwrap
- Saffron Wrap
- String of Ears
- Angel Hair Braid
- Hellcat Waistguard
- The Witching Hour
- Steady Strikers
- Gungdo Gear
- Slave Bonds
- Promise of Glory
- Wondrous Deflectors
- Strongarm Bracers
- Lacuni Prowlers
- Aquila Cuirass
- Heart of Iron
- Chaingmail
- Goldskin
- Cindercoat
- Robes of the Rydraelm
- Tyrael's Might
- Pox Faulds
- Hammer Jammers
- Swamp Land Waders
- Gehennas
- Depth Diggers
- Barter Town Pads
- Death Watch Mantle
- Seven Sins
- Vile Ward
- See No Evil
- Gyana Na Kashu
- The Mind's Eye
- Erlang Shen
- Bezoar Stone
- The Eye of the Storm
- Tzo Krin's Gaze
- Madstone
- Split Tusk
- Quetzalcoatl
- The Grin Reaper
- Tiklandian Visage
- Visage of Giyua
- The Swami
- Dark Mage's Shade
- Storm Crow
- Cape of the Dark Night
- Beckon Sail
- The Inquisitor
- Girdle of Giants
- The Undisputed Champion
- Kotuur's Brace
- Pride of Cassius
- Dread Iron
- Thunder God's Vigor
- Ageless Might
- Lamentation
- Moonlight Ward
- Squirt's Necklace
- Eye of Etlich
- Rondal's Locket
- Talisman of Aranoch
- Holy Beacon
- The Flavor of Time
- Kymbo's Gold
- Ouroboros
- The Star of Azkaranth
- Mara's Kaleidoscope
- Xephirian Amulet
- Nagelring
- Leoric's Signet
- Manald Heal
- Stolen Ring
- Band of Untold Secrets
- Broken Promises
- Puzzle Ring
- Justice Lantern
- Obsidian Ring of the Zodiac
- Eternal Union
- Bul-Kathos's Wedding Band
- Band of Hollow Whispers
- Hierophant's Seal
- Skull Grasp
- Oculus Ring
- Stone of Jordan
- Unity
- Bul-Kathos's Solemn Vow
- Bul-Kathos's Warrior Blood
- Danetta's Spite
- Danetta's Revenge
- Chantodo's Will
- Chantodo's Force
- Shenlong's Relentless Assault
- Shenlong's Fist of Legend
- Manajuma's Carving Knife
- Manajuma's Gory Fetch
- Natalya's Sight
- Natalya's Slayer
- Natalya's Embrace
- Natalya's Reflection
- Natalya's Bloody Footprints
- Immortal King's Triumph
- Immortal King's Boulder Breaker
- Immortal King's Eternal Reign
- Immortal King's Tribal Binding
- Immortal King's Irons
- Immortal King's Stride
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Inna's Radiance
- Inna's Reach
- Inna's Vast Expanse
- Inna's Favor
- Inna's Temperance
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Blackthorne's Duncraig Cross
- Blackthorne's Spurs
- Blackthorne's Surcoat
- Blackthorne's Notched Belt
- Blackthorne's Jousting Mail
- The Traveler's Pledge
- The Compass Rose
- The Wailing Host
- Litany of the Undaunted
- Born's Heart of Steel
- Born's Impunity
- Born's Searing Spite
- Cain's Memory
- Cain's Robes
- Cain's Scribe
- Cain's Sandals
- Captain Crimson's Whalers
- Captain Crimson's Satin Sash
- Captain Crimson's Bowsprit
- Aughild's Reign
- Aughild's Ultimatum
- Aughild's Dominion
- Aughild's Peak
- Asheara's Guard
- Asheara's Iron Fist
- Asheara's Gait
- Asheara's Tracks
- Guardian's Deflector
- Guardian's Sheath
- Guardian's Foresight
- Demon's Heart
- Demon's Lock
- Demon's Scale
- Demon's Flight
- Demon's Revenge
- Sage's Gesture
- Sage's Journey
- Sage's Orbit
- Hallowed Defender
- Hallowed Reckoning
- Hallowed Scepter
- Hallowed Salvation
- Hallowed Judgment
- Hallowed Hand
- Hallowed Storm
- The Clipper
- The Horadric Hamburger
- Griswold's Worn Edge
- Rakanishu's Blade
- Spectrum
- Splintered Oar
- Wirt's Original Leg
- The Murlocket
- Defender
- Scutum
- Aegis
- Dread Shield
- Sacred Shield
- Born's Seething Rage
- Born's Carapace
- Born's Pauldrons
- Cain's Slippers
- Cain's Warmers
- Cain's Laurel
- Cain's Raiment
- Captain Crimson's Deck Boots
- Captain Crimson's Brace
- Captain Crimson's Codpiece
- Aughild's Triumph
- Aughild's Demands
- Aughild's Vestments
- Aughild's Brow
- Asheara's Vigilance
- Asheara's Clasp
- Asheara's Cradle
- Asheara's Lock
- Guardian's Bands
- Guardian's Scabbard
- Guardian's Watch
- Demon's Cage
- Demon's Binding
- Demon's Flesh
- Demon's Wings
- Demon's Manacles
- Sage's Grasp
- Sage's Seekers
- Sage's Stones
- Hallowed Barrier
- Hallowed Destroyer
- Hallowed Rod
- Hallowed Sacrifice
- Hallowed Avenger
- Hallowed Touch
- Hallowed Divide
1.0.4 New Basic Affixes
We have a basic list of the new -base- affixes. Keep in mind these do not include the legendary procs. We will have this shortly
DiabloFans Quote:
- CriticalD 0.1 Legendary Two-Handed CriticalD 0.1 Legendary Two-Handed
- stats : [Critical Hit damage increased by 40 - 50% ]
- CriticalD 0.2 Legendary Two-Handed CriticalD 0.2 Legendary Two-Handed
- stats : [Critical Hit damage increased by 42 - 60% ]
- CriticalD 0.3 Legendary Two-Handed CriticalD 0.3 Legendary Two-Handed
- stats : [Critical Hit damage increased by 62 - 70% ]
- CriticalD I Two-Handed I CriticalD I Two-Handed I
- stats : [Critical Hit damage increased by 40 - 50% ]
- CriticalD II Two-Handed II CriticalD II Two-Handed II
- stats : [Critical Hit damage increased by 42 - 60% ]
- CriticalD III Two-Handed III CriticalD III Two-Handed III
- stats : [Critical Hit damage increased by 62 - 70% ]
- CriticalD IV Two-Handed IV CriticalD IV Two-Handed IV
- stats : [Critical Hit damage increased by 72 - 80% ]
- CriticalD V Two-Handed V CriticalD V Two-Handed V
- stats : [Critical Hit damage increased by 82 - 90% ]
- CriticalD VI Two-Handed VI CriticalD VI Two-Handed VI
- stats : [Critical Hit damage increased by 92 - 100% ]
- CriticalD VII Two-Handed VII CriticalD VII Two-Handed VII
- stats : [Critical Hit damage increased by 102 - 110% ]
- CriticalD VIII Two-Handed VIII CriticalD VIII Two-Handed VIII
- stats : [Critical Hit damage increased by 112 - 120% ]
- CriticalD IX Two-Handed IX CriticalD IX Two-Handed IX
- stats : [Critical Hit damage increased by 122 - 130% ]
- CriticalD X Two-Handed X CriticalD X Two-Handed X
- stats : [Critical Hit damage increased by 132 - 200% ]
- LifeS 1 Two-Handed LifeS 1 Two-Handed
- stats : [2 - 2.4% Damage Dealt is Converted to Life]
- LifeS 2 Two-Handed LifeS 2 Two-Handed
- stats : [2.6 - 3% Damage Dealt is Converted to Life]
- LifeS 3 Two-Handed LifeS 3 Two-Handed
- stats : [3.2 - 3.6% Damage Dealt is Converted to Life]
- LifeS 4 Two-Handed LifeS 4 Two-Handed
- stats : [3.8 - 4.2% Damage Dealt is Converted to Life]
- LifeS 5 Two-Handed LifeS 5 Two-Handed
- stats : [4.4 - 4.8% Damage Dealt is Converted to Life]
- LifeS 6 Two-Handed LifeS 6 Two-Handed
- stats : [5 - 5.4% Damage Dealt is Converted to Life]
- LifeS 7 Two-Handed LifeS 7 Two-Handed
- stats : [5.6 - 6% Damage Dealt is Converted to Life]
- StrDex I Two-Handed I StrDex I Two-Handed I
- stats : [+20 - 93 Strength] [+20 - 93 Dexterity]
- StrDex II Two-Handed II StrDex II Two-Handed II
- stats : [+25 - 119 Strength] [+25 - 119 Dexterity]
- StrDex III Two-Handed III StrDex III Two-Handed III
- stats : [+30 - 132 Strength] [+30 - 132 Dexterity]
- StrDex IV Two-Handed IV StrDex IV Two-Handed IV
- stats : [+35 - 141 Strength] [+35 - 141 Dexterity]
- StrDex V Two-Handed V StrDex V Two-Handed V
- stats : [+40 - 158 Strength] [+40 - 158 Dexterity]
- StrDex VI Two-Handed VI StrDex VI Two-Handed VI
- stats : [+46 - 170 Strength] [+46 - 170 Dexterity]
- StrDex VII Two-Handed VII StrDex VII Two-Handed VII
- stats : [+51 - 183 Strength] [+51 - 183 Dexterity]
- StrDex VIII Two-Handed VIII StrDex VIII Two-Handed VIII
- stats : [+56 - 190 Strength] [+56 - 190 Dexterity]
- StrDex IX Two-Handed IX StrDex IX Two-Handed IX
- stats : [+61 - 204 Strength] [+61 - 204 Dexterity]
- StrDex X Two-Handed X StrDex X Two-Handed X
- stats : [+66 - 210 Strength] [+66 - 210 Dexterity]
- StrDex XI Two-Handed XI StrDex XI Two-Handed XI
- stats : [+71 - 226 Strength] [+71 - 226 Dexterity]
- StrDex XII Two-Handed XII StrDex XII Two-Handed XII
- stats : [+76 - 255 Strength] [+76 - 255 Dexterity]
- StrInt I Two-Handed I StrInt I Two-Handed I
- stats : [+20 - 93 Strength] [+20 - 93 Intelligence]
- StrInt II Two-Handed II StrInt II Two-Handed II
- stats : [+25 - 119 Strength] [+25 - 119 Intelligence]
- StrInt III Two-Handed III StrInt III Two-Handed III
- stats : [+30 - 132 Strength] [+30 - 132 Intelligence]
- StrInt IV Two-Handed IV StrInt IV Two-Handed IV
- stats : [+35 - 141 Strength] [+35 - 141 Intelligence]
- StrInt V Two-Handed V StrInt V Two-Handed V
- stats : [+40 - 158 Strength] [+40 - 158 Intelligence]
- StrInt VI Two-Handed VI StrInt VI Two-Handed VI
- stats : [+46 - 170 Strength] [+46 - 170 Intelligence]
- StrInt VII Two-Handed VII StrInt VII Two-Handed VII
- stats : [+51 - 183 Strength] [+51 - 183 Intelligence]
- StrInt VIII Two-Handed VIII StrInt VIII Two-Handed VIII
- stats : [+56 - 190 Strength] [+56 - 190 Intelligence]
- StrInt IX Two-Handed IX StrInt IX Two-Handed IX
- stats : [+61 - 204 Strength] [+61 - 204 Intelligence]
- StrInt X Two-Handed X StrInt X Two-Handed X
- stats : [+66 - 210 Strength] [+66 - 210 Intelligence]
- StrInt XI Two-Handed XI StrInt XI Two-Handed XI
- stats : [+71 - 226 Strength] [+71 - 226 Intelligence]
- StrInt XII Two-Handed XII StrInt XII Two-Handed XII
- stats : [+76 - 255 Strength] [+76 - 255 Intelligence]
- StrVit I Two-Handed I StrVit I Two-Handed I
- stats : [+20 - 93 Strength] [+20 - 93 Vitality]
- StrVit II Two-Handed II StrVit II Two-Handed II
- stats : [+25 - 119 Strength] [+25 - 119 Vitality]
- StrVit III Two-Handed III StrVit III Two-Handed III
- stats : [+30 - 132 Strength] [+30 - 132 Vitality]
- StrVit IV Two-Handed IV StrVit IV Two-Handed IV
- stats : [+35 - 141 Strength] [+35 - 141 Vitality]
- StrVit V Two-Handed V StrVit V Two-Handed V
- stats : [+40 - 158 Strength] [+40 - 158 Vitality]
- StrVit VI Two-Handed VI StrVit VI Two-Handed VI
- stats : [+46 - 170 Strength] [+46 - 170 Vitality]
- StrVit VII Two-Handed VII StrVit VII Two-Handed VII
- stats : [+51 - 183 Strength] [+51 - 183 Vitality]
- StrVit VIII Two-Handed VIII StrVit VIII Two-Handed VIII
- stats : [+56 - 190 Strength] [+56 - 190 Vitality]
- StrVit IX Two-Handed IX StrVit IX Two-Handed IX
- stats : [+61 - 204 Strength] [+61 - 204 Vitality]
- StrVit X Two-Handed X StrVit X Two-Handed X
- stats : [+66 - 210 Strength] [+66 - 210 Vitality]
- StrVit XI Two-Handed XI StrVit XI Two-Handed XI
- stats : [+71 - 226 Strength] [+71 - 226 Vitality]
- StrVit XII Two-Handed XII StrVit XII Two-Handed XII
- stats : [+76 - 255 Strength] [+76 - 255 Vitality]
- DexInt I Two-Handed I DexInt I Two-Handed I
- stats : [+20 - 93 Dexterity] [+20 - 93 Intelligence]
- DexInt II Two-Handed II DexInt II Two-Handed II
- stats : [+25 - 119 Dexterity] [+25 - 119 Intelligence]
- DexInt III Two-Handed III DexInt III Two-Handed III
- stats : [+30 - 132 Dexterity] [+30 - 132 Intelligence]
- DexInt IV Two-Handed IV DexInt IV Two-Handed IV
- stats : [+35 - 141 Dexterity] [+35 - 141 Intelligence]
- DexInt V Two-Handed V DexInt V Two-Handed V
- stats : [+40 - 158 Dexterity] [+40 - 158 Intelligence]
- DexInt VI Two-Handed VI DexInt VI Two-Handed VI
- stats : [+46 - 170 Dexterity] [+46 - 170 Intelligence]
- DexInt VII Two-Handed VII DexInt VII Two-Handed VII
- stats : [+51 - 183 Dexterity] [+51 - 183 Intelligence]
- DexInt VIII Two-Handed VIII DexInt VIII Two-Handed VIII
- stats : [+56 - 190 Dexterity] [+56 - 190 Intelligence]
- DexInt IX Two-Handed IX DexInt IX Two-Handed IX
- stats : [+61 - 204 Dexterity] [+61 - 204 Intelligence]
- DexInt X Two-Handed X DexInt X Two-Handed X
- stats : [+66 - 210 Dexterity] [+66 - 210 Intelligence]
- DexInt XI Two-Handed XI DexInt XI Two-Handed XI
- stats : [+71 - 226 Dexterity] [+71 - 226 Intelligence]
- DexInt XII Two-Handed XII DexInt XII Two-Handed XII
- stats : [+76 - 255 Dexterity] [+76 - 255 Intelligence]
- DexVit I Two-Handed I DexVit I Two-Handed I
- stats : [+20 - 93 Dexterity] [+20 - 93 Vitality]
- DexVit II Two-Handed II DexVit II Two-Handed II
- stats : [+25 - 119 Dexterity] [+25 - 119 Vitality]
- DexVit III Two-Handed III DexVit III Two-Handed III
- stats : [+30 - 132 Dexterity] [+30 - 132 Vitality]
- DexVit IV Two-Handed IV DexVit IV Two-Handed IV
- stats : [+35 - 141 Dexterity] [+35 - 141 Vitality]
- DexVit V Two-Handed V DexVit V Two-Handed V
- stats : [+40 - 158 Dexterity] [+40 - 158 Vitality]
- DexVit VI Two-Handed VI DexVit VI Two-Handed VI
- stats : [+46 - 170 Dexterity] [+46 - 170 Vitality]
- DexVit VII Two-Handed VII DexVit VII Two-Handed VII
- stats : [+51 - 183 Dexterity] [+51 - 183 Vitality]
- DexVit VIII Two-Handed VIII DexVit VIII Two-Handed VIII
- stats : [+56 - 190 Dexterity] [+56 - 190 Vitality]
- DexVit IX Two-Handed IX DexVit IX Two-Handed IX
- stats : [+61 - 204 Dexterity] [+61 - 204 Vitality]
- DexVit X Two-Handed X DexVit X Two-Handed X
- stats : [+66 - 210 Dexterity] [+66 - 210 Vitality]
- DexVit XI Two-Handed XI DexVit XI Two-Handed XI
- stats : [+71 - 226 Dexterity] [+71 - 226 Vitality]
- DexVit XII Two-Handed XII DexVit XII Two-Handed XII
- stats : [+76 - 255 Dexterity] [+76 - 255 Vitality]
- IntVit I Two-Handed I IntVit I Two-Handed I
- stats : [+20 - 93 Intelligence] [+20 - 93 Vitality]
- IntVit II Two-Handed II IntVit II Two-Handed II
- stats : [+25 - 119 Intelligence] [+25 - 119 Vitality]
- IntVit III Two-Handed III IntVit III Two-Handed III
- stats : [+30 - 132 Intelligence] [+30 - 132 Vitality]
- IntVit IV Two-Handed IV IntVit IV Two-Handed IV
- stats : [+35 - 141 Intelligence] [+35 - 141 Vitality]
- IntVit V Two-Handed V IntVit V Two-Handed V
- stats : [+40 - 158 Intelligence] [+40 - 158 Vitality]
- IntVit VI Two-Handed VI IntVit VI Two-Handed VI
- stats : [+46 - 170 Intelligence] [+46 - 170 Vitality]
- IntVit VII Two-Handed VII IntVit VII Two-Handed VII
- stats : [+51 - 183 Intelligence] [+51 - 183 Vitality]
- IntVit VIII Two-Handed VIII IntVit VIII Two-Handed VIII
- stats : [+56 - 190 Intelligence] [+56 - 190 Vitality]
- IntVit IX Two-Handed IX IntVit IX Two-Handed IX
- stats : [+61 - 204 Intelligence] [+61 - 204 Vitality]
- IntVit X Two-Handed X IntVit X Two-Handed X
- stats : [+66 - 210 Intelligence] [+66 - 210 Vitality]
- IntVit XI Two-Handed XI IntVit XI Two-Handed XI
- stats : [+71 - 226 Intelligence] [+71 - 226 Vitality]
- IntVit XII Two-Handed XII IntVit XII Two-Handed XII
- stats : [+76 - 255 Intelligence] [+76 - 255 Vitality]
- Str 1 Two-Handed Str 1 Two-Handed
- stats : [+1 - 13 Strength]
- Str 2 Two-Handed Str 2 Two-Handed
- stats : [+14 - 28 Strength]
- Str 3 Two-Handed Str 3 Two-Handed
- stats : [+29 - 42 Strength]
- Str 4 Two-Handed Str 4 Two-Handed
- stats : [+43 - 56 Strength]
- Str 5 Two-Handed Str 5 Two-Handed
- stats : [+57 - 71 Strength]
- Str 6 Two-Handed Str 6 Two-Handed
- stats : [+72 - 85 Strength]
- Str 7 Two-Handed Str 7 Two-Handed
- stats : [+86 - 99 Strength]
- Str 8 Two-Handed Str 8 Two-Handed
- stats : [+100 - 114 Strength]
- Str 9 Two-Handed Str 9 Two-Handed
- stats : [+115 - 130 Strength]
- Str 10 Two-Handed Str 10 Two-Handed
- stats : [+131 - 146 Strength]
- Str 11 Two-Handed Str 11 Two-Handed
- stats : [+147 - 162 Strength]
- Str 12 Two-Handed Str 12 Two-Handed
- stats : [+163 - 178 Strength]
- Str 13 Two-Handed Str 13 Two-Handed
- stats : [+179 - 207 Strength]
- Str 14 Two-Handed Str 14 Two-Handed
- stats : [+208 - 239 Strength]
- Str 15 Two-Handed Str 15 Two-Handed
- stats : [+240 - 269 Strength]
- Str 16 Two-Handed Str 16 Two-Handed
- stats : [+290 - 340 Strength]
- Dex 1 Two-Handed Dex 1 Two-Handed
- stats : [+1 - 13 Dexterity]
- Dex 2 Two-Handed Dex 2 Two-Handed
- stats : [+14 - 28 Dexterity]
- Dex 3 Two-Handed Dex 3 Two-Handed
- stats : [+29 - 42 Dexterity]
- Dex 4 Two-Handed Dex 4 Two-Handed
- stats : [+43 - 56 Dexterity]
- Dex 5 Two-Handed Dex 5 Two-Handed
- stats : [+57 - 71 Dexterity]
- Dex 6 Two-Handed Dex 6 Two-Handed
- stats : [+72 - 85 Dexterity]
- Dex 7 Two-Handed Dex 7 Two-Handed
- stats : [+86 - 99 Dexterity]
- Dex 8 Two-Handed Dex 8 Two-Handed
- stats : [+100 - 114 Dexterity]
- Dex 9 Two-Handed Dex 9 Two-Handed
- stats : [+115 - 130 Dexterity]
- Dex 10 Two-Handed Dex 10 Two-Handed
- stats : [+131 - 146 Dexterity]
- Dex 11 Two-Handed Dex 11 Two-Handed
- stats : [+147 - 162 Dexterity]
- Dex 12 Two-Handed Dex 12 Two-Handed
- stats : [+163 - 178 Dexterity]
- Dex 13 Two-Handed Dex 13 Two-Handed
- stats : [+179 - 207 Dexterity]
- Dex 14 Two-Handed Dex 14 Two-Handed
- stats : [+208 - 239 Dexterity]
- Dex 15 Two-Handed Dex 15 Two-Handed
- stats : [+240 - 269 Dexterity]
- Dex 16 Two-Handed Dex 16 Two-Handed
- stats : [+290 - 340 Dexterity]
- Int 1 Two-Handed Int 1 Two-Handed
- stats : [+1 - 13 Intelligence]
- Int 2 Two-Handed Int 2 Two-Handed
- stats : [+14 - 28 Intelligence]
- Int 3 Two-Handed Int 3 Two-Handed
- stats : [+29 - 42 Intelligence]
- Int 4 Two-Handed Int 4 Two-Handed
- stats : [+43 - 56 Intelligence]
- Int 5 Two-Handed Int 5 Two-Handed
- stats : [+57 - 71 Intelligence]
- Int 6 Two-Handed Int 6 Two-Handed
- stats : [+72 - 85 Intelligence]
- Int 7 Two-Handed Int 7 Two-Handed
- stats : [+86 - 99 Intelligence]
- Int 8 Two-Handed Int 8 Two-Handed
- stats : [+100 - 114 Intelligence]
- Int 9 Two-Handed Int 9 Two-Handed
- stats : [+115 - 130 Intelligence]
- Int 10 Two-Handed Int 10 Two-Handed
- stats : [+131 - 146 Intelligence]
- Int 11 Two-Handed Int 11 Two-Handed
- stats : [+147 - 162 Intelligence]
- Int 12 Two-Handed Int 12 Two-Handed
- stats : [+163 - 178 Intelligence]
- Int 13 Two-Handed Int 13 Two-Handed
- stats : [+179 - 207 Intelligence]
- Int 14 Two-Handed Int 14 Two-Handed
- stats : [+208 - 239 Intelligence]
- Int 15 Two-Handed Int 15 Two-Handed
- stats : [+240 - 269 Intelligence]
- Int 16 Two-Handed Int 16 Two-Handed
- stats : [+290 - 340 Intelligence]
- Vit 1 Two-Handed Vit 1 Two-Handed
- stats : [+1 - 13 Vitality]
- Vit 2 Two-Handed Vit 2 Two-Handed
- stats : [+14 - 28 Vitality]
- Vit 3 Two-Handed Vit 3 Two-Handed
- stats : [+29 - 42 Vitality]
- Vit 4 Two-Handed Vit 4 Two-Handed
- stats : [+43 - 56 Vitality]
- Vit 5 Two-Handed Vit 5 Two-Handed
- stats : [+57 - 71 Vitality]
- Vit 6 Two-Handed Vit 6 Two-Handed
- stats : [+72 - 85 Vitality]
- Vit 7 Two-Handed Vit 7 Two-Handed
- stats : [+86 - 99 Vitality]
- Vit 8 Two-Handed Vit 8 Two-Handed
- stats : [+100 - 114 Vitality]
- Vit 9 Two-Handed Vit 9 Two-Handed
- stats : [+115 - 130 Vitality]
- Vit 10 Two-Handed Vit 10 Two-Handed
- stats : [+131 - 146 Vitality]
- Vit 11 Two-Handed Vit 11 Two-Handed
- stats : [+147 - 162 Vitality]
- Vit 12 Two-Handed Vit 12 Two-Handed
- stats : [+163 - 178 Vitality]
- Vit 13 Two-Handed Vit 13 Two-Handed
- stats : [+179 - 207 Vitality]
- Vit 14 Two-Handed Vit 14 Two-Handed
- stats : [+208 - 239 Vitality]
- Vit 15 Two-Handed Vit 15 Two-Handed
- stats : [+240 - 269 Vitality]
- Vit 16 Two-Handed Vit 16 Two-Handed
- stats : [+290 - 340 Vitality]
- AllStats2H 1 Legendary AllStats2H 1 Legendary
- stats : [+1 - 9 Intelligence] [+1 - 9 Strength] [+1 - 9 Dexterity] [+1 - 9 Vitality]
- AllStats2H 2 Legendary AllStats2H 2 Legendary
- stats : [+10 - 19 Intelligence] [+10 - 19 Strength] [+10 - 19 Dexterity] [+10 - 19 Vitality]
- AllStats2H 3 Legendary AllStats2H 3 Legendary
- stats : [+20 - 29 Intelligence] [+20 - 29 Strength] [+20 - 29 Dexterity] [+20 - 29 Vitality]
- AllStats2H 4 Legendary AllStats2H 4 Legendary
- stats : [+30 - 39 Intelligence] [+30 - 39 Strength] [+30 - 39 Dexterity] [+30 - 39 Vitality]
- AllStats2H 5 Legendary AllStats2H 5 Legendary
- stats : [+40 - 50 Intelligence] [+40 - 50 Strength] [+40 - 50 Dexterity] [+40 - 50 Vitality]
- AllStats2H 6 Legendary AllStats2H 6 Legendary
- stats : [+51 - 60 Intelligence] [+51 - 60 Strength] [+51 - 60 Dexterity] [+51 - 60 Vitality]
- AllStats2H 7 Legendary AllStats2H 7 Legendary
- stats : [+61 - 70 Intelligence] [+61 - 70 Strength] [+61 - 70 Dexterity] [+61 - 70 Vitality]
- AllStats2H 8 Legendary AllStats2H 8 Legendary
- stats : [+71 - 80 Intelligence] [+71 - 80 Strength] [+71 - 80 Dexterity] [+71 - 80 Vitality]
- AllStats2H 9 Legendary AllStats2H 9 Legendary
- stats : [+81 - 90 Intelligence] [+81 - 90 Strength] [+81 - 90 Dexterity] [+81 - 90 Vitality]
- AllStats2H 10 Legendary AllStats2H 10 Legendary
- stats : [+91 - 101 Intelligence] [+91 - 101 Strength] [+91 - 101 Dexterity] [+91 - 101 Vitality]
- AllStats2H 11 Legendary AllStats2H 11 Legendary
- stats : [+102 - 111 Intelligence] [+102 - 111 Strength] [+102 - 111 Dexterity] [+102 - 111 Vitality]
- AllStats2H 12 Legendary AllStats2H 12 Legendary
- stats : [+112 - 121 Intelligence] [+112 - 121 Strength] [+112 - 121 Dexterity] [+112 - 121 Vitality]
- AllStats2H 13 Legendary AllStats2H 13 Legendary
- stats : [+122 - 131 Intelligence] [+122 - 131 Strength] [+122 - 131 Dexterity] [+122 - 131 Vitality]
- AllStats2H 14 Legendary AllStats2H 14 Legendary
- stats : [+132 - 141 Intelligence] [+132 - 141 Strength] [+132 - 141 Dexterity] [+132 - 141 Vitality]
- AllStats2H 15 Legendary AllStats2H 15 Legendary
- stats : [+142 - 152 Intelligence] [+142 - 152 Strength] [+142 - 152 Dexterity] [+142 - 152 Vitality]
- AllStats2H 16 Legendary AllStats2H 16 Legendary
- stats : [+153 - 170 Intelligence] [+153 - 170 Strength] [+153 - 170 Dexterity] [+153 - 170 Vitality]
- PrimaryAttribute_Str 1 Two-Handed Legendary PrimaryAttribute_Str 1 Two-Handed Legendary
- stats : [+1 - 13 Strength]
- PrimaryAttribute_Str 2 Two-Handed Legendary PrimaryAttribute_Str 2 Two-Handed Legendary
- stats : [+14 - 28 Strength]
- PrimaryAttribute_Str 3 Two-Handed Legendary PrimaryAttribute_Str 3 Two-Handed Legendary
- stats : [+29 - 42 Strength]
- PrimaryAttribute_Str 4 Two-Handed Legendary PrimaryAttribute_Str 4 Two-Handed Legendary
- stats : [+43 - 56 Strength]
- PrimaryAttribute_Str 5 Two-Handed Legendary PrimaryAttribute_Str 5 Two-Handed Legendary
- stats : [+57 - 71 Strength]
- PrimaryAttribute_Str 6 Two-Handed Legendary PrimaryAttribute_Str 6 Two-Handed Legendary
- stats : [+72 - 85 Strength]
- PrimaryAttribute_Str 7 Two-Handed Legendary PrimaryAttribute_Str 7 Two-Handed Legendary
- stats : [+86 - 99 Strength]
- PrimaryAttribute_Str 8 Two-Handed Legendary PrimaryAttribute_Str 8 Two-Handed Legendary
- stats : [+100 - 114 Strength]
- PrimaryAttribute_Str 9 Two-Handed Legendary PrimaryAttribute_Str 9 Two-Handed Legendary
- stats : [+115 - 130 Strength]
- PrimaryAttribute_Str 10 Two-Handed Legendary PrimaryAttribute_Str 10 Two-Handed Legendary
- stats : [+131 - 146 Strength]
- PrimaryAttribute_Str 11 Two-Handed Legendary PrimaryAttribute_Str 11 Two-Handed Legendary
- stats : [+147 - 162 Strength]
- PrimaryAttribute_Str 12 Two-Handed Legendary PrimaryAttribute_Str 12 Two-Handed Legendary
- stats : [+163 - 178 Strength]
- PrimaryAttribute_Str 13 Two-Handed Legendary PrimaryAttribute_Str 13 Two-Handed Legendary
- stats : [+179 - 207 Strength]
- PrimaryAttribute_Str 14 Two-Handed Legendary PrimaryAttribute_Str 14 Two-Handed Legendary
- stats : [+208 - 239 Strength]
- PrimaryAttribute_Str 15 Two-Handed Legendary PrimaryAttribute_Str 15 Two-Handed Legendary
- stats : [+240 - 269 Strength]
- PrimaryAttribute_Str 16 Two-Handed Legendary PrimaryAttribute_Str 16 Two-Handed Legendary
- stats : [+290 - 340 Strength]
- PrimaryAttribute_Dex 1 Two-Handed Legendary PrimaryAttribute_Dex 1 Two-Handed Legendary
- stats : [+1 - 13 Dexterity]
- PrimaryAttribute_Dex 2 Two-Handed Legendary PrimaryAttribute_Dex 2 Two-Handed Legendary
- stats : [+14 - 28 Dexterity]
- PrimaryAttribute_Dex 3 Two-Handed Legendary PrimaryAttribute_Dex 3 Two-Handed Legendary
- stats : [+29 - 42 Dexterity]
- PrimaryAttribute_Dex 4 Two-Handed Legendary PrimaryAttribute_Dex 4 Two-Handed Legendary
- stats : [+43 - 56 Dexterity]
- PrimaryAttribute_Dex 5 Two-Handed Legendary PrimaryAttribute_Dex 5 Two-Handed Legendary
- stats : [+57 - 71 Dexterity]
- PrimaryAttribute_Dex 6 Two-Handed Legendary PrimaryAttribute_Dex 6 Two-Handed Legendary
- stats : [+72 - 85 Dexterity]
- PrimaryAttribute_Dex 7 Two-Handed Legendary PrimaryAttribute_Dex 7 Two-Handed Legendary
- stats : [+86 - 99 Dexterity]
- PrimaryAttribute_Dex 8 Two-Handed Legendary PrimaryAttribute_Dex 8 Two-Handed Legendary
- stats : [+100 - 114 Dexterity]
- PrimaryAttribute_Dex 9 Two-Handed Legendary PrimaryAttribute_Dex 9 Two-Handed Legendary
- stats : [+115 - 130 Dexterity]
- PrimaryAttribute_Dex 10 Two-Handed Legendary PrimaryAttribute_Dex 10 Two-Handed Legendary
- stats : [+131 - 146 Dexterity]
- PrimaryAttribute_Dex 11 Two-Handed Legendary PrimaryAttribute_Dex 11 Two-Handed Legendary
- stats : [+147 - 162 Dexterity]
- PrimaryAttribute_Dex 12 Two-Handed Legendary PrimaryAttribute_Dex 12 Two-Handed Legendary
- stats : [+163 - 178 Dexterity]
- PrimaryAttribute_Dex 13 Two-Handed Legendary PrimaryAttribute_Dex 13 Two-Handed Legendary
- stats : [+179 - 207 Dexterity]
- PrimaryAttribute_Dex 14 Two-Handed Legendary PrimaryAttribute_Dex 14 Two-Handed Legendary
- stats : [+208 - 239 Dexterity]
- PrimaryAttribute_Dex 15 Two-Handed Legendary PrimaryAttribute_Dex 15 Two-Handed Legendary
- stats : [+240 - 269 Dexterity]
- PrimaryAttribute_Dex 16 Two-Handed Legendary PrimaryAttribute_Dex 16 Two-Handed Legendary
- stats : [+290 - 340 Dexterity]
- PrimaryAttribute_Int 1 Two-Handed Legendary PrimaryAttribute_Int 1 Two-Handed Legendary
- stats : [+1 - 13 Intelligence]
- PrimaryAttribute_Int 2 Two-Handed Legendary PrimaryAttribute_Int 2 Two-Handed Legendary
- stats : [+14 - 28 Intelligence]
- PrimaryAttribute_Int 3 Two-Handed Legendary PrimaryAttribute_Int 3 Two-Handed Legendary
- stats : [+29 - 42 Intelligence]
- PrimaryAttribute_Int 4 Two-Handed Legendary PrimaryAttribute_Int 4 Two-Handed Legendary
- stats : [+43 - 56 Intelligence]
- PrimaryAttribute_Int 5 Two-Handed Legendary PrimaryAttribute_Int 5 Two-Handed Legendary
- stats : [+57 - 71 Intelligence]
- PrimaryAttribute_Int 6 Two-Handed Legendary PrimaryAttribute_Int 6 Two-Handed Legendary
- stats : [+72 - 85 Intelligence]
- PrimaryAttribute_Int 7 Two-Handed Legendary PrimaryAttribute_Int 7 Two-Handed Legendary
- stats : [+86 - 99 Intelligence]
- PrimaryAttribute_Int 8 Two-Handed Legendary PrimaryAttribute_Int 8 Two-Handed Legendary
- stats : [+100 - 114 Intelligence]
- PrimaryAttribute_Int 9 Two-Handed Legendary PrimaryAttribute_Int 9 Two-Handed Legendary
- stats : [+115 - 130 Intelligence]
- PrimaryAttribute_Int 10 Two-Handed Legendary PrimaryAttribute_Int 10 Two-Handed Legendary
- stats : [+131 - 146 Intelligence]
- PrimaryAttribute_Int 11 Two-Handed Legendary PrimaryAttribute_Int 11 Two-Handed Legendary
- stats : [+147 - 162 Intelligence]
- PrimaryAttribute_Int 12 Two-Handed Legendary PrimaryAttribute_Int 12 Two-Handed Legendary
- stats : [+163 - 178 Intelligence]
- PrimaryAttribute_Int 13 Two-Handed Legendary PrimaryAttribute_Int 13 Two-Handed Legendary
- stats : [+179 - 207 Intelligence]
- PrimaryAttribute_Int 14 Two-Handed Legendary PrimaryAttribute_Int 14 Two-Handed Legendary
- stats : [+208 - 239 Intelligence]
- PrimaryAttribute_Int 15 Two-Handed Legendary PrimaryAttribute_Int 15 Two-Handed Legendary
- stats : [+240 - 269 Intelligence]
- PrimaryAttribute_Int 16 Two-Handed Legendary PrimaryAttribute_Int 16 Two-Handed Legendary
- stats : [+290 - 340 Intelligence]
- MinDam 11_104 MinDam 11_104
- stats : [+13 - 36 Minimum Damage]
- MinDam 12_104 MinDam 12_104
- stats : [+17 - 35 Minimum Damage]
- MinDam 13_104 MinDam 13_104
- stats : [+22 - 34 Minimum Damage]
- MinDam 14_104 MinDam 14_104
- stats : [+27 - 33 Minimum Damage]
- MinDam 11 Fast_104 MinDam 11 Fast_104
- stats : [+13 - 33 Minimum Damage]
- MinDam 12 Fast_104 MinDam 12 Fast_104
- stats : [+16 - 32 Minimum Damage]
- MinDam 13 Fast_104 MinDam 13 Fast_104
- stats : [+20 - 31 Minimum Damage]
- MinDam 14 Fast_104 MinDam 14 Fast_104
- stats : [+24 - 30 Minimum Damage]
- MinDam 11 Secondary_104 MinDam 11 Secondary_104
- stats : [+13 - 36 Minimum Damage]
- MinDam 12 Secondary_104 MinDam 12 Secondary_104
- stats : [+17 - 35 Minimum Damage]
- MinDam 13 Secondary_104 MinDam 13 Secondary_104
- stats : [+22 - 34 Minimum Damage]
- MinDam 14 Secondary_104 MinDam 14 Secondary_104
- stats : [+27 - 33 Minimum Damage]
- MinDam 1 Two-Handed MinDam 1 Two-Handed
- stats : [+2 Minimum Damage]
- MinDam 2 Two-Handed MinDam 2 Two-Handed
- stats : [+3 Minimum Damage]
- MinDam 3 Two-Handed MinDam 3 Two-Handed
- stats : [+4 Minimum Damage]
- MinDam 4 Two-Handed MinDam 4 Two-Handed
- stats : [+5 Minimum Damage]
- MinDam 5 Two-Handed MinDam 5 Two-Handed
- stats : [+7 Minimum Damage]
- MinDam 6 Two-Handed MinDam 6 Two-Handed
- stats : [+8 Minimum Damage]
- MinDam 7 Two-Handed MinDam 7 Two-Handed
- stats : [+9 Minimum Damage]
- MinDam 8 Two-Handed MinDam 8 Two-Handed
- stats : [+11 Minimum Damage]
- MinDam 9 Two-Handed MinDam 9 Two-Handed
- stats : [+12 Minimum Damage]
- MinDam 10 Two-Handed MinDam 10 Two-Handed
- stats : [+14 - 18 Minimum Damage]
- MinDam 11 Two-Handed MinDam 11 Two-Handed
- stats : [+18 - 50 Minimum Damage]
- MinDam 12 Two-Handed MinDam 12 Two-Handed
- stats : [+23 - 49 Minimum Damage]
- MinDam 13 Two-Handed MinDam 13 Two-Handed
- stats : [+30 - 47 Minimum Damage]
- MinDam 14 Two-Handed MinDam 14 Two-Handed
- stats : [+37 - 46 Minimum Damage]
- MaxDam 11_104 MaxDam 11_104
- stats : [+13 - 36 Maximum Damage]
- MaxDam 12_104 MaxDam 12_104
- stats : [+17 - 35 Maximum Damage]
- MaxDam 13_104 MaxDam 13_104
- stats : [+22 - 34 Maximum Damage]
- MaxDam 14_104 MaxDam 14_104
- stats : [+27 - 33 Maximum Damage]
- MaxDam 11 Fast_104 MaxDam 11 Fast_104
- stats : [+13 - 33 Maximum Damage]
- MaxDam 12 Fast_104 MaxDam 12 Fast_104
- stats : [+16 - 32 Maximum Damage]
- MaxDam 13 Fast_104 MaxDam 13 Fast_104
- stats : [+20 - 31 Maximum Damage]
- MaxDam 14 Fast_104 MaxDam 14 Fast_104
- stats : [+24 - 30 Maximum Damage]
- MaxDam 11 Secondary_104 MaxDam 11 Secondary_104
- stats : [+13 - 36 Maximum Damage]
- MaxDam 12 Secondary_104 MaxDam 12 Secondary_104
- stats : [+17 - 35 Maximum Damage]
- MaxDam 13 Secondary_104 MaxDam 13 Secondary_104
- stats : [+22 - 34 Maximum Damage]
- MaxDam 14 Secondary_104 MaxDam 14 Secondary_104
- stats : [+27 - 33 Maximum Damage]
- MaxDam 1 Two-Handed MaxDam 1 Two-Handed
- stats : [+2 Maximum Damage]
- MaxDam 2 Two-Handed MaxDam 2 Two-Handed
- stats : [+3 Maximum Damage]
- MaxDam 3 Two-Handed MaxDam 3 Two-Handed
- stats : [+4 Maximum Damage]
- MaxDam 4 Two-Handed MaxDam 4 Two-Handed
- stats : [+5 Maximum Damage]
- MaxDam 5 Two-Handed MaxDam 5 Two-Handed
- stats : [+7 Maximum Damage]
- MaxDam 6 Two-Handed MaxDam 6 Two-Handed
- stats : [+8 Maximum Damage]
- MaxDam 7 Two-Handed MaxDam 7 Two-Handed
- stats : [+9 Maximum Damage]
- MaxDam 8 Two-Handed MaxDam 8 Two-Handed
- stats : [+11 Maximum Damage]
- MaxDam 9 Two-Handed MaxDam 9 Two-Handed
- stats : [+12 Maximum Damage]
- MaxDam 10 Two-Handed MaxDam 10 Two-Handed
- stats : [+14 - 18 Maximum Damage]
- MaxDam 11 Two-Handed MaxDam 11 Two-Handed
- stats : [+18 - 50 Maximum Damage]
- MaxDam 12 Two-Handed MaxDam 12 Two-Handed
- stats : [+23 - 49 Maximum Damage]
- MaxDam 13 Two-Handed MaxDam 13 Two-Handed
- stats : [+30 - 47 Maximum Damage]
- MaxDam 14 Two-Handed MaxDam 14 Two-Handed
- stats : [+37 - 46 Maximum Damage]
- MinMaxDam 11 Secondary_104 MinMaxDam 11 Secondary_104
- stats : [+13 - 36 Minimum Damage] [+13 - 36 Maximum Damage]
- MinMaxDam 12 Secondary_104 MinMaxDam 12 Secondary_104
- stats : [+17 - 35 Minimum Damage] [+17 - 35 Maximum Damage]
- MinMaxDam 13 Secondary_104 MinMaxDam 13 Secondary_104
- stats : [+22 - 34 Minimum Damage] [+22 - 34 Maximum Damage]
- MinMaxDam 14 Secondary_104 MinMaxDam 14 Secondary_104
- stats : [+27 - 33 Minimum Damage] [+27 - 33 Maximum Damage]
- MinMaxDam 11_104 MinMaxDam 11_104
- stats : [+66 - 316 Minimum Damage] [+88 - 411 Maximum Damage]
- MinMaxDam 12_104 MinMaxDam 12_104
- stats : [+87 - 306 Minimum Damage] [+116 - 401 Maximum Damage]
- MinMaxDam 13_104 MinMaxDam 13_104
- stats : [+112 - 296 Minimum Damage] [+149 - 391 Maximum Damage]
- MinMaxDam 14_104 MinMaxDam 14_104
- stats : [+143 - 286 Minimum Damage] [+191 - 381 Maximum Damage]
- MinMaxDam 11 Fast_104 MinMaxDam 11 Fast_104
- stats : [+58 - 265 Minimum Damage] [+77 - 363 Maximum Damage]
- MinMaxDam 12 Fast_104 MinMaxDam 12 Fast_104
- stats : [+76 - 260 Minimum Damage] [+101 - 353 Maximum Damage]
- MinMaxDam 13 Fast_104 MinMaxDam 13 Fast_104
- stats : [+98 - 255 Minimum Damage] [+131 - 343 Maximum Damage]
- MinMaxDam 14 Fast_104 MinMaxDam 14 Fast_104
- stats : [+125 - 250 Minimum Damage] [+167 - 333 Maximum Damage]
- MinMaxDam 1 Two-Handed MinMaxDam 1 Two-Handed
- stats : [+1 - 2 Minimum Damage] [+1 - 2 Maximum Damage]
- MinMaxDam 2 Two-Handed MinMaxDam 2 Two-Handed
- stats : [+1 - 2 Minimum Damage] [+2 - 3 Maximum Damage]
- MinMaxDam 3 Two-Handed MinMaxDam 3 Two-Handed
- stats : [+2 - 3 Minimum Damage] [+3 - 4 Maximum Damage]
- MinMaxDam 4 Two-Handed MinMaxDam 4 Two-Handed
- stats : [+3 - 6 Minimum Damage] [+4 - 7 Maximum Damage]
- MinMaxDam 5 Two-Handed MinMaxDam 5 Two-Handed
- stats : [+4 - 9 Minimum Damage] [+5 - 11 Maximum Damage]
- MinMaxDam 6 Two-Handed MinMaxDam 6 Two-Handed
- stats : [+8 - 15 Minimum Damage] [+9 - 19 Maximum Damage]
- MinMaxDam 7 Two-Handed MinMaxDam 7 Two-Handed
- stats : [+15 - 29 Minimum Damage] [+19 - 39 Maximum Damage]
- MinMaxDam 8 Two-Handed MinMaxDam 8 Two-Handed
- stats : [+26 - 53 Minimum Damage] [+36 - 71 Maximum Damage]
- MinMaxDam 9 Two-Handed MinMaxDam 9 Two-Handed
- stats : [+44 - 88 Minimum Damage] [+58 - 117 Maximum Damage]
- MinMaxDam 10 Two-Handed MinMaxDam 10 Two-Handed
- stats : [+65 - 130 Minimum Damage] [+86 - 173 Maximum Damage]
- MinMaxDam 11 Two-Handed MinMaxDam 11 Two-Handed
- stats : [+92 - 442 Minimum Damage] [+123 - 575 Maximum Damage]
- MinMaxDam 12 Two-Handed MinMaxDam 12 Two-Handed
- stats : [+121 - 428 Minimum Damage] [+162 - 561 Maximum Damage]
- MinMaxDam 13 Two-Handed MinMaxDam 13 Two-Handed
- stats : [+156 - 414 Minimum Damage] [+208 - 547 Maximum Damage]
- MinMaxDam 14 Two-Handed MinMaxDam 14 Two-Handed
- stats : [+200 - 400 Minimum Damage] [+267 - 533 Maximum Damage]
- FireD 11_104 FireD 11_104
- stats : [+(66 - 316) - (154 - 727) Fire Damage]
- FireD 12_104 FireD 12_104
- stats : [+(87 - 306) - (203 - 707) Fire Damage]
- FireD 13_104 FireD 13_104
- stats : [+(112 - 296) - (261 - 687) Fire Damage]
- FireD 14_104 FireD 14_104
- stats : [+(143 - 286) - (334 - 667) Fire Damage]
- FireD 11 Fast_104 FireD 11 Fast_104
- stats : [+(58 - 265) - (135 - 628) Fire Damage]
- FireD 12 Fast_104 FireD 12 Fast_104
- stats : [+(76 - 260) - (177 - 613) Fire Damage]
- FireD 13 Fast_104 FireD 13 Fast_104
- stats : [+(98 - 255) - (229 - 598) Fire Damage]
- FireD 14 Fast_104 FireD 14 Fast_104
- stats : [+(125 - 250) - (292 - 583) Fire Damage]
- FireD 1 Two-Handed FireD 1 Two-Handed
- stats : [+(1 - 2) - (2 - 4) Fire Damage]
- FireD 2 Two-Handed FireD 2 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Fire Damage]
- FireD 3 Two-Handed FireD 3 Two-Handed
- stats : [+(2 - 3) - (5 - 7) Fire Damage]
- FireD 4 Two-Handed FireD 4 Two-Handed
- stats : [+(3 - 6) - (7 - 13) Fire Damage]
- FireD 5 Two-Handed FireD 5 Two-Handed
- stats : [+(4 - 9) - (9 - 20) Fire Damage]
- FireD 6 Two-Handed FireD 6 Two-Handed
- stats : [+(8 - 15) - (17 - 34) Fire Damage]
- FireD 7 Two-Handed FireD 7 Two-Handed
- stats : [+(15 - 29) - (34 - 68) Fire Damage]
- FireD 8 Two-Handed FireD 8 Two-Handed
- stats : [+(26 - 53) - (62 - 124) Fire Damage]
- FireD 9 Two-Handed FireD 9 Two-Handed
- stats : [+(44 - 88) - (102 - 205) Fire Damage]
- FireD 10 Two-Handed FireD 10 Two-Handed
- stats : [+(65 - 130) - (151 - 303) Fire Damage]
- FireD 11 Two-Handed FireD 11 Two-Handed
- stats : [+(92 - 442) - (215 - 1017) Fire Damage]
- FireD 12 Two-Handed FireD 12 Two-Handed
- stats : [+(121 - 428) - (283 - 989) Fire Damage]
- FireD 13 Two-Handed FireD 13 Two-Handed
- stats : [+(156 - 414) - (364 - 961) Fire Damage]
- FireD 14 Two-Handed FireD 14 Two-Handed
- stats : [+(200 - 400) - (467 - 933) Fire Damage]
- ColdD 11_104 ColdD 11_104
- stats : [+(40 - 201) - (93 - 459) Cold Damage]
- ColdD 12_104 ColdD 12_104
- stats : [+(52 - 191) - (121 - 439) Cold Damage]
- ColdD 13_104 ColdD 13_104
- stats : [+(67 - 181) - (157 - 419) Cold Damage]
- ColdD 14_104 ColdD 14_104
- stats : [+(86 - 171) - (200 - 399) Cold Damage]
- ColdD 11 Fast_104 ColdD 11 Fast_104
- stats : [+(33 - 158) - (77 - 379) Cold Damage]
- ColdD 12 Fast_104 ColdD 12 Fast_104
- stats : [+(44 - 153) - (102 - 364) Cold Damage]
- ColdD 13 Fast_104 ColdD 13 Fast_104
- stats : [+(56 - 148) - (131 - 349) Cold Damage]
- ColdD 14 Fast_104 ColdD 14 Fast_104
- stats : [+(72 - 143) - (168 - 334) Cold Damage]
- ColdD 1 Two-Handed ColdD 1 Two-Handed
- stats : [+(1 - 2) - (2 - 4) Cold Damage]
- ColdD 2 Two-Handed ColdD 2 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Cold Damage]
- ColdD 3 Two-Handed ColdD 3 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Cold Damage]
- ColdD 4 Two-Handed ColdD 4 Two-Handed
- stats : [+(2 - 3) - (5 - 7) Cold Damage]
- ColdD 5 Two-Handed ColdD 5 Two-Handed
- stats : [+(3 - 4) - (6 - 10) Cold Damage]
- ColdD 6 Two-Handed ColdD 6 Two-Handed
- stats : [+(4 - 9) - (10 - 20) Cold Damage]
- ColdD 7 Two-Handed ColdD 7 Two-Handed
- stats : [+(9 - 18) - (21 - 41) Cold Damage]
- ColdD 8 Two-Handed ColdD 8 Two-Handed
- stats : [+(16 - 32) - (38 - 75) Cold Damage]
- ColdD 9 Two-Handed ColdD 9 Two-Handed
- stats : [+(26 - 53) - (62 - 124) Cold Damage]
- ColdD 10 Two-Handed ColdD 10 Two-Handed
- stats : [+(39 - 78) - (90 - 181) Cold Damage]
- ColdD 11 Two-Handed ColdD 11 Two-Handed
- stats : [+(56 - 281) - (130 - 642) Cold Damage]
- ColdD 12 Two-Handed ColdD 12 Two-Handed
- stats : [+(72 - 267) - (168 - 614) Cold Damage]
- ColdD 13 Two-Handed ColdD 13 Two-Handed
- stats : [+(93 - 253) - (219 - 586) Cold Damage]
- ColdD 14 Two-Handed ColdD 14 Two-Handed
- stats : [+(120 - 239) - (279 - 558) Cold Damage]
- HolyD 11_104 HolyD 11_104
- stats : [+(66 - 316) - (154 - 727) Holy Damage]
- HolyD 12_104 HolyD 12_104
- stats : [+(87 - 306) - (203 - 707) Holy Damage]
- HolyD 13_104 HolyD 13_104
- stats : [+(112 - 296) - (261 - 687) Holy Damage]
- HolyD 14_104 HolyD 14_104
- stats : [+(143 - 286) - (334 - 667) Holy Damage]
- HolyD 11 Fast_104 HolyD 11 Fast_104
- stats : [+(58 - 265) - (135 - 628) Holy Damage]
- HolyD 12 Fast_104 HolyD 12 Fast_104
- stats : [+(76 - 260) - (177 - 613) Holy Damage]
- HolyD 13 Fast_104 HolyD 13 Fast_104
- stats : [+(98 - 255) - (229 - 598) Holy Damage]
- HolyD 14 Fast_104 HolyD 14 Fast_104
- stats : [+(125 - 250) - (292 - 583) Holy Damage]
- HolyD 1 Two-Handed HolyD 1 Two-Handed
- stats : [+(1 - 2) - (2 - 4) Holy Damage]
- HolyD 2 Two-Handed HolyD 2 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Holy Damage]
- HolyD 3 Two-Handed HolyD 3 Two-Handed
- stats : [+(2 - 3) - (5 - 7) Holy Damage]
- HolyD 4 Two-Handed HolyD 4 Two-Handed
- stats : [+(3 - 6) - (7 - 13) Holy Damage]
- HolyD 5 Two-Handed HolyD 5 Two-Handed
- stats : [+(4 - 9) - (9 - 20) Holy Damage]
- HolyD 6 Two-Handed HolyD 6 Two-Handed
- stats : [+(8 - 15) - (17 - 34) Holy Damage]
- HolyD 7 Two-Handed HolyD 7 Two-Handed
- stats : [+(15 - 29) - (34 - 68) Holy Damage]
- HolyD 8 Two-Handed HolyD 8 Two-Handed
- stats : [+(26 - 53) - (62 - 124) Holy Damage]
- HolyD 9 Two-Handed HolyD 9 Two-Handed
- stats : [+(44 - 88) - (102 - 205) Holy Damage]
- HolyD 10 Two-Handed HolyD 10 Two-Handed
- stats : [+(65 - 130) - (151 - 303) Holy Damage]
- HolyD 11 Two-Handed HolyD 11 Two-Handed
- stats : [+(92 - 442) - (215 - 1017) Holy Damage]
- HolyD 12 Two-Handed HolyD 12 Two-Handed
- stats : [+(121 - 428) - (283 - 989) Holy Damage]
- HolyD 13 Two-Handed HolyD 13 Two-Handed
- stats : [+(156 - 414) - (364 - 961) Holy Damage]
- HolyD 14 Two-Handed HolyD 14 Two-Handed
- stats : [+(200 - 400) - (467 - 933) Holy Damage]
- LightningD 11_104 LightningD 11_104
- stats : [+(66 - 316) - (154 - 727) Lightning Damage]
- LightningD 12_104 LightningD 12_104
- stats : [+(87 - 306) - (203 - 707) Lightning Damage]
- LightningD 13_104 LightningD 13_104
- stats : [+(112 - 296) - (261 - 687) Lightning Damage]
- LightningD 14_104 LightningD 14_104
- stats : [+(143 - 286) - (334 - 667) Lightning Damage]
- LightningD 11 Fast_104 LightningD 11 Fast_104
- stats : [+(58 - 265) - (135 - 628) Lightning Damage]
- LightningD 12 Fast_104 LightningD 12 Fast_104
- stats : [+(76 - 260) - (177 - 613) Lightning Damage]
- LightningD 13 Fast_104 LightningD 13 Fast_104
- stats : [+(98 - 255) - (229 - 598) Lightning Damage]
- LightningD 14 Fast_104 LightningD 14 Fast_104
- stats : [+(125 - 250) - (292 - 583) Lightning Damage]
- LightningD 1 Two-Handed LightningD 1 Two-Handed
- stats : [+(1 - 2) - (2 - 4) Lightning Damage]
- LightningD 2 Two-Handed LightningD 2 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Lightning Damage]
- LightningD 3 Two-Handed LightningD 3 Two-Handed
- stats : [+(2 - 3) - (5 - 7) Lightning Damage]
- LightningD 4 Two-Handed LightningD 4 Two-Handed
- stats : [+(3 - 6) - (7 - 13) Lightning Damage]
- LightningD 5 Two-Handed LightningD 5 Two-Handed
- stats : [+(4 - 9) - (9 - 20) Lightning Damage]
- LightningD 6 Two-Handed LightningD 6 Two-Handed
- stats : [+(8 - 15) - (17 - 34) Lightning Damage]
- LightningD 7 Two-Handed LightningD 7 Two-Handed
- stats : [+(15 - 29) - (34 - 68) Lightning Damage]
- LightningD 8 Two-Handed LightningD 8 Two-Handed
- stats : [+(26 - 53) - (62 - 124) Lightning Damage]
- LightningD 9 Two-Handed LightningD 9 Two-Handed
- stats : [+(44 - 88) - (102 - 205) Lightning Damage]
- LightningD 10 Two-Handed LightningD 10 Two-Handed
- stats : [+(65 - 130) - (151 - 303) Lightning Damage]
- LightningD 11 Two-Handed LightningD 11 Two-Handed
- stats : [+(92 - 442) - (215 - 1017) Lightning Damage]
- LightningD 12 Two-Handed LightningD 12 Two-Handed
- stats : [+(121 - 428) - (283 - 989) Lightning Damage]
- LightningD 13 Two-Handed LightningD 13 Two-Handed
- stats : [+(156 - 414) - (364 - 961) Lightning Damage]
- LightningD 14 Two-Handed LightningD 14 Two-Handed
- stats : [+(200 - 400) - (467 - 933) Lightning Damage]
- PoisonD 11_104 PoisonD 11_104
- stats : [+(66 - 316) - (154 - 727) Poison Damage]
- PoisonD 12_104 PoisonD 12_104
- stats : [+(87 - 306) - (203 - 707) Poison Damage]
- PoisonD 13_104 PoisonD 13_104
- stats : [+(112 - 296) - (261 - 687) Poison Damage]
- PoisonD 14_104 PoisonD 14_104
- stats : [+(143 - 286) - (334 - 667) Poison Damage]
- PoisonD 11 Fast_104 PoisonD 11 Fast_104
- stats : [+(58 - 265) - (135 - 628) Poison Damage]
- PoisonD 12 Fast_104 PoisonD 12 Fast_104
- stats : [+(76 - 260) - (177 - 613) Poison Damage]
- PoisonD 13 Fast_104 PoisonD 13 Fast_104
- stats : [+(98 - 255) - (229 - 598) Poison Damage]
- PoisonD 14 Fast_104 PoisonD 14 Fast_104
- stats : [+(125 - 250) - (292 - 583) Poison Damage]
- PoisonD 1 Two-Handed PoisonD 1 Two-Handed
- stats : [+(1 - 2) - (2 - 4) Poison Damage]
- PoisonD 2 Two-Handed PoisonD 2 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Poison Damage]
- PoisonD 3 Two-Handed PoisonD 3 Two-Handed
- stats : [+(2 - 3) - (5 - 7) Poison Damage]
- PoisonD 4 Two-Handed PoisonD 4 Two-Handed
- stats : [+(3 - 6) - (7 - 13) Poison Damage]
- PoisonD 5 Two-Handed PoisonD 5 Two-Handed
- stats : [+(4 - 9) - (9 - 20) Poison Damage]
- PoisonD 6 Two-Handed PoisonD 6 Two-Handed
- stats : [+(8 - 15) - (17 - 34) Poison Damage]
- PoisonD 7 Two-Handed PoisonD 7 Two-Handed
- stats : [+(15 - 29) - (34 - 68) Poison Damage]
- PoisonD 8 Two-Handed PoisonD 8 Two-Handed
- stats : [+(26 - 53) - (62 - 124) Poison Damage]
- PoisonD 9 Two-Handed PoisonD 9 Two-Handed
- stats : [+(44 - 88) - (102 - 205) Poison Damage]
- PoisonD 10 Two-Handed PoisonD 10 Two-Handed
- stats : [+(65 - 130) - (151 - 303) Poison Damage]
- PoisonD 11 Two-Handed PoisonD 11 Two-Handed
- stats : [+(92 - 442) - (215 - 1017) Poison Damage]
- PoisonD 12 Two-Handed PoisonD 12 Two-Handed
- stats : [+(121 - 428) - (283 - 989) Poison Damage]
- PoisonD 13 Two-Handed PoisonD 13 Two-Handed
- stats : [+(156 - 414) - (364 - 961) Poison Damage]
- PoisonD 14 Two-Handed PoisonD 14 Two-Handed
- stats : [+(200 - 400) - (467 - 933) Poison Damage]
- ArcaneD 11_104 ArcaneD 11_104
- stats : [+(66 - 316) - (154 - 727) Arcane Damage]
- ArcaneD 12_104 ArcaneD 12_104
- stats : [+(87 - 306) - (203 - 707) Arcane Damage]
- ArcaneD 13_104 ArcaneD 13_104
- stats : [+(112 - 296) - (261 - 687) Arcane Damage]
- ArcaneD 14_104 ArcaneD 14_104
- stats : [+(143 - 286) - (334 - 667) Arcane Damage]
- ArcaneD 11 Fast_104 ArcaneD 11 Fast_104
- stats : [+(58 - 265) - (135 - 628) Arcane Damage]
- ArcaneD 12 Fast_104 ArcaneD 12 Fast_104
- stats : [+(76 - 260) - (177 - 613) Arcane Damage]
- ArcaneD 13 Fast_104 ArcaneD 13 Fast_104
- stats : [+(98 - 255) - (229 - 598) Arcane Damage]
- ArcaneD 14 Fast_104 ArcaneD 14 Fast_104
- stats : [+(125 - 250) - (292 - 583) Arcane Damage]
- ArcaneD 1 Two-Handed ArcaneD 1 Two-Handed
- stats : [+(1 - 2) - (2 - 4) Arcane Damage]
- ArcaneD 2 Two-Handed ArcaneD 2 Two-Handed
- stats : [+(1 - 2) - (3 - 5) Arcane Damage]
- ArcaneD 3 Two-Handed ArcaneD 3 Two-Handed
- stats : [+(2 - 3) - (5 - 7) Arcane Damage]
- ArcaneD 4 Two-Handed ArcaneD 4 Two-Handed
- stats : [+(3 - 6) - (7 - 13) Arcane Damage]
- ArcaneD 5 Two-Handed ArcaneD 5 Two-Handed
- stats : [+(4 - 9) - (9 - 20) Arcane Damage]
- ArcaneD 6 Two-Handed ArcaneD 6 Two-Handed
- stats : [+(8 - 15) - (17 - 34) Arcane Damage]
- ArcaneD 7 Two-Handed ArcaneD 7 Two-Handed
- stats : [+(15 - 29) - (34 - 68) Arcane Damage]
- ArcaneD 8 Two-Handed ArcaneD 8 Two-Handed
- stats : [+(26 - 53) - (62 - 124) Arcane Damage]
- ArcaneD 9 Two-Handed ArcaneD 9 Two-Handed
- stats : [+(44 - 88) - (102 - 205) Arcane Damage]
- ArcaneD 10 Two-Handed ArcaneD 10 Two-Handed
- stats : [+(65 - 130) - (151 - 303) Arcane Damage]
- ArcaneD 11 Two-Handed ArcaneD 11 Two-Handed
- stats : [+(92 - 442) - (215 - 1017) Arcane Damage]
- ArcaneD 12 Two-Handed ArcaneD 12 Two-Handed
- stats : [+(121 - 428) - (283 - 989) Arcane Damage]
- ArcaneD 13 Two-Handed ArcaneD 13 Two-Handed
- stats : [+(156 - 414) - (364 - 961) Arcane Damage]
- ArcaneD 14 Two-Handed ArcaneD 14 Two-Handed
- stats : [+(200 - 400) - (467 - 933) Arcane Damage]
- HitLife 1 Two-Handed HitLife 1 Two-Handed
- stats : [Each Hit Adds +2 - 5 Life]
- HitLife 2 Two-Handed HitLife 2 Two-Handed
- stats : [Each Hit Adds +6 - 7 Life]
- HitLife 3 Two-Handed HitLife 3 Two-Handed
- stats : [Each Hit Adds +8 - 13 Life]
- HitLife 4 Two-Handed HitLife 4 Two-Handed
- stats : [Each Hit Adds +14 - 21 Life]
- HitLife 5 Two-Handed HitLife 5 Two-Handed
- stats : [Each Hit Adds +22 - 33 Life]
- HitLife 6 Two-Handed HitLife 6 Two-Handed
- stats : [Each Hit Adds +34 - 52 Life]
- HitLife 7 Two-Handed HitLife 7 Two-Handed
- stats : [Each Hit Adds +54 - 70 Life]
- HitLife 8 Two-Handed HitLife 8 Two-Handed
- stats : [Each Hit Adds +72 - 133 Life]
- HitLife 9 Two-Handed HitLife 9 Two-Handed
- stats : [Each Hit Adds +134 - 217 Life]
- HitLife 10 Two-Handed HitLife 10 Two-Handed
- stats : [Each Hit Adds +218 - 379 Life]
- HitLife 11 Two-Handed HitLife 11 Two-Handed
- stats : [Each Hit Adds +380 - 607 Life]
- HitLife 12 Two-Handed HitLife 12 Two-Handed
- stats : [Each Hit Adds +608 - 897 Life]
- HitLife 13 Two-Handed HitLife 13 Two-Handed
- stats : [Each Hit Adds +898 - 1315 Life]
- HitLife 14 Two-Handed HitLife 14 Two-Handed
- stats : [Each Hit Adds +1316 - 1918 Life]
- KillLife 1 Two-Handed KillLife 1 Two-Handed
- stats : [+4 - 17 Life After Each Kill]
- KillLife 2 Two-Handed KillLife 2 Two-Handed
- stats : [+18 - 23 Life After Each Kill]
- KillLife 3 Two-Handed KillLife 3 Two-Handed
- stats : [+24 - 39 Life After Each Kill]
- KillLife 4 Two-Handed KillLife 4 Two-Handed
- stats : [+40 - 61 Life After Each Kill]
- KillLife 5 Two-Handed KillLife 5 Two-Handed
- stats : [+62 - 100 Life After Each Kill]
- KillLife 6 Two-Handed KillLife 6 Two-Handed
- stats : [+102 - 157 Life After Each Kill]
- KillLife 7 Two-Handed KillLife 7 Two-Handed
- stats : [+158 - 213 Life After Each Kill]
- KillLife 8 Two-Handed KillLife 8 Two-Handed
- stats : [+214 - 397 Life After Each Kill]
- KillLife 9 Two-Handed KillLife 9 Two-Handed
- stats : [+398 - 653 Life After Each Kill]
- KillLife 10 Two-Handed KillLife 10 Two-Handed
- stats : [+654 - 1139 Life After Each Kill]
- KillLife 11 Two-Handed KillLife 11 Two-Handed
- stats : [+1140 - 1818 Life After Each Kill]
- KillLife 12 Two-Handed KillLife 12 Two-Handed
- stats : [+1820 - 2689 Life After Each Kill]
- KillLife 13 Two-Handed KillLife 13 Two-Handed
- stats : [+2690 - 3943 Life After Each Kill]
- KillLife 14 Two-Handed KillLife 14 Two-Handed
- stats : [+3944 - 5756 Life After Each Kill]
- ProcPower_WallOfBoneOnly ProcPower_WallOfBoneOnly
- stats : []
- ProcPower_CataclysmOnly ProcPower_CataclysmOnly
- stats : []
- ProcPower_EarthShatterOnly ProcPower_EarthShatterOnly
- stats : []
- ProcPower_FireBrandOnly ProcPower_FireBrandOnly
- stats : []
- ProcPower_BloodMagicBladeOnly ProcPower_BloodMagicBladeOnly
- stats : []
1.0.4 Class Changes
DiabloFans Quote:
Barbarian
- Bash Now Generates 8 Fury per attack (up from 6) and deals 165% weapon damage (up from 150%)
- Onslaught : Add 2 reverberations that cause 25% (up from 23%) weapon damage per strike. Removes the chance for Knockback.
- Punish : Increases the damage of your skills by 8% (up from 6%) for 5 seconds after using Bash. This effect stacks up to 3 times.
- Instigation : Generate 4 (down from 6)additional Fury per attack.
- Cleave Generate: 5 Fury per attack / Swing your weapon in a wide arc to deal 140% (up from 120%) weapon damage to all enemies caught in the swing.
- Broad Sweep : Increase damage to 175% (up from 156%) weapon damage.
- Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 325% (up from 200%) weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
- Smash : Strike a smaller area for 406% (Up from 270%) weapon damage.
- Rolling Thunder : Create a shockwave that deals 275% (up from 155%) weapon damage to all enemies within 22 yards in front of you.
- Sprint
- Run Like the Wind : Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
- Weapon Throw Cost: 10 Fury / Hurl a throwing weapon at an enemy for 130% (up from 100%)weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
- Mighty Throw : Increase thrown weapon damage to 169% (up from 130%) weapon damage.
- Rend Cost: 20 Fury / A sweeping strike causes all nearby enemies to Bleed for 700% (up from 210%)weapon damage as Physical over 5 (up from 3) seconds.
- Lacerate : Increase damage to 903% (up from 271%) weapon damage as Physical over 5 (up from 3) seconds.
- Mutilate : Increase bleeding duration to 7 (up from 5) seconds.
- Bloodbath : Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% (up from 60%) weapon damage as Physical over 5 ( up from 3) seconds.
- Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% (up from 155%) weapon damage and Knockback to targets in a 45 yard arc.
- Shattered Ground : Increase damage to 288% (up from 202%) weapon damage and increases Knockback distance by 100%.
- Rumble : The ground continues to shudder after the initial strike, damaging enemies in the area for 60% (up from 30%) weapon damage as Physical over 2 seconds.
- Cracking Rift : Focus the seismic shockwaves along a narrow path to inflict 340% (up from 255%) weapon damage to targets along a 42 yard path.
- Whirlwind Cost: 16 Fury / Deliver multiple attacks to everything in your path for 145% (up from 110%) weapon damage.
- Volcanic Eruption : Turns Whirlwind into a torrent of magma that inflicts 189% (up from 143%) weapon damage as Fire.
- Overpower
- Crushing Advance : Redirect 35% (up from 30%) of incoming melee and ranged damage for 4 seconds after Overpower is activated.
- Brooding No longer requires you to have not taken damage in the last 3 seconds
- Multishot Cost: 30 (down from 40) Hatred / Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
- Fire at Will : Cost reduced to 15 (down from 20) Hatred. Deals 165% weapon damage as Lightning.
- Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% (up from 130%) weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
- Acid Strike : Shoot 3 bolas that each deal 160% (up from 130%) weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
- Thunder Ball : When the bola explodes, it deals 160% (up from 130%) weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
- Imminent Doom : Augment the bola to deal 216% (up from 182%) weapon damage as Arcane to the target and 149% (down from 154%) weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
- Entangling Shot Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 90% (up from 75%) weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
- Shock Collar : Strike targets with electrified chains that do an additional 70% (up from 18%) weapon damageas Lightning over 2 seconds.
- Vault
- Trail of Cinders :
Ignite withLeave a trail of firedealing 100in your wake that inflicts 1500% weapon damage as Fireto everything along your pathover 3 seconds. - Grenades
- Gas Grenades : Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 75% (up from 25%) weapon damageas Poison over 3 seconds to enemies who stand in the area.
- Chakram Cost: 10 Hatred / Fire a swirling Chakram that does 170% (up from 150%) weapon damage as Physical to enemies along its path.
- Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals 114% (up from 101%) weapon damage as Physical.
- Boomerang : The Chakram path turns into a loop, dealing 230% (up from 188%) weapon damage as Lightning to enemies along the path.
- Serpentine : The Chakram follows a slow curve, dealing 230% (up from 203%) weapon damage as Poison to enemies along the path.
- Razor Disk : The Chakram spirals out from the targeted location dealing 187% (up from 165%) weapon damage as Arcane to enemies along the path.
- Shuriken Cloud : Surround yourself with spinning Chakrams for 120 seconds, dealing 34% (up from 30%) weapon damage per second as Physical to nearby enemies.
- Caltrops
- Jagged Spikes : Enemies in the area also take 270% (up from 45) weapon damage as Physical over 6 seconds.
- Cluster Arrow Cost: 50 Hatred / Fire a cluster arrow that explodes for 225% (up from 200%) weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
- Loaded for Bear : Increases the damage of the explosion at the impact location to 304% (up from 290%) weapon damage as Fire.
- Maelstrom : Instead of releasing grenades, the cluster releases shadow energy that deals 165% (up from 145%) weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
- Sentry Cost: 10 Discipline / Drop a turret on the ground. The turret begins firing at nearby enemies for 55% (up from 20%) weapon damage. Lasts 30 seconds.
- Chain of Torment : Create a tether between you and the Sentry that does 80% (up from 40%) weapon damage every second to every enemy it touches.
- Smoke Screen
- Choking Gas : Leave behind a cloud of gas that deals 700% (up from 70%) weapon damageas Physical to enemies in the area over 5 seconds.
- Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% (up from 75%) weapon damage
forover 5 seconds to all enemies in the area. - Beastly Bombs : Summon 20 Shadow Beasts to drop bombs on enemies, dealing 245% (up from 125%) weapon damage each.
- Dark Cloud : Launch a massive volley of guided arrows that rain down on enemies for 792% (up from 35%) weapon damage
forover 12 seconds. - Anathema : Summon a Shadow Beast that drops grenades from the sky dealing 3300% (up from 115%) weapon damage over 15 seconds (instead of for 10 seconds)
- Flying Strike : A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 100% (up from 60%) weapon damage each and stunning enemies for 2 seconds.
- Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 120% (up from 75%)weapon damage each.
- Rapid Fire Cost: 20 Hatred initially, and an additional 10 Hatred while channeling / Rapidly fire for 276% (up from 228%) weapon damage as Physical.
- Bombardment : Rapidly fire grenades that explode for 345% (up from 276%) weapon damage as Fire to all enemies within a 4 yard radius.
- Impale Cost: 25 Hatred / Impale a target for 265% (up from 250%) weapon damage.
- Chemical Burn : Your target will also Bleed for 220% (up from 125%) weapon damage as Physical over 2 seconds.
- Strafe Cost: 15 Hatred / Shoot at random nearby enemies for 156% (up from 120%) weapon damage while moving at 65% of normal movement speed.
- Demolition : Throw out bouncy grenades that explode for 187% (up from 144%) weapon damage to targets within 9 yards.
- Evasive Fire Generate: 4 Hatred / Cost: 4 Discipline if you backflip / Shoot for 130% (up from 125%)weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
- Covering Fire : Shoot a spread of bolts that hit up to 3 targets for 130% (up from125%) weapon damage each.
- Exalted Soul Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities.
- The Guardian's Path While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35% (up from 25%)
- Fists of Thunder
- Quickening : Critical Hits generate an additional 15 Spirit for each target hit.
- Deadly Reach
- Strike from Beyond : Critical Hits generate an additional 10 Spirit for each target hit.
- Crippling Wave Generate: 7 (up from 6) Spirit per attack / Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
- Rising Tide : Critical Hits generate an additional 5 Spirit for each target hit.
- Way of the Hundred Fists Generate: 8 (up from 6) Spirit per attack / Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
- Fists of Fury : Affected targets will take an additional 100% (up from 10%) weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.
- Dashing Strike Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for 160% (up from 100%) weapon damage and rooting the target for 1 second.
- Sweeping Wind
- Master of Wind : Increases the duration of the vortex to 20 (up from 10) seconds.
- Exploding Palm Cost: 40 Spirit / Cause a target to Bleed for 745% (up from 220%) weapon damage as Physical over 9 (up from 3) seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
- Impending Doom : Increases the duration of the Bleed effect to deal 745% (up from 220%) weapon damage as Physical over 15 (up from 6) seconds.
- Creeping Demise : Also reduces your target's movement speed by 80% for 3 seconds.
- The Flesh is Weak : Also causes the target to take 12% additional damage for 9 (up from 3) seconds.
- Essence Burn : Instead of bleeding, the target will burn for 745% (up from 250) weapon damage as Fire over 9 (up from 3) seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
- Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% (up from 777%) weapon damage over 7 hits.
- Sudden Assault : Teleport to the target, increasing damage done to 2310% (up from 1007%) weapon damage over 7 strikes.
- Fulminating Onslaught : Each strike explodes, dealing 254% (up from 111%) weapon damage as Holy in a 7 yard radius around the target.
- Wave of Light Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390% (up from 215%) weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
- Wall of Light : Increases damage of the initial strike to 566% (up from 312%) weapon damage as Holy.
- Explosive Light : Release bursts of energy that deal 430% (up from 285%) weapon damage as Holy to nearby enemies.
- Pillar of the Ancients : Summon an ancient pillar that deals 280% (up from 210%)weapon damage followed by an additional 280% (up from 210%) weapon damage after 2 seconds.
- Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 235% (up from 200%) weapon damage.
- Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 259% (up from 220%) weapon damage as Fire and causes Knockback.
- Spinning Flame Kick : Hurl a column of fire that burns through enemies, causing 294% (up from 240%) weapon damage as Fire to each enemy it strikes.
- Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% (up from 50%)weapon damage while running.
- Circle of Life Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
- Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.
- Rush of Essence Spirit spells return 49 Mana over 10 seconds. (Changed from 30% of the spells' Mana cost over 10 seconds) / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk
- Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).
- Grave Injustice Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
- Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25% (Previously didn't affect Gargantuan, Summon Zombie Dogs and Mass Confusion).
- Summon Zombie Dogs Cost: 49 Mana / Cooldown: 45 seconds (down from 60 seconds) / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
- Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire every second (Added "every second").
- Poison Dart
- Flaming Dart : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.
- Spined Dart : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.
- Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.
- Blazing Spiders : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.
- Spider Queen : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.
- Leaping Spiders : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.
- Grasp of the Dead Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").
- Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.
- Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog).
- Soul Harvest
- Languish : Reduces the movement speed of harvested enemies by 80% (up from 60%) for 3 seconds.
- Vengeful Spirit : Harvested enemies also take 230% (up from 70%) weapon damage as Physical.
- Locust Swarm
- Diseased Swarm : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds").
- Spirit Barrage Cost: 108 Mana / Bombard a target with a spirit blast that deals 230% (up from 190%) weapon damage as Physical.
- Well of Souls : An additional 3 spirits seek out other targets and deal 65% (up from 30%) weapon damage as Physical.
- Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.
- Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.
- Horrify Cost: 37 Mana / Cooldown: 16 seconds (down from 20 seconds) / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
- Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% (up from 85%) weapon damage as Fire to all enemies within 8 yards.
- Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% (up from 20%) weapon damage as Fire to all enemies within 28 yards.
- Fire Pit : The explosion creates a pool of fire that deals 36% (up from 8%) weapon damage as Fire over 3 seconds.
- Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% (up from 140%) weapon damage as Fire over 6 seconds (up from 3 seconds). You may only have one Pyrogeist active at a time.
- Acid Cloud Cost: 172 Mana / Cause acid to rain down, dealing an initial 115% (up from 100%) weapon damage as Poison, followed by 150% (up from 75%) weapon damage as Poison over 3 seconds to enemies who remain in the area.
- Corpse Bomb : Raise a corpse from the ground that explodes for 230% (up from 200%) weapon damage as Poison to enemies in the area.
- Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 250% (up from 25%) weapon damage as Poison over 5 seconds.
- Slow Burn : Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
- Kiss of Death : Spit a cloud of acid that inflicts 127% (up from 116%) weapon damage as Poison, followed by 165% (up from 83%) weapon damage as Poison over 3 seconds (Previously stated "to enemies who remain in the area").
- Gargantuan Cost: 147 Mana / Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% (up from 25%) of your weapon damage as Physical.
- Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% (up from 33%) of your weapon damage as Physical.
- Wrathful Protector : Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% (up from 55%) of your weapon damage as Fire and knocking enemies back.
- Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% (up from 100%) of your weapon damage as Physical and stunning them for 3 seconds.
- Spirit Walk
- Severance : Damage enemies you walk through in spirit form for 225% (up from 100%) weapon damage as Physical every second for 2 seconds.
- Umbral Shock : When Spirit Walk ends, your physical body erupts for 310% (up from 85%) weapon damage as Fire to all enemies within 10 yards.
- Zombie Charger
- Wave of Zombies : Summon 3 Zombie Chargers that each deal 115% (up from 72%) weapon damage as Poison.
- Leperous Zombie : The Zombie Charger leaves behind a cloud of noxious vapors that deals 240% (up from 25%) weapon damage as Poison over 3 seconds to enemies caught in it.
- Firebats Cost: 123 Mana / Call forth a swarm of fiery bats to burn enemies in front of you for 180% (up from 150%) weapon damage as Fire.
- Hungry Bats : Rapidly summon bats that seek out nearby enemies for 350% (up from 280%) weapon damage as Fire.
- Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% (up from 225%) weapon damage as Poison.
- Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234% (up from 195%) weapon damage as Fire. The damage of the bats increases by 20% (up from 10%) every second, up to a maximum of 100% (up from 50%).
- Plague of Toads Cost: 12 Mana (down from 34 Mana) / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
- Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical
forover 5 seconds. - Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical).
- Cold Blooded
ColdAll damage dealt to chilled and frozen targets is increased by 20%. - Spectral Blade
- Impactful Blades : Hits Slow the movement of enemies by 80% (up from 60%) for 1 second (Previously also had a 5% chance to Knockback).
- Siphoning Blade : Every enemy hit grants 3 (up from 1) Arcane Power.
- Shock Pulse Launch a volley of 3 electric bolts that deal 53% (up from 48%) weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power
- Fire Bolts : Cast bolts of fire that each deal 152% (up from 137%) weapon damage as Fire.
- Lightning Affinity : Every target hit by a pulse restores 3 (up from 2) Arcane Power.
- Ice Armor
- Jagged Ice : Melee attackers also take 130% (up from 100%) weapon damage as Cold.
- Crystallize : Whenever you are struck by a melee attack, your Armor is increased by 30% (up from 15%) for 30 seconds. This effect can stack up to 3 times.
- Electrocute This is a Signature spell. Signature spells are free to cast. / Lightning arcs from your fingertips, dealing 90% (up from 80%) weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
- Lightning Blast : Create streaks of lightning that pierce through targets, hitting all enemies for 86% (up from 80%) weapon damage as Lightning.
- Arc Lightning : Blast a cone of lightning that causes 115% (up from 80%) weapon damage as Lightning to all affected targets.
- Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% (up from 46%) weapon damage as Lightning to any targets hit.
- Explosive Blast
- Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% (up from 293%) weapon damage as Physical.
- Diamond Skin
- Mirror Skin : Reflects 100% (up from 50%) of damage absorbed back at the attacker.
- Enduring Skin : Increases the duration of Diamond Skin to 9 (up from 8) seconds.
- Diamond Shards : When Diamond Skin wears off, diamond shards explode in all directions dealing 210% (up from 155%) weapon damage as Physical to nearby enemies.
- Hydra
- Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 36% (up from 31%) weapon damage as Cold to all enemies in the cone.
- Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 64% (up from 34%) weapon damage as Lightning.
- Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 67% (up from 22%) weapon damage per second as Fire to enemies caught on the burning ground.
- Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% (up from 28%) weapon damage as Arcane to enemies near the explosion.
- Meteor Cost: 60 Arcane Power / Summon an immense Meteor that plummets from the sky, causing 260% (up from 200%) weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
- Molten Impact : Increases the damage of the Meteor impact to 390% (up from 260%) weapon damage as Fire and the molten fire to 90% (up from 78%) weapon damage as Fire over 3 seconds.
- Meteor Shower : Unleash a volley of 7 smaller Meteors that each strike for 104% (up from 80%) weapon damage as Fire.
- Comet : Transforms the Meteor to ice that deals 312% (up from 240%) weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
- Arcane Torrent Cost: 16 Arcane Power (down from 20 Arcane Power) / Hurl a barrage of arcane projectiles that deal 210% (up from 175%) weapon damage as Arcane to all enemies near the impact location.
- Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 210% (up from 175%) weapon damage as Arcane.
- Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 180% (up from 150%) weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
- Archon
- Slow Time : Archon form can cast Slow Time that lasts for 15 seconds (up from 8 seconds).
- Arcane Destruction : An explosion erupts around you when you transform, causing 1600% (up from 450%) weapon damage as Arcane to all enemies within 15 yards.
- Teleport
- Calamity : Casts a low power Wave of Force upon arrival, dealing 265% (up from 75%) weapon damage as Physical to all nearby enemies.
First?
TUESDAY APPROACHING.
WARNING!
WARNING!
PATCH IMMINENT!
Wd buffs are ok yet they didnt touch sacrifice and dots. Locust swarm and Haunt is still weak.
FROM SPACE
The rest seems pleasent though.
Wiz take 10 seconds with no passive to recharge all resource. WD requires 13 seconds with VQ active. So how is this a bluff?
I totally am.
You don't seem to understand what "nerfed" means.
It certainly doesn't mean "I'm not happy with one change of the class".
should be fixed! when we updated with new ones it doubled the output, should be fixed
Anyone see anything about the i62 level weapons and what the changes they made in those to be "As high DPS" as i63 items?
If it was 20 at 300 %, that means it was 80 with VQ.
45*1.3 = 58.5. It is slightly less, but you don't have to use it though. The rest of the stuff got buffe,d I am sure it was for a good reason they lowered VQ.
I normaly do! There is just so much to do, Didnt have time to add updates to the top, ill start doing that
From a design perspective, I'm pretty sure mana was not mean to build, or be spent, as quick as Arcane Power
So then...your updates got...Jay Wilson'd?
*sunglasses*
Yeeeeeeeaaaaaahhhhh