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    posted a message on Monks & Barbs - Season 10.
    Quote from Foensh»

    Quote from Bleu42»

    One of the reasons I'm having a blast playing Diablo 4. Strange they chose to name it poe.


    Yet you're still here...
    D4 has shit graphics and very stiff gameplay if that's the case and no skill cap. If you like zero substance though go ahead and enjoy.
    And yes I've played POE to uber labs and T15+ maps, the game has no skill cap and is as cookie cutter as they come with almost no class separation due to skills being based on melee, range, spell. It's just... Dull.
    Posted in: Diablo III General Discussion
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    posted a message on Monks & Barbs - Season 10.

    You wouldn't believe how many people get stuck on the clutch and revs the first time they get in a Lamborghini or any similar super car...


    Just saying.

    Posted in: Diablo III General Discussion
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    posted a message on Patch Notes LoL !!!
    Quote from BlackcurseLT»

    hey bagstone, what do you think about holy point shot? will the 2 extra knives receive the 6p bonus? should be right?

    Yes they will. It just cannot proc 3 times on one enemy. It's to help AOE. However, AD procs on skill cast. So if AD procs and knifes hit 3 targets. At 100% AD it should hit all 3 targets for 9*40,000 and all enemy's in AD range for 3*40,000. So it's an absolutely massive buff overall.
    This item literally triples the damage of the set if there's more than 3 enemies grouped and you have decent AD.
    Posted in: Diablo III General Discussion
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    posted a message on Damage type of abilities with multiple active runes?

    Tziera is right in most situations. WD specific example - Soul Harvest gains the effect of all runes. The damage of it will be determined by the rune you select to cast. If you pick Languish, it's cold damage.


    Another situation would be using Wormwood, which cast Locust Swarm at enemies for free. This is a runeless Locust Swarm unless you have a specific rune on your bar - then it takes that damage type (Searing Locusts makes it fire damage, etc).


    Non-WD exception is the Wizard's Archon form - the damage type isn't determined by the rune, but rather by the largest bonus elemental damage % - if you have 20% fire damage, it's fire. If you have 20% cold and 19% fire, it's cold, etc.


    Not sure offhand if there are other exceptions.


    *Edit* Fixed mistake.

    Think this about covers it. If it's auto cast by an item it's the base skill damage type otherwise it'll be the rune you've selected on the skill.
    Posted in: Diablo III General Discussion
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    posted a message on [2.4.3] Hellcat Waistguard Theorycrafting and my Guides for S9

    Went DH for solo this season and the UE general build is beyond fun and awesome for farming. Barely p150 and just completed USE set and I'm one shitting the GR on T10.


    Thank you for the time and testing and posting your findings. I will be testing furnace over buriza, however, I'm guessing buriza wins in density especially in higher grs as we start to skip elites.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on CORRUPTION nerfed on PTR -- need checking

    It's an odd nerf as this hits LON builds the most which are almost exclusively used in solo laddering.


    LON bomb for example gains alot from the 7pur since it's hard to gain pur with thorns oj everything.


    LON doctors also. To the person saying this is because of group play I say no, it's a nerf directly to thtee of the strongest solo builds and it's really disappointing as that was this items unique quality. This nerf drives set dependency even more. The opposite of what most of us want.

    Posted in: Diablo III General Discussion
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