So Blizzard is making all 5 classes in Diablo 3 have different class mechanics and resource systems which I highly commend them for.
The 5th class has not been announced, but being a lover of the Zon of D2 and the hunter of WoW I'm highly optimistic that the 5th class will use bows or something of the sort.
I was talking a lot with my cousin about what we think could be the class mechanics and resource system for the unannounced class (which I understand is completely worthless) but we start conversing about how we loved the old school megaman games and how you could hold down a button to charge up an attack, release the attack and your resource goes back to 0.
So what do you guys think about this mechanic for a ranged physical class?
Example: Multishot -- hold down the mouse button for 2 seconds and it released 10 arrows, or just click to release 3.
Rapidfire like shot - click to shoot 3 arrows, hold down for a couple seconds and releases 10 arrows.
I think it would be an awesome new system and work really well with D3, I want to hear what everyone thinks!
- 8/20/2010 9:59:47 PM Posted in: Unannounced Class
6/14/2009 1:41:19 PM
Alright so my cousin, KQkyle got defaulted the blizzcon ticket after the winner said he couldnt go to the conventon. My question is HOW do i get a blizzcon ticket now so we can both drive to Cali together from Dallas?Posted in: General Discussion
5/28/2009 3:06:39 AM
The FalconerPosted in: Diablo III General Discussion
(D3 class skill contest)
- Falcon cannot die unless trainer is killed
The Falconers and their falcons are inseparable. Raised side by side they have come to rely on each to survive in the wastes of their homeland, this connection making them as one in combat.
Screech - Falcon disorients enemies within (x) yards with a piercing screech yards for (y)seconds.Tier 2
Aerodynamic - Increases the falcon's movement speed by (x)%.
Tear - Falcon uses its talons to tear into an enemy, doing (x) damage over (y) seconds.
Phoenix Flight - Falcon calls upon the strength of the desert sun, engulfing itself in mystical fire. Adds (x) fire damage to falcon's attacks for (y) seconds.Tier 3
Airborne - Falcon lifts his master into the air, avoiding all melee attacks for (x) seconds. Attacks are still able to be made while Airborne.
Linked Spirit - Both the falcon and the Falconer's chance to critically strike is increased by (x)%.
Dive bomb - Shoot an explosive arrow into the air for your falcon to catch and direct at your enemies.Tier 4
Prey on the Weak - (passive) When your falcon finishes off enemies with low health it heals the Falconer by (x)% of damage done.
Iron feathers - Increases your falcon's resistance to magical and physical damage by (x)%.Tier 5
Bird of Prey - Increases the physical damage of your falcon by (x)%.
Gale - Falcon summons wind to assail the Falconer?s enemies. Knocks back and does (x) damage.Tier 6
Fan Projectiles - (passive) Falcon has a (x)% chance to knock projectile attacks to the ground if not already performing a command.
Sky's Rage - increases magic damage done by the falcon by (x)%.
Falcon's Boon - Your falcon grants you its blessing, empowering you with the might of the desert sky. Dismisses falcon but increases attack rating by (x)% and damage by (y)% until falcon is called back.Archery
Winged Guardian - (passive) Your falcon will intercept a fatal blow for you causing a high speed whirlwind encompassing you. immobile but invulnerable for (x) seconds. This effect can only occur once every (y) minutes.
Just as the Falconers train the abilities of their falcons, they hone their own bodies to the apex of speed and marksmanship.
Analyze - You determine the enemy?s weakest spot, increasing damage done to it by (x)% for 1 minute.Tier 2
Kick - Kicks the enemy back and stunning them for (x) seconds.
Flaming Arrow- Launches a flaming arrow, dealing an additional (x) fire damage.
Eyes on the Prize - (passive) You take care to not damage any valuables your enemies may be carrying, an adventurer has to eat you know. Increases gold dropped by enemies by (x)%.Tier 3
Stability - Increases your attack rating by (x)%.
Explosive Shot- Launches an explosive arrow dealing (x) fire damage to enemies within (y) yards of the target.
High Velocity - Your arrows have a (x)% chance to pass through enemies.Tier 4
Multishot - The Falconer attacks his enemies with unbelievable speed seeming to shoot more than one arrow at a time. Shoots (x)arrows at once in an arch.
Thirsting Arrow - Once the arrow has struck an enemy it pierces through them seeking a new target.
Master Marksman - Increases your chance to critically strike by (x)% of you dexterity.Tier 5
Evasion - Increases chance to dodge physical attacks by (x)%.
Concealment - You take cover avoiding the attention of enemies for (x) seconds. Attacks made while under Concealment do not remove the effect.Tier 6
Speed of the Falcon - Increases your run/walk speed and your falcon?s attack speed by (x)%.
Blitz - You decimate a single enemy, launching (x) arrows one after the other in rapid succession. You are unable to attack for (y) seconds afterwards.Desert Raiding
Birds of a Feather - You and your falcon's attack speed are increased by (x)%.
The sands are home to many dangers, from the venomous beasts to the suffocating sands. One who would master the desert and use its secrets as their own would be quite formidable indeed.
Scavenge - Create a stack of provisions to rejuvenate you. Provisions are identical to potions suitable for your level.Tier 2
Scorpion Venom - You coat your melee weapon with scorpion venom causing your melee strikes to deal an additional (x) poison damage.
Quicksand - Using your knowledge of the desert, you turn the ground into quicksand, trapping any enemy falls into it for (x) seconds. The trapped enemy will call to its allies for help, luring nearby enemies to its location.
Desert Survival - Increases your vitality and energy by (x)%.Tier 3
Snake Venom - You coat your melee weapon with snake venom causing your melee strikes to apply a venom dealing (x) poisondamage over (y) seconds.
Sand Wall - You call upon the sand of the desert to block you from your enemies? attacks. Lasts (x) seconds.
Dehydration - Enemies within a (x) yard radius of you become dehydrated causing their movement speed to fall greatly while also taking an increasing damage over time effect.Tier 4
Sand Storm - You call forth a storm from the desert for (x) seconds. Enemies caught in the storm have their chance to hit reduced by (y)% and take (z) damage over the duration of the storm.Tier 5
Spider Venom - You coat your melee weapon with spider venom causing your melee strikes to paralyze your enemies for (x) seconds.
Oil Pot - you hurl a clay pot at your enemies, covering the area with oil, disorienting enemies for (x) seconds. A flaming arrow will ignite the area dealing (y) fire damage every second for the duration.
Venom Talons - You coat your falcon?s talons with venom adding (x) poison damage to each of its attacks.Tier 6
Sand Monitor Venom - You coat your melee weapon with desert monitor venom causing your melee strikes to confuse your enemies making them turn on each other for (x) seconds.
Assassinate - You appear behind your enemy stabbing it in the neck dealing (x)% increased damage, only effects one target. This causes very high damage but leaves you susceptible to your surroundings.
Mirage - You conjure two mirage clones of yourself to fight alongside you for (x) seconds.
Mercenary Madness - Teleports the Falconer behind his target from a max distance of (x) yards, Spinning frantically the Falconer inflicts its enemies with Snake, Scorpion, Spider, and Monitor venoms. Does physical damage as well as the poisons. Higher ranks of the venoms increase this skills damage.
Made in conjunction with KQkyle who wrote lore for this class
(haha yes KQkyle and I are different people, worked seperately, we're cousins)
Really hoping to get to Blizzcon this year! Good luck to everyone
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