• 0

    posted a message on Dont know if its been asked yet....Health Orb question
    Quote from pr3ach3r
    How about filters? Will I be able to select just yellow/ orange items so see from the drops?

    As far as I know... No, but I wonder if that is something they are willing to implement.

    And another question, are the health potions still very scarce (year old info)?

    I am not sure. Either way we know that they have a cooldown, a large one I believe, so they won't be as omnipotent as before.

    Edit: Tho I do remember reading one of the recent interviews in which the person playing ran out of potions and didn't/couldn't find anymore, but that might be a trick my mind is playing on me since reading all those interviews in one large period of time.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Dont know if its been asked yet....Health Orb question
    If I remember correctly Blizzard said they will not be adding auto pickup for anything else but gold.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mantras and Impenetrable defense
    Jay Wilson just talked a bit about each class and confirmed that the "twirling his staff and charging forward, pushing monsters aside."(and it slows them down too.) is Templar Rush.

    Source
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on No Offline Mode - No More Bot/Hacks!
    Quote from Raging_Hero
    By the way, Starcraft 2 was cracked at the same time as it was released.

    Yes, but they only got the SP portion of the game I believe, and the only thing in the crack that they needed to change from the legit game is to turn off whatever it is within the game that requires you to be online(or internet access) when you install the game and turn off the thing that checks that you have internet connection each month.

    Besides for that almost everything in the game was contain within the client side.

    That is not the case for Diablo 3, a good portion will be kept on Blizzard side and away from the client. While this does not prevent them from making a cracked version, what it should do is slow them down, the question is how long will it slow them down. And until a cracked version is made, making hacks/bots and testing them to see if they work in the game alright will be a bit more risky.

    But I would have to agree that eventually a cracked version of the game will be made, and eventually hacks/bots will be made. But that is just something we have to deal with in not only in this game, but in pretty much every game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mantras and Impenetrable defense
    Either Impenetrable Defense was renamed into Serenity or... actually that is all I came up with. Blizzard changing Impenetrable Defense slightly(tho this might not have happened.) and deciding to name it Serenity.

    They are pretty much the same thing, the only thing we don't know is whether Serenity can reflect range attacks back at the attacker like Impenetrable Defense was able to do, or if Serenity uses the same graphics as Impenetrable Defense.

    To me Serenity is just a renamed version of Impenetrable Defense and shouldn't be considered a totally different skill.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Best farming class on release?
    Why do everyone keep saying that the Wizard and Witch Doctor damage does not rely on weapons? Didn't Blizzard added + Spell Damage into the game so those two classes has to be just as reliant on weapons as the other classes?


    Also, all we know about this is that the rarest of them will have something like 1 in a million chance to drop. That each person get and only see their own drops, and that you only have to be near the enemy when it dies for it to drop items for you(Read this one in an interview or a Bash post, I am not sure which one tho right now.). And that working with buddies equals to indirect increase in drops(able to do more runs in amount of time compare to a single person running.). Oh and that the enemy will focus(if they get a chance to) on the weakest player(or what they perceive to be the most weak.).

    But right now there is too many unknowns. How will Magic Find work? Does it have diminishing returns? If so, at how steep of a curve? What items can have MF? What gear(o whatever it is that gives MF) would be the best to MF in and what other bonuses that it might have? Will Blizz be successful in their attempt in that choosing more MF will dramatically drop your survival rate or make you give up on another find you might want(gold, hopefully it is valuable, gems, and runes.)? What areas/monsters/bosses give the best drops? What is the monsters and bosses in those areas like(in terms of what their resistant are and in what way are they threatening to the players)? What are the characters' skills like at level 60? With each rune? With passives?

    Also note that those that want to farm might want to focus on gems or runes instead, then all ^ questions apply to them to(except replace MF with the right find.).

    And there are probably other questions as well that I didn't list.

    Question: Does anyone know if the amount of enemies increase if there are more players in the game?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on What weapons do you plan to use with the Monk?
    Staves for me, I just wish more of the Monk's combos actually use the stave instead of having the Monk holster it.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on New DH Skills
    I am not sure what you are talking about when you say 'tracer', but at 6:16 I see two orange skills. A dark one that if it kills an enemy it homes onto the next enemy, I believe this is Hungering Shot. As for the bright one(The one that comes with a loud bang), I believe it is Impale, but we don't know for sure.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on New DH Skills
    Quote from Tenhi

    I think you can see Marked for Death @ 6:17 in the Broll Vid, that little red mark over the skeleton. Its probably a debuff that increases the dmg/attackspeed or something like that.

    Woah, Nice eye. I watched the video a few times myself looking for skills that were new(or new rune versions), and I never caught that, I just thought that the monster buffed itself, but looking at it now I can definitely see it, especially since the mark appears with a unique sound and the Demon Hunter makes a subtle shift(from our point of view at least) as it appears.

    As for Shadow Power... maybe it is a buff like Wrath of the Berserker or Archon Form? If they can't make it unique compare to those two skills then I hope not.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on New DH Skills
    I think Rapid Fire would be the blue arrows that the DH fires in the Broll footage. I think Hungering Arrow is the dark orange skill that if it kills the enemy you shot it at it will home in on the next enemy and hit it.

    I am going to have to say Impale or maybe Marked for Death(tho I think this one is a buff, or actually a debuff. But who knows the skill might be runed to be like this.).
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.