I thought all games had limits to the number of characters you could create on a specific server/realm/region?
Some people will complain about anything. [rolls_eyes]
- Nastai
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Member for 12 years, 7 months, and 25 days
Last active Tue, Nov, 11 2014 14:06:30
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Jan 17, 2012Nastai posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, ScreenshotsPosted in: News
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Oct 22, 2011Nastai posted a message on Blizzcon 2011 Costume ContestPosted in: News
I knew she was azn. -
Oct 22, 2011Nastai posted a message on Blizzcon 2011 Costume ContestPosted in: NewsQuote from Siaynoq
I hate that chick who thinks she can just be a slutty Tyrael and she might win. Fucking lazy.
Jealous of her hotness. She's much better than fat wizard. -
Sep 28, 2011Nastai posted a message on The Voodoo That I DoOh, the grammatical errors in this article! Let me be your editor, DiabloFans.Posted in: News
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(shows everything up).
Can't log in.
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I was bidding in the last 10 seconds and the bid was too low, the item that I wanted swapped places with that expired bid and I quickly went to retype an offer and it said bid was expired (because I was bidding on the week old item that was still on my list). So frustrating!
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Yup. Not worth close to as much as is being asked.
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Us server.
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If you compare Tal's set to Zunimassa's (the WD set) you notice that the helm for the WD set is a WD specific item. WD and Wizard are both classes that have helms as class specific items, I believe that the helm for the Wizard set should reflect that, just like the WD set helm does.
I'm sure there's plenty of people who could care less but for those of you who do care -- how do you feel about this?
Edit: Looking over the sets for each class, each class's set has 2 class specific items except the Wizard. Barb has 2h wep and belt, Monk has staff and helm, WD has mojo and helm, DH has cloak and 1h xbow. Wizard just has the source. QQ
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Say I have a 3.0% damage dealt as life weapon. How would it interact with skills?
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I know there are benefits to having those stats, that's why I used the word "near". However I find it difficult to stack dex/str on items when I'm already looking for high int, res all, vitality, life%, crit chance, crit %, etc. It just falls very low on the list of desired stats for a wizard and if you only have the str/dex from the helm and none on any other items, it's really not benefiting you at all. If you start stacking those stats on other items, you're probably missing out on potentially better stats.
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The helm is nice, but why not remove the near pointless +dex/str and up the int on the helm to something like 150-300.
Comparing this legendary helm to other class specific legendary helms (those for WD/monk), I don't understand why Blizzard left the useless stats on the Wizard Hat but got the others looking like they should.
Feels a bit like they are neglecting the Wizard.
Additionally -- I don't want to get much into this because I don't want it to be the focus of this post but I personally would rather use pieces of the Zurimassa set (WD) over Tal's because I feel the early set bonuses and item stats are just straight up better.