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    posted a message on Number of skills capped?
    Quote from Cloakedassassin

    I'm a little anxious about how many skills I'll be able to max by 60.
    My nightmare is that I'll wake up with only 3 maxed skills and 4 empty spaces on my hotbar, walking through dungeon after dungeon doing nothing but spamming mouse 1 like I've seen in D2 gameplay Vids. >_<!

    from what i remember from gameplay demos, i'm sure skill level caps are lower (not lv 20 like in d2) so you'll be able to fill up that skill bar =)
    Posted in: Diablo III General Discussion
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    posted a message on How to use Skills?
    Quote from Equinox

    I hope we can put all 7 skills on keys (except onclicks I guess, maybe the 2 skills will just be onclicks). I'd just do QWE ASDF or something then. Tabbing while having fingers on keys just feels clunky, and that's going into dissociation at that point.

    yea i was wondering about that too and i heard you could rebind keys at blizzcon as i'd rather have asdf and maybe my extra mouse buttons as skills. also you can rebind keys in sc2 and it saves to setting to your account, so hopefully its just a new bnet 2.0 function and diablo will have it as well.
    Posted in: Diablo III General Discussion
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    posted a message on Melee DH?
    Quote from Lorgarn


    I'm relieved by this, for me DH is and should be about ranged warfare with very limited melee abilities if any at all. It wouldn't make sense to try compete with Barb or Monk as they surely would be vastly superior to you.

    well some people just like trying unorthodox builds for kicks not because they honestly think it be optimal, i.e. throwing barbarian in d2 or in this case melee dh =)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Shared Artisans
    Quote from Micate


    Basically, I'm suggesting that our account is our caravan, which would make sense if the shared stash is available to all the characters on a single account because all those characters are part of the same caravan, and if that is the reasoning, then why wouldn't all the artisans who have chosen to join the caravan not also be available to all the characters in that caravan(account)?


    having a personal stash and an account stash was to address horrible mechanic of transferring and muling and solely instituted for our benefit and to fix a bad game mechanic whereas i feel that the artisans are a quest based mechanic of the game. whereas you dont' get access to them until you complete a quest and they are kind of a perpetual side quest throughout the game. Compounded by the notion that diablo is a non-persistent world and when you start a new hero its kind of back to square one of the, i.e. lets say you had to rescue the blacksmith to gain his help, that hero shouldn't have access to that artisan any sooner and when he does the artisan shouldn't already be better than he normally would be. Don't get me wrong, it definitely would be very convenient and if they do make it like that i won't complain; however, to me it just doesn't seem coherent to the story given that they are quest based.

    Also on another note, because the artisan are quest based, when you start nightmare/hell will you temporarily lose access to your artisans until you unlock them again?
    Posted in: Diablo III General Discussion
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    posted a message on Shared Artisans
    Quote from Cloakedassassin

    Quote from Gloyard

    Wasnt it like that one char can specialize with only one of the three artisans? Because then you would need at least three chars to have all three artisans to use. I think that would make sense. And I also think that Blizzard will make up a way to make the artisan-gaming specific and not TOO easy for players.

    Personally I hope that they wont make shared artisans. But there must be some restrictions to not let people cheat with that shared stash thing.

    You may be right sir, but it's my understanding that in the current build you can not only get all three artisans on a single character but also specialize with all of them, and beyond that specialize with each one in EVERY single specialization. All on one character, which combined with no BoE/BoP + Shared Stash completely eliminates any gain you could get from leveling multiples of the same artisans on different characters.

    So.. if we essentially have one useful set of artisans for all of our characters anyway... why do we need all the useless individual ones?

    Quote from rensuken

    I would imaged that items crafted by artisans will simply have level/stat requirement in portion to the complexity of the item crafted as stated above, so in essence nothing does prevent a communal artisan. however, the intended purpose is that your specific character did some quest to gain access to the artisan and that specific character invested to improve that artisan. thus i do not think they should be communal because you can easily subvert it with your higher level characters. Although it will be an inconvenience, that is the way it should be because it is the exact same way that higher level character help power lower level character: by virtue of just finding better gear/runes/gems and transferring to them because they actually be useful for that character and even giving money to them to buy better gear.

    The addition of the Shared Stash has already made this type of "twinking" a reality, and it truth people were doing it way before that in D2, it was just more difficult.
    However while this allows you to get the best gear for the level your alt/friend is at, the Clvl requirements prevent you from short cutting item progression.


    i don't think you are getting my central argument: artisans are character specific because that specific character did all the work to achieve that artisan and just because you can have high level character feed/powerup lower level characters, that does not justify a communal artisan. when one of your higher level characters finds rune/gem/gear they found it and it doesn't automatically popup into your lower level characters if you want to, you have to physical transfer it to them. in respect to the artisans, it is that specific character that leveled that artisan up and for all intents and purposes of your lower level character he/she is not aware of that higher level artisan's existence. thus they shouldn't have direct access to it, in the same way your friends cant see or use your artisans because its YOUR artisan and not their artisan.

    in no way shape or form do am i saying that you won't be able to give stuff you make on one character's artisans and give it to another character anyway (as i intend to do that), i'm arguing that it doesn't make sense that a specific character has direct access to a higher level artisan that they did not earn yet.
    Posted in: Diablo III General Discussion
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    posted a message on Shared Artisans
    I would imaged that items crafted by artisans will simply have level/stat requirement in portion to the complexity of the item crafted as stated above, so in essence nothing does prevent a communal artisan. however, the intended purpose is that your specific character did some quest to gain access to the artisan and that specific character invested to improve that artisan. thus i do not think they should be communal because you can easily subvert it with your higher level characters. Although it will be an inconvenience, that is the way it should be because it is the exact same way that higher level character help power lower level character: by virtue of just finding better gear/runes/gems and transferring to them because they actually be useful for that character and even giving money to them to buy better gear.
    Posted in: Diablo III General Discussion
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    posted a message on Question for Bashiok(and everyone else) for us Mac users
    I doubt blizzard would delegate a 3rd party for digital download when the host that feature themselves via battle.net
    Posted in: Diablo III General Discussion
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    posted a message on What will you start with now?
    they all seem pretty awesome so i'm goign to make them all eventually, but probably like many of you guys wd or wizard first 'cause i think they can get by a bit easier with weaker gear than a barb or monk. anyway i can't decide between wd or wizard either, hopefully when they release all the skills they have i'll be able to make up my mind
    Posted in: Diablo III General Discussion
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    posted a message on Upgrading gems
    Quote from snared04drummer

    Gems should not be a measure of wealth, just like sojs should not have been, just like HR's should not have been, especially HR's, because in and of themselves they represent only the ability to have good things, not actual uses themselves. Gold is the same way except that's exactly what it was meant to be, therefore that's not a problem.


    exactly, i intend to use my gems as their function is to augment your gear and hopefully the people who instead just to hold onto for bling/wealth status will change their mind when they get a chance to play.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 & Kinect?
    Quote from Junotekh

    No.

    second, at this stage its still gimmicky. diablo is a game of seconds, precision and complexity which this interactive medium is not capable of fostering. maybe in a distant future, but definitely not d3.
    Posted in: Diablo III General Discussion
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    posted a message on Salvage Cube?
    Yea i didn't like the horadic cube either, the only benefit i can think of was that it was just a slight extension on your very limited stash space. the salvage cube contributes to an overall a better crafting mechanic and hopefully you'll primarily breaking down the gear you don't need instead of selling it, so gold will be more valuable.
    Posted in: Lore & Storyline
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    posted a message on Upgrading gems
    Quote from CherubDown

    Quote from ScyberDragon

    It has already been said that they are increasing the drops to more than just 5 lvls. Even increasing it by 2 decreases that number significantly.

    Really? When was that?

    i also remember that, it will be worked out in the beta, they even said if its too hard they might change it so that you only need to combine two gems instead of three for the higher levels
    Posted in: Diablo III General Discussion
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    posted a message on Upgrading gems
    via the artisan called the jeweler that you get access after completing a quest, he also desockets gems from items for you (without destroying the gem), but for a fee.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Keys?
    i'd imagine that the beta would be like sc2, where it would be tied to your bnet account so you couldn't use your's beta unless you logged onto his account. however, for sc2 i think that they also gave a beta key to the people they invited so that they could invite a friend.
    Posted in: Diablo III General Discussion
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    posted a message on Player Party Cap?
    honestly i think a 4 player cap is an improvement. my initial response, like many others, was we getting screwed as less people equals less fun. however, if you think back to d2 how 8 player dynamic actually function? IMO it didn't function well as the game didn't really have a niche for all 8 players as a result how often did you actually see all other 7 people on your screen actively participating? a majority of my games usually looked like this: where only about 3-4 people killing everything while everyone else passively participated e.g. kind of lagged behind leeching, looting, afk in town, or they just splintered off into another direction. the only real exceptions were like boss fights where the rest of your party was present, but it was still only a handful of people doing all the fighting. which is why i think 4 players is an improvement as it will be you and three other friends who are all actively participating.
    Posted in: Diablo III General Discussion
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