9/21/2012 11:04:05 PM
1 Year of Sanc Runs followed by 4 years of Baal runs followed by 7 years of Uber runs with 11 years of the same PvP. Yeah, D2 end game sure was great.Posted in: Diablo III General Discussion
9/20/2012 8:21:46 AM
Posted in: Diablo III General DiscussionQuote from BigEd7815. Upcoming BoA gear, if only one piece.
Louis CK on BoA items in Diablo 3: http://www.youtube.com/watch?v=eb-JZSyhWSc#t=45s
As to your balance comment, why is it frowned upon when a company who makes go-karts for a living likes to check in and make sure they're all running? I ask this as a general question because you said every single ARPG game ever made has never needed a single change or balance to it.
9/18/2012 11:45:04 PM
Posted in: Diablo III General DiscussionQuote from BigEd781Hit 60 -> spend 20 minutes in the AH -> dominate inferno
Yeah, that sounds awesome! Stupid.
Diablo 2: Meet level requirement for item -> spend a week trying to track down and trade that item via chat and websites -> improve character in a week
Diablo 3: Meet level requirement for item -> spend 5 minutes tracking down an item -> improve character in 5 minutes
Making the tracking down process easier doesn't upset me in a game where killing monsters is the goal.
9/18/2012 10:29:48 AM
A scary amount of confirmation bias in this thread...Posted in: Diablo III General Discussion
9/17/2012 5:54:51 AM
Posted in: Diablo III General Discussion
I see a legendary every other day. Blizzard needs to nerf the drop rate of legendaries because too many are dropping. Most of the people on my friends list have the same issue. We're pretty much drowning in legendaries and this over-abundance of them needs to stop. I used to keep all my legendaries because I'm a hoarder but I've just got too many to do that anymore.Quote from KilzonRead: The only thing people are asking for is maybe 1 legendary per week (shitty or not), instead of 1 legendary per month!!!!!!!In well over 100 hrs played since patch I have see NONE.
Isn't asserting minority as majority fun?
I highly doubt you played D2 for 10 years. D2 launch was mediocre and it took years for some of the awesome features to show up. And then patches had years of space in between them. So unless you were completely fine with Uber runs and shitty pvp for years at a time, I think you're over-exaggerating your D2 experience.Quote from KilzonDiablo 2 lasted me 10+ years and Diablo 3 just a couple months.
9/11/2012 7:36:08 AM
Posted in: Diablo III General DiscussionQuote from DoezThis is the kind of post I expect to see on the World of Warcraft forums. 1 guild clears all hardmodes, people cry the game is too easy. 1 person gets PL 100, someone cries that it's too easy. I'm still PL 10 or 11, but I'm not playing 14+ hours a day either clearing thousands and thousands of elites. I wish these forums could downvote posts to bury garbage like this.
8/31/2012 1:49:25 PM
Posted in: Diablo III General Discussion
I've had hundreds of those "almost died but survived with 2hp" moments in softcore and other times I've just barely died. I walk that line a thousand times more than any hardcore character could because the risk/reward for those moments for HC toons is incredibly lopsided. I still play HC because that's where my friends are but having those close calls in HC just makes me play safer whereas on SC my brain goes "I bet one up that experience" without the threat of everything I worked for being deleted by some random factor. Factor in the real money value of what my toon is wearing and I'm not willing to take that risk for such few rewards.Quote from StickzHardcore is not about being able or not being able to accept a death, its about the tension you get which i will never find on softcore. The best times when i played hc was when i allmost died to 3 packs. I managed to survive and kill them and I felt like a god That kind of stuff, I can't find in softcore. Also building you character actually cares in HC, which is also fun.
It feels like the difference between a squirt gun fight and a real gun fight. Sure having water miss you doesn't match up to the rush of bullets wizzing past your face but I'm not gonna risk my only life, especially when bnet or your computer can say fuck you at any second, just to have the occasional "I shouldn't be alive" story.
HC = good stories about oh shit scenarios
SC = good stories about oh shit scenarios and crazy ass scenarios i purposely put myself into to see how crazy things can get and then try topping all of it
8/31/2012 11:04:05 AM
Posted in: Diablo III General DiscussionQuote from ZakazUnder the current system, it would either be a worthless stat (relative to other available ones), or completely broken (all of the stats high enough to compete with the rest of them, making it 'OP').
8/23/2012 3:59:26 PM
I have an item that 500,000 people want.Posted in: Diablo III General Discussion
I put it up for a price that 490,000 people will pay.
The item sells.
I have an item that 500,000 people want.
I put it up for a price that 490,000 people won't pay.
The item sells.
I'm not saying that everything sells, but a lot of things do sell, sometimes only for the reason to resell later. Either way, convincing someone with an item with incredible demand that they have to lower their prices because 98% of buyers won't pay that price doesn't won't really do much. If you want a private jet, you'll have to pay for a private jet...
Also suggesting that a weapon with a crit affix and an extra socket shouldn't far more expensive is to not recognize what those stats do.
8/21/2012 10:10:59 PM
Posted in: Diablo III General DiscussionQuote from sacridocThe item hunt is broken because
1) The items aren't interesting or diverse (made better in 1.0.4).
2) The Auction House provides an extreme shortcut to getting the items you want.
3) The ilvl system is junk. When an individual identifies an ilvl 63 item it could either be the best item in the game or vendor trash. The ilvls should be more spread out, so that when someone gets an ilvl 68 (let's just say that exists) the chance of it being great is pretty high. Instead people are constantly let down by ilvl 63s.
4) There should be more ways to "build" items through reagents. Crafting isn't very well done. Basically you should be able to "hunt" things that aren't weapons or armor in order to slowly create a high level item.
5) Too much focus on champs (made better in 1.0.4).
6) There's too much focus on particular stats. Like with weapons if it doesn't have min/max and %damage it can't be good. Same for AR with armor.
7) As for the low drop rates, it is what it is. If the drop rates were higher you'd have an even bigger problem. I'm not a fan of the AH, I think it's terrible, but the drop rates have to be low because of it.
1) If by interesting you mean unique affixes, there were a decent amount of them and they were either very rare and/or restricted to certain slots/items/sets. I'm just glad the new stuff is actually cool instead of 5% damage to elites. I'm pretty much with you here.
2) Not with you here. The AH has it's own natural ladder of benefits system that corrisponds to your play time. It gives people with little play time a large step up in gear they probably couldn't get during weeks of play while still leaving an incredibly large amount of item progression to go and it does what forum trading has always done for the more dedicated players, not to mention forum trading is still very much alive and prospering.
3) Why is the ilvl debate still here? ilvl in wow = stat budget. ilvl in diablo = stat range
4) Rolling together unused items and reagents seemed like a smart choice to me. I don't have to stop and examine every magic/rare that drops to see if it's worth my bag space. And from a logic perspective, a craftsman taking apart weapons and armor for materials and knowledge for building better weapons and armor seems legit to me.
5) D2 did very little to get us away from bosses which were the exact same fight verbatum every time. Even from day 1 in D2 people weren't trying to find how to beat the hard bosses. Meanwhile, the forums have been going crazy over how to handle the different mixtures of champion affixes. Anything gets old after 3-4 months however so I can see how this issue is legit.
6) Jay Wilson and others affirmed people's feelings early on when talking about certain stats becoming required to do inferno. %dmg on weapon is the second largest multiplier of dmg next to +%crit dmg. I think an affix that strong will become required no matter the range put on it. They also talked about AR and Vit stating things like "it's inferno, you're going to get hit. A lot." However, I've balanced out my Wizard and DH's AR/Vit stats pretty well to my playstyle and farming routes and only have what I need to survive those gulags, the rest is DPS/MF. I feel there's enough there for a few different kinds of stat builds.
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