Quote from MojoJsynQuote from bmihaDamn, you are a bunch of worthless melee players then ,I 've got several monk / barbarian friends, who are facerolling act 2 , don't even wanna mention act 1 cause that's really too easy, once you get 1 or 2 good items. As a ranged ,there are more hard combinations of elites than when you are melee, if you disagree ,you're just a clueless random guy. As a melee, you can more easily get the invulnerable minion elite packs , which is not as easy for ranged ,since you need to kite a horde of minions ,while trying to also get the boss ,which is quite easier for a melee class,who can just run in middle of them ,use some defensive cooldowns , smash the boss ,get away back, run in again ,and that's it. Also, mortars are harder for melee ? hahhahaahh ,now that's a fucking joke, as a melee ,if you get hit by a single mortar strike,then you really need to stop playing the game. Seriously, let's say you're a barbarian ,and you get a mortar elite packs ,how ,seriously ,how can you get hit by mortar ?? How bad do you play, that's unbelieveable....
There's also a missile dampening affix ,which is another fuck up for ranged.
Overall , inferno act 2 + is a lot harder for ranged than for melee, if blizzard thinks otherwise ,they're just completely retarded ,and they already showed that they actually are. We struggle against mortar , fast melee packs , invulerable minion, vortex ( also 1 shots me ) , misille dampening (if it also has some other hard affixes ,if it's only mis.dam. it's easy) , I mean.. Barbs and monks take 30 % less damage ,barb has a variety of good defensive CDs and a monk can just dodge almost everything ,use invulnerability, healing and other stuff , if you can't progress past act 2 as a melee ,then you're shit and please, stop whining and playing'
I'm a fucking wizard and I'm in act 3 inferno now ,even against all these impossible elite pack combinations taking 30 % more damage than you guys... lol. And I'm not using the tactic, glass cannon ,go outside the screen area so mortar doesn't hit you ,and die 15 times to kill an elite pack , those kinds of players are also pretty retarded. Thanks to them ,repair costs now will be 100k+ ,which is really great. Another intelligent thing from the blizzard.
Just awesome ....
Sounds like to me you are what you are calling those barbs and monks except you are ranged.
As melee if you have good gear then you can roll through most acts(or so I've read.) I haven't been to act 2 yet just farmed the end of hell for a few great upgrades and now I'm facerolling through act 1.
As ranged you shouldn't ever get hit. Just stack damage and boom watch them drop. If you want more survivability then welcome to melees world where you have to stack survive stats along with damage.
Sounds like to me you don't play ranged
Never getting hit sounds like all fun and games until you actually try to never get hit. Have fun with phasebeasts with firechains/vortex or something like that and let me know how it goes. Any mob with teleport will hit you sooner or later unless you cheese it and kite across 10 maps at max screen range and even then. Some projectiles are very difficult to dodge with lag and all the shit that can happen on screen at once. And watching mobs drop is fun with regular trash mobs but I've met some elites with 2-3M HP, those don't just"drop" even with 40-50k DPS... (And please don't mention ppl like Athene who bought who knows how many millions worth of gear from donations, and can drop a 3M hp mob in 3 sec, we all know that doesn't count as it doesn't represent like 99.9% of ppl in Inferno right now).
I think the correct thing to say is that as ranged you should not get hit MUCH. The problem is that right now past act 1, getting hit 2 times is too much most of the time. You get to a point where you have to dodge almost everything perfectly and a lot of stupid stuff means instant death.
I think people got the idea that ranged is easier because they progressed further/faster in Inferno by rez zerging the harder stuff or just bypassing it with teleport/SS or w/e. As ranged you can rez zerg a difficult pack and kill them eventually. Kiting also allows to clear areas even if you are severely undergeared for the zone. As melee if you cannot take the hits you can't kill those same packs. Does this make ranged easier? Not really, it's just bad mechanics from the game that are exploitable by ranged more than melee, Some AIs are plain retarded when you hit them from max range, they stand in place and don't even move. Rez zerging is easily fixed, a mob should heal instantly if you die or maybe after 1 death.
I agree than melee need to farm a lot more gear to start progressing Inferno while range can start pushing with much crappier gear. The drawback is that you will most likely die a crapton of times doing that and come next patch that will be really costly.
We'll see how it feels once they tweak the damage in Inferno. I'll gladly go farm some resist if it means I can take a few more hits. Right now it feels useless on ranged and trying a pack untill you manage to dodge almost everything perfectly is very boring/frustrating at times. Not mentionning some retarded combos that require a new game without even trying (like invulnerable/vortex/teleport/fast or some crap like that).