- falcompsx
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Member for 13 years and 18 days
Last active Thu, Sep, 21 2017 22:59:37
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Sep 10, 2011falcompsx posted a message on Much Ado About ColorsI like it, but i'd prefer to have the red shifted slightly toward orange just a tad more then it already is, and shift the blue just a tad towards purple, and maybe increase the dark shadows in them a bit. But they do look good as they are.Posted in: News
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Aug 30, 2011falcompsx posted a message on Character Resource PagePosted in: NewsQuote from PantheraOnca
Quote from falcompsx
No, the other classes all sound like they have interesting mechanics for managing your resource, the mana mechanic just doesn't have that fresh feel that the others seem like they will.
/snip
Its a shame because the content of this site is absolutely amazing, however some of the community members, do an excellent job of making people feel unwelcome here.
While the other classes have new resources, someone had to have mana.
While the WD could POTENTIALLY be SoL and mana-dry, he has means for restoring some amount of it (I think one skill might by default, and there's a regen passive, and maybe others could be runed to do so). I also think that he'll simply have MORE resource than anyone else. While a barbarian will always only have 100 fury (barring some passive) the WD will be gaining mana with each level, and items (i don't think items will increase other classes' caps, more likely their regen rate or ability costs, but we don't know for certain yet).
In other words, I think the WD will be able to go through say, 4 encounters worth of combat before he's out of mana, whereas every other class will empty their resource every fight. With a long-term resource like this, the WD has the potential to be extra powerful in bursts (i.e. boss fights) while pacing himself when that power isn't necessary (standard monsters) so that his regen can (completely) offset his ability costs when not in "boss mode" consumption.
Hey look, an actual constructive post!
Time will tell how the WD mana management will play out i suppose. I guess I just like the idea of fury that you could be at a very low level(maybe ~10) leap into a pack of enemies generating some more, taking some damage, and just using appropriate skills to balance spending and regenerating the resource. With mana its a much more passive management in that you just have to not overuse it and you'll be ok. Definately will have to play all 5 classes and see how they work once the games out, but its fun to speculate sometimes. -
Aug 30, 2011falcompsx posted a message on Character Resource PagePosted in: News
no way, really?Quote from Doomscream
Yes, yes. Because this hasn't been beaten to death before... People will always complain no matter what. If mana was not represented, people would have complained. I think it's nice that we have the classic rpg energy source in D3 still.
Mana, as a resource, is a part of the WD's gameplay,
I never said i can't handle it, i just stated an opinion that it didn't seem fun to me. I'd rather play a class that has regen mechanics built in. Running to town to buy mana pots doesn't count. Don't put words in my mouth.Quote from Doomscreamif you can't handle it than it's not for you. You will get punished if you can't handle the resource of your class no matter which you've chosen, that's the whole point. Moreover changing things just for the sake of changing is more than flawed. -
Aug 30, 2011falcompsx posted a message on Character Resource PagePosted in: NewsQuote from Doomscream
I guess it sounds like brain effort for managing your resource.Quote from falcompsx
My thoughts on the WD mana resource are summed up nicely in this article.
" Fall too low and you may find yourself hopelessly thirsting for Mana in the heat of battle. "
That doesn't sound fun.
No, the other classes all sound like they have interesting mechanics for managing your resource, the mana mechanic just doesn't have that fresh feel that the others seem like they will. Barbarians will never find themselves hopelessly needing rage, taking damage and other skills they have will create rage, it will be a constantly changing resource. Wizards replenish quickly enough to always be able to do something, but slow enough to limit them to a reasonable amount of power. Spirit for the monk also sounds like it will never leave you feeling helpless.
On a side note, I've noticed this community has a real big issue with resorting to differing opinions. If you're relatively new to the forums(like myself) the members such as yourself, Doomscream, and there are others that act the same way, just get personally attacked for having an unpopular opinion. Its a shame because the content of this site is absolutely amazing, however some of the community members, do an excellent job of making people feel unwelcome here. -
Aug 30, 2011falcompsx posted a message on Character Resource PageMy thoughts on the WD mana resource are summed up nicely in this article.Posted in: News
" Fall too low and you may find yourself hopelessly thirsting for Mana in the heat of battle. "
That doesn't sound fun. -
Aug 29, 2011falcompsx posted a message on Diablo 3 Beta: What to ExpectI can't help but be curious, but how much of these systems were available in the beta played during the Aug 1st reveal? Were they not implemented in that or was there just not enough time to get any feedback of value to give us? I know Scyberdragon wont be able to answer this but maybe Sixen is lurking around and could give us some ideas? Did you get to use the follower at all? or the blacksmith? or was that day's playtime just too limited to experiment enough to matter?Posted in: News
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Aug 4, 2011falcompsx posted a message on More Beta Buildupif the way wow patches are run is any correlation, generally posting of the official FAQ / overview(patch notes type stuff) is a sign that the release is only days away. Fingers crossed!Posted in: News
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Apr 7, 2011falcompsx posted a message on How will set items work?Perhaps one way to approach set items would be to make them an extension of regular magic/rare items. In D2, magic items were usually in the form of <item name><suffix>, something like Helm of the Boar. What if they extended this to another level and occationally you might find something like <prefix><item name><suffix> resulting in something like Rampaging Helm of the Boar. "Rampaging" would be the set, this would control your set bonuses. The set bonuses would scale with level, so a Rampaging set, is always a rampaging set and always appropriate for your current level. The base item and magic suffix would not scale, but rather be regular stats based on what item you have. So a Rampaging Plate Helm of the beast, would look different, and have different stats then something like a Rampaging Skull Cap of Elements. One would be a clear upgrade, be still desirable to you, and still would give you access to the set bonus if you had the full set, or partial set. Since the set bonus itself scaled with level, you could aim to gear with Rampaging gear all the way to level cap, without one piece ever being overpowered. This would also put some sort of value into the set type you decide to go after.Posted in: News
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I want to collect legendary items, set items, get patterns for my blacksmith and JC, and these things just do not drop in game. I mean i know they *do* drop, cause someone somewhere has them for sale on the AH, but I have zero chance to just play the game and get some cool stuff. The only "cool stuff" i ever find is just more gold to slowly save up and hope i'm saving faster than the AH is inflating, which right now is a seemingly impossible task. I remember when a Skull Grasp ring was like 6mil on the GAH...now they are well over 100 mil... and since i have such a minuscule chance to get one myself(effectively zero), I'll never afford one, and that's just one item for one slot for one character, and its probably not even the best i can get.
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Awesome tool though if its deemed ok in the long run.
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This sounds like something blizzard would do. But they would wait for an expansion so they could charge us for it.
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I would like them to drop more often, absolutely. But also they should remain NOT the best items in the game. I think blizzard is doing the right thing buffing them to be better than 90% of blues out there, but keep it so that a well rolled rare is still the best you can get.
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Also, they need to allow you to search for weapons DPS value. currently, its a crap shoot to find the good ones at reasonable prices.
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Exploit is definitely the wrong word, but its definitely not how Blizzard intends for you to play the game. If this is the only way to get decent items to drop, by running around with your inventory open and swapping gear at the last second, something is wrong.
To myself, and i'm sure lots of other players it isn't a fun way to play. For those it is fun for, more power to them, its definitely not an "exploit" in the bad sense of the word, its just an awkward way of playing
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even mediocre items on the gold AH are already costing 10-100million gold. Unless you get lucky with drops, you farm gold, suck it up and buy items, and that cost keeps going up and up every day from what i've seen.
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