Sorry to ask such a seemingly basic question, but my google searches don't turn up evidence as concrete as I'd like:
I know that Blizzard Support will give you a standard license if you send them a ticket after overriding your digital standard license with a Collector's Edition license, but is the same true if you override a PHYSICAL COPY standard license with a Collector's Edition license?
All I need to know - hopefully with a Blue post to provide concrete confirmation. Thanks!
- 5/14/2012 8:57:35 PM Posted in: Diablo III General Discussion
5/13/2012 8:19:11 AM
Alternatively, take both Hex AND Toad of Hugeness!Posted in: Witch Doctor: The Mbwiru Eikura
5/13/2012 6:06:34 AM
Blizzard knows that the 'petless Witch Doctor' is a quite-loved archetype, so I think that there'll be viable builds without any pets.Posted in: Witch Doctor: The Mbwiru Eikura
I imagine that the best way to play a petless WD is to have a good amount of defensive/utility skills to compensate for the lack of pets.
Grasp of the Dead is almost a given in any petless build I feel, since it does double duty of providing some supplementary AoE damage while also doing some crucial slowing.
I'm also a fan of Spirit Walk and Mass Confusion.
Because you need to dedicate precious skill slots to defensive skills, you probably won't have too much room to do stuff with offensive skills, so you'll need to be choosy and make sure you have at least one skill that is good at killing single targets, and another that can deal with hordes. I theorise that specialisation like that in a petless build will be more successful than trying to do something inbetween.
5/13/2012 6:01:14 AM
Agree with blucorp - you could use a dedicated single-target dmg spell. Poison Dart is fantastic in this regard. Plague of Bats, while strong, is still really mana-inefficient against only a single target.Posted in: Witch Doctor: The Mbwiru Eikura
Also, I reckon you should change Desperate Grasp to Unbreakable Grasp. For a long time, my builds would use Desperate Grasp, but once they put Unbreakable Grasp into the beta, I saw how huge a difference that additional +20% (80% total) slow makes. I think it's going to be much more useful than -2 secs on the CD.
When you meet those Fast Nightmarish monsters in the beta, they just move across the default Grasp of the Dead as if it wasn't there. And even with Unbreakable Grasp, they still cross it really fast....I've got a feeling it's going to be more useful :S.
5/13/2012 5:54:47 AM
Multiple enemies can be hexed at the same time? Really? I've only ever seen the shaman Hex another target after the duration of the previous one timed out. >_>Posted in: Witch Doctor: The Mbwiru Eikura
As for the Toad of Hugeness vs Hex comparison....it's really hard for me to say. On paper, Hex DOES sound better, but I'm sure that there's some good reasons to use Toad of Hugeness in certain circumstances. Well, besides as part of a themed build :P.
5/12/2012 7:18:38 AM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from wishedhehadbeta
Quote from Antirepublican
Quote from Ruppgu
I think I'm going to go with enchantress.
Charm + Powered Armor (holy crap 15% armor for me and my minions?) + Erosion + Focused Mind (hopefully this works on your minions as well)
I agree. A lot of people lean towards the templar for everything, but for the WD the enchantress seems by far the best. She offers survivability not only for you, but for your pets as well, which in turn increases your survivability even further. Far more than hoping the templar charges over and saves your ass imo.
15% armor + 3 second 30% slow when they hit your team
charm an enemy to fight for you, which gives you yet another tank that decreases dmg taken by pets and yourself.
I will probably use disorient, and mass control instead.
the templar USED to be the default choice because his heals were so insanely high that you would be a moron NOT to pick him for inferno AND an extra meat shield. but with his horrid healing abilities and the enchantress's armor buff and other spells she will most likely be better. i will thoroughly test both of them though. (lolol scoundrel)
*loooking at templar skills* his heal is now practically worthless considering we will have over 50k health in inferno gear and they have 30 second cooldowns.... ya templar blows now
I'm pretty sure that the Templar is still going to be good. He's designed to be a bodyguard, especially with stuff like Intervene and Guardian.
As 'bad' as we may say the developers are at playing the game, they would definitely notice if the Templar wasn't fulfilling the role he was designed for in Inferno.
No, I think that the Templar will still be a fine choice in Inferno, but that doesn't mean the Enchantress won't be, either. They both just aid in your protection in different ways and will both be good choices - it'll be up to your personal playstyle/preference to determine which one is better-suited for your needs.
5/12/2012 6:44:56 AM
Haha - I really like the idea of using 'snake to the face' as part of a creature-themed build. That's cute :P.Posted in: Witch Doctor: The Mbwiru Eikura
It looks like a build that'll be fine. You probably don't need other forms of CC too badly since you have both Dogs and Gargantuan (those pets are essentially CC spells). Toad of Hugeness is a bit like a CC spell, too.
You're good on mana because both Spider Queen and Toad of Hugeness are single-cast and cheap. Poison Dart is cheap on mana, you're only going to be summoning your dogs/garg once a minute each at most, and so Dire Bats is your only real mana-spender.
So yeah - looks fine to me.
5/11/2012 10:49:40 PM
It's just the +skill ones. I think that more WD-centric affixes appear on his unique items. Mana regen and increased max mana both only occur on Voodoo Masks, Mojos, and Ceremonial Knives.Posted in: Witch Doctor: The Mbwiru Eikura
It's probably to gate how much of a particular skill bonus the WD can get....given how Mojos and Knives require are both one-handed, whereas a crossbow is two-handed, so they can get away with putting a few more options on that :P. Still, the crossbow is a weird choice for a 2-hander. @_@
5/11/2012 7:48:44 PM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from kendro1200
I'm not saying that we discount, discredit or ignore their opinions. I'm saying that their opinions are irrelevant until more data is gathered. They've offered a data point, that, 'At higher difficulties of the game, playing a witch doctor without pets is more difficult'. Until we have more data, more people playing, which will also give context to the Blizzard opinion, we are truly unable to make any real sense out of the viability of any build.
For instance, they've never actually linked or stated what builds they've used (to my knowledge) in their 'pet usage' Witch Doctor build (for obviously good reasons, if they state that they played with that build, then many people are going to flock to it without thinking, making it a cookie cutter build), to them, simply having corpse spiders is enough to constitute a 'pet build'. Often when people hear 'pet' tossed in with builds for the Witch Doctor they assume something that includes at least mongrels or the gargantuan along with a few other summons. That may totally not be the case.
My intent though is not towards any kind of bashing or advocating a certain way people should be playing. I'm simply aiming towards quite the opposite in fact, I'm simply trying to put forth the reasons why, since we haven't had full access to the game to properly gather data and context, shouldn't be throwing any themed builds out the window as barely playable but not 'viable' or anything in that train of thought.
I don't think I was talking about what you seem to think I was talking about. I'm not disagreeing with you. Like I said, I don't doubt that there'll be Inferno-viable petless builds. All I'm saying is that Blizzard employees have said that playing petless is more challenging - of course it's impossible to use what Blizzard has said to apply to how successful a specific petless build will be.
5/11/2012 6:34:57 PM
Male.Posted in: Witch Doctor: The Mbwiru Eikura
The female is actually much hotter than Blizzard said she would be, but to me, the Male is just too iconic. I tend to like the look of the class with the gender they were revealed as.
I find that the male's armour looks nicer on his model, too.
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