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    posted a message on {US} [WTS] (CRAFTING) Flawless, Perfect, Radiant Star Emerald, and Amethyst
    3 Star - 100K - 12 Tome - 50K Craft
    3 Flawless Star - 200K - 15 Tome - 50K Craft
    3 Perfect Star - 400K - 20 Tome - 50K Craft

    ArtemisKhros#1164
    Posted in: US Servers Trading
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    posted a message on [US] Barbarian amulet auction
    bump

    CURRENT BID AT 7.1MIL
    Posted in: US Servers Trading
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    posted a message on Nether Tenticle Major nerf
    Quote from mordentral

    Man I feel you, my monk is really going to suffer with the nerf to my piercing punch that goes through everyone and hits them 4 times and costs almost nothing and can be done from across the map.

    I really don't know what I am going to do....I don't want to quit eating with my left hand and use my keyboard, but this nerf almost directly requires it.

    WTF BLIZZARD, YOU TRYING TO MAKE ME USE TWO HANDS? THIS IS UNFAIR! YOU ARE JUST GOING TO MAKE ME RAGEQUIT AND PUBLICALLY POST IN HERE THAT YOU LOST A CUSTOMER!

    I hope the don't buff the DH skill that adds 50% armor to my already insanely high armor I get from my passive that buffs off my main attribute, not to mention the shield that has 1200 armor, so I'm rocking about 82% damage reduction - O WAIT no the monk has that...
    You are a tank, you won't do as much as a DPS EVER, stop complaining to bliz to nerf us and play your class.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nether Tenticle Major nerf
    Quote from muilpeer

    yeah like the guy above me said, the notes didn't say anything about nerfing Ball Lightning, so that one should still hit multiple targets.

    Problem solved ?

    But ball lightning multihits for 2x but only doesn't like 70% per hit. Don't trust tooltips.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Nether Tenticle Major nerf
    Insult to injury:
    IAS nerf
    AND
    NT nerf

    yes everyone lost out on IAS, I get that - BUT with less IAS NT would tick less on hit boxes. So problem solved right there. I don't think 2 ticks per NT was OP. 4 or 5 was certainly overpowered. In comparison to Ball Lightning though, you are sacraficing your AoE to do more damage. Thats how damage should work. 200 damage over 10sqft or 400 damage over 5sqft.
    Problem is you rarely had "10sqft" to kill. Most mobs are in neat little 6 or 7 man packs, what happened to Diablo II. When you kite 100 cows around in a circle and you NEED to hit all of them at once with a gigantic AoE. This is why no one was using Ball Lightning, that much AoE was never really needed.
    As far as using NT with missile dampening, I think that was just a weakness of the random buff on monsters and shouldn't be fixed. Just like illusionist is a weakness to life on kill items... not everything can be perfectly balance to everything else. NT will do more damage to one mob but less to another. More damage to big high health slow moving targets, less damage to fast small targets.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on WTS- 6 prop 2h Oni Blade Crafts 50K! (I'm cheaper)
    SELLING ONIBLADE with 6 props crafts-

    Mats are 58 inferno essences+11 tears+17 tomes + 171,054 gold for vendor+ 50,000 gold crafting fee.

    Let just call it an even 220K gold total.

    PST me at ArtemisKhros#1164 or leave your battle tag here!

    Posted in: US Servers Trading
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    posted a message on [US] Barbarian amulet auction
    48 hr, unless significant buyout offered.


    Bid at 7.1mil.
    Posted in: US Servers Trading
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    posted a message on Godly Barb Ammulet


    Up for auction. 48hrs unless significant buyout offered.
    Posted in: US Servers Trading
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    posted a message on Hybrid Crit/Slow Build
    Quote from ArtemisKhros


    Companion - Feret (FARM) /// Vault - Rattling Roll
    Escape
    Stun


    Yup I did
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hybrid Crit/Slow Build
    Quote from nemesis2252

    The idea behind a cit/slow build was what i was thinking too. having a passive extra 10% crit along with building 3% per second can make for a good bit of crits. and obviously you need some slows for later difficulties.

    personally, i think ferrets (companion) are more of a low level skill, as in inferno you will need that 'lazy skill' for something that will keep you alive. vault (or) smokescreen i believe will become a NECESSARY skill also for when caltrops doesnt work. hell even in beta enemies walked through caltrops pretty quick. did you try it on scavengers?

    also, unless you plan on just laying caltrops out the ass, i dont think the 'discipline replenish' rune in multishot will do you much good, best be used elsewhere. entangling shots rune will be nice for quick regeneration, but when face with multiple enemies, i'd rather have the extra 2 mobs slowed from chain gang, or the increased slow duration to get some distance

    Ferret is for farming

    Vault is for game progression.
    The discipline replenish on multishot is not only for caltrops, but also the vault. I suppose while building the skillset I was thinking cow level. One multishot with repleneish will instantly keep discipline at full. which you can use to vault away a few times and reset up a few caltrops along the way.
    And I do kind of plan on always having caltrops down, as that is an extra 10% crit.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hybrid Crit/Slow Build
    I would agree with you except...

    100 dps weapon

    165 dps Multishot
    330 dps Multishot CRIT
    190 dps Multishot Mark of Death
    380 dps Multishot Mark of Death CRIT
    (Assuming crit is 200%)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Hybrid Crit/Slow Build
    http://us.battle.net...jTQY!eTc!YYaYbc

    Entangling Shot - Justice Served
    SLOW
    +6 Hate

    Elemental Arrow - Lightning Bolts
    STUN (on crit)

    Marked For Death - Contagion
    +DPS

    Companion - Feret (FARM) /// Vault - Rattling Roll
    Escape
    Stun

    Multishot - Suppression Fire
    AOE
    +1 Discipline (supplies Marked for Death / Caltrops)

    Caltrops - Bait the Trap
    SLOW
    +10% Crit

    Archery
    +10% crit x 2 handbows

    Head hunter
    +3% crit / sec

    Cull the Weak
    15% Damage on slowed


    Without items the build provides 23% or 33% crit after the first second (depending if 2x crossbows doubles the effect of archery)

    Attack seq. pretty much goes like this
    1) Caltrop
    2) Marked for Death
    3) Entangling Shot
    4) Elemental arrow // Multishot (unique // mobs)
    5) Repeat # 3 & 4 (sprinkling in #2 when needed)


    If they HIT the caltrop and
    a ) have <50% health - vault into them stun and finish them
    b ) have >50% health - vault away drop new caltrop continue step 5

    I'd like to fit Hungering Arrow - Devouring Arrow in this build somewhere, but not sure what to take out. Hungering Arrow has highest potential Damage + stacked with high crit
    Posted in: Demon Hunter: The Dreadlands
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