Quick question. Is anyone using this build and is it viable? I saw a WD playing it and it looked fun. I have tried it out, and I go oom when spamming bats, and then switch to darts until I can line up my four cools again to proc VQ. I am using Grasp, Hex, Walk, Harvest, Bats, and Darts. I am at 28k dps at the moment.
Is this build viable? I asked someone and they told me to drop Darts and get some mana regen gear. He said the point is to spam bats without going oom. I thought the point was to get a really good nuke in Bats, and still being able to put out very good damage with splinters when you can't spam bats? I guess if you could just go with bats and do a bunch of damage, then why takes darts? It would take regearing, though. At the moment, it seems like a decent build kinda but wondering if there is any other feedback on it?
Quick question. Is anyone using this build and is it viable? I saw a WD playing it and it looked fun. I have tried it out, and I go oom when spamming bats, and then switch to darts until I can line up my four cools again to proc VQ. I am using Grasp, Hex, Walk, Harvest, Bats, and Darts. I am at 28k dps at the moment.
Is this build viable? I asked someone and they told me to drop Darts and get some mana regen gear. He said the point is to spam bats without going oom. I thought the point was to get a really good nuke in Bats, and still being able to put out very good damage with splinters when you can't spam bats? I guess if you could just go with bats and do a bunch of damage, then why takes darts? It would take regearing, though. At the moment, it seems like a decent build kinda but wondering if there is any other feedback on it?
Hey man...I run a bats build that I've written about quite extensively on these forums (Using Vision Quest with Short CD's: How it's Supposed to Work). Technically, you're right: the point (or so it seems) is to use a secondary spell (Bats) when you have the mana and use the primary spell when you're low (darts). The issue with this on a Witch Doctor is our mana regen mechanic--even with 3 mana regen pieces you're looking at 53 or so mana/second. But you're not even getting that full regen because you'll be spamming darts while waiting for your cooldowns to align. I am sure there is a very specific way to make it work, but using two damage spells is a very challenging way to play with vision quest: the mana game is just too unforgiving, as you'll be forced to blow Spirit Walk to trigger Vision Quest instead of being able to save it for emergencies.
Vision Quest SHINES with mana regen gear. I only need two pieces (+22 regen) and that gives me 42 mana regen per second. When vision quest triggers, my regen is 126/second which nearly pays for a bats cast each second (I use Pierce the Veil so Bats are more expensive).
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Is this build viable? I asked someone and they told me to drop Darts and get some mana regen gear. He said the point is to spam bats without going oom. I thought the point was to get a really good nuke in Bats, and still being able to put out very good damage with splinters when you can't spam bats? I guess if you could just go with bats and do a bunch of damage, then why takes darts? It would take regearing, though. At the moment, it seems like a decent build kinda but wondering if there is any other feedback on it?
Hey man...I run a bats build that I've written about quite extensively on these forums (Using Vision Quest with Short CD's: How it's Supposed to Work). Technically, you're right: the point (or so it seems) is to use a secondary spell (Bats) when you have the mana and use the primary spell when you're low (darts). The issue with this on a Witch Doctor is our mana regen mechanic--even with 3 mana regen pieces you're looking at 53 or so mana/second. But you're not even getting that full regen because you'll be spamming darts while waiting for your cooldowns to align. I am sure there is a very specific way to make it work, but using two damage spells is a very challenging way to play with vision quest: the mana game is just too unforgiving, as you'll be forced to blow Spirit Walk to trigger Vision Quest instead of being able to save it for emergencies.
Vision Quest SHINES with mana regen gear. I only need two pieces (+22 regen) and that gives me 42 mana regen per second. When vision quest triggers, my regen is 126/second which nearly pays for a bats cast each second (I use Pierce the Veil so Bats are more expensive).