- ZonerZ
- Registered User
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Member for 15 years, 9 months, and 14 days
Last active Sat, Aug, 15 2009 14:45:04
- 0 Followers
- 777 Total Posts
- 3 Thanks
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Sep 26, 2008ZonerZ posted a message on Sexuality and Gender in Diablo III: Beauty or Brawn?i see no reason for anyone to be upset about the article. No, I didn't think it was funny at all. But no one held a gun to my head and made me read it. Live and let live. And as for the post of the offended christian...ugh...dude. I'm catholic too, but loosen up. There was nothing degrading about it. There's always gotta be 'that guy' in every forum. But I suppose you are entitled to your voice. Squandering it is your choice.Posted in: News
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Sep 22, 2008ZonerZ posted a message on Win Tickets To BlizzCon 2008!im excited about the mana-ball stress ball in the goodie-bag :-)Posted in: News
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Sep 20, 2008ZonerZ posted a message on Top 10 Monster Comebacks in Diablo IIIwhat makes me mad is that they had monsters that should have been on the list actually show up on top 10 monster farewells. I friggin' loved the tentacle beasts, man!!! And the defilers? Pure gold! Project_XXI I scoff at your stupid lists, good sir! SCOFF!Posted in: News
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Sep 20, 2008ZonerZ posted a message on Diablo 3 Item Grace Period & Alt Keyi think it's safe enough to say we can hold alt to keep the names from disappearing. Blizz is a quality company. They wouldn't do anything that would be a step backwards (like having to continually tap a button to procure phat lewtz). It'll probably be very similar to guild war's system in terms of watching item names. If something's dropped, you're informed but the name goes away. Alt keeps the name up as long as the button's down.Posted in: News
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Sep 20, 2008ZonerZ posted a message on Diablo 3 Bestiary: Dune Threshero-my-g that thing looks awesome!!! I wanna ride one!Posted in: News
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Aug 1, 2008ZonerZ posted a message on Diablo 3 Multiplayer To Be Encouraged/agreed, and really glad this didn't become a flame warPosted in: News
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Aug 1, 2008ZonerZ posted a message on Diablo 3 Multiplayer To Be Encouragedstoaster and waddlez, I'm very, very confused. What's this little debate even about? What's better? Because that's all in personal taste.Posted in: News
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Jul 30, 2008ZonerZ posted a message on Diablo III vs Hellgate: LondonIf it weren't for these three factors, i'd pick hellgate over d2Posted in: News
crap performance (I have a high-end computer, it's the game's network that's the problem because my personal connection is usually next-to-godly)
I picked a marksman and i got to lvl 20 before i realised that I don't want to do the math to find out what the best gun was for my style.
I blew like 7 skill points minimum in grenades and tactical strikes (raining hell from an airplane didn't make too much sense when you're in a sewer.
But I will NEVER pick hgl over another game without actually playing it. I advise everyone else to follow unless you want to look ignorant. Yes, HG:L sucked. Saying it's better than a game you haven't played= bein' ignant.
But as to Jordan's post, Guild Wars > Hellgate a million times over. -
Jul 25, 2008ZonerZ posted a message on Diablo 3 Polystone Diorama Unveiled at San Diego Comic Confor the set with the interchangeable head it's 300 bucks. The people getting this are the ones that can afford 15$ a month games, and few of them care enough about diablo to pay thatPosted in: News
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lol I laugh at you clueless idiot.
I laugh at you for beleiving the post of someone that makes a living keeping us interested in the game. /face
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noone thinks any of this is new, simply because it's really too late to come up with anything like that. For example, ask anyone to think up a new class idea. It's either piss poor or ripped off of another video game/t.v. show/book. Can you think of a single idea that hasn't been done?
oh, and avanent, don't be sorry, we all go overboard sometimes :-)
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this is a quote from like three whole pages back, but i had to bring this back to the surface because it made absolutely no sense. Which country are you in where they teach Big Shoulder Pads= total World of Warcraft clone in math class?
In that sense, than the art direction has nothing to do with it whatsoever. Just the shoulder pad size itself.
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ok, i like the idea alot then. Just wanted clarification.
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anyway, there has always been this same old videogame process of start the level>fight some monsters>reach the end of the level>Pwn some boss maybe twice your size>rinse>repeat.
It gets old.
And so the basic concept is this: the ultimate level for one of the three worlds:
sanctuary: the product of countless master artisans, Viz'jerei and blacksmiths is finally complete. The Balancer (or Trang'Oul's Hand) is a towering assualt vehicle, putting the palace of a great sultan to shame with it's size. It is built with cannons, catapults, and everything in-between, moving sluggishly yet purposefully. The only problem is, demons (and/or angels) have found their way to the interior and are seeking to dismantle it peice by peice. Your objective is to destroy anything trying to take it apart (from the inside, since in the idea this thing has hallways and control posts and everything) before it is corrupted. In the event that you are too late, it more or less becomes possessed, which helps lead me into idea 2. chain of events: start level>race clock to fight demons>done.
Hell: A grand statue of a Warrior once stood where now there is only a barren crater. It used to be a sanctuary to all that was pure in the world, being hollowed out and made into a glorious tower in honor of the hero it was crafted after. Unfortunately, nothing in the presence of hell goes untainted. The souls of many twisted demons have possessed it, sending it screeching to life with heavy thuds with each footstep it now takes. Your objective is simple. The moving abomination is heavily guarded by scores of demons, and the building itsself is against you, with spikes shaped like demon teeth jutting out of the ground should you stay in one place or slashing claws reaching out from the wall if you leap a tad too close to the edge. You must survive to reach the end of each limb and the head (or just the head) to do battle with the five powerful demons that have melded themselves into the building. Summon them by killing a demon inside a circle on the floor. Chain of events: Start level> fight enemies> dodge traps> lure demons into desired locations> minor boss fight x5
Heaven: The might of the cathedral rises anew (under new management) promising immortality to those who take arms against hell and the sanctuarians unwilling to further the cause. Unfortunately, the Cathedral followed their end of the bargain, along with invincibility granting seriously hard-hitting power. Even more unfortunately, to undo this, we must destroy the black gem empowering them (kinda like mephisto's kiss) located at the end of the church. Yet, there is a glimmer of hope. It seems that the grand church itsself is now against you, with ceilings that snap down and walls that close in ever so slowly. How is this good news, you ask? Well, I'll let you in on a little secret: while impervious to your attacks, the roided up followers of the cathedral can be reminded of their mortality by having the church strike them down on accident (or by having the followers accidentally hit each other). Duck, dive, and lure the enemy to their doom.
Chain of events: Start level>run from enemies> have them kill each other> destroy gem.
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answering in order
earth, darkworld, and sanctuary (and pretty much any dimension with intelligent humanoids
Of course not. Virtual fishing, for instance, would make a terrible MMO.
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If you really played Diablo for normal sized shoulder pads then you missed a hell of a game, because it had alot more to it than that. But i have a feeling you didn't buy the disk after saying "Look! Normal sized shoulder pads!"
If I was fighting demons and awaiting the imminent barrage of angels, I'd want the biggest pads I could easily carry. It only seems reasonable that the barbarian, after being out of the game for 20 something years, would play it kindof safe.
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