3/7/2014 6:30:33 PM
Nothing from vanilla can be enchanted.Posted in: Diablo III General Discussion
3/6/2014 6:00:02 PM
2handers are for builds that don't rely so much on attack speed.While the upcoming change to 2h will make the DPS go up, and make everyone cheer, what it also means is that it will further improve their role in skills that do not consider attack speed. Because right now, there's a very small difference between using a 2h and a 1h with skills like Overpower and Rend, like 200 more base damage, which isn't that much, and for many is not worth the trade off.Posted in: Diablo III General Discussion
3/6/2014 1:22:38 PM
You can't get worse than Loot 1.0. It was the worst itemization in the history of ARPGs. Just terribly, horribly bad. Complete trash.Posted in: Diablo III General Discussion
Not to take away from Loot 2.0, which is quite awesome. But if you prefer that garbage 1.0, I have to question your sanity.
3/4/2014 1:21:28 PM
The skill system is every bit as complex as D2's. D2 you just put your points into the obvious skill (ones that did most damage) in D3, you have to think about synergy between skills (without a tool-tip!) There's a lot of trial and error that goes into fine tuning a build, you just don't have to re-roll every time you choose a skill. Rerolling isn't complex, but it is a nice waste of the player's time.Posted in: Diablo III General Discussion
I wouldn't say either system is exactly complex, though. Just different ways of reaching the same conclusion. Being: Which skills will you use to kill monsters?
3/4/2014 1:18:30 PM
Pre: WizardPost: BarbPosted in: Diablo III General Discussion
I love the changes to the wizard, but the barb really feels like new territory now that the solution is no longer spin2win. The last two years, any time I played him, I felt bad because I wasn't running this build, but I am now liberated from this guilt!
3/4/2014 12:01:08 PM
There are definitely certain skills that are just flat better with dual wield, Ancient Spear being one of them. But I think Seismic Slam is a very two handed centric skill due to how it feels to use. You're creating a massive earthquake, and that swing. He only uses one weapon to do it, so might as well make it count, eh?Posted in: Diablo III General Discussion
HotA kind of can go either way. I think WW is better with dual wield, especially if you can get procs on both weapons. It's weapon damage is also small enough that you're not seeing much difference between a two hand and one hand. There is some benefit to slower resource depletion with a 2h, but there's easy ways around that.
I think a lot of the WD DoTs benefit from two handers too, since there is no benefit to recasting it on enemies who already have a DoT.
3/4/2014 11:56:51 AM
lol That poll.Thank you Diablo community.Posted in: Diablo III General Discussion
3/3/2014 11:06:04 PM
lol And Ignatius is such a barbarian name. Had to do it.Posted in: Diablo III General Discussion
3/2/2014 11:36:11 PM
With certain skills, yes.Posted in: Diablo III General Discussion
I run Earthquake, Ground Stomp with Fire damage, Overpower, and Seismic Slam, the high average damage of two handers greatly benefits this build.
Loot 2.0 loot and vanilla loot don't play well together. The entire game has been redesigned with different values in mind, so you're probably not going to see numbers high enough for you until RoS comes out.
I wiped all my gear, and have found several two handers and several one handers, and I can assure you, the two handers are very competitive. Also it just depends on what builds I'm playing and other factors like gear I have found to support my skills.
This is my current character: http://us.battle.net/d3/en/profile/Ignatius-1870/hero/18509470 Can't wait to reroll that strength...
3/1/2014 11:45:17 PM
Good god. Eternal Union is such a ridiculous ring. Forget trifecta, give me that Toughness.Posted in: Diablo III General Discussion
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