Plenty Of Activity Today On The Diablo 3 Battle.net Forums: Trading, UI and Direct X.

The Diablo 3 Battle.net forums continue to be very active this month as Bashiok has been answering more user questions. Today there are a variety of threads in which he responded to, so let's take a look at what the B had to say.

First off, Bashiok made a long reply to this thread on the subject of what types of trading systems will be in Diablo 3:

I'm not sure I understood all of what you said, sorry, it sort of read like stereo instructions written by the guy that scares people away from using the pay phone at the 7-11 down the street.

Just a couple of my own cents on the system. First off we really don't have a solid plan for any sort of external trading system, that is anything beyond being in the same game with the person. We know we'd like something like that though if at all possible.

Foremost - spamming is bad. I think trade channels usually suck because of the requirement to spam. The amount of time and effort spent just to get your items noticed borders on brain-explosiony. Throw in the lack of easily gauged economy and you're usually left out in the dark, laughed at, ripped off, etc. Your suggestion seems to mix the idea of an auction house and trade channel, in that you can use a channel in-game to spam, and then have some sort of UI to trade the item. That definitely solves one issue, which is needing to leave the game and just sit in a chat channel. What it doesn't solve is needing to sit in a chat channel and spam. Sure, you could probably play and spam the channel every once in a while but it's really not the cleanest approach. You're still spamming a chat channel, you're still limited to the people that want to see that spam (ie not many).

Since you brought it up let's move on to the World of Warcraft's auction house. World of Warcraft did not invent the auction house trading system. It may have certainly refined it, but an irrational hatred of the game that some of you seem to have really shouldn't translate to game systems that aren't original to it. There are some major advantages to an auction house similar to WoW's. You don't have to be present being the biggest and best. You can be playing with friends, PvPing, asleep, at school or work, and someone has the ability to see your items, and you have a greater chance to sell/trade them. You don't have to spam a channel, you don't have to even be online and playing. That's HUGE, and really the main reason so many people use trading systems such as websites and forums for Diablo II. You want to focus on playing the game or not playing the game, not sitting around hoping someone wants your item.

It also helps form a visible and easily identified economy. I'm a new player, I got a sword I think it's probably pretty nice, I can go on an auction house and search for it or similar swords and get an idea of how much it should sell for. In this case being in a trade channel is no better whether it's in-game or out of game. What you'd probably end up with is people still going to forums and more static styles of trading found on websites, but even then any unified sense of economy is spread thin. Maybe that's not such a bad system in itself, and an official trading site could work. Of course what you lose either way though, auction house or website, is in-game player interaction. Which is what I assume you're striving to keep.

When it comes down to it, any change or addition or removal of any systems have to be weighed. Do the positives outweigh the negatives?

I'll go back to what I said at the beginning and state we don't know what if any types of trading systems will be in the final game. Maybe there won't be, it may be that eventually we settle on leaving it Diablo II style. We have some ideas of what would be cool, but at the end of the day we're not going to do anything that isn't far and away a more positive change for the game.
Next up, and this isn't too surprising, Bashiok responded to the same overly enthused member in this thread about how the user interface and icons we've seen in Diablo 3 so far are really just placeholders.

"Wow... well you're obviously very excited.

Uhm, well out of all the things you said I guess I could probably talk about the icons. All of the Diablo III UI and icons are created by the Diablo III team, mainly our UI designer Mike Nicholson. We're not taking any art from other games, it's all created for Diablo III. It should also be noted that everything seen thus far should be considered placeholder, a lot of the UI has already changed fairly significantly."
So there you have it. As far as the UI and icons go, we've yet to see what's really going to appear in the game.

Moving right along, another member asked Bashiok questions about whether or not Blizzard plans on making use of Direct X 10 in Diablo 3. Here's what he had to say:

"We're not currently using any specific DirectX 10 features in Diablo III. That could potentially change of course, but if it did we don't have any plans to then require DirectX 10 to play the game."
Plenty to digest for one day, eh? Let the discussions begin!

Comments

  • #1 weosc345
    A rustic, outdoorsy communication greets those on two or tetrad feet when they succeed, with nitid woodwork and perky nature scenes whitewashed EQ2 plat on the walls. Each dog is pampered with his or her own sleeping "cabin" or outbuilding, a custom-made cot, and a chewy toy filled with tiddler butter.
  • #2 DieHardBastionFan
    I think the auction house idea is good, it's really simple
  • #3 Bloodlust_Fox
    My problem with the auction house:

    It makes it really hard to hustle. I would never intentionally rip kids off or scam, but in D2 I had a very good knowledge of how much all items were worth in terms of HR's etc. I could use this to my advantage and I think I became a better player because of this. With the auction house, every item is worth the same, and if you want to move merchandise in a fast manner, you have to undersell. Not something I would want to do...

    Basically it puts n00bs and trading gurus on more or less the same page, which is not something I want to see happen.
  • #4 Cstanner17
    i like the auction house. Cuz otherwise you waste a lot of time trying to trade things.
  • #5 biff_exploder
    i like the auction house idea, in D2 if someone was new to the game or if didnt spend alot of time trading, that someone could very well end up being ripped off.

    at least now there will be a standard price for each item that everyone will be able to know.

    guess its a good use for ingame money, sell items on the auction house to make money for the item you want, instead of giving an item for another item.

    good way to make Gold useful.
  • #6 Genesis
    When I was playing Diablo II, back in the early days before WoW was even mentioned. I always thought to myself... "You know this game would be so much better with a proper trading system"

    I'd prefer this trading system. I dont even think Diablo 2 trading could be classified as a system, unless you used d2jsp.
  • #7 kefka666333abc123
    Quote from "Genesis" »
    When I was playing Diablo II, back in the early days before WoW was even mentioned. I always thought to myself... "You know this game would be so much better with a proper trading system"

    I'd prefer this trading system. I dont even think Diablo 2 trading could be classified as a system, unless you used d2jsp.


    I always said the same thing....god I hope they put some form of trading system in D3 thats better and make a real currency we can use...
  • #8 cheebalover
    i just hope that there wont be gold farmers and shit like that..i seriously hope!
  • #9 Illuvatar
    I like the auction house also, because people won't get ripped off, and because you will have a very large array of items to choose from, and not just the people you are playing with in the game. The fact that you can't rip someone off is a good thing, because I despise it in real life, and it won't change in-game. The prices will all be fair, and since all the stats of all the items will be randomly generated upon dropping, that means that good rares, uniques etc. will be very different in price, it won't be a whole list of the same item over and over for an endless amount of pages.

    The best thing is that you can trade whilst you're not in the game, because people would be making offers etc, and so when you log on next you can see the best one and sell or vice versa. This should provide a good market and economy, and it will make gold more valuable. Item with item trades would probably still exist, and you just have to offer it or something.

    All in all, it's good in my opinion.
  • #10 MijnWraak
    I don't see WHY anyone even came up with a question about DX10 anyways? Diablo has never been about state of the art graphics - or any blizzard game, for that matter. Whoever expects Crysis graphics with crap gameplay will thankfully be highly dissapointed.
  • #11 Daaavid
    The biggest problem when you want to trade in D2 is not knowing how much your item worth. With auction houses and lots of people selling at the same place players can search what is the average price of the item and them trade them without the fear of a bad trade.

    Any new trading system will be better than D2' system.
  • #12 Genesis
    Item with item trades would probably still exist, and you just have to offer it or something.
    Does the WoW Auction house allow for item to item trades, or is it all just gold for item trades?

    Trades should be mixable at the auction house
  • #13 Macros
    Hmm...

    My idea would be that you could just right-click an item in your inventory and there would be a button with the option "check item's value" which automatically browses the virtual "auction house" for instances of the same item being up for sale and tells you the average value. There should be another button that says "add to selling list", which adds your item to a virtual list stating what items your character wants to sell. You then add a price to it. Just out of the inventory, no need to go to an auction house or whatever, or even to go out of the game. It takes the item out of your inventory (because I don't think inventory size should matter anyway in D3) and puts it into the "selling list", which is basically an inventory for things that other people can browse when trying to buy something. There should also, of course, be a button for adding an item to the selling list with the price tag of the average item, so it does both of these things at once and you don't even have to copy and paste the value. If you wanted to, you could still try to scam players with items when only yours is up for sale, or your item is better than the other ones (better mods). This would have to include sockets and etc and anything that can make the item different than another one, so I'm not sure if it's even possible..

    Oh, and of course if you want to buy an item you can just browse the thing like the auction house in WoW. Buying was quite fast anyway, selling all that junk was the main problem, it took alot of time.

    And if there's no other item like it, or you just want to be a money-pincher, you could always still browse for similar items like in WoW's auction house..

    Hmm.. Actually it's just like WoW's auction house, just some options are added so you can easily and fastly sell stuff from your inventory. Everything that you currently have up for sale should be findable in a seperate tab in your inventory..

    And you should also be able to trade items through whispers, without having to go into each others games. Like you could just open the trade window with another player through a chat command.

    Man, that was alot of explanation for a few little things..
  • #14 Crucifixious
    Genisis,

    You brought up a good point... WoW does not allow item to item trade! But i think the D3 team would realiae that money is to easy to come by lol... I think thats why it would be a compleatly different system than WoW or any other trading system that i know of as of right now... I would propose an bid system where the poster of the item obiously posts the item and has (a time set by him) to accept any bids lets say 24 hrs... so i post up a torch, people have 24 hours to offer me items that they put in their (lets call it trading bank) and i have to accept the offer i want which then would transfer the items from each players trading bank.
  • #15 Macros
    Am I going crazy? I could've sword I read they were aiming to make gold an actual currency in D3..
  • #16 kefka666333abc123
    Quote from "Genesis" »
    Does the WoW Auction house allow for item to item trades, or is it all just gold for item trades?

    Trades should be mixable at the auction house


    Just gold.....
  • #17 Daaavid
    Am I going crazy? I could've sword I read they were aiming to make gold an actual currency in D3..


    sarcasm mode on or off? anyway, YES Blizzard will make gold the main currency for the despair of many (not mine)... I just hope they don't focus 100% in gold, the bartering system is nice too.
  • #18 weaknurse
    I think the Auction House would be the best possible system.
    Works brilliantly in World of Warcraft.
  • #19 Ferret
    The only problem with a system like this is the availability of items compared to WoW, coupled with a lack of interest from higher lvl players posting lower auctions. Sure, if too many Shakos are being sold, their prices drop. They also flood the market. Eventually the high lvls will outnumber low lvls, and gear won't be available for beginners that much anymore. I think if they do an AH, they should limit the amount of gear you can put up, like say 3 items for every ten itemlevels. The rest could still be traded by players themselves. Has Blizz ever stated if someone can drop things from his inventory without destroying them?
  • #20 REN
    I would love a auction house in diablo 3 but a very flexible auction house in respect to the more classic world of warcraft approach ;)

    You can set static prices (gold) or set the auction so you can accept offers from people with items to offer in exchange. If you want to trade for something of equal or lesser value you should be the players own choice and people put offers in (and have the ability to take them away before transaction) with the ability for the player selling the item to choose which auction best represents his needs or desires :cool:

    Quote from "Ferret" »
    Has Blizz ever stated if someone can drop things from his inventory without destroying them?

    Yes you can do that, once you have the item in your inventory you can drop it for everyone to take off the ground.
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