• 0

    posted a message on Skills you DONT want coming back
    Quote from "XxL2PxX" »
    Lol I laugh at you uninformed idiot.

    Like my counterpart above me, Bashiok already confirmed they do ACTUALLY read these sites. And I don't really understand why Blizzard would link this fan site if they weren't going to look over it once in a while.

    Uninformed fool is uninformed.

    lol I laugh at you clueless idiot.

    I laugh at you for beleiving the post of someone that makes a living keeping us interested in the game. /face
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Of all the things on the Petition...
    Quote from "ICheatAtGolf" »

    If you think an idea coming from WoW constitutes it as NEW just because it wasn't in DIABLO, then your opinion really doesn't matter because this is a Diablo fansite, not a WoW fansite.


    noone thinks any of this is new, simply because it's really too late to come up with anything like that. For example, ask anyone to think up a new class idea. It's either piss poor or ripped off of another video game/t.v. show/book. Can you think of a single idea that hasn't been done?

    oh, and avanent, don't be sorry, we all go overboard sometimes :-)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The 7 Original Diablo II Classes
    its impossible?
    Posted in: Unannounced Class
  • 0

    posted a message on Of all the things on the Petition...
    Quote from "avanent" »
    so on that ground, lets just wow it all up. wow everything up. The WHOLE game industry should just be wowified.

    this is a quote from like three whole pages back, but i had to bring this back to the surface because it made absolutely no sense. Which country are you in where they teach Big Shoulder Pads= total World of Warcraft clone in math class?

    In that sense, than the art direction has nothing to do with it whatsoever. Just the shoulder pad size itself.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How true is this? (Warning, may offend Blizzard fanboys)
    i'm amazed people aren't pissed because the second picture has colors other than black, red and super-black.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on PvP game options
    Quote from "Djinn_690" »
    hey, If I'm fighting a Barbarian with some godly weapons and he stuns me with that ground stomping move (which has a cool down on it -- and was what I was thinking of at the time I put that option) chances are he's gonna kill me while I'm still stunned, that would be pretty frustrating IMO.


    ok, i like the idea alot then. Just wanted clarification.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Titanic Boss
    Ok, the first thing that I would like to say is that this is not my idea, though I am very jealous that I didn't come up with it. Credit to this goes to my barb friend Tristen (Xazexo on d2, I think)

    anyway, there has always been this same old videogame process of start the level>fight some monsters>reach the end of the level>Pwn some boss maybe twice your size>rinse>repeat.

    It gets old.

    And so the basic concept is this: the ultimate level for one of the three worlds:

    sanctuary: the product of countless master artisans, Viz'jerei and blacksmiths is finally complete. The Balancer (or Trang'Oul's Hand) is a towering assualt vehicle, putting the palace of a great sultan to shame with it's size. It is built with cannons, catapults, and everything in-between, moving sluggishly yet purposefully. The only problem is, demons (and/or angels) have found their way to the interior and are seeking to dismantle it peice by peice. Your objective is to destroy anything trying to take it apart (from the inside, since in the idea this thing has hallways and control posts and everything) before it is corrupted. In the event that you are too late, it more or less becomes possessed, which helps lead me into idea 2. chain of events: start level>race clock to fight demons>done.

    Hell: A grand statue of a Warrior once stood where now there is only a barren crater. It used to be a sanctuary to all that was pure in the world, being hollowed out and made into a glorious tower in honor of the hero it was crafted after. Unfortunately, nothing in the presence of hell goes untainted. The souls of many twisted demons have possessed it, sending it screeching to life with heavy thuds with each footstep it now takes. Your objective is simple. The moving abomination is heavily guarded by scores of demons, and the building itsself is against you, with spikes shaped like demon teeth jutting out of the ground should you stay in one place or slashing claws reaching out from the wall if you leap a tad too close to the edge. You must survive to reach the end of each limb and the head (or just the head) to do battle with the five powerful demons that have melded themselves into the building. Summon them by killing a demon inside a circle on the floor. Chain of events: Start level> fight enemies> dodge traps> lure demons into desired locations> minor boss fight x5

    Heaven: The might of the cathedral rises anew (under new management) promising immortality to those who take arms against hell and the sanctuarians unwilling to further the cause. Unfortunately, the Cathedral followed their end of the bargain, along with invincibility granting seriously hard-hitting power. Even more unfortunately, to undo this, we must destroy the black gem empowering them (kinda like mephisto's kiss) located at the end of the church. Yet, there is a glimmer of hope. It seems that the grand church itsself is now against you, with ceilings that snap down and walls that close in ever so slowly. How is this good news, you ask? Well, I'll let you in on a little secret: while impervious to your attacks, the roided up followers of the cathedral can be reminded of their mortality by having the church strike them down on accident (or by having the followers accidentally hit each other). Duck, dive, and lure the enemy to their doom.
    Chain of events: Start level>run from enemies> have them kill each other> destroy gem.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Quest ideas
    there should be some online-play and single play only sidequests. For example, (online) Reaching a certain temple then getting your group into certain randomly generated formations (5 seconds remaining. Get in this formation!) that will send a signal to Tranghoul where to send a battalion of the followers of rathma. Then hold off the enemies until a 24 (or like 6 depending on the strain on systems) man group of Lvl 80 necromancer npcs show up. For singleplayer, a battle against the dreamer (maybe there's more than one, i can't remember right now) where you smash into your own character's perception of himself, slightly higher stats and same gear. I also think there should be a universal quest, a temple with virtually no monsters but tons of freaky traps (imagine walking down a hallway and diving to the side as the severed head of a demon is shot from the far door. Oh yeaaahhhh.)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on PvP game options
    enlighten me, what's the point of making cool down skills turn-offable?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Why?
    Quote from "Ranim" »
    Where does producing games take a seat and profit dominate, Are they trying to turn everything into an MMO?

    answering in order
    earth, darkworld, and sanctuary (and pretty much any dimension with intelligent humanoids

    Of course not. Virtual fishing, for instance, would make a terrible MMO.
    Posted in: Other Games
  • 0

    posted a message on The 5 classes will be...
    i want inquisitors! And another dark, intimidating char like the necro. Only problem is, half demon has been done to death (espescially considering some edyrem are) and if I hear someone else suggest a class out of Conan I will stab them with a demon's sharpened spine. I'm thinking a pale master, for those of you that know your way around d&d.
    Posted in: Unannounced Class
  • 0

    posted a message on Of all the things on the Petition...
    Quote from "Sandman53" »
    Na screw that! I played Diablo for normal sized shoulder pads!

    If you really played Diablo for normal sized shoulder pads then you missed a hell of a game, because it had alot more to it than that. But i have a feeling you didn't buy the disk after saying "Look! Normal sized shoulder pads!"

    If I was fighting demons and awaiting the imminent barrage of angels, I'd want the biggest pads I could easily carry. It only seems reasonable that the barbarian, after being out of the game for 20 something years, would play it kindof safe.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I Don't Know If This Has Been Mentioned....
    and add valuable months onto the release! I WANT IT NOWWW!!!!!:(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Potion Belt
    I really don't mind opening my inventory for a touch of the drink if that is what it comes to.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How to implment PvP in D3 (Colosseum (team)gladiator combat?)
    yay love everything /gold star
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.