Hey guys, today I go over the mechanics of the new mojo coming - Wilken's Reach. By removing the cooldown on Grasp of the Dead, it allows for a number of utility builds and finds its way into Carnevil as a means to AoE proc Bane of the Trapped (along with bringing everything to a halt), as well as a possible replacement for Acid Cloud in a caster variation of Helltooth. Enjoy & discuss!
Well, combined with Deadly Rebirth (my ancient one waiting in stash - tried it this season, but after GR60 didn't work for me anymore) this might give us a nice Physical manaless build!
Only issue with Grasp as a damage skill it seems is that it doesn't stack on top of itself like Acid Cloud does. I think it's a great activator for BotT though, as well as F/R usage with Carnevil.
Only issue with Grasp as a damage skill it seems is that it doesn't stack on top of itself like Acid Cloud does. I think it's a great activator for BotT though, as well as F/R usage with Carnevil.
Unless they changed it later on, it should stack (from first PTR patch notes), at least the rune you get from Deadly Rebirth: Grasp of the Dead
Skill Rune - Rain of Corpses
Duration in which the total damage is dealt reduced from 8 to 3 seconds
Only issue with Grasp as a damage skill it seems is that it doesn't stack on top of itself like Acid Cloud does. I think it's a great activator for BotT though, as well as F/R usage with Carnevil.
Unless they changed it later on, it should stack (from first PTR patch notes), at least the rune you get from Deadly Rebirth: Grasp of the Dead
Skill Rune - Rain of Corpses
Duration in which the total damage is dealt reduced from 8 to 3 seconds
Still, with the Mojo you get no CDR on Grasp of the dead and you can use the manaless rune of GotD, combined with Deadly Rebirth that gives Rain of Corpses Rune you can pretty much do a big amount of damage by just spamming GotD, if Rain of Corpses stacks!
Hey guys, today I go over the mechanics of the new mojo coming - Wilken's Reach. By removing the cooldown on Grasp of the Dead, it allows for a number of utility builds and finds its way into Carnevil as a means to AoE proc Bane of the Trapped (along with bringing everything to a halt), as well as a possible replacement for Acid Cloud in a caster variation of Helltooth. Enjoy & discuss!
https://youtu.be/LFXusyeInG8
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Well, combined with Deadly Rebirth (my ancient one waiting in stash - tried it this season, but after GR60 didn't work for me anymore) this might give us a nice Physical manaless build!
My D3 armory
My Youtube Channel
Only issue with Grasp as a damage skill it seems is that it doesn't stack on top of itself like Acid Cloud does. I think it's a great activator for BotT though, as well as F/R usage with Carnevil.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Grasp of the Dead
My D3 armory
My Youtube Channel
MeatHeadGaming - YouTube - Twitch - Facebook - Web
My D3 armory
My Youtube Channel