- FoxBatD2
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Member for 15 years, 9 months, and 23 days
Last active Fri, Oct, 1 2021 18:46:28
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Nov 17, 2009FoxBatD2 posted a message on Another Patch Promise, Will it Prove Itself?I honestly think it's a PTR and/or possibly downloadable beta. That's not a patch but it's meaningful. This is the path they followed with all the 1.10 changes, they may need something similar just to stress test the stash upgrade.Posted in: News
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Nov 4, 2009FoxBatD2 posted a message on PvP -- A Way of LifeD3 doesn't have a world, it has 4 players. :/ This kind of dynamic is appropriate to an MMO but not really here.Posted in: News
Most successful MMOs that do this seperate the groups into factions rather than free-for-all, which immediately identifies who is your ally and who you have to watch out for. There's also the possibility of teams going against each other instead of being out for themselves, which makes pvp a form of cooperative play. Again the games here are too small for that to emerge.
In the end we can see how Blizzard is cutting any "unneeded" complexity from the game (lol weapon swap), so any convoluted pvp system that benefits a small minority seems like a non-starter. - To post a comment, please login or register a new account.
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This would be kind of pointless in modern D3 because you have a difficulty slider you can adjust at any point in character progression. Particularly now that Torment 10 is being added.
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Most who *really* want good items will just hack/dupe them anyway, so there's no point in disabling casual trade on consoles.
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Much ado about nothing. Most of these are likely tweaks that their Chinese corporate partner negotiated for. Squeezing every last dollar with China-exclusive features itself isn't necessarily worth the Studio's time, but they have to play ball with the company that gets to run the servers in order to sell anything in the region.
If other regions get MTX, it will follow on XP2, when there'd be enough of a returning fresh base for it to matter. I imagine such MTX would look very different by that time compared to what China is getting now.
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The truth is that there are far more pirates than interested PC gamers without a reliable internet connection. You see they took the exact opposite tack on the consoles because, in their words, most of them aren't connected.
Anything about "sanctity of online" is bull at this point. Hackers can mine the console version if they wanted to find exploits, most would transfer over with a little tweaking.
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"Nightmare form a designing and coding point of view".... what are Grifts then?
This is what difficulty levels do in the first place. Get bigger number loot to kill bigger number monsters to get even bigger number loot. Isn't that more or less Diablo?
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Its also worth mentioning that D2 mod tools were entirely community-developed. Anything like an arcade would imply a lot more support than any iteration of DIablo has ever given. And unlike some very popular UMS in SC and WC3, D2 mods have never had quite the same popularity. (Then again, from what I understand, neither has SC2.)
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What would be more reasonable/likely is a reconnect feature. Keep a game alive for a short time if it would've ended due to disconnect, and let players rejoin it on login. Wasn't something like this eventually implemented in D2 even?
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No progression = Dead on Arrival.
The number of people willing to spend a lot of time on single-player competition will be very, very small if they can't progress during it. You check out a challenge every now and then, but then get back to farming 24/7 bored out of your mind till you get a substantial upgrade to test a challenge. And it's questionable spending a lot of dev time on something that only sees a little use.
By contrast the whole point of D2 ladder / PoE races, IS nothing but progression. The resets let you experience dramatic progression again that inevitably tapers off in the eternal endgames. Sure there's some similar cosmetic reward at the end, but you push towards that reward by progressing.
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But I imagine the point of the ending is more that, in general, the nephalem are an issue. Without the worldstone there will just be more and more of them getting powerful, and they have evil in their nature so can always be a threat. Therefore the real xp2 bad guy will be a nephalem making a bid to ascend to power, possibly even Kulle (who is notoriously hard to kill, even the crusader comments on it now).
Of course events might still be manipulated that your char ends up taking out a good portion of heaven for some reason.
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D3's ending was the first time we had some "finality" or even happiness, even if there was in fact unfinished business for the expansion to pick up. So if Xpack2 wants to pull something more "final" like D3 vanilla did, they certainly could. And they can just as easily make something up later to continue the series as well.
Even if Demons/Angels are not eradicated for eternity, I am expecting some kind of radical turn or change that significantly weakens them for a long time, with the implication that humanity now stands on their own. For how long who knows, and of course humans/nephalem by nature are not necessarily good, but it seems to be the conclusion we are driving for after having killed THE most powerful demon and angel. Again they can always twist it much later when they decide they want to exploit the franchise again.
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