Act 3 > Act 1 > Act 4 > Act 2
for me. And yep, I hate those sand wasps. I love how epic the battles seem in Act 3, from the Lighting the Bonfires to the Scaling the ramparts, it is swarm after swarm of monsters. I love it.
- 6/14/2012 3:22:24 PM Posted in: Diablo III General Discussion
6/14/2012 1:27:01 PM
And this is why no one who had read any of your previous posts wanted to post anything for you. You're not interested in discussion, or feedback. You just want to tear people down. And I'm sure I'll regret answering but here goes.Posted in: Diablo III General Discussion
I completely disagree on Skills. I truly love the new skill design for all classes. It takes a lot more thought to create so many skills/runes, most of which are fun. And as noted by so many and as Blizzard had intended, no 2 persons are using the same build.
Ok yea the combat is better.
The skill system is....lazy. They couldn't properly balance the skills so they just threw the idea out the window and gave you everything. There are clear build winners with every cast, and the skills are "weaker"? D2 skills felt powerful, they felt like they made a difference, D3 skills feel like they were toned down and broken so that you had to use 7 skills.
In D2, the skill tree was in essense a lazy attempt at leveling. +1 skill point = +5% dmg, that's lazy design today but ground breaking in 2000. Part of the reason people quit after normal in D2 was because leveling was boring if you didn't buy into the farming for gear concept. Saving skill points up to dump them into specific ones is not great design.
In D3, many more players are leveling to 60 cos it seems like it's part of the game. Also, getting new runes is fun. While it's true that some runes are lackluster, some are totally awesome and change the spell completely. Is every single rune awesome? No. But with 100+ runes per class, that's to be expected. So too is tying dmg to gear instead of char level, no one wants to manually balance 500+ skills and items as well.
From Hydra's to Time Stop, 7 sided strike to firebomb, Plague of toads to Rapid fire. there are some very unique skills I've never seen before. Each class is fun to play. Name one other game with this wealth and variety of skills. I love going to inferno and trying out a different set of skills just to see if it is viable.
Best part of it is you can switch up and use whichever skill you want without needing to reroll a new character.
And proof is in the pudding. Even in inferno, most players I've seen use different builds.
Story, wow..um they pretty much threw a ton of what happened in D1-D2 out and said this is what really happened. Then they gave us a ton of loose ends and questions that they most likely are never going to tie up. Id say the story was 1 of the weakest parts of the game, it felt very childish. Your guy was essentially a god, there was no losing in any scenario beside Cain, which wow...really? That is how Cain dies? Gotta be shitting me, to a no named random ass butterfly, may as well of just off'ed him in D1 if that was his fate.
Got news for you Diablo2 Classic had no end game either and difficulity levels even in Hell were a joke. If you think comparing a 12 year old game with 1 expansion and over 13 patches vs a 1 month old game is fair then... I can't say anything.
End game...as of right now, there is no end game. No PvP, inferno is sad. Just because they are going to "fix" the problems, doesn't make it good. D2 had a better end game, with PvP at release, a real itemization, a real level limit, real goals. Not some fake difficulty that is really cheap mechanics in disguise.
Itemization in D2 Classic was crap too. Also, D2 had the same cheap mechanics in disguise, or did you forget elites that could be immune to up to 2 damage types.
I am not blind to D3's short comings. There are to my mind 4 glaring issues with D3. 3 being addressed and 1 hopefully in the future
(1) Stats on Legendary/Set items
(2) Lower level not dropping upgrade items
(2) Crazy Spike dmg in Inferno
(3) Only a few item Affixes are sought after for each class
As for the end game, I'm fully plan to level every character to 60. And wonder of wonders, I actually think I can create a hardcore character and get him past Nightmare, which is on my to do list, whereas in D2 it was kind of pointless to me.
And all this will hopefully last me till the expansion. (with 8 million sold, an expansion is 100% confirmed). Where I hope lessons learnt will result in more than just an inferno mode for the end game.
6/14/2012 10:30:17 AM
Posted in: Diablo III General DiscussionQuote from Asmodias
Are you really insulting someone over opinions? You are essentially saying that the person you quoted is less of a person than you are, because they don't think the way you do. Yet you call them "Narrow Minded"?
Some people love D3 (I am in that group), other people are going to hate it and blame Blizzard for ruining a good franchise. It's fine that we can all argue our points for our side, but to blatently insult a person because of their opinions... especially when those opinions relate to a fucking game...It's ridiculous.
To an extent yes.
If his criticisms pointed out to specific issues with the game, I could accept that. But his opinion, as you put it, essentially said that NOTHING about Diablo 3 is redeemable. Essentially it is a PoS, which I disagree with completely.
You can dislike a game, you can disagree completely with all the decisions made by the team etc. But a discriminating person can still agree that it is well made. I dislike FPS games and games with 1st person view. But I can still appreciate that games like Call of Duty, etc are well made, just not for me. Borderlands was fun but the color palette did not appeal to me and I would have liked a 3rd person view.
But people dropping one liners and trying to be quip ..., people who post only to incite flame wars, that I have an issue with and my remarks stand with no apology.
6/14/2012 8:59:28 AM
Posted in: Diablo III General Discussion
This attitude you have is forcing me to reply. D3 is a good AAA game ARPG. Among the best out there currently. It has the potential to be great depending on patches and expansions.
What did they do right? What did they do that is worthy of the Diablo franchise name?
Many might disagree with some design decisions made, but the end result is a fun game and in the spirit of the diablo franchise. No other game since D2 has even come close. They are not perfect, especially since this is a completely new group, new classes, new engine, new design concepts, they have made some mis-steps but nothing that they are not addressing currently.
If you're so narrow minded to even ask "What did they do right" then sadly my opinion of your intelligence and maturity is vastly diminished. Not that in your immaturity would care.
In fact if D3 is such a mess to you, do us all a favor and find another game. Spare us your presence in these forums.
6/13/2012 4:02:28 PM
Posted in: Diablo III General DiscussionQuote from maka
Wow, you're a really slow learner. AH's affect drop rates. Now go sit in the corner and think about how that affects people who don't want to use any AH...
AH has no effect on drop rates in the game. And if you don't trust a blue post then... well no point in discussing further.
6/13/2012 1:03:30 PM
FYI the AH Is NOT required for leveling.Posted in: Diablo III General Discussion
Some folks somewhere out there got to Inferno Act 3 & 4 without the uber loot, either through great group dynamics or just plain perseverance. Using the AH makes life easier, but farming gold is a choice.
Also, just level an alt and wait for Patch 1.03, I'll say it again D2 is only fun because it has had 13 patches applied over 12 years.
6/12/2012 4:20:04 PM
Posted in: Diablo III General DiscussionQuote from Scrim
I think buy to win is stupid. I think it's a dumb model. People here say lots of games do it. Show me 5 successful, popular, well reviewed games that have a buy to win model. Nobody cares if some F2P failed Korean game virtually nobody plays uses the model.
Runes of Magic
All of them offer at least +XP bonus or travel movement bonus items you can buy. They are all successful, all making profits, some larger than others and they have active communities.
If you want to talk successful by number of subscribers, MapleStory has over 100 million subscribers. Lineage 2 has about 17 million. But active subscribers are harder to pin down. But Nexon who runs MapleStory (and several other games) posted a 2012 Q1 revenue earnings of US$380.3 million
You might think cash shops in games are stupid, just like I think skinny jeans are stupid. That's just an opinion, and in the US, many share your opinion, but selling items in online games are a global business and it is a proven, legimate, and wanted thing.
Time to jump out of your well Mr. Frog
6/12/2012 12:51:00 PM
Oh good grief. The bottom line is this is a Game. Even for PvP, there is no ladder or truly competitive aspect to the game.Posted in: Diablo III General Discussion
If someone has the money and is willing fork it out for X uber item, how does this affect your gameplay? You can only ever have 4 persons in a co-op game. Every semi-serious D3 player will have at least 1 lvl 60 character. So again, how does this in any way affect your character or your game aside from your delicate sensibilities.
Also please stop making wide ranging remarks essentially boiling down to asian countries having no morals and how the western countries are such paragons. The asian culture is very straight forward and simple in some aspects. People want those +XP items or uber items for sale and so the developers have included them into the game. The evidence is in the amount of money those same developers are raking in. It sure hasn't hurt those games in any manner.
Only certain individuals from the west seem to have this heightened moral standard decrying such actions as cheating. I've got news for you, everyone cheats. It's called human nature. Every mod created for a game is essentially a cheat. And let's not forget the most important issue, this is a game with no competitive aspect to it.
I personally won't be spending money in the AH, but I'm not adverse to it either. And I can't speak for the future. But if someone found an awesome item, puts it up on RMAH for sale vs the gold AH, I really don't see a difference. Either someone spending 80 hours in game farming gold buys it or someone working 80 hours IRL buys it. What's the difference?
6/11/2012 4:40:23 PM
Posted in: Diablo III General Discussion
Agree on this to an extent. But note that lower level Legendaries found would be used for Alts. And I'm ok with this. More farming at the nightmare levels should occur. Currently, there's almost no reason to when you can go straight to Hell and farm Act 1 there.
1. Increase the drop rate for legendaries during normal difficulties, in order to statistically guarantee that new players get 1-2 legendaries during the first run. This is to make sure that the new players will get the feeling of finding a legendary and have that cool moment of identifying. In Diablo II you almost always got a few unique already during the first act. Which was cool. The low-level legendary items are already extremely cheap and in great abundance so it won’t really make a difference anyway.
Agreed. Currently Legendaries max out at ilvl 62 which is not very logical. But Blizzard did say that they did intend to add more Legendaries as time went on.
2. Implement legendaries at inferno difficulty, all the way up to ilvl 63. However, do not make these to common and make sure that you can roll rare that is better. I would say, if an ilvl 63 can be between 1-100 in greatness make the legendary around 75. This is to ensure that elite players can deck themselves out and that the general player can chase after their ‘dream setup’. I really want to get Bul-Kathos swords, and actually be able to use them.
Totally agree. Especially with the Class specific affixes, which currently are a little lackluster.
3. Implement addition affix that add deep, various tactics and possible cool strange builds. Also small fun affix that may even modify particular rune. For example, a rune that improve frenzy – sidearm. It could give the addition that the sidearm has a 20% chance per hit to send a splinter of the axe that deals 10% damage. It wouldn’t make much difference but it may make items more fun and cool. Stuff could this could be a bonus affix to legendaries only.
Don't necessarily agree. Non Stat affixes in general need to be relooked at or buffed significantly just as Legendaries are going to be buffed. I'm ok with Legendaries having seemly useless affixes as long as they are really good. Eg. how about 40' radius to puckup gold/health globes? It is huge and deserves to be on a Legendary, but might not be an affix you really want. Problem is that right now the non-stat affixes are pretty sad.
4. Remove the +X random affix on legendaries. Finding a legendary should be full of joy, not of disappointment. It’s rare to find a legendary and finding one with weird affix is really disappointing. The system with +200 to strength OR +200 to intelligence is fine, allowing an item being viable to several classes. But random affix is too much randomness which, according to above, isn’t a good idea. Take your time and actually design the items by hand, don’ be lazy and let the program do it for you.
Still, I have faith in the Diablo 3 group.
6/11/2012 3:13:11 PM
Posted in: Diablo III General DiscussionQuote from Ildurnest
You're completely misunderstanding what I meant and what I intended with this thread. I'm not leaving, I don't want an easy way out, I like to farm and kill demons, I will continue to do so for years (hopefully). Not criticizing Blizzard.
I only wanted us (the players, preferably the honest one, though cheater's opinions would also be welcome) to how these events can impact our game play, and what can we do to reduce it.
I think we should ask vehemently that theses dupers be squashed with permanent account bans. The lack of punishment for ruining the game economy WILL be extremely bad for the game in the long run.
Diablo 2 didn't have a legit RMAH. Most people played offline. Item prices (in cash) were extremely low compared to what we are seeing right now (gold spammers are offering 1M for 18 euros)...
You cannot build a computer program. ANY computer program, put it online and expect it to be 100% hack proof. Such a thing does not exist and will not exist. Eventually someone somewhere WILL hack it. This is true for games, banking, email etc.
The difference here is vigilance. This is why people pay monthly fees for antivirus programs. Because new updates will always be added, new viruses are created on an hourly bases and so antivirus definitions need to be updated as well.
Similarly, D3 is not hack proof. But this was quashed within hours of discovery, people do need time to verify the validity of such hacks, and to create fixes and to test the fixes. So a lead time of even 1-2 days is perfectly legitimate.
Every single item generated in D3 has a code associated and I would not be surprised if every item generated is also logged. Problem is that matching these items to live player's accounts will take time. Banning will occur but it makes more sense for Blizzard to release a notice in 1 month saying 50,000 accounts have been banned vs a daily announcement that 100 accounts have been banned today. The impact of the first statement is much more evident and will cause people to think twice before trying out potential dups/hacks, whereas a daily banning would make it too commonplace and have a negative effect.
Also, I question your statement about most people played D2 offline. That might have been your experience but I and almost everyone I know played it online. People of the same inclination tend to flock together. So without any solid proof and numbers you are pulling an opinion from thin air.
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