What Would Make PvP Better?
The most notable change in this area from Diablo I to its predecessor was the change from the persistent friendly fire of Diablo I, where any projectile could hurt your comrades or simply other players in the game, to the system of Diablo II, which required players to declare hostility against other players. With this came even further changes as the game grew older, including patching of some side affects that were not fully handled in the initial release of Diablo II. This included things like magical projectiles being cast before a player clicks the hostility button and then instantly killing other players unknowingly. Other restrictions included restricted access to Town Portals and Way Points.
Other issues which were still never addressed are some continuing aspects of griefing, which is often exploited by more powerful characters on the weak, the spamming of health, mana, and rejuvenation potions during duels, and the heavily controversial gift of Teleportation, an original skill of the Sorceress, which was allowed to be used with any character until the introduction of the Enigma runeword, which was introduced in patch 1.10.
What needs to be better with Diablo III's PvP system? What was bad about it in previous games? What new mechanics should be introduced to it to make it a more viable time-consumer in the end-game?
Due to the fact you have to pvm to level or get gear, it automatically makes trading a pvm feature? I know you'll argue this forever so I'm not gonna bother, but if I had to break the game up, it'd be into...
1. trading
2. character design
3. pvp
4. pvm
So far we know Blizzards doing things to limit the item based economy of D2 via binding gear and possible a gold economy. We know character design is being limited by autostatting rather then making each stat equally useful so your build ends up different rather then "screwed up." Obviously at this point its a fair assumption pvp is going to be heavily restricted vs what it was in d2.
Now I'm just gonna go on the assumption that post amounts for each of those categories is a relative indicator of its popularity, in which case pvm gets left in the dust. I just don't get why neutering the most popular aspects of d2 to facilitate the least has become the theme of D3.
I'll even give you moderators some incentive to clear this forum of my bitching, get a bliz rep to respond to this and I'll leave the forums for good.
No potions in d3 !! lol I don't see an orbe pop out from the person you duel.
?? healing potions ?? I though it's remplaced by orbes ? I know they will be kind of potions like elexir but I don't see the utility to drink elexir during a duel ?!
Ohhh I don't knew that, I though health potions are completly remplaced by orbes but I like the idea to have potions for emergency situations !