Personally, I liked what I saw -- and I saw that demo right on my face on a HUGE screen at the event with plenty of detail. The outdoors naturally need to look sharp and colorful, while the dungeons have that dark ambience. There is also obviously a change of illumination between 2D and 3D environments.
UPDATE: This quote was from the same day the game was announced, so it doesn't reflect much on the afterward fan response to the game. In short, he did not read the petition at that point. However, for your knowledge, I submitted today the Diablo III Art Design Direction Survey thread to Bashiok (Diablo III Community Manager). Your feedback was confirmed to have been received.Keith Lee - One of the things that we considered when we were working on the visuals for Diablo III is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in Lord of the Rings. Not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn't allow you to have a lot of contrast.
He continued: Diablo I and Diablo II are darker, and I think that the one of the main reasons why is the fact that in Diablo I, you're basically in a dungeon the whole time. And in contrast to Diablo III, you'll be exploring outdoors, you'll be in dungeons, you'll be experiencing so many different areas. We want to bring as much variety as we can when you're playing the game so that you're excited to check out new environments. We don't want everything to look the same and that's really what we're trying to aim for.
Said thread contains links to three of the online petitions.
stop calling my argument weak because it's based on nothing, i'm basing it on the fact that they know what they're doing and yet again, yours is on a 20 min vide, if you dont like it, stop complaining acting so childish
You no why because they were on a budget and .They didn't have a good lot of time something for movie games there always rushed and .They just rushed for release it was a good concept bet the game play and heart of the game (Hell gate) was lacking. I guess flagship was thinking to fast of making a game just because they got the dudes from blizzard and wanted to see what they could do pretty much they lost there touch with that game bet .I am pretty sure they will come out with same amazing next time.
*bangs head on desk*
Why would the game change in appearance? What makes you think that in another part of Act 1 that they will suddenly add bump mapping, change the whole Art Design, give every model new skins, and tone down the color pallet?
That would basically be a whole new game...and it's not possible to have bump mapping in one part of a game and then have it in another. It is also impossible to change skins/models from one part of the map to another.
You simply just aren't thinking logically. :thumbsup:
Your immature post is pathetic.:thumbsup:
ARMOR AND WEAPONS PEOPLE!!!
I agree 100%. It's not so much the colors or the lighting, because D2 had both color and lighting...but it's the shading and texturing of the skins and models. They are too smooth and cartoon like.:thumbsup: And the armor...jesus...the armor went from a Gothic style to WoW-like. That's a bad move, IMO.
in diablo 3 so it's really should not be a probably with blizzard so .
If Blizzard have played the game, tested the multiplayer and their feedback states they enjoy it, then i place my trust in blizzard. Please see the wikipedia article on diablo iii - some (not all) of the guys originally affiliated to the series are working on d3. There is a new guy, Jay Wilson, who used to do work on the warhammer 40,000 series. He's the lead art designer - so now we see a link, hey?
Then we have Leonard Boyarsky who is one of the co-founders of the epic, 'fallout' he is the lead world designer. Then we have michael morhaime who overlooks all this.
Maybe, once we've all actually played the game, may we keep on ranting on about the graphics.
Because isn't that really what we're in it for? The Game?
And, with respect to this Lee guy's statement concerning 'colour is your friend, that only tells us that this game is very far along in terms of development.
Makin me even more excited, cause that means that us actually playin the game.
Isn't too far off.
Oh, check this awesome article: http://www.escapistmagazine.com/articles/view/editorials/5013-Tapping-Diablo-s-History-to-Tell-a-New-Story
I thank you.
you are a case of what the other half of poeple ( ones who think its good as is ) think poeple are over reacting, the boss in the gameplay was too big? how...wtf...i dont have words for your stoopidity. its a gameplay demo...all those heros were beefed up, it was just a demonstration. and no, you dont need to hit 50000 signatures, you need 2 million, 4 million poeple played D2, you think blizzard will change everything they have done for a fraction of fans. think again.
did D2 keep the same look that Act 1 did? NO it changed from rogue encampment to hell all the way to a snowy summit, its IS possible to have bump mapping, D2 never changed skins/models throughout the whole game, NOW you start complaining
they can tone down color pallet depending on the location, you're an idiot, it's not gonna be bright and peachy in a cave as compared to a forest where sun will shine through
there is no logic in YOUR argument, you're too close-minded in thought