Inferno and Balancing, Elective Mode, Diablo III: Fastest-Selling PC Game Ever, Many Blue Posts

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Inferno and Balancing
Even with the recent hotfixes, there will still be balancing to be had. Below are a few blue posts about Inferno and its balancing.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

There are definitely some aspects of Inferno and the way damage comes in that we're looking at. Before we get there though we want to address the skills that are 'must haves', and see how the skill and gear game settles out a bit before we address content. If there's a skill that you absolutely can't survive without, that's a much more serious issue to customization, build diversity, and the game as a whole than someone not being able to progress as quickly as they feel they should.

I think tweaks to content difficulty is a given, it's going to happen in some shape or form, but we're not there quite yet.

As it stands, nothing works well for DH past act 1 Inferno. Wizards have it just as rough. Mean while i witnessed a barb solo 3 packs of elites on Inferno on the same act i'm struggling to complete the first quest.
You should go tell the barb players that. Consensus is they're the worst class in the game.

Since you nerfed the 2 classes capable of doing it it is now virtually impossible. There are a few players who have done things such as kill diablo, but bosses are the easiest part of inferno.
We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.

I think the main problem we're running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn't intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn't correct.

We'll provide a bit more info/context on Inferno tuning through an article we're working on for the front page.

Not gonna lie, that is a pretty nice way of saying "we didn't test Inferno".
We did, we just couldn't beat it. Which is fine. :)

Bashiok how the f did you get a job at blizzard? You must be really good at convincing people. How about instead of someone from PR telling us about inferno, can we get one of the devs to give us information that makes sense?
I'm, like, SUPER good at banning people. Super good. So they were like, want a job? And I was like "Only if high ilvl blue items can NEVER be as good as low ilvl Legendaries" and they were like "DEAL". I'm just as mad as you, man. Broken. I don't want to equip a blue item. I want to be able to rush into Inferno and begin farming it as soon as I want to. That's what Diablo is about. It's about a new game with a new difficulty level being just like a previous game without it.

There is nothing else to do at end game except Inferno and you make it impossible?
It's clearly not "impossible", but we need to get all classes on somewhat equal footing before we can know where people line up and how to address content difficulty. We have a plan, man. It's just going to take time.

I hit inferno and it was incredibly hard, after farming alot of act 1 with friends its getting better by the day, people complaining because they're used to wow , where items come oh so easely.....
Thanks blizz once more.... you just ruined the last possible game i've waited this long for.
Well, I wouldn't say that, I'd say the entire game is more or less a linear progression and then you can hit a wall in Inferno, if not Hell, but definitely Inferno, and that's jarring. Honestly some of that is on us to address, but we can't address it when classes are one-off farming it due to broken skills and we have no good idea how balance is actually shaking out.

It's a good thing everyone had spent so much time "polishing" the game. Can you remind us what exactly was being polished?
Oh rhetorical question. My oldest companion. Come close; let me drink deep your lack of substance.

The problem is you'll never be able to put inferno on farm.
Never is a strong word.

Are you kidding me? nobody is talking about LOW LEVEL legendaries. The BEST LEGENDARIES IN THE GAME are worse than common as dirt blues.
Just because an item says it's for level 60 characters does not mean it has an equal stat budget as all other level 60 items.

If only you guys have had the time, it's only been in development for ELEVEN YEARS.
Yes, and I understand this is the battlecry of those outraged that the game did not get end-game balance that a fraction of a percent are currently attempting perfect on day 1. But we'll get through this. You and me. Together.

You must not know what the word "testing" means.
Yes, yes, it's broken and unbalanced and you're very astute in your observation. Gold star. Let's move on with our lives to the issues and their solutions.(Blue Tracker/ Official Forums)




Elective Mode
Though a lot of us know the wonderful world of 'Elective Mode'. There are a great deal of people that still don't. Elective mode lets you use any ability in any slot, thus allowing you to use more than one ability per each type. This option is rather hidden and a great deal of players would like it to be a bit more visible.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Make what is currently an obscure setting in the options into the default. Most players don't even realize they can use multiple types of skills from the same category.
We could, but this isn't useful to players who are completely new to the game or the genre. So, instead, we made sure to add in the setting for those who are more experienced players.

It would help to have a pop up in game to introduce 'elective mode' to players, instead of a pop up reminding people about loot in multiplayer ;)
I'll pass along the feedback. ;) I've seen more than a couple of people say that it's not a very visible option.

it isn't useful to new players? Considering 75% of your player base aren't new players to the genre or Diablo your screwing over your biggest fan base by making things obscure.
Did you know that over 80% of statistics are made up on the spot? ;)

Here's the straight deal. We are happy to take constructive feedback. We're not even just saying that to say it. We appreciate it greatly when we get it. It's an overstatement to say this is "screwing over" the biggest fan base. I can understand if it may be frustrating to those who did not realize the option was available, but let's dial it back a little bit and keep things in proper context. You have to take into account that there are a large portion of the community that has never played Diablo or Diablo II. There may even be those that have never played an RPG. To accommodate both the veterans and the new players, the option isn't on until you turn it on.

This seems rather condescending. You're basically saying new players are too dumb to handle skill choices on their own and need you to hold their hands through it.
No, we're saying that learning something new can be overwhelming sometimes for new players and we want to make sure that we are supplying a good experience from the start and add in the complexity as we go along.

So yes, option for experienced players = good, hiding it under the bed, inside a locked box with the key in a 3 foot hole in the neighbors back yard guarded by a Doberman = not so good.
I totally understand. For those that have taken the time to post their viewpoints, it's appreciated. Again, we do love getting constructive feedback provided it's kept constructive. In this case, feedback is noted and will be passed along. I can't promise anything more than that.




Diablo III Becomes Fastest-Selling PC Game Ever

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Following the global launch of Diablo III on May 15, the Lord of Terror has consumed a record number of souls. More than 3.5 million copies of the game were sold as of the first day of release, making Diablo III the fastest-selling PC game of all time. As of the first week of release, Sanctuary’s heroes had already reached a total of more than 6.3 million. See the press release for all the gory details.




Blue Posts
Some good blue posts today, make sure to check them out.

Originally Posted by Blizzard (Blue Tracker / Official Forums)

Blacksmith Cost VS AH Costs
The intent was to use your Blacksmith to fill those itemization gaps that can happen due to the randomized drops. The issue is the Blacksmith compared to the AH is just not worth spending gold to level up right now. It's something we're aware of. (Blue Tracker/ Official Forums)

Advanced Warning on Hotfixes
Blizzard, if you're going to change something about a class, give atleast a 24 hour window of warning so that people of said class can make adjustments.
This is our goal (for some of the reasons you've outlined), and going forward we'll be working with our developers and quality assurance teams closely to deliver as much advance notice as possible on hotfixes. We'll be providing updates as frequently as possible here.

I appreciate the response Lylirra, but the goal was not met with how this was handled.
We agree. We understand the impact that some changes can have and want to provide players with as much notice as possible so that they can prepare accordingly. We were unable to give advance warning in this situation and have taken steps to ensure that we are able to do so in the future.

Unfortunately, we are unable to provide in-game notifications of when a hotfix goes live (I saw this as a suggestion earlier in the thread), but we will be updating the hotifix list as frequently and consistently as possible. Depending on what changes are made, daily updates are likely. We may also call-out certain upcoming changes separately, in a forum post like this one. (Blue Tracker / Official Forums)

Barbarians and Game Balancing
Thanks for the heads up, looking at Revenge.
Barbarians, please direct feedback to MetaGensis.

Too arrogant to see flaws in your game.
So sad.
We are actually looking at Revenge, but I was ... attempting to be funny. I apologize. I realize it's serious business, but I'm trying not to allow my soul to be crushed by exclamations that Legendary items and class balance are the end of the world and will never be fixed and the game is simply the worst thing ever excreted by humans. I humbly recommend a healthy dose of chillaxification, but I understand some people take that as an act of dismissal.

It's funny how everyone claims the blues post was a "joke" but if a member posts a vulgar comment they're immediately under threat of being banned? Why, I was "joking" too man! HAHA! It's all just a happy !@#$%^- world isn't it?
It's what you make of it.

The game is still very young, and it's an amazing game (as most will agree.) But there does have to be some changes in the way classes play out. We were promised various viable builds for customization, but it seems like everyone is following 1 person's build just so they can survive past Act 2 Inferno.
Absolutely! That's the problem exactly. These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things. We're going to be working on and supporting this game for years to come, two weeks out, sure it's probably going to need some sanding. Bear with us. We love you.

Act like an animal? Oh so voicing your opinion is now considered to be barbaric? Wow, this game has really brought the best out of the community hasn't it.
You found your first post to be reasonably worded and expressed in a constructive and metered tone? K.

That the thing these thing should of been polished out before launch by blizzard's top-notch QA team, since you wouldn't let us go past level 13, because you guys could handle it without us. Which seems to not be the case as we can see.
Yup, and we can live in What Could Have Been land all the live long day, but it'd be infinitely less destructive to everyone's mental health if we could focus on the here and now and what issues exist and how we're planning to address them. (Blue Tracker / Official Forums)

Authenticators
To be clear, the mobile authenticator (the phone application that mimics the physical authenticator code generation), and the dial-in authenticator, are not the same, and do not offer the same types of protection. While the dial-in authenticator can be a helpful addition to your account security by attempting to detect fraudulent login attempts, it is not the same as the physical and mobile authenticators which require a unique code be generated from the physical or mobile device to allow access to the account.

In addition, the dial-in authenticator is only currently supported for World of Warcraft -http://us.battle.net...ticator-faq#q-7 (Blue Tracker / Official Forums)

Leveling Blacksmith / Jewlcrafter
I've been prioritizing the jeweler over the blacksmith, but I'm playing multiple characters, and it makes sense to me to keep the crafters as highly-ranked as possible, because they benefit my lowest-level characters the most.
Your mileage may vary. (Blue Tracker / Official Forums)

Metacritic
I see a 4.1 user score? Which I just want to point out is 0.1 higher than Mass Effect 3! YES!

Yeah, but an 89/100 metacritic is pretty good, IMO. Of course that means all the reviewers are just shills and who could enjoy a game where an orange colored item can be worse than a blue colored item. IT'S MADNESS. (Blue Tracker / Official Forums)

Witch Doctor
I just started playing one myself. (I have a demon hunter and wizard as well so far). That said though (and I'm going to sound like a broken record here), we appreciate constructive feedback but "spiders sucks" isn't exactly constructive. You are almost there with this, but it would be better if you took the time to lay out the particulars of what you like or don't like and how you feel it affects your gameplay rather than a general laundry list of issues. (Blue Tracker / Official Forums)

Wizard Nerfs
As you can see here from the recent hotfixes blog that we posted, a change has been made to this ability; it will now only absorb up to 100% of your characters maximum life. This change was made because as most wizards know, this ability was overpowered; Force Armor was the sole reason they could progress through Inferno and in most cases be near invincible.

With this change it will bring wizards more in line with the survivability of the other classes in the game.

So we are not supposed to progress thru Inferno anymore. Not a question.
You are still able to progress through inferno and we heavily expect that wizards, and every other class for that matter, will continue doing so; it is simply a matter of formulating new strategies and focusing more on your gear without relying on a particular skill to survive. We can understand that this might frustrate players who invested so heavily into building around this skill, but as has been said — it was the sole reason that wizards were so powerful and near invulnerable in Inferno which is why the change was implemented. (Blue Tracker / Official Forums)

Character Order
Why my second character is in the first position
I believe the order is based on last played. (Source)

Amount of Players in Public Games and Matchmaking
That's weird, I wonder if it's based on ... yeah I have no idea. It could be correct as while people play multiplayer games with their friends (and by the current stats about 1/5 are in multiplayer games) not too many open up their games to public. The rumors of public game hacking could also be scaring people away from it (which is nonsense, FYI). Anyway, hundreds and hundreds of thousands of people are currently playing on the Americas server alone, and we're not fully into peak hours. On a Wednesday.

With that said why is matchmaking so broken? Why is it so hard to find or get 4 people to play together in public games? Can you guys fix that please..
Yeah that's something we're aware of. It's actually the matchmaker preferring to distribute players out over the game servers for performance reasons, rather than make full games. Until we nail down more performance issues, it's on the to-do list.

So class nerfs come before platform stability.... seems legit.
I'm sure if the game designers had any ability to assist with platform stability, they'd be putting their works hours into it.(Blue Tracker / Official Forums)

Account Secruity
People are having their account names and passwords stolen through means outside of our control. It is absolutely not happening to anywhere near that many people. They are very understandably upset and are likely to be vocal about it, and I don't think anyone can blame them, but it can create a sense that a disproportionate amount are being affected. (Blue Tracker / Official Forums)

Comments

  • #1 Ocean
    omg d3 is so hard i hate this game, i'm so angry that i can't get everything the first week and win the game :( I'm going back to neopets
  • #2 Daemaro
    These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things.


    I'm so glad they're taking a look at this. I don't want to kite. :(
  • #3 Makesh
    Man, some of these posts... I almost feel sorry for the Blizzard people having to deal with that shit.
    That's the reason I stay the fuck out of the official forums, they're so overrun by WoW'ified entitled retards who wants everything spoonfed to them.
    I'm so glad this site exists, the quality of the posts here are miles higher than anything on the official forum.
  • #4 Sojourna
    Quote from Daemaro

    These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things.


    I'm so glad they're taking a look at this. I don't want to kite. :(


    Me neither. I'm okay with kiting a bit, but if my barb/monk have to spend an entire fight kiting until their stun is off CD... that is definitely not fun. At all.
  • #5 Daemaro
    Quote from Sojourna

    Quote from Daemaro

    These outlying OP skills need to be handled before we can pinpoint any content adjustments we need to make for the difficulty to feel a bit better, fight the need to kite everything which is killing melee's souls, address items, like, we understand and are working on all of these things.


    I'm so glad they're taking a look at this. I don't want to kite. :(


    Me neither. I'm okay with kiting a bit, but if my barb/monk have to spend an entire fight kiting until their stun is off CD... that is definitely not fun. At all.


    Yeah I think there is a big difference between "don't stand in the fire" type of deal and having to actively kite things to the point I almost may as well be a ranged class.
  • #6 Erixxxx
    I knew there was a reason I stopped regularly visiting the official forums. Most of that crap is downright retarded. I would never have the patience to deal with the things the blue-posters deal with.
  • #7 Zeratax
    ya know, i have heard both sides of the story as far as how blizzard handled the initial launch and the past week of play, people are pissed that launch day was a mess, and while i can understand the frustration with it; taking into consideration, that as of launch, 3 million plus copies were sold and more than that were trying to log on since the annual pass people aren't included in that total, the fact i was able to get on and play at all on the 15Th is amazing. about people getting annoyed at hot-fixes; i don't know maybe i am jaded from wow but class balance isn't an overnight thing and giving them more than a week to fix things might work out to benefit us all in the long run... anyway sorry, its late ill stop rambling.
  • #8 EnDscx
    Quote from Makesh

    Man, some of these posts... I almost feel sorry for the Blizzard people having to deal with that shit.
    That's the reason I stay the fuck out of the official forums, they're so overrun by WoW'ified entitled retards who wants everything spoonfed to them.
    I'm so glad this site exists, the quality of the posts here are miles higher than anything on the official forum.


    I totally agree with you. Massive props to blizz people who have to deal with these whiners on a daily basis. Game gonna be too easy! Game is impossible! Fuck blizz!! It's always like that on their forums. I wouldn't have the patience for it, not even close.

    I think they're looking at this the right way, start by making sure all classes are on equal ground then start looking at content. They said Inferno would take weeks/months to be farmable, If people are still stuck in act2 after a few weeks/months (and they have good gear from all the farming) then maybe it needs to be looked over.

    And i totally agree that a skill should not be REQUIRED to clear content. If something is absolutely mandatory on your skill bar to do any kind of progress then it's most likely broken. Some skills might be common sense or very good to use and make your life easier but if it's mandatory I think it needs to be looked at.
  • #9 alare
    I work at the customer service call center for Mc'donalds and if I responded to any of the retards that call in there in the way that the blue posters do I would be fired on the spot you don't have the luxury of voicing your opinion when you are being paid to listen to other people bitch. I totally agree that the nerfs were needed and I love the game whatever they do with it but come on show some respect for your job and your customers.
  • #10 SFJake
    Quote from Makesh

    Man, some of these posts... I almost feel sorry for the Blizzard people having to deal with that shit.
    That's the reason I stay the fuck out of the official forums, they're so overrun by WoW'ified entitled retards who wants everything spoonfed to them.
    I'm so glad this site exists, the quality of the posts here are miles higher than anything on the official forum.

    Quote from Makesh

    Man, some of these posts... I almost feel sorry for the Blizzard people having to deal with that shit.
    That's the reason I stay the fuck out of the official forums, they're so overrun by WoW'ified entitled retards who wants everything spoonfed to them.
    I'm so glad this site exists, the quality of the posts here are miles higher than anything on the official forum.


    Yeah, I totally love this forum instead. Full of defending fanboys who think entitled is an insult instead of a right.

    Here's the harsh truth: This place is the exact opposite of that forum, and as such is equally awful.
  • #11 Vialator
    i hope blizz dont nerf inferno its supposed to be something that is not for everyone and take a while to clear. I actually hope if any balancing they do they buff act bosses because they are jokes if u wow babies dont like inferno then go farm dragon soul
  • #12 Greenjoke
    yes people are being whiny babies. they hit a rough point within a single week and they go cry on the forums about anything and everything. they can't get it through their skulls that you're not suppose to just walk right on through to the very end without having to collect gear first.

    "oh but my class is broken waaaah"

    no it's not. you don't know what you're doing and you haven't collected the appropriate gear. it's like a witch doctor complaining about his pets dying after stacking vitality.
  • #13 mrrrloc
    The balancing is hopeless in this game, magic weaps do more damage than legendary weaps of the same level. The whole game is based more on itemization than skill. I am getting through inferno slowly but its not even fun because we're being forced to use very similar builds because the majority of skills aren't viable anymore. Inferno is so very boring.
  • #14 Mahoney
    I'm sorry but you guys don't get it, you're too busy with complaining about people who are complaining on the official forums, calling everyone entitled bitches who need to be spoon-fed everything, and mooning over everything Blizzard says or does. Take off your elitist fanboy glasses Diablofans.

    1. Inferno is a joke. The problem is as follows: Act1 is fairly doable, with a lot of dying and hard effort. That is ok, since it's the premise of Inferno and people are fine with that. Act 2 feels like an entirely new difficulty level, it's impossible to do.

    2. The reason that it's impossible is because of monster damage. The only effective strategy (and due to A2 monster mobility even that is not a source of success) is kiting and using ranged attacks. I've tried on my Barbarian, but running with Weapon Throw, Leap and Ground Stomp is not the way I was intended to play, and Blizzard confirmed that.

    3. Another reason it's impossible is because of itemization. The item drops in A1 Inferno are generally worse than what you would need for A1 inferno. Let alone A2. The item drops that are sufficient, appearing on the AH, are sourced by DH's and Wizards who cheesed their way through Inferno, farming the bosses and skipping everything else. In all honesty though: Even if you geared with the best items on te AH, I still believe my Barbarian would be unable to take on Act 2 Inferno.

    4. Blizzard promised us customization. While unbridled customization is utopia, there are too many almost mandatory skills. I can not go through A1 Inferno without at least Ignore Pain, War Cry, Revenge and one of the 3 High Damage-High Cooldown skills. That's 4/6 skills, which leaves me a fury generator (1/3) and a spender, or Battle Rage for the Berserker Rage build. It's entirely too limited. While I agree that some skills should obviously be mandatory, like Ignore Pain, there should be more room for other skills, like Ancient Spear or Weapon Throw or Furious Charge.

    People did not hit a rough point that can be solved with more time. There are imbalances in the game that I've come to expect from Blizzard (pre-nerf conditions in WoW for example). As a Barbarian, it's impossible to advance past Act1 Inferno while staying within the design philosophy (and the marketing terms) of the Barbarian. Even moving outside that, making a kiting throwing Barb, is not viable.

    Does Inferno need a nerf? Absolutely. Challenging does not equal impossible, and nerfing impossible does not mean nerfing challenging. Inferno can still be a challenging corpsefest after a much-needed nerf.

    These forums disgust me more and more. You people harbour such hate for the state of the official forums without noticing that you're exactly the same, in the opposite way: Unable to make an objective analysis of the game based on experience and word of mouth, and only occupied with praising Blizzard through ridiculizing everyone and everything you disagree with, like Greenjoke and Spinpool did. If you played Inferno, you would have seen that some of the points the Blue Posts are replying to, are valid points and valid sources of concern.
  • #15 Dartu
    First of all, who the hell said everyone needs to kill diablo on inferno? I miss the times when you had to spend hours, days sometimes even more to complete a single stage of a game or you couldnt progress forward and you knew you had to do this. If you are not good enough to do so just deal with it and stop whining. I was a WoW player and I used to love that game, but since 70% of players were crying nerfs happened and the game become boring, please dont screw diablo just like you screwed WoW... And one more thing, what are you gonna do after you kill diablo on inferno? You srsly want to complete the game you were w8ing for 11 years in 1 week????

    As for the "balancing" I guess its good what they did to wizards shield. My main is a wizard and I realise how op that was. Its still very good and I will keep using it as it is by far the best survival skill of a mage, you just cant have 5k hp anymore but that doesnt mean you need as much hp as tank. My buddie is playing barbarian and he said he can keep target stunned for almost 100% of the time, he just soloed act 2 on inferno. Nuff said. Cant rly say anything about monk and dh.

    And finally I have a question, how do you solo elites on wizard that are faster than you?
  • #16 Mahoney
    Quote from Dartu

    First of all, who the hell said everyone needs to kill diablo on inferno? I miss the times when you had to spend hours, days sometimes even more to complete a single stage of a game or you couldnt progress forward and you knew you had to do this. If you are not good enough to do so just deal with it and stop whining. I was a WoW player and I used to love that game, but since 70% of players were crying nerfs happened and the game become boring, please dont screw diablo just like you screwed WoW... And one more thing, what are you gonna do after you kill diablo on inferno? You srsly want to complete the game you were w8ing for 11 years in 1 week????

    As for the "balancing" I guess its good what they did to wizards shield. My main is a wizard and I realise how op that was. Its still very good and I will keep using it as it is by far the best survival skill of a mage, you just cant have 5k hp anymore but that doesnt mean you need as much hp as tank. My buddie is playing barbarian and he said he can keep target stunned for almost 100% of the time, he just soloed act 2 on inferno. Nuff said. Cant rly say anything about monk and dh.

    And finally I have a question, how do you solo elites on wizard that are faster than you?


    I'll say your Barbarian buddy is a pathological liar. We have Ground Stomp and Frenzy Smite. Frenzy Smite can only stun one character, and absolutely insufficient to keep that one character stunned all the way, and Ground Stomp is on a 12 second cooldown. He could be using Bash instead of Frenzy, which is also single-target only, and too slow to keep a monster stunlocked through the 35% stun rate. He could be using Hammer (Thunderstrike) to finish off monsters, but generally it takes too long to get something killed to benefit from that stun.

    Aside from the fact you can't even stun elites and champions on Inferno, and stun durations are reduced.

    Don't think I haven't tried. No Barbarian thus far has solo'd Act 2 Inferno.
  • #17 Greenjoke
    inferno isn't suppose to be progressed through in a week

    so if someone is having trouble in inferno act 1 or 2 then that's good. working as intended.
  • #18 lMarcusl
    Alright maybe I'm just going to fuel the fire here just because I haven't played D3 yet (not by choice I assure you, it's killing me), but if what the blue tracker shows is a representative sample of what the official forums are like then I'm sorry but how anybody can compare the official forums with Diablofans is beyond me. No matter the substance of the message, whether it is negative feedback or feedback that is entirely positive all the time as some of you claim here, the way the message is formulated matters. The amount of flaming, hate and bile coming out of the official forums is disgusting, and it does not benefit anybody. People are just voicing their rage without expressing any valid opinion, suggesting solutions to given problems etc, they are just pointing at Blizzard yelling "look what you did wrong during development, look what I'm really angry about and now watch me rub it in your face". Posts saying Bliz should have given more content for testing so that ballance is better are not only going all "what if" on the issue but provide completely unreasonable feedback (giving inferno for testing would mean either providing pre-geared characters or giving out the entire game in the beta...useless either way). I'm pretty damn proud to say here at Diablofans the feedback is mostly constructive and believe me when I say that the PR people are just humans, and flaming does them as much harm as it does anybody else. If you cannot voice constructive criticism and do it in a polite manner then it's better to just shut up and let others voice their concerns instead of just mudding the waters with hate and rage. Also for those saying how non-critical Diablofans are, I suggest you look at some of the updates we had on game development. Believe it or not positive feedback helps as well...there's a difference between seeing a thread where everybody is criticising how bad the game is and a thread where the feedback is split 60/40. It's the positive feedback that might in the long run save us from D3 ending up as easy and nerfed to the ground as WoW.
  • #19 Guuser
    Quote from Mahoney

    I'm sorry but you guys don't get it, you're too busy with complaining about people who are complaining on the official forums, calling everyone entitled bitches who need to be spoon-fed everything, and mooning over everything Blizzard says or does. Take off your elitist fanboy glasses Diablofans.

    1. Inferno is a joke. The problem is as follows: Act1 is fairly doable, with a lot of dying and hard effort. That is ok, since it's the premise of Inferno and people are fine with that. Act 2 feels like an entirely new difficulty level, it's impossible to do.

    2. The reason that it's impossible is because of monster damage. The only effective strategy (and due to A2 monster mobility even that is not a source of success) is kiting and using ranged attacks. I've tried on my Barbarian, but running with Weapon Throw, Leap and Ground Stomp is not the way I was intended to play, and Blizzard confirmed that.

    3. Another reason it's impossible is because of itemization. The item drops in A1 Inferno are generally worse than what you would need for A1 inferno. Let alone A2. The item drops that are sufficient, appearing on the AH, are sourced by DH's and Wizards who cheesed their way through Inferno, farming the bosses and skipping everything else. In all honesty though: Even if you geared with the best items on te AH, I still believe my Barbarian would be unable to take on Act 2 Inferno.

    4. Blizzard promised us customization. While unbridled customization is utopia, there are too many almost mandatory skills. I can not go through A1 Inferno without at least Ignore Pain, War Cry, Revenge and one of the 3 High Damage-High Cooldown skills. That's 4/6 skills, which leaves me a fury generator (1/3) and a spender, or Battle Rage for the Berserker Rage build. It's entirely too limited. While I agree that some skills should obviously be mandatory, like Ignore Pain, there should be more room for other skills, like Ancient Spear or Weapon Throw or Furious Charge.

    People did not hit a rough point that can be solved with more time. There are imbalances in the game that I've come to expect from Blizzard (pre-nerf conditions in WoW for example). As a Barbarian, it's impossible to advance past Act1 Inferno while staying within the design philosophy (and the marketing terms) of the Barbarian. Even moving outside that, making a kiting throwing Barb, is not viable.

    Does Inferno need a nerf? Absolutely. Challenging does not equal impossible, and nerfing impossible does not mean nerfing challenging. Inferno can still be a challenging corpsefest after a much-needed nerf.




    I totally agree with the above poster. I picked a barbarian because its a melee hack & slash type of character in de middle of the battle, soaking dmg and smashing like a hulk. This worked until late nightmare. Then I hit a wall in hell act 1, my wpn was a small twig vs the HP in hell, so i farmed act1 for gold, bought a HUGE 2H on the Ah and went on smashing like a mofo hulk, doing 25k dps, it was Awesome.

    And there it was inferno mode, act 1 here I come 25k+ dps, 40K hp, lets pew! Rawwrr until the first elite pack, died a gazillion times, wondering wtf is going on.. Searched the internet for tips and tricks, watched Twitch.tv stream of pro barbs, youtubed my ass off, made screenshots of barbs detailed stats and I learned, you need 600-800 all resistances to even dare to stay close to a rare pack..

    So okay AH here I come, I farmed gold, spend at least 2 mln gold on all rares with str-vital-resitances and a shield (YUK!)

    results:
    1: 700 all resi (800 fire)
    2: 7000 armor
    3: 35K hp
    4: 16% dmg reduction vs melee
    5: 6K dps?????????? wtf is up with that blizzard?

    mandatory Build:
    1:fury regnerator
    2: revenge 100% must have due to life return
    3: warcry + 50% resitance rune 100% mandatory
    4: berserker + 100% dmg rune mandatory
    5:Earthquake mandatory
    6: free choice ! yay!

    Passives:
    1: armor mandatory
    2: vitalaty to armor mandatory
    3; 20% less elemental dmg mandatory

    So what happens is I start act 1, need to play at least 3 hours to kill the butcher, I need to swing 10 times to kill 1 mobswith no dps at all, I cant change my build cuz I wont survive a pack with: fire chain - desecration - arcane - extra hp. I can ONLY kill rares and elites with the skills Quake - berserker up or I wont put 1 dent in their HP. If they are fast, fly or jump away or are just moonclan beast throwers I am screwed by runnign after them for 30 minutes..?? I cannot ever kill 1 treasure pigmy since he is MUCH faster then i will ever be and has SOO much HP I wont kill him in a mln years.

    the butcher, I can only kill him by hoping and praying he stays for 5 seconds in my earthquake and I can do that twice.. if he charges or runs, he enrages and I will die evetually.

    Act2: very easy and simple: a 100% no go, no touch, no wannabe. Mobs hit insanely hard even with my extreme soak stats, their HP is through the roof and champ, rare packs are no fun (horrible fights which takes 15 minutes per pack, kitting and waiting on cd's)

    So yeah where is blizzards philosofy: no mandatory builds? Since when does inferno need you need to gimp your ENTIRE dps / down to straight up wpn dmg or you wont survive for 1 second. Thats not a brick wall thats a HUGE let down in playstyle which I am not enjoying at all.. Check out : kripparian on youtube or twitch.tv for all information, reminder: he as INSANE act 4 gear and does WAY more dps and soaks dmg then we will probably ever will.
  • #20 akse
    Quote from alare

    I work at the customer service call center for Mc'donalds and if I responded to any of the retards that call in there in the way that the blue posters do I would be fired on the spot you don't have the luxury of voicing your opinion when you are being paid to listen to other people bitch. I totally agree that the nerfs were needed and I love the game whatever they do with it but come on show some respect for your job and your customers.

    They can afford to lose a couple idiot customers.

    http://www.twitch.tv/nl_kripp

    there is a nice stream of guy soloing act3 inferno with barb.. some kiting but not all the time.
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