I think their concept is basic, a direct damage + delayed area damage. It's just how they wished to portray it.
If they had better animation/effect on the pillar it'll probably be better. Like rather than a actual stone thing, a spiritual-ish white/blue energy pillar comes out of the ground with a quick thrust and sends whoever standing on it flying (moon physics style), and then explodes with a quick white flash (rather than crumbling stone) dealing area damage or even convert some enemy to your side (religious conversion).
- hoboman27
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Member for 15 years, 9 months, and 24 days
Last active Tue, Nov, 6 2012 20:29:30
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Oct 1, 2011hoboman27 posted a message on DiabloCast: Episode XXVIIIDuring the diablocast, Kevin (I believe) shared his opinion on the skill swap.Posted in: News
I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit being broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
So even if another player's playing habit has nothing to do with the rest of the players, blizzard will likely be there to make sure everyone's playing the game as they had intended, since the auction houses.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so.
Just my 2 cents (im a hobo its all i've got) and please lets not start that debate here please. -
Oct 1, 2011hoboman27 posted a message on DiabloCast: Episode XXVIIIDuring the diablocast, Kevin (I believe) shared his opinion on the skill swap.Posted in: News
I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit be broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so. -
Aug 29, 2011hoboman27 posted a message on Diablo 3 Beta: What to Expectvery nice plan, and excited to see all the details.Posted in: News
Scyber, is it possible that you guys do a benchmark testing, show us the graphics options, resolutions available.
I know you personally have a crazy rig, but if you have any old videocards lying around. that would be great to test it out.
I just built a 2500k z68 system, with no videocard, since i wont be playing anything until diablo 3 comes out. And your tests will definitely help me, and the others who question their computer systems, decide on good and efficient hardwares.
Thanks -
Aug 25, 2011hoboman27 posted a message on New Class Skill Videosthe monk using the polearm was a little odd, starting from 0:35 and on, when the female monk wields the weapon around you still see the polearm clearly behind her back, stationary. Dont know if its a glitch of some kind or what.Posted in: News
Did anyone else find that weird? -
Aug 3, 2011hoboman27 posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
Quote from Roger
Quote from MasterFischer
1. If you want to make a new character and stick with specific skills, then do that? What is the problem? Why do you need to make 50000 new characters? That's stupid. But it's there for u if u want. You can make 10 characters right now, so do that. You can always delete your char if u dont like it and start over, or u can strip all your skills. Start a new character and do another build if u want.. do that.
2. Levelning up, you gain, more powerful spells, powerful rune effects and new items, new powerful spells, just cos u dont have a little button to click, doesn't mean anything..
All your stuff increases when u level-up. That's nice and powerful. Just go look in your inv.
1. There is really no need at all to make a new character since you could only make a lvl 60 character and switch skills. This is not about stupidity or need to make 50000 chars, it is about relevant choices and about the developing of a character to try a build. Now you can try a build simply changing the lvl 60 character skills. It's easier, as using a trainer and making a level 99 character and choosing the skill point allocation also was, but is not as fun as starting over and FEELING the build in every part of the game. I always loved the first 20-30 levels far more than the last ones.
2. I don't know, does that feel relevant to you? A completely automatic level-up? The level-up is the climax of every RPG, it can't go like "Oh, another level, what can I do now? Oh, i am stronger, that's all.".
I am not trolling nor am saying that the system will be bad. I am just trying to grasp how this system deals with the aspects I've risen, that are very important to me.
Tell me then.
1. There is no need? Who says that? YOU create your OWN needs. That statement from you is weird. You do what you want. Why you do WANT to have a restriction to HAVE to make a new character everytime you wanna try something new or just a little different? That's insanely stupid and not fun.
If you WANT to make a new character and start fresh.. then do it ? What's stopping you? Nobody. Just never respec or change skills and start fresh 1-60.. same build.. try it.. what is wrong with that?
Just cos blizzard doesn't MAKE you do it anymore, doesn't mean it wrong or bad.
2. So clicking 5 times on a little button is very important to you? In diablo 2, raising vitality 5 points didn't matter AT ALL really... the small attribute points was skewed, and it was just plain a stupid design. Besides, it wasnt even every level that u got to spend attribute points and get new skills... in diablo 2, you just "rose" in level as well.. but u unlocked new stuff sometimes.. it was good.
In diablo 3, you fight and when u get new lvl.. ding.. u know u got alot of new stuff... newer spells, more attributes, more stuff to explore and gather.. if u want to feel powerful, then just click randomly on your scree nand imagine your stats rising lols
1. I believe roger is talking about incentive, as with the new system, there is less incentive to create a new character with a different focus. Since your original character have already been built, quests done, geared up, and can change its skills (which are maxed) easily. Even though a lot of us, like to create new character and play for the experience. there are many constraints in life, and if there's less incentive for gamers to do it, then people would rather not do it at all.
2. Fighting monsters is a major part of D3, but why do we fight monsters, to level up, to find items. And it is this progression of your character that is the key to these games.
Customization debate aside, The following is what i posted in another post earlier:
"...what i am concerned about this choice is its affect on the playthrough experience, as well as the player's 'attachment' towards the character. Back a while ago when blizzard announced their level 60 cap, their explanation was to make every level feel significant. And i feel that skill points is a part of this 'significance,' a reward you receive for leveling up. even though just a psychological thing, but it does make you feel more weight on each skill point's distribution, and feel that you are more 'involved' in your character's progression.
Now with the skills scaling to your level or weapon dmg, once you have tried all the skills and selected the 6 skills you want, you are kind of done with it from level 30 (or 24) and beyond, since all you need to do now is to level up, and your skills would be stronger. which i think kind of 'detaches' you from your character and gameplay experience. I know people can say that "well with people following a specific build, skill choices arent really a big part of ongoing experience." well yes, but for one that is caused by DII's old system that we were hoping Blizzard introduce a new mechanism to fix, and second you still get to decide your skill point every level and probably decide on a specific path you would like to follow.
People can approach a build differently, for example you may want to orient or max skill X before skill Y. if you know the area have some high dmg monsters, you may want to put more skills in your defensive skills for now, and catch up your attack skills later on. Or when you play in a team, you may want to focus on certain skills that will compliment other team members depending on their current skill choices. this type of strategic thinking and constant balancing of your character to current needs i say is part of the experience with action RPGs." - To post a comment, please login or register a new account.
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well his pc was fried so he probably can't wait that long, but I agree, if you dont need a new pc right away, waiting a little is probably not a bad idea. I myself is waiting for the next gen graphics cards.
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The 800w powersupply is good for sli or crossfire, but if you are only planning to use 1 videocard, 650w-700w is good enough. Corsair's a good brand.
but for your case, its got places for many fans, but the case itself only comes with 1 fan.
http://vr-zone.com/articles/thermaltake-commander-ms-i-case-review/13308.html
so its better to get some if you are planning to overclock. You can get them at your local store later on and install it yourself not a big deal.
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I like air cooling mostly because its easy to change. I built a 2500k pc a month ago, then changed from a hyper212+ heatsink to a nh-d14 after i saw the sale.
If you do movie encoding and programs that uses hyperthreading, a 2600k will be useful, if not then 2500k is well enough for your regular gaming needs. After overclocking, they are practically the same at doing regular stuff.
Not the 560, but the 560ti. I havent heard too much trouble about 560ti gtx, they are very popular.
lastly, just checking the case. The case doesnt have many fans, only 1 rear fan. You might want to get some extra fans and filters.
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-what resolution of monitor do you have?
-have you thought about buying the components yourself and letting someone to build it?
-Are you planning to overclock the cpu?
Right now just from looking over it, I suggest you switching the 2600k to a 2500k, which saves you a 100 dollars, and then use that money to upgrade your 550ti selected to a 560ti 1gb
If you are not planning to overclock the cpu, a liquid cooling kit is probably unnecessary and causes more trouble, but then they dont have a good selection of air heatsinks
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Your regular vacuum clean will be fine as long as its got heads with a small opening. Smaller vacuum cleaners probably wont have enough force or pressure.
You could get some filters to cover open areas where you have intake fans. Shops have fan slot filters, there's also filter sheets, or just get some black pantyhose.
What case do you have?
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High HP heal vs Low damage output (even for a wizard who shouldnt rely on weapons as much as a barb)
We know very little about the PVP arena format. But from the skill calculator, the large amount of group hp heal, it seems like at this moment, at least 1 monk with Breath of Heaven will be on every team fighting in the arena, especially for mid level PVPs (level 30-50) where people are more skills dependent than gear dependent.
As for PVM, I am sorry but i'll just mention skill swapping briefly (this was discussed to death), a monk can have all his 6 skills filled with offensive skills (or 5 + dash). and when health is low, blind/dash/run out, switch to Breath of Heaven, heal, switch back, and come back fighting again. Even without a rune in the skill, Breath of Heaven still heals tons of HP. Not sure if blizzard prefers this playstyle
If while playing the PVM, characters only deal a tenth of that healing power (wizard meteor + level 7 crimson rune is 469-641), I am assuming monster damage shouldn't be too far off? Even with a 600% damage multiplier, the damage is still below the healing power of a unruned Breath of Heaven.
Maybe a really long cooldown to balance the skill?
Anyhow, just sharing my thoughts hopefully we'll get a better idea of how this works when we have more info.
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Thanks, and Im really done with this as well, with the lack of official information, there's really no point to go on, so lets start this again when the open beta starts?? If you do get into the beta, give me a shout.
To OmniNom:
I think you misunderstood me, I was discussing why there should be some sort of a restriction on the swapping (such as only swap in town, cooldown, goldsink etc etc). NOT if skill trees and skill points are better than the current system, that ship has sailed.
and I was explaining that if skill swapping could be easily and quickly done, then it could effect the virtual econmy, which blizzard will be very very careful on.
When you said you disagree with all my points (including hacking's impact), and all my points on the auction house were "shot down" by experts, I was asking if you had links to expert views on how blizzard is maintaining a stable and healthy auction house economy, and how they will be implementing a balanced system (especially involving the skills system) to support the economy.
lastly I do read press coverages, and to my recent memory, there has been nothing on such.
But thank you for posting the blue quote. This section from that interview is what I am talking about.
Official Blizzard Quote:
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However, a system still needs restrictions to make it compelling. The restrictions we put in was to cap that total number of skills, both as you level up, but also we even pulled the cap down a bit to six skills because 7 actually felt like people could kind of get everything they wanted, but at 6, they start having to make really hard choices about what to get. It seems like just a one skill difference, but it actually made a really big impact.
...
And that is why, if skill swapping can be done quickly and easily, with no consequence, blizzard's original philosophy and intention would have failed.
(Dont disregard someone's opinion so bluntly, and please dont title someone's thoughts as of a dog. "The clash of ideas brings forth the spark of truth")
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Hi Panda, I am assuming you are asian? and you must know that to compare someone to a dog is very very very demeaning... sigh...
But you can not disagree with me about the impact of hacks?
Would you be kind enough to give me the links? you said "see below" on the actual expert views, but probably forgot to link those interviews. It would be great to read those, more official information is what the community need.
Lastly, we all love the franchise, and want the game to be polished and as great as it gets. We are merely discussing some of the information currently available (blizzard staying quiet).
And to Kodachii, thanks.
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Im sorry that you wont talk with me anymore... i thought we had a good discussion coming on.
But let me just be a bad guy one last time, and i'm off.
You are right that large majority of the people play the game for fun. But I believe you are wrong about how it doesn't matter what the other people do in the game.
I believe it matters, and matters greatly, from a developer, and from a business' perspective. The industry is looking towards Blizzard's real money auction house, and how it turns out. Their investors are as well. Blizzard is required to make a sound system where every player are able to "compete" fairly, and at every level.
To one extreme, we have hacks and bots, where Blizzard will try to extinguish as much as possible, since they give those "small percentage of people" a sort of an advantage (to exploit the system). If they were allowed to roam free, the game impacts aside, the Blizzard's real money auction house would fail.
Now with skill swapping, I am merely noting the possibilities of advantages to be had to "have" more than 6 skills, if skill swapping can be done easily and quickly. Because first many utility skills only required 1 skill pt back in d2, and now every skill in d3 is maxed (also my monk healing skill swap example earlier). I believe classes will be affected differently, with some that will likely use more than 6 skills (especially castors), thus an imbalance between classes may exist as well. And 2, it goes against blizzard's original philosophy of 6 out of 20.
It is something we are not sure yet, but as the OP posted the thread, I just wanted to share my thoughts and question why Bashiok and the others havent made a official statement on this. This issue is very hot on Blizzard's beta feedback and general forum already, with people who played the beta, and with people who've watched streams.
Thanks for reading Seluhir if you are still around, or SeluSIR may I.
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well i've explained that above, because real money is involved. Blizzard need to provide an equal ground for all those who would like to compete (farming)
If skill switching could be done easily and quickly, then those who farm professionally will try to gather the advantages of it. Try to exploit the system even you can say. And since real money is involved, players have more incentive to optimize their build, and very soon we will have cookie cutter builds (since they are optimized to the fullest to farm). All that while, the regular casual gamers (blizzard's main market) will either be put at an disadvantage when trading, or they have to conform as well.
They may not EXPECT people to switch skills, but once money is involved, and there's an advantage to switch, people will do it. (btw can you show me the exact quote? I dont remember when they said something like that? bad memory)
That being said, if blizzard want everyone to be able to use more skills, why put the 6 skills limit in the first place. Bashiok's story about the 6 skill limit was the marbles story, choosing 6 from 20 is tougher and gives more "choices" If they dont do something to reinforce it, then the 6 skill limit seems pointless.
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In your first paragraph, you had "Blizzard wants the game to be balanced assuming people DON'T do that." perhaps a caption on ASSUMING would be more appropriate? Yes they have said several times that they dont want people switching skills, but at this moment, they are not reinforcing that philosophy, instead, the system currently available goes against it. And that is why people are concerned.
Secondly, yes it can be a tedious process, but IF the advantage outweighs that, then people will do it. Especially we are not talking about switching all 6 of your skills, but even 1 or 2 will make Blizzard's 6 skill limit system broken. For example, a monk, you have your regular 6 skills and you engage a fight, during or after the fight, you find your health low, you step aside, change to a heal skill, and heal. Adding to that all of the skills are maxed, and for someone to have more skills than 6, there likely exist an advantage.
Now I understand that we are all looking towards the runes mechanism that we know little about. But as I posted earlier, it is very likely that there will be skills where runes have a lesser effect on a skill's intended purpose, such as buff/debuff or movement skill. Thus it is very likely that people will switch those skills around.
Lastly, on your last comment on farmers and choices (beauty). I believe Blizzard are not aiming for such a "beauty" for the sake of choices.
This game will involve the real money auction house, and it require a system that's financially sound and "fair" you can call it.
Letting their intended 6 skills system to be altered by farmers for advantages, for the sake of having choices will destroy their intention and affect the online econmy greatly.
Remember there will be people who play to make money.
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However, if skill switching can be easily and quickly done, then people's "goal" or "static" build can very likely be a character with more than 6 skills. Especially for wizard and witch doctor. Where items have a much lesser affect on their skill effect and damage output than the Barb. It is very likely that a player chooses to have more skills (all maxed) at his/her arsenal to gain advantage.
As I mentioned earlier, back in D2, there were many useful skills that you only needed 1 skill pt in. Now in d3, every skill is maxed, there certainly could be advantages found from having extra skills.
And just to reply to your last paragraph, yes options are nice, but in this case, where blizzard want us to make tough decision of 6 skills out of 20 (the marbles example told by bashiok), allowing players to go well beyond that seems to
go against their original idea. As well if player find advantages to be had for having more skills, then it will likely become a norm, which can cause balancing issues in the future, both in gameplay, and between characters (melee vs castors)
Edit: Lastly to Daylesan, I agree with hard decisions making a game more interesting