9/24/2013 1:34:46 PM
you should try to get weapons that also have + crit damage and sockets with the best emeralds (or rubies) you can afford - even if these weapons have a lower base DPS, you will see a big jump in your DPS once you get your crit damage percentage up - 121 percent is pretty lowPosted in: Monk: The Inner Sanctuary
6/25/2013 8:31:05 AM
I would agree the shoulders could be better. Because you are stacking fire resist, the arcane slot is wasted. Also, I wouldn't rule out crafting a vitality piece - 200+ add to your VIT is probably going to be a bigger percentage boost to your life than 200+ dex will boost your DPS (Plus, you could still roll DEX, too) something to consider, it just depends on whether you are happy with the ratio of your damage output versus EHPPosted in: Theorycrafting and Analysis
6/21/2013 2:10:22 PM
Posted in: Diablo III General DiscussionQuote from BagstoneGergenheimer and Elendiro: Thanks for two more posts that completely, absolutely, 100% miss the point of this thread. Maybe you can create another thread to post your random "L2P noobs" stuff around? That'd be great.
@Shinna: So, wizard's answer to CC is Teleport. Sweet, because I always have Teleport in any of my specs. Unfortunately, it has 15s cooldown. And we're not talking about a pack that has 1 CC ability but overly annoying packs that come with 2-3 CC abilities.
(@Elendiro: You can't TP out of Frozen, but you can see it and TP away in time. Well, sometimes, if there's a free spot on the ground nearby.)
I guess I'm leaving this thread. Some of us were interested in a serious discussion about game mechanics that are designed a bit unfortunate, but the last couple of dozen posts really made me sad as some players felt the need to throw some "L2P" stuff in here instead of reading what this thread is all about. Sigh.
I didn't miss the point of the thread - I was speaking the truth and the truth is: claiming that a game mechanic is "wrong" or "broken" is an OPINION. Plenty of people play this game without experiencing the chronic problems you and others are describing, because we have adapted our builds/gear/play style to manage the spikes in difficulty that occur from certain combinations of monster affixes. If adapting your builds and/or play style is unacceptable to you, then play on a lower difficulty or stop playing the game - but don't ask the developers to "fix" something that not every player agrees is "broken". From what I've read on here, the people who claim that the CC mechanics are broken show no willingness to adapt to the game, but rather think the game should be changed to suit them.
6/20/2013 2:37:46 PM
I've read a bunch of these posts, and the recurring theme seems to be, "I can't faceroll-farm MP10 - and THAT'S NOT FAIR!!"Posted in: Diablo III General Discussion
If he's getting owned more frequently than he can accept, a mature gamer would weigh his options: 1) play on an easier difficulty 2) change his build/gear to add more survivability 3) quit playing the game
The self-absorbed gamer with an over-developed sense of entitlement, says, "this game doesn't hand me everything I want on a silver platter, so I demand you change the game!"
6/20/2013 2:07:39 PM
Posted in: Diablo III General DiscussionQuote from BagstoneQuote from Solmyr77But please don't tune down the game even further because of such combo-monsters.
Well, I wouldn't mind some tuning. Like you said, it's just ridiculous if 99% of the time you have to fight monsters that can't even survive a single hit of your auto attack, just to be prepared for this one nasty elite pack that might have a killer combo. The damage/HP gap between 90% of mobs in the game and the few badass elite packs that will eat you alive is just too large if you take CC into account that you are supposed to be prepared for.
Maybe it has something to do with what class you are playing, but if I play my monk on a low enough MP where I'm one-shotting most mobs with my primary attack, there's no way I'm dying to anything - even the worst possible affix combo for monks (something like jailer, arcane, plagued, desecrator) If you can one-shot most stuff, but are occasionally dying to certain elite packs, I would guess that the ratio of your damage output to EHP needs to be adjusted. Look at it this way, if you trade some DPS for survivability, you will still be easily killing most mobs and will also be able to stand up better to the nasty packs.
The possibility that a worst-case scenario pack could be around the next corner is what keeps me on my toes and challenges me to hone my skills, and when I feel like some leisurely farming I can always lower the MP a couple of notches. In my opinion, the game's edge would be much reduced if the spikes in difficulty were flattened-out or removed altogether.
6/19/2013 3:26:44 PM
I think that the closest thing to a "scientific" measurement of which skills are best, is Blizzard's data about which skills are used the most, and which ones are used the least. With millions of highly-motivated "testers" playing the game for hours on end, the "wisdom of crowds" will tend to drive the aggregate toward the skills that are the most efficient and have the best synergies with other skills. Having said that, objective cross-comparisons of skills from one class to another are nearly impossible (If they weren't, Blizzard wouldn't keep nerfing and buffing the skills with every patch.)Posted in: Diablo III General Discussion
On a side note, Is it just me, or does anyone else find it annoying when people refer to individual monsters as a "mob"?
6/19/2013 10:20:51 AM
Yeah, I get tired of statements such as "Anybody who uses ______ skill is wrong, because I've done the math" At the end of the day, the best skills are the ones that fit your playstyle and make the game enjoyable for you. For monks, it is considered a "given" that you should uses Fists of Thunder - Thunderclap. Problem is, I find the teleporting annoying (and unnecessary with increased monster density). With FoT-Quickening, I can spam WoL every few seconds. I find this spec very effective and enjoyable with my skils and gear, so that's the optimal build for me.Posted in: Diablo III General Discussion
6/19/2013 9:36:59 AM
Posted in: Monk: The Inner SanctuaryQuote from dizphareWhen I looked at OP skills and stats, OP was using quickening which does not proc cyclones enough to sustain much damage. Secondly the current gear does not allow his monk to sustain damage and proc cyclones to kill so he must kite. Getting the gears to allow enough ehp to do constant damage while DW is going to be very expensive (budget is 10-16m) so I suggested trying to get a skorn instead of multiple items. The Skorn along with high spirit regen and some more HP will allow his monk to Bell frequently while allow him to backoff from danger with tempest rush. If he could stand and fight, he would be better getting a WKL with crit damage and life steal than using his OH weapon. I dont know EU prices, but a 800 DPS WKL with the lightning damage is much better if you proc alot of cyclones (use thunderclap). OP would be better using something like backlash mantra than overawe to keep alive.
I disagree that Quickening doesn't allow you to sustain much damage - it depends on your other skills. Personally, I find teleporting with Thunderclap annoying (and largely uneccessary with the increased monster density). Quickening allows me to spam WoL every 4-5 seconds, while also churning out a steady stream of cyclones. My everyday farming is usually on MP 5 and I can't remember the last time I died using this spec. I still consider this a SW build, I just find that Quickening works better for my playstyle and gear.
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