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    posted a message on 2.4. Blue post?
    Quote from iitorc»

    dont they always release patches on a tuesday though?


    Unless your from EU then you get screwed over, we also get season more early i believe giving us less time to test out things, although some dont really care.
    Posted in: Diablo III General Discussion
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    posted a message on Season 5 Season only items?

    No season exclusives anymore, hopefully it keeps typical bad players out of seasons that often likes to go best choice, refusing to group with non efficient classes creating toxicity and more toxicity.

    Posted in: Diablo III General Discussion
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    posted a message on Dates for end of season 4 and start of season 5 announced..
    Quote from XXHolyspawnXX»

    When Blizzard announced that? There is no official announcement yet, prolly the season will end in january.

    Must be hard scrolling thru the webpage finding that info :D
    Posted in: Diablo III General Discussion
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    posted a message on Quin's Itemization Rant

    This game has no PVP and if it ever would get PVP it would need to be balanced seperatly for obvious reasons.

    Posted in: Diablo III General Discussion
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    posted a message on Quin's Itemization Rant

    Kinda start to think that they doing this because its the only way to balance legacy of nightmares, or something else, i think its not thought thru and kinda naive, while at otherhand it is cool, in long run its not cool.

    Posted in: Diablo III General Discussion
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    posted a message on Thrill of the Hunt passive. Anyone using it on PTR?

    80% slow is a must, kinda figuring out now that for solo UE6 that calamity ain't viable follower barely slows at all its crap, the scoundrel adds way more dps also, and with pasive you won't need follower slow let alone on live with thundfury which far better.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Quin's Itemization Rant

    I wonder what kind dps i would do without a dml and yang recurve non standard skillset in a 4 player greater rift, lemme answer that question non because no one is stupid enough to do a greater rift with me with non standard gear setup and skillset.

    Posted in: Diablo III General Discussion
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    posted a message on [2.4] DH items/changes dicussion

    Unhallowed must be broken atm on PTR having insane amount of lag unplayable right now.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    Why should you need 2 items at all to make vengeance viable just buff vengeance, and let us choose what to cube rather then forcing it.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Possible way to solve botting

    You should give diablo 3 on ps4 a try you will triple facepalm due the amount of cheaters ruining the game, other then that console vision has more features is more polished and does't lag in greater rifts like the PC vision does.


    If you take look at also wow you start to understand that the only reason blizzard cares is so they can sue the bot makers cos thats how they make money, by sue'ng not by fixing there game.

    Posted in: Diablo III General Discussion
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    posted a message on [2.4] DH items/changes dicussion
    Quote from lovinbenji»

      • Unhallowed Essence
        • 2pc
          • Generators now also generate 2 additional Hatred. (11/24)

        • 4pc
          • Increased damage reduction bonus and damage dealt bonus from 50% for 5 seconds to 60% for 8 seconds. (11/24)

        • 6pc
          • Increased damage bonus from 15% to 20% per point of Discipline. (11/24)

      • Marauder’s Set
        • 4pc
          • Increased damage bonus for Sentries from 200% to 300%. (11/24)

        • 6pc
          • Increased damage bonus per Sentry from 400% to 600%. (11/24)

    + many other competencies up. (last PTR patch)


    You forgot skillset changes preperation invigoration gives 20 disc now

    Demon Hunter

      • Preparation
        • Invigoration
          • Increased max Discipline bonus from 15 to 20. (11/24)

    Really big buff for unhallowed from looks of it, can't wait to test it out to see how far can push now.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    If its baseline then they should nerf the tone down the classes or sets that obviously way ahead of it.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    Really dont like the position UE6 is in right now, to many forced pasives.

    Dawn / zodiac are forced 70% dmg up time vs 200% dmg burst and 20% dmg increase or option to cube thundfury


    2 set bonus of nat6 / shadow / marauder compared to UE6 is rather funny and disturbing why not make vengeance get every single rune change 1 of the runes to generator 1 disc per hit.

    Ballistics could be rolled into every rocket firing skillset this pasive should be removed


    They could add new armor piece that gives invigoration rune of and 1 of the preparation runes could reset cooldowns of skills rather then give discipline as rune.


    Marauder i don't like at all either they can buff it as much they wan't but as long sentries only fire when you fire mobility sucks, compare it to grim reaper on witch doctor.


    Call me crazy but considering position our class is in right now i'm probably gonna skip next season if they stop with testing changes right now or even testing new stuff.


    On live i do gr60 under 13:14 with UE6 with same set no changes made copied to ptr i can do gr65 after having made changes and adding mainstat every item i can push towards 70 at 68 atm, i should be able to do 70 without any changes made from live tbh on live.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion
    Quote from SadoSpawn»

    Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{c_magic}.

    So it was "only" RCR, but still pretty good.

    Also:
    Thrill of the Hunt - Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds. (reworked from immobilizing enemies hit every 6 seconds).

    You'll be giving up a passive skill slot, but that would make any hatred spending skill able to benefit from Cull the Weak and Bane of the Trapped. Pretty fucking cool!



    Ugh can't they just remove some passives and work them into specific skillsets instead, so many passives that are a must which allows no choice or alternatives, at this point they may ass well remove all passives if they are just gonna force them anyway.

    PTR live some guy linked dead man legacy with 91% multishot damage.


    Season 4 i got gr60 13:14 which was pure luck gr60 as UE6 is a pain

    on ptr i did gr64 now 13:42

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Will you play seasons now there will no longer be season-only items?

    Next season will be my last season if they screw up again.

    Posted in: Diablo III General Discussion
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