Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
* Fast Attack speed= Fetishes firing quickly= High Damage output
What set pieces/item make the build work better?
* Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever
* Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
* Cain's 2 Piece Set, to gain a 8% Attack Speed
* Swamp Land Waders: 20% Increased Poison Dmg
* Star Metal Kukri: Reduces Cooldown of BBV, and Summon Fetish Army By 1 second each time your fetishes deal damage.
* Dagger of Darts: Allows for Darts (Your own, or your pets) to pierce through targets
* Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation
Paragon Setup:
Core Prioritization
* 1.Movement Speed until max
* 2.Int
Offensive Prioritization
* 1.Attack Speed
* 2.Crit Chance
* 3.Crit Damage
Defensive Prioritization
* 1.Armor
* 2.Life %
* 3.All Resistance
Utility Prioritization
* 1.Life on hit
* 2.Area Damage
* 3.Resource Cost Reduction
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
* 3.Dagger of Darts (With good rolls) (Drop Rate: 7.04%)
* 2.Hell Fire Amulet(With good Rolls)
* 1.The Witching Hour (Drop Rate: .83%)
Drop rates mean the following:
* The % Chance Drop is for when a legendary drops for that specified slot
* I.E.: A legendary Dagger drops, DOD Drop Rate is Roughly 7%, so basically out of every 10 Legendary Dagger drops you "SHOULD IN THEORY", have one of those drops be a Dagger of darts.
* Keep in mind you could go through 30 Legendary Daggers, and see no DOD, then on your next 3 Legendary Dagger drop you get 3 DOD in a row, that is what we call "RNG" or Random Number Generator.
With that being said below here is the item list, with what I believe is the best items for that gear slot:
**KEEP THIS IN MIND about TaT and CarnEvil Build**
* The attack speed increase to pets, doesn't work for Fetishes while shooting darts
* The reason for the above statement, is due to the fact Fetishes only shoot Darts when you do
* The reason why I suggest TOT still, is due to the fact in some situations due to positioning, wallers, and reflect the best course of action to maintain DPS is to simply not shoot darts.
* When your in a situation where you want to let fetishes default to melee enemies, TOT will allow them to attack Faster, and maintain a "decent" level of dps until you can return to shooting darts.
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Pretty Much Non-negotiable
Boots: Zunimassa
* Stats wanted: Int, Vit, Armor, All Res
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Pretty Much Non-negotiable
Pants: Swamp Land Waders
* Stats wanted: Int, Vit, Socket(2)
* Increased Elemental Poison Damage (Up to 20%) on Pants slot
* Only Pants in game, that provide Poison Elemental Damage increase
* Attack speed, and Critical Damage, Best in Slot Belt for CarnEvil builds
Chest: Zunimassa Marrow
* Stats wanted: Int, Vit, Socket(3), Increased Feitsh Army Damage
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Until you setup a Hell Fire Amulet, any Legendary Necklace will do with the right stats
* Preferably a necklace that provides additional mitigation to fire, lightning, ranged attacks etc. will be your best bet until you can craft that perfect Hell Fire Amulet.
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude --> Spirit Vessel
* Decreases the cool-down of Horrify, and spirit Vessel
* Prevents us from getting one shotted, and provides more opportunities to use Horrify
Jungle Fortitude --> Gruesome Feast
* Strong Dps increase
* Good candidate, for an additional passive, once we can lock down a Decent Hell Fire amulet
Zombie Dogs "Leech life" --> Mass Confusion, Gargantuan, Big Bad Voodoo
* Mass confusion provides more CC to the build
* Gargantuan with Big Stinker, provides a tank, and good enabler of Effacious toxin gem due to its AOE poison
* Big Bad Voodoo Provides Attack speed, and Damage increase
Their is a lot of variations that can go into the CarnEvil Build, with being said I believe these skills are non Negotiable:
Skills
* Poison Darts
* Spirit Walk
* Piranhas
* Summon Fetish Army
This leaves 2 Debatable skills open for your choosing.
Passives
* Pierce The Veil
* Fetish Sycophants
* Grave Injustice
This leaves 1 Debatable passive for your choosing.
Active Skills:
Spirit walk- "Jaunt"
* Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
* Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.
Fetish Army "Legion of daggers"
* Provides us 8 Fetish at 180% Weapon Damage
* Doesn't Matter that it is Physical Property, CarnEvil Converts the Physical to Poison Damage
. Horrify "Frightening Aspect"
* 35% Armor Increase, will provide us additional toughness
* Provides us additional Crowd Control vs Elites, and trash mob packs
* With our CDR, Grave injustice, and Spirit Vessel this skill will be rarely off of cool down
* Triggers Bane of the Trapped Gem
* Triggers Efficacious Toxin Gem
Piranhas- "Piranhado"
* 15% Damage increase on targets affected by Piranhas.
* Vortexes enemies into one area, enabling our Darts to pierce through multiple targets at once
* Triggers Bane of the Trapped Gem
* Triggers Efficacious Toxin Gem
Poison Darts- "Snake to the Face "
* This skill combines well with The Dagger of Darts
* Allows for every enemy hit by this skill, to be stunned
* Provides Stability, and Crowd Control to Trash packs, and Elites
* Triggers out Bane of the Trapped Gem
* Triggers Efficacious Toxin Gem
Zombie Dogs "Leech Life"
* Zombie Dogs can tank mobs for us
* Leech life provides sustainability to the build, and helps us deal with Reflect mobs
Passive Skills
Pierce the Veil
* 20% increased damage, Everyone pretty much runs it,
* The increased mana cost is a pain, but as long as your smart about casting your spells, this really shouldn't be to much of an issue
Grave Injustice
* 1% Hp/Mana restored, and 1 second reduction to all skills, per enemy killed.
* Greatly effects Piranhado, Horrify, and Spirit Walk so we can, get "Instant resets" on our skills cool downs
Fetish Sycophants
* Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
* Proc co-efficient with Poison Darts, will make it so we have 15 fetishes up constantly, bearing in mind out Attack Speed is high enough
Jungle Fortitude
* Provides additional toughness for our pets, and ourselves
* Getting additional toughness through passive, opens up more DPS options in our gear.
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the CarnEvil Build I have my own personal setup, and the more commonly used by Most Witch Doctors.
My Top 3 personal Gems
* 3.Enforcer
* 2.Gogok of Swiftness
* 1.Efficacious Toxin
General Top 3 Gems used by most Witch Doctors
* 3.Bane of the Trapped
* 2.Enforcer
* 1.Gogok of Swiftness
Gem of Efficacious Toxin
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. Since the CarnEvil build evolves around poison damage, running this gem is a viable and sensible option.
Skills we have that trigger it
* Poison Darts "Snake to the face"- Stun
* Horrify- Fear
* Piranhado- Stun
* Zombie Dogs
Bane of the Trapped
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. The damage is ACTUAL damage increase on the target, just as if your using piranhas or Strong Arm bracers, which is pretty awesome.
Skills we have that trigger it
* Poison Darts "Snake to the face"- Stun
* Horrify- Fear
* Piranhado- Stun
Enforcer
* Base Effect: Increases the damage of your pets by 15%.
* Upgrade rank grants: 0.3% more pet damage per level.
* Rank 25 unlocks: Your pets take 25% reduced damage.
Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. This gem along with Gogok of Swiftness I feel is non-negotiable.
Gogok of Swiftness
* Base Effect: 50% chance on hit to gain Swiftness, increasing your Attack Speed 1% for 4 seconds. This effect stacks up to 15 times.
* Upgrade rank grants: +1% chance.
* Rank 25 unlocks: Gain 1% Cool-down Reduction per stack of Swiftness.
For the Witch Doctor, Gogok is a solid gem choice for many builds. The attack speed helps with Fetish generation, and outputting damage with build such as the CarnEvil the secondary isn't the best but it isn't the worst either. In the Carnevil build, since Attack speed GREATLY effects the damage output of that build, gogok is a definite must. Non-negotiable.
My Twitch Tag: spsDebo
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
DIablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
CarnEvil Guide Patch 2.1.1
General Witch Doctor Build Questions/Info about the build
What element does my Fetish Sycophants benefit most from?
What is the Dps prioritization?
For Stats on gear
What set pieces/item make the build work better?
Paragon Setup:
Core Prioritization
Offensive Prioritization
Defensive Prioritization
Utility Prioritization
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
Drop rates mean the following:
With that being said below here is the item list, with what I believe is the best items for that gear slot:
Terminology: Key
Gearing list:
Helm: CarnEvil
Shoulders: Aughilds Power
Gloves: Tasker and Theo
Ring 1: Unity, or Stone of Jordan
Unity
Stone of Jordan
Ring 2: Royal Ring of Grandeur
Weapon: The Dagger of Darts (DOD)
Off Hand: Zunimassa String of Skulls
Boots: Zunimassa
Pants: Swamp Land Waders
Belt:The Witching Hour
Chest: Zunimassa Marrow
Bracer: Aughild's Search
Necklace: Hell Fire Amulet, Any Standard Legendary Necklace
Hell Fire Amulet
Legendary Necklace
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude --> Spirit Vessel
Jungle Fortitude --> Gruesome Feast
Zombie Dogs "Leech life" --> Mass Confusion, Gargantuan, Big Bad Voodoo
Their is a lot of variations that can go into the CarnEvil Build, with being said I believe these skills are non Negotiable:
Skills
Passives
Active Skills:
Spirit walk- "Jaunt"
Fetish Army "Legion of daggers"
.
Horrify "Frightening Aspect"
Piranhas- "Piranhado"
Poison Darts- "Snake to the Face "
Zombie Dogs "Leech Life"
Passive Skills
Pierce the Veil
Grave Injustice
Fetish Sycophants
Jungle Fortitude
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the CarnEvil Build I have my own personal setup, and the more commonly used by Most Witch Doctors.
My Top 3 personal Gems
Gem of Efficacious Toxin
Skills we have that trigger it
Bane of the Trapped
Skills we have that trigger it
Enforcer
Gogok of Swiftness
Video of build in action:
CarnEvil 2.1 Guide Part 1: https://www.youtube.com/watch?v=Cgy3R5_cJxc
CarnEvil 2.1 Guide Part 2: https://www.youtube.com/watch?v=5oT1-OQWQtw
CarnEvil 2.1 Guide Part 3: https://www.youtube.com/watch?v=gsUgHQ3RQUo
CarnEvil 2.1 Guide Part 4: https://www.youtube.com/watch?v=J4Dh6Z8MutA
These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of CarnEvil
CarnEvil End Game Build (Out dated): https://www.youtube.com/watch?v=NmYkKS3iHCo
CarnEvil SMK/HellTooth(Out dated): https://www.youtube.com/watch?v=NPOEczWWwns