Talent Respec
Health GlobesBashiok: There will almost definitely be some sort of system to respec; however, it isn't likely to be as liberal as World of Warcraft. We don't want to lock a player into a system that punishes them for mistakes, experimenting, or lack of knowledge early on in the game. We also don't think a system that allows immediate, complete, and at-a-whim changes to a character spec matches the feel of Diablo. It's likely to be somewhere in between.
That said we still feel like the desire to play the same class again that you may have played before is still a part of the game, and with some ability to respec could potentially require other incentives.
No Tank and Healer Classes?Bashiok: The health globes are actually, in my opinion, really cool. Playing the game and actually seeing what types of strategy they encourage, you can start to see what they add and how they make the combat more interesting.
I'll set the scene. You're a barbarian, you're in the wilderness and after fighting wave after wave of ghouls, skeletons, demons, what have you, you're low on health. You're out of potions, and after using a strategic leap out of the fray you turn around and seismic slam the skeletons charging you. Two of them drop health globes, but the globes dropped behind the skeletons that are still advancing. If they reach you, you're not going to survive. Are you able to leap safely to snag the globes before they can tear into you? Can you throw out another slam and try to remove the remaining enemies? How can you survive? You have a fraction of a second to decide.
The health globes help to create situations just like this, where you're not just sitting there spamming potions, you're using your abilities and strategy to stay alive. Possibly most importantly, you're encouraged to keep fighting, and not just run away.
With random spawns, random drops, and of course the randomness of combat, the health globes add to creating situations that are just more... interesting, and in my opinion, fun.
On the side of potions, they still exist, but they're likely to be on a cooldown of some type. They'll also likely restore health based on a percentage that's relative to your character. They may heal an instant amount, they may be the old over time type system. They're probably going to be filling an emergency-heal role more than anything though. -- post
Random Loot MechanicFan said: They have literally said Diablo 3 will be "first and foremost a cooperative game". Which leads me to believe it's possible they add a talent tree for dedicated healers to one or several classes.
Bashiok: No. Not that classes won't benefit from each other in various ways, Barbarian shouts being good party buffs, etc. but every class is essentially a demon-killing DPS class. We have no intentions to create a tank, or healer, etc. Every class will play their own way, and while some may take direct hits easier than others, it certainly wouldn't define their role within a party. Everyone should be kicking in heads at the same time.
Diablo III having a strong emphasis on cooperative play is really building upon one of the best parts of Diablo II, and that's charging through dungeons with other people. Our focus is on removing the frustrations that existed with grouping, and adding new features that encourage everyone to stick together and fight as a party.
Currently - while in a party each player will see their own drops from each kill.
This could mean that after killing a zombie I see a sword drop, and you may see a shoulder slot item drop. Or I see nothing drop, while you got an axe.
Obviously while in a group you're killing faster, and this could translate to an exponentially increasing number of drops with each additional player in your party. However, it's balanced in such a way that the drop % is pulled back a bit with each additional player (I'm simplifying it, but that's what it boils down to). This keeps it from being almost detrimental to not play with a full party, while still giving a nice increase to the amount of drops if you do.
From this system it seems quite a few people got the impression that you'll never see items drop that you can't use. For instance, a Barbarian will never see a dagger that only a Witch Doctor can use. This isn't true. There is no effect, or at least no currently intended effect, to restrict which items which classes can or can't see for their respective drops. It's still intended that you could see an item that your class can't use. It's easy enough to drop the item, ask if anyone can use it, or just sell it off of course. -- post
What I enjoyed so much about the D2 tree was specifically that diversifying aspect. It may have been better for me to keep going along one path, but making a detour isn't actually going to cripple me. The ability to respec should NOT be a service you can buy, but a reward for doing something... something that is NOT a grind but keeps the specializing aspect important. I don't know how they'll pull that off.
Health Globes... I have no issue with them. My favorite games like MediEvil and American McGees Alice incorporate health and mana fountains and these globes to great affect. Their presence does not void the possibility OR purpose of potions, but do add to the game. I note that a lot of people have an issue with the globes representation in the game, however others have pointed out that this is most likely a visual aid.
And on the "accidentally placed skillpoints" I just say add a "Are you sure?" window, promptly followed by a "Are you really, really, sure?" window. (Somebody already said this, I am just merely restating it).
Of course, maybe people will want to try out the skills first. Well, that's pretty easy. Level to 30 and (at least in Diablo II) you obtain access to every skill, try them, then decide on where are you going to go from there on, or create another character if you do not like what you see.
The thing with respec-ing is that it allows too much room for abuse, so unless there is a just, safe and clear way to respec, I say no all the way.
in that case, have the ladder characters unrespeccable, and other multiplayer chars that are nonladder have some form of respec. that would give casual players a place to respec, and serious players the reassurance that good character dev strategy and good decision making are rewarded.
Perhaps a thread resurrection, but that's okay!
The above issues could be solved if the respec was on a one month timer or something like that. Sure, you could respec to a smiter from a hammerdin in that run perhaps, but you couldn't switch back to a hammerdin for a month...
All I know, from many years of personal experience, is that I fucking HATE accidently putting points into the wrong thing on a level 80 or 90+ character. Humans can learn to do new things every day, and so should these barbarians in the Diablo universe.
If Blizzard doesn't implement a skill respec solution, they'll have a few less customers from my family alone. That's why I don't play Diablo 2 anymore. I want to try a lot of different things and having to level multiple characters to a high enough level to try them just isn't feasible any longer.
- D
As for respec, I like that better than remaking a character from scratch. I quote them when I say that they want to make it harder to respec than it was in WoW, that is there goal atm.
Floating red orb = :confused: :mad:.
Respec = :confused:
Thats my take it on at least. lol.
How do you know there will be no paladin becouse there will be no tank? Then you say somewhere in all this nonesense there will be no sorce just becouse you think there will be no tele? I read your post and cannot understand anything only that you assume there will be no pally and no sorce. Can you speak some sense?
Health globes may or may not make sense but it remains to be seen once the game is done. The game has come a long way since D1 and instant-healing potions, to the system we see in D2 where potions heal you slowly over time. Apparently D3 will still have potions and it is likely that they put long cool-downs on them or something like that. In any case, I salute any attempt to remove potion-spamming and go for something more interesting, fun, and above all, challenging.
It is safe to say that D3's mechanics will be far closer to D2 than D2 was to D1. Diablo originally didn't even have skill trees, remember?
As for orbs, my opinions are divided. In one point I see the advantages of having a more battle-oriented game, but as someone pointed out, would make the parties all too melee based, we'd need either the orbs to become increasingly insufficient through the game, thus requiring a secondary healing option such as potions or a healing ability from a character. Anyway it is too early to condemn these orbs, we don't know much about other classes and I believe some of them will have healing abilities, making my last prediction plausible, let's wait and see, Blizzcon is almost here, we can expect at least another class to be unveiled there.
Of course that sometimes the server gets pretty lagged because of War3 updates or something else but that is rare.
About the respec... I just dont like unlimited respec. If we could gain 1 respec point for every skill point would be fine, more than that is too much i think.
let me say that again.
RED... HEALTH... GLOBES.. small ones.. that you "run over"... To get health?
Console anyone? anyone for console?
Carebear anyone? Anyone up for some carebear globes?
Its diablo 3.. diablo frickin 3... and they came up with red globes that you "run over". They could not think of broken potion bottle, demon heart, soul essense, ANYthing other than that crap? or just small cooldowns for none-potion spam? wtf?
Off topic a bit, I let my 6 year old nephew watch the gameplay video. He was not scared at all when he watched it, only reason I'm bringing this up is because when he saw these "health orbs" drop, bless his soul, he actually said...
"Are those the hearts from lego starwars dat give you health?".
Needless to say I LOL"D for a long time.
Yeah... I'm not sure what I proved other than the fact that a 6 year old found them interesting. What I am trying to prove is that their not really welcome in a M rated game where M rated stuff is suppost to happen, yet red orbs drop to give you health off monsters, hurrayZ. K thats all i gota say about it.:thumbsup: Take that with a pinch of salt, and a grain of sarcasm.
This way, people that are really attached to a specific character/build but just need a few points or 10 points to respect to feel totally satisfied that its perfect can do it with an investment of time and effort, but it takes enough effort to respec that people might just rather find rerolling more enjoyable than grinding for a respec. Just an idea.