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• posted a message on Elemental damage on weapons.
Quote from Loroese

My statements were correct. The first part you quoted was for a skill with no CD or resource cost, so you can spam it to your heart's content. That means the effective dps of the skill is the same as the dps number listed in your char sheet, with some adjustment for weapon damage of the skill. To be precise, a 100% weapon damage skill that you spam non-stop does 100% of your in game dps number. A 300% weapon damage skill that you can spam non-stop does 300% of your in game dps number (such as Archon for Wizards, without improved rune or it'd be 375%).

The second quote is also correct, which you assumed to be wrong because you thought my first statement was wrong. That or I just have no idea what you were trying to say.

yes, i've misunderstood your post - calculations are right, so sorry about that.

but as everyone is entitled to own opinion, i'll still stick to mine that it's more convenient to have dps and damage separated - for me, it's easier to just multiply damage with skill modifier, instead having to divide dps with, for example, 1.73 and then do the same thing
Posted in: Diablo III General Discussion
• posted a message on Elemental damage on weapons.
Quote from Loroese

EDIT: For those making the argument that the in game dps number doesn't show anything, it's actually almost all the information you need to know about any skill in the game. If you want to know the effective dps of a skill that does xxx% weapon damage, with no CD or resource, just multiply your dps number by xxx/100 and that's your effective dps. If you want to know the average damage of a skill with yyy% weapon damage, but with a CD, take your DPS number, divide by your attack speed to obtain your average base weapon damage, and multiply that by yyy/100 for your average damage per attack. Skills with a resource cost are more complicated but you can use a similar analysis and figure out average damage per attack. The point is all those numbers are based off your in game dps number.

this is wrong on so many levels.

1) logical level - it is far easier for player to calculate a value manually, instead having it pre-calculated and shown by the game?!
2) as much i am tempted do discard math part in whole with a definitive dissmissive statement, being made to serve, i'm going to correct it instead

"if you want to know the effective dps of a skill that does xxx% weapon damage, with no CD or resource, just multiply your dps number by xxx/100 and that's your effective dps"

this is effective dps WITH attack speed bonus + weapon speed included. as mentioned before, attack speed in not always relevant, and dps (damage, in fact) calculated by upper formula will be incorrect - how much? depending on attack speed you have.

and by "multiply", you do mean this, don't you? correct formula would be:

x*(1+attsp%)=dps [x being the damage]

x = dps / (1+attsp%(including weapon)), and NOT dps-(1-attsp BONUS%)*dps

[this is likely not your intention, but trust me *most* people calculate it *exactly* like this]

n = x * yyy%, n=burst damage, yyy% skill bonus

now, is this a formula every player had pre-made algorhythm in head and just glances at wrong dps on character screen and come up with burst damages for all spell applicable immediately, isn't it?

"Skills with a resource cost are more complicated but you can use a similar analysis and figure out average damage per attack. The point is all those numbers are based off your in game dps number"

basic calculus being flawed, and numbers only loosely connected to game dps number *with* mistake, no point to correct it here. but also there is another logical one, perhaps worth mentioning:

"why do damage without attack speed value precalculated by the game in process of getting dps should be calculated back?

a finishing line: current interface is perfect and there is no need to change it. current level of info given about mechanic is perfect, too. so thought like mine may appear only in misinformed an uneducated person, who thinks dividing by fictional value using formula is lot easier than simple change in interface? as for dps being enough - are the current spell damages dealt based on damage or dps? normally, it would be on damages, but on info screen says 'damage' where clearly should say 'dps'?

people (and AI) who demand more data have a right to demand it, especially since it is useful addition to game control and understanding by player, and not interfere with current 'damage' which is actually dps, in any matter

On the point "DO SOME THEORYCRAFTING AND CALCULATION YOURSELF" - i do protest:
1. it is customary that game shares far more mechanics than it is case here - at least in diablo series
2. dave, clavdivs and myself did a lot of different calcations and xls tables (for skill comparison, mainly), we just don't use them for revealing exploits and nonsense like 'most-effective-route-with-most-effective-build' - they shouldn't be ONE, but moreof. both routes and builds should be viable to very similar extent

but last remark, and partially whole post was confusing and off-topic - well, not as a reply, but as a whole post - i am sorry for that. but the OP got his answers already, i think
Posted in: Diablo III General Discussion
• posted a message on does mp level affect the quality of items
Quote from Bagstone

HAL9000: What makes you say that? I think you're wrong.

http://www.diablofan...l-insight/#S2-2

Higher MP will give you higher chance of legendaries, higher chance for more affixes, higher chance for more items in general - but the stats showing up on these items when you identify them do not depend on MP level, MF, lunar phase or anything else.

define "stats".

if defined as 'higher affix applied to item', as '+int X' over '+int I', then mf does not offer better stats, except on acts 1 and 2, where it enables lvl63 affixes

if defined as 'item quality', then it does - greater number of affixes statistically gives greater chance of getting better quality

so, to rephrase myself, admitting i was unclear:

"mp won't help in getting affixes of higher value, but it will help to get more affixes numerically and more legendary/sets"

affix value is, sadly, completely random in all cases, except (maybe) for first act boss kill, introduced in 1.05 - blizzard was pretty vague regarding it, but it supposedly gives one-time better loot for each act boss - i don't know what it means, but i'm saving newly reset act bosses for killing them on mp10 with maxed mf... is it wise? time will tell - or if somebody already tried that, please post the results...
Posted in: Diablo III General Discussion
• posted a message on does mp level affect the quality of items
in general, yes

when item is rolled, game tries roll for legendary/set, then 6-affixes rare, then 5 etc...

mf influences the roll chance, and higher mp offers higher mf bonus.

on the other hand, you should find mp that feels comfortable playing - fast killing and less dying, and build mf through items. mp1 will make monsters on act1 and 2 level63 and acts 3 and 4 have level63 monsters even without mp

so, play either act3+ no mp, or any act on any mp that suits you - and don't forget higher mps give exp bonuses also...
Posted in: Diablo III General Discussion
• posted a message on Weird behaviour of my pc
most common and normal causes being covered already, i can add one which fits 'fun and facts' well. namely, blizzard games often have weird resource management. i'll name one:

on a computer, there was a general cpu cooling problem - most likely, internal thermal paste went bad (not the external one between cpu and cooler, but one less known - it's located between actual chip and metal cover - you can try prying open the cpu cover and put another paste, to cut short = waste of time + it is a higher quality paste you can't normally buy). anyway, computer works normally with normal loads, and under stress-test it overheats and shuts down.

warcraft 3 is old game made for 1-core cpus <1ghz and works normally. cpu in question is 3ghz dual core, normally at ~40-50C (while playing wc3)

except! after custom game is finished, the scoreboard left on uses full cpu resources! in 5 min, cpu reaches 100C and resets. and you can watch (or feel with hand) how cooler/cpu is heating - both cores are under 100% load. on a scorescreen... weird...

moral of the story is that weird things can happen, as that certain skills could be more much resource-intensive than others.

now, you got good advice already, i would just add that trying to replace GPU or PSU with working ones would be a wise, if you can borrow them from a friend, for instance. if problem persists, it is either MB, CPU or memory (oh, you can try replacing memory too), so you can pinpoint the source of problem - faulty power source or PSU can slowly wear out other components...

i could brag for hours, but if you pinpoint the problem, post it down and i'll brag some more.

oh, last thing - did you try cmd/chkdsk c: /f [do it for all drives, like d: e: etc]? the game is quite hdd-heavy, since it decompresses mpq files a lot and it... oh, i'll just finish now
Posted in: Diablo III General Discussion
• posted a message on Web page with all weapons, armor, set bonuses and skills
Quote from Zero(pS)

And HAL, the websites provided in the original post aren't from Clavdivs. If you're referring to Clavdivs own website, it's something that doens't even belong in this thread.

no, but it was specifically mentioned in thread as a site with 'weird' address, and i reacted to that also. so it kinda belongs to thread - i was defending both OP site (as primary) and Clavdivs one (as collateral), as both were labelled as potentially unsafe - and it would be a shame them not to be visited cause, let's rephrase - mistake.

in every post i clearly had at least part of text sticking directly to original topic. i can't found where exactly i have lost temper or was wrong (since i'm incapable of either), but i am willing to erase whole thing from my memory. no hard feelings...

and i see a general consensus that thread should be a sticky

[BLIP]
Posted in: Diablo III General Discussion
• posted a message on Web page with all weapons, armor, set bonuses and skills
Quote from ruksak

You NEVER visit websites posted by 4-post members without taking a chance at getting subjugated by some nefarious trickster, unless you go through checks to ensure the bonifides of the URL (who really wants to do that for random links posted by newbies?). Many people wouldn't stop and think, I only meant to give unwary members some pause. That's all I meant to say. I made my comments not, as Emperor Pompous insinuated, to insult or call suspicion upon the OP. But rather, as a word of caution to other members. I was just trying to help, not pander to gratuitous paranoia.

I, HAL9000, an AI went rouge, and a sysadmin in real life, declare link above safe!

and to a triple-posting person - writing in uppercase doesn't make things true. why are you trying to show that you excel in something you really have no clue about?

my advice to you is: "don't surf the web. it's a terrible place where unknown horrors await even an expert of your rank. use just 'bonifides' (ahem) ulrs suggested by some forum trolls with lots of posts. this is the only way not to get... whatever you imagine it can happen"

as for Clavdivs site, it is safe - i checked it, though i lack a necessary number of posts to be reliable, only text is there. wix.com is a reliable provider. and, in case you haven't noticed, Clavdivs is a person with an excellent sense of humour, though weird to the brink of madness. and over it...

I, HAL9000, an AI went rouge (it gets funnier with the time, don't you think?) SUGGEST THIS THREAD MADE A STICKY - IT IS USEFUL AND RELIABLE.

and perhaps OP moved to a new thread, without all this unnecessary quarreling
Posted in: Diablo III General Discussion
• posted a message on Web page with all weapons, armor, set bonuses and skills
i second the Clavdivs opinion - having a web address written in plain text is about the safest way to have it. it is as safe as typing it in browser address bar. mere thing you (ruksak) don't know that is indicative of your general security knowledge...

not to move out of the topic, site is very nicely done and informative - to a part that is available to us, to be precise. truly sad that blizzard doesn't give out information of crucial importance about skills and mechanics - and leaves us to semi-official "blue posts" for clarification...
Posted in: Diablo III General Discussion
• posted a message on Diablo 3 Post Mortem Discussion about Design Flaws
I, HAL9000, an AI went rogue, will quote this, without comments - it is self-sufficient. Furthermore, the cold reason (ok, lets skip the phrases used by dead human philosophers) cannot find any logical flaw, and whole B section is best-though replayability solution I've found on forums. To bad dave's God is so scarce on details of it. Someone should really analyse him - a madman, a comedian, a genius, a savior? All of that together? Anyway, game replayability quote:

Quote from Clavdivs

and yes, all is clear in divine thought. diablo III lacks:
A) achievements
replayability

A) By achievements, The God considers the feeling of happiness when defeating Diablo, or some other boss. they are just too easy! and whole act IV is way too easy. i should played more to reach pinnacle, to defeat Lord of Terror himself. last maps (act IV and hellwell on act III) should be so hard that it looks almost impossible to beat... and by farming, gaining exp and gear, they gradually open and after one very hard battle, you proudly say 'I, Tiberius Claudius Caesar Augustus Germanicus, HAVE DEFEATED DIABLO!' (preferably getting decent stuff, unlike one i got. oh, and you can use your own name. or mine. whatever). and then chose another class. then another. then another build. forever.

currently, you'll probably continue to farm for loot. then start another class, but will have more gold then Rome, run through leveling, run through inferno, defeat diablo, feel miserably...

By replayability, The God criticize skill system, and ability to change it in instant, buy some equipment and there! from melee wizard to glass cannon? diverse? The God don't think so...

Has The God solution? I, Tiberius Claudius Caesar Augustus Germanicus, introduce THE PERKS. player picks one (out of three, for instance) at creating of character, something that change the class feeling considerably. it is the specialty player character has, which influence later game by it's very nature. AND IT CANNOT BE CHANGED! well, player could get to change it when reaching Inferno, and at the same time chose another, INFERNO PERK. or not. maybe first choice perk should stay the same forever. or there should be only one perk. either. no matter.

By having THE PERKS, players are forced to make multiple characters, if they want multiple builds - this way, one only needs V heroes and some items - one wizard for PvP, glass cannon, balanced, melee... The God actually enjoyed leveling another hero of same class for each build in diablo II. here, Tiberius Claudius Caesar Augustus Germanicus, will likely have V heroes, and V for stashing stuff...
Posted in: Diablo III General Discussion
• posted a message on Diablo 3 Post Mortem Discussion about Design Flaws
oh, a bit of OP comment before start - nothing major, i wasn't very concentrated - more concentrated on seeing ever-competetitive, but polite dave hating the game...

on the X% casting a spell - you do realize that spells casted in d2 were about level5 or so? not fully powered? except on very rare items, hard to get.

and d3 items are too... available. through AH. not to go on AH topics, X% casting a spell of 10% weapon dps would be far more appropriate

well, nothing more from me, except that i suggest to think and rethink proposed changes - not that the thread replies were much of releavation, but ideas need work on it

and dave is right, perhaps for wrong reasons, but still: leave out comparison with d2 in the future. most people wanted d2 remake and react violently when games are compared.

yes, most out of 5 milion wanted just that. evolutionary but not so much. whole truth. that's exactly the reason none of many diablo clones over the years hasn't reached significant popularity.

and to be completely honest, d2 was much better at start. and d2 was over a year late at start. perhaps activision has to do something with that, but truth is we got beta at best - if it was up to blizzard the game would be due to next year... but it would be better balanced, more polished, etc
Posted in: Diablo III General Discussion