Quote fromYep, autostats support the point of being able to respec. Whats the point of a throwbarb respeccing to melee if he can't use the end-all axe he just found because of stats?
The WoW respec system's flaw was that people generally did not accept a class being played if it wasn't their best skilltree. Diablo on the other hand is all about laying the smackdown on things, so theres only respeccing from dealing damage to dealing damage. Autostats will let you use items that make sense to a class within reason, while respeing will let you change from doing type A damage to type B damage. A sorceress won't be able to use the highest triers of armor anymore unless Blizzard intends to have it so, but on the counter side, they can use items of magical value which other classes may not. It will distinguish character classes to play more like their class, while being versatile enough to still change the way they dish out pain.
Well said and all true
Will anyone read it all and realize this? nope...........there gonna keep on agrueing about it even tho they dont understand crap about the subject..oh well
back on topic....autostats sure do give us less to think about when planning a character....I realize thats not always a good thing but at least there wont be anymore OMG YES I FOUND THIS GODLY ARMOR....oh shit I need 50 more STR....time to grind levels
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hahah theres the best way to get it cheap :P...once u register it on your bnet account its yours whenever you want it!
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Ive played this game a looong time and never once heard that hahahaha....Nice to know that tho XD
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Naw...even with the best gear on you would probably never be able to dps enough to beat there regen
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I agree with you 100% man....I was hoping that the simple hostility button would make it back. If someone joins your game and hostiles everyone and there that much higher in levels then you...well leave the game and make a new one its not that bloody hard....at least they should give us the option to turn the hostility feature on or off when creating a game!
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This sums it up pretty well....
Really only one point in smite? Ive never tried that but I guess it shows how insane a skill for killing bosses smite is eh?
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What do you mean with that statement?
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If people die then thats there fault for sucking I guess....whats that have to do with anything....if they make the player cap for games higher then 8 or w/e you can still lower it in games you create and play however you wish if it bothers you that much.
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When players leave or join the monsters scale accordingly tho. So if you lose 50% of your party or 12.5% or 1% does it really matter if the monsters scale the instant that happens to accommodate for that loss? no it dont....its not like wow where a boss requires a certain amount of dps tanks and healers to down.