Anyways, this time we've got an interesting quote about the skill system.
Official Blizzard Quote:
Diablo: The skill system revision is in full force. Trees begone! I think it might be a winner. Jay says hi.
So there we have it, skill trees might be out for good. This could be a good thing though, we've just grown so accustomed to skill trees that we haven't taken time to consider what benefits may come of a tree-less skill system.
First off, no longer would we have to waste skill points in skills we never use. Remember in Diablo II, when you had to put a point into Sacrifice to get Blessed Hammer? Nine times out of ten, that was a wasted point that never saw any usage. No longer would we need to waste our points in skills we'll never use.
Also, this will open up countless character customization options. Sure, cookie cutter builds could become even more widespread, but for those players who liked to experiment with new and innovative builds, this will be a godsend. Now, we may be able to take a sampling of skills that work well together, but don't fall into the same skill tabs.
But, in classic Blizzard fashion, they didn't tell us more than we need to know. They left us to ponder what the new skill system could be, and knowing Blizzard, it will probably blow our socks off.
Also, props to Kamori for noticing it first, throw some rep at him if you've got the time.
!!!!!!!!!!!! more skill, higher skill level...
So you will not having many choice !! it's boring... I think not all skills will be maxed but more than one skill will be usefull to maxed... If we have all the skill we want maxed and we only wait level up to use you stored books, it's will be extremely boring... No customization...
The acquisition of skills(books) mustn't depending of luck or cash...
When I'll level up and I want to planed my build, I want choose what I want, the books will restricted the customization because you haven't the choice... It's simpe to understand that.
You argue about your idea from the start of this thread, you seem to be a kind of guy who can't participate to a game design brainstorm... I'm not the only one who post a logical argument that broke the possibility of your idea. But you continue to argue your idea with the same arguments.
YES it's could be great but it will not happen !
No idea is perfect, it just needs to be worked out.
Although your probably right, you still can't be sure so don't be so negative.
I think books are cool, but seriously, I doubt that if you needed a book for every level up it would be very appreciated. However, what if there were very (and I mean VERY) rare books that had a drop rate of a ZOD in D2; that would enable someone to level a skill past it's limit break. 20+ Maybe up by a few levels or to level 30.
With the help of this book you would be able to put skill points in your favorite skill to have it extra powerful. And this way, without the book, you wouldn't be able to pass skill level 20. Even from magical means such as items or gear that do + to skill. The gear would work but wouldn't be able to get your level past 20 unless you had read the book.
WW Mastery Book.
FireBall Mastery Book.
etc.
The ultimate reward for the MFer or simply the lucky guys.
Maybe you have to spend money to train your skills on every level up? I personally am very excited about the prospect of doing things differently in D3.
Maybe the new way to acquire skills will be some kind of method that will encourage players to kill all the monsters, and do all the quests, etc...
Yea you could actually be right all along.
But i think there are more eye pleasant, modern, original ways to do that.
So maybe not books but something else.
But it shouldn't be something hard, like if i play D3 and its the first time i play a pc game... I need some kind of a tutorial and a menu that explains this stuff... So it shouldn't be like only in game (like books are) it should have a screen that pops up and stuff... i dono.
It just doesn't work. No matter how you explain it, no matter what the excuse for doing it is. It cannot happen this way. It is pure madness.
On the other hand I wouldn't mind seeing a wizard do such a thing as read a book. Now that would make sense. That would follow a certain logic.
Which leads me to my conclusion that it would be real badass (sorry for using this word twice in the same post but it was very fitting)
if they made a different way to level up skills for different characters.
Kind of like the same principle they used for different (energy sources) for each char.
I could picture the Barbarian getting a skill point up by killing meaner, greener monsters. Whirlwinding a Siege Assault Beast to death would sure as shit give you a level of WW.
The Wizard could read books he gets from harder and harder monsters. The Monk could perform different combinations (katas) on certain monsters and unlock points for his skills. The witchdoctor could perform rituals or voodooism on slain foes or some other class relevant shit to get his skill points.
This way it would make the characters feel more unique and really give them more depth than just a fucking nuke on legs.
And obviously characters would have to perform harder and harder tasks to reach those skill points every level. And limit the ammount they can get, e.g. (1 -2 skill points per level)
Your thoughts?
Ok,
1. you said books is not depending of luck.
2. you said items are luck based.
3. you said books are items.
I think I don't understand something or you contradict yourself ?
(I'm sorry for personal attack I have made...)
Right !! The books from d1 are magic spell that can read by any characters, but it's still magic. In d2 and d3, characters haven't spell but skill, like whirlwind !
Books will better fit if we have some standard spell like healing or resurect... that any character can read.
I know how I haven't luck, so I don't see myself at level 10 without any spell because I only find books for another character. And trade is not appropriate to obtain my skills... the skills come from yourself, I won't beg it. Whatever if trade are easier to use, I don't want the skill work like that.
Maybe the skill acquiring system is unique to each class? just like the health and mana globes are being replaced.
Right, is too complexe, only one system will be enough !! I don't want the game release in 2020...
Oh sorry..
I don't want a game based on luck... I prefer don't play if I don't have any choice to make or if I have to investing some hours in trade to make the build I want. Less luck we have, more customization we have. Luck is good in a game but in small dose. The best game for me is a game without luck. Only your choice make your character, like that I haven't reason if I'm less good compare to others, I have to make better choice in my build...
Hey look this guy is good, better you. Yeah he invest 10 hours to find him equipment and him skills(books). What make this guy powerful ? the luck ? the time he spend ? He's good but without merit.
Plus it is nearly the same as Oblivion. many folks once hinted that they should consider the advantages of such a system but most people just kinda laughed it off since there's alot of hate for that game from people who just didn't play it the way it was meant to be played.
I think it makes perfect sense to level a skill by constantly using it.
I hope not. If you respec/change to a different skill, you'd have to go back and whack on some low level monsters just to "skill up." Weapon skill in WoW is like that, and NOBODY likes it. We'll see though. In the interview, it's partially described as a path/progression system. We have no ideas what it is, though, so all this is just guessing (which is kinda fun, tbh).
Whu? Oh, so what your saying is a system like D2 which (you just attack anyways) and up to one point then, you reach an experience level and get to choose any skill wether or not you have ever interacted with it is better?
And no, most systems that enable experience upon usage do not level up without you knowing it. Plus they could regulate it so that it would only strengthen upon reaching the next level, depending on how much you have used it.
IMHO this would be much more realistic. And it would actually imply that you have to use a certain skill in order to level it up, or a skill related to it in the case of a passive.
And for that fellow who mentioned that if you respec you have to go about killing small baddies all over again. ... In D2, there were no respec and you still had to start all over again and beat up small mosnters to relevel a new char, so in comparison.....
Plus it's so easy to fix, just make any skill point deficit level under the certain char level, exp faster through usage. Meaning if I was a level 80 Barb that just respecced, my skills would level faster ,up until the point where my cumulative of skill points got near my actual level.
Then tweak that and make it balanced and voila@!
It works and allways worked properly with offensive skills in many games. The problem comes with defensive skills were you have to become a masoquist to train your abillities.
Anyway, imo the best option is a skill system like D2 without synergies, with decent character progression.
It works and allways worked properly with offensive skills in many games. The problem comes with defensive skills were you have to become a masoquist to train your abillities.
Anyway, imo the best option is a skill system like D2 without synergies, with decent character progression in every skills and no overlaping skills.