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    posted a message on New Diablo Game Director

    LoL I always forget we have so many people with so much game developing experience here on DFans... so much knowledge ... Whoa

    Posted in: Diablo III General Discussion
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    posted a message on What will happen at Blizzcon?

    expectations here are high as f##k...
    People are gonna get so disappointed...


    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Round-Up - Crusader
    Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage

    I apologize for my ignorance regarding how damage multipliers work. So I ask... How big of an impact will this bring to invoker build ?

    Posted in: Diablo III General Discussion
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    posted a message on A possible hint for why we might get D4 and why it may be a reboot
    Quote from Shapookya»

    My hopes lie in this years Blizzcon. I mean, they have to announce something in the Diablo universe, right? Their other universes just had their releases this or last year (WoW:Legion, SC2:LotV, Overwatch). And I so hope it will be a new Diablo game, not another expansion. This game is so old now. Just think about it. They announced it EIGHT YEARS AGO. It's eight years of talking about it. Eight years of absorbing each bit of information about it. I'm getting tired of D3. The game is superb, but I want something new, something fresh.

    I would freak out in excitement if I heard of a D4 this BlizzCon, but Blizzard can still make money with D3 and they are not going to the next cow without finish milking this one.
    Posted in: Diablo IV: Return to Darkness
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    posted a message on What class you going to play on Season 6?
    Quote from jemo81»

    are there comming any new items with the new patch that might enable newand viable builds?

    They are focusing on improving the set items that are already in the game
    Posted in: Diablo III General Discussion
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    posted a message on What class you going to play on Season 6?

    Wizard for sure! Specially now that Archon is on the stage again :olddiablo:

    Posted in: Diablo III General Discussion
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    posted a message on Need Wizard Back
    Quote from Kallizk»

    Blizz nerfed Vyr because it soloed gr100, if firebird archon stays until live i'll be surprised with the massive fail by blizzard.

    Did they nerf Vyr ?
    I remember they buffing Archon damage from 20% to 300%, and then sinking it back to 30%.
    Ok, everybody knows a PTR is supposed to test stuff, but for fuck sake... They just throw some absurd numbers randomly and expect things to work ?
    Posted in: Diablo III General Discussion
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    posted a message on My Idea for wings & the seasonal journey!!!
    Quote from TheGaige»
    Why can't we get some cool looking wings (not the butterfly wings) for completing each seasonal journey 6+?

    That way we have a chance earn them & not have to buy a Blizzard game like WOW or SC2 that I for one will never play.

    I think your idea could work!
    About the cross-game rewards, I hate them. I was looking at the wings from Overwatch, they look amazing, but I have ZERO intentions on playing that game. As a matter o fact I think it's shit.
    I'm a big fan of Diablo franchise, been playing since diablo 1, still play D2, got vanilla and ROS collector's editions and ... I'll never be able to put my hands on those wings because I won't pay for a game I believe it's shit just because of the wings.
    Same goes for Starcraft, which also has interesting cross-game rewards, but I don't like the game so I won't buy it. As a Diablo fan I feel punished by this for some reason...

    Posted in: Diablo III General Discussion
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    posted a message on We need a fix for leveling up gems - leveling 16 gems per character to level 70+ is a pain especially for multiple characters!

    I also posted my idea here, but it addresses only the problems of stash space and having to level another gem all over again when your characters share the same gems on builds. Please take a look and share your thoughts.

    Now regarding the topic. I have the feeling that, when blizzard thought of Caldessann's, they wanted to target the ultra hardcore end game grinders, who were only farming paragons and getting bored. If they made it easier, it would lose it's meaning, no ?

    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gems Idea (leveling and stash space)

    The interface would look more or less like this:
    (I do apologize for the poor Photoshop. It's all for the sake of comprehension)


    Gem button to open gem tabs
    In this example each person would have six options of the same gem. This would help in the case of player leveling multiple sets of gems depending on GR difficulty he's playing at (like RiffSphere mentioned)

    If you wanna make Caldesann's upgrade, just select the gem you wanna use, put the piece of equipment to be upgraded in the cube together with ingredients and then transmute. The gem of choice will return to lvl 0 after transmutation.

    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gems Idea (leveling and stash space)
    Quote from RiffSphere»

    And then it conflicts with the caldesann thing...


    I got multiple sets of gems (like every gem 4 times or so) at different levels, upgrading them depending on the group/difficulty I play. I do need multiple sets as well, since I'm playing multiple classes, and multiple setups with them (monk dps and support, wiz, wd dps and support, sader, was planning to spend time on DH but I'm afraid it's not gonna happen, who knows).


    When the gems would show up 1 time in the cube, I could only level 1 "set" at the same time. In some groups (my IRL friends are undergeared, we can run 70-75, upgrading my 50-70 and new gems in those groups), I would not be able to upgrade anything. Same goes for my solo pushes (81 on my sader, monk and wiz atm). Because my gems would be 90+ from my XP runs in 90-100.


    On top of that, how would the game handle the use of a gem for caldesann? If I have gem X equiped in my sader, but try to use it on my wiz his item, would it check this, or just use it, or make it easy for me and use it but still keep it on the sader? And can I "lock" a gem? When trying a new gem now, I keep the old in the inventory of that char. This could get destroyed because it's not in use.


    Last point, stash space will always be an issue. The suggested way, you get like half a stash space more than we have now. However, we gained 2 extra stash spaces this season, and 1 when ROS launched. And we will gain 1 more every season. Nobody ever thinks we have enough of them, we keep asking more. Having that half free stash tab is not going to change anything...

    About having various sets of the same type: How about having X slots available on cube for each type of gem, like 5 for each? When you kill the guardian the first time and the gem is unlocked, all the 5 slots for that gem would unlock at the same time, and you would choose which one to upgrade. Would that work ?

    About Caldesann's Despair conflict: Since you no longer need do drop another gem and level it again to a different character, i think it would be fair to, every time you want to "apply" that gem on a jewel, require some ingredients. To make Caldesann's bonus in this system you would select the gem slot you wish to use, put the ingredients + item to be upgraded, and after upgrading the selected gem slot would return to lvl 0.

    About your stash space always being an issue: I agree with you. People will always complain about stash space. But at the same time I believe the "gem system" would be more clean and organized as a separated interface on Kanai's Cube. A bunch of gems scattered all around just seem to be lazy design in my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Legendary Gems Idea (leveling and stash space)

    Just a simple idea I've got to eliminate the problem of legendary gems occupying stash space and the problem of having to level the same gem all over again every time.

    One extra page could be created on Kanai's Cube, where you could select the desired gem (like we choose legendary powers), put the piece of jewelry we desire into cube, insert the gem, and that's it.
    Each time you defeat the rift guardian a random legendary gem would be unlocked on cube. The leveling system would work the same way, but once leveled, all characters would have access to that said gem, without having to level it all over again, because you level "the power", not the gem itself.

    Sorry if the idea is silly or if someone already posted it before. If it's the case, some moderator please proceed to delete the thread.

    Thank you.

    Posted in: Diablo III General Discussion
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    posted a message on [2.4.1] ALL the New Wings (6/6) VIDEO detail description.
    Quote from Evilanf»

    Hi all,



    Just a reminder that everything in PTR, as always, is subject to change.



    http://us.battle.net/d3/en/forum/topic/20742695169?page=4#68



    I will elaborate on Nevalistis' post by explicitly stating that we
    are not currently happy with how these wings are obtained. In particular
    we feel that they step too much on existing wings such as collector's
    edition and Set Dungeons. While we would like to see more wings in the
    game than what is currently available, expect to see the ones currently
    on the PTR to be removed soon.


    Hahahahahaha I guess I can say I expected this much...
    Blizzard specialty is to make people excited and happy about something and then take it away.

    But PTR is like this... things go as easy as they come. Also I think Cheng has a valid argument.

    Posted in: Diablo III General Discussion
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    posted a message on [2.4.1] ALL the New Wings (6/6) VIDEO detail description.

    *edit
    double post by mistake. I'm sorry.

    Posted in: Diablo III General Discussion
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