Every single game I'm in people always do so much more damage than me. My guys are hitting for about 50m a tick but I watch youtube vids and see them critting for almost 200m. Any suggestions?
Change weapon (Azurath would be better if going cold), wist (you are not a wiz no need for Arcane) go all fire or cold or physical for the midgets, arm and weapon in cube don't do you much good for offense. Why rush of Essence? I don't see a lot of mana spamming
Rush of essence for spirit barrage (the aoe version) so fire. I'm working on what to use in the cube because I dont want to use the carnevil setup. I've gotta change the wrist bc I used it on my wiz.
You have no crit dam on ammy, big loss of dam there, furnace would be first choice for cube and tiki torch or extra midgets would be better then Head Hunters. I would change Zombie Handler for Midnight Feast.
The youtube video's you see are almost certainly taken by people with higher paragon/better gear, most people making video's do so when they're already pretty solid with those factors.
From the way it looks you're going pure pets, so I will refrain from recommending you pick up a Dagger of Darts, and speak as if said build is out of the question, as maybe that is your preference.
To start, I will give you some easier fixes to get a bit more damage quick.
Is the build I would suggest using. You will notice I removed gargantuan, this is because your Fetishes are almost all of your damage. As such, the build should focus on making them stronger. If you want a build in which gargantuan can do decently (although sadly, not top tier, it's a shame, I like old greg.) Helltooth is the way to go.
On the gear side of things
Cubing your Mask of Jeram is the best way to go. it guaranties the max roll, which is already 12% more damage. If you have the original Zuni helmet, it also means you can use that instead and free up your ring slots.
To optimize your gear, try to keep as close to a 1/10 ratio of crit chance to crit damage as you can where possible, and match your element damage to a single type, in this case, poison would be best.
For gems, I would suggest Enforcer and Taeguk, with Esoteric Alteration for defence, or Bane of the Trapped for offense.
As far as things you may have to farm to fix,
Dropping one of your rings for a convention of Elements gives amazing crits when the element rolls around.
A Unity immortal follower combo would unquestionably allow you to go with Bane over Esoteric.
A Starmetal Kukri in your hands essentially means 100% uptime on Big Bad Vodoo.
A Furnace in the Cube means big elite/boss crits.
That being said, the biggest and most pronounced difference in damage will come from an ancient weapon. Even a badly rolled ancient will almost always outdo a well rolled non-ancient.
Fire is also viable for torchers, but the fetish passives just honestly don't make a huge difference really, so I say poison because it matches up with haunt. In the end, you could use whichever rune you want as long as you match your element to it, and it should work about the same, Torchers are a little more AoE, where hunters are a little more single target.
If you don't want to use haunt as your spamming spender, Barage - Phantasm isn't a bad replacement, but you could really go with whatever skill/rune you liked the most, since the reason I suggest haunt isn't the skill itself, but the damage buff from that particular rune, it's no better a choice than any other skill really outside of that.
Every single game I'm in people always do so much more damage than me. My guys are hitting for about 50m a tick but I watch youtube vids and see them critting for almost 200m. Any suggestions?
http://us.battle.net/d3/en/profile/OhBoyKittens-1708/hero/36635808
Change weapon (Azurath would be better if going cold), wist (you are not a wiz no need for Arcane) go all fire or cold or physical for the midgets, arm and weapon in cube don't do you much good for offense. Why rush of Essence? I don't see a lot of mana spamming
Rush of essence for spirit barrage (the aoe version) so fire. I'm working on what to use in the cube because I dont want to use the carnevil setup. I've gotta change the wrist bc I used it on my wiz.
You have no crit dam on ammy, big loss of dam there, furnace would be first choice for cube and tiki torch or extra midgets would be better then Head Hunters. I would change Zombie Handler for Midnight Feast.
I have midnight feast in the amulet. How do you get crit dam on army?
The youtube video's you see are almost certainly taken by people with higher paragon/better gear, most people making video's do so when they're already pretty solid with those factors.
From the way it looks you're going pure pets, so I will refrain from recommending you pick up a Dagger of Darts, and speak as if said build is out of the question, as maybe that is your preference.
To start, I will give you some easier fixes to get a bit more damage quick.
http://us.battle.net/d3/en/calculator/witch-doctor#elQUYP!WeTR!YbbaZc
Is the build I would suggest using. You will notice I removed gargantuan, this is because your Fetishes are almost all of your damage. As such, the build should focus on making them stronger. If you want a build in which gargantuan can do decently (although sadly, not top tier, it's a shame, I like old greg.) Helltooth is the way to go.
On the gear side of things
Cubing your Mask of Jeram is the best way to go. it guaranties the max roll, which is already 12% more damage. If you have the original Zuni helmet, it also means you can use that instead and free up your ring slots.
To optimize your gear, try to keep as close to a 1/10 ratio of crit chance to crit damage as you can where possible, and match your element damage to a single type, in this case, poison would be best.
For gems, I would suggest Enforcer and Taeguk, with Esoteric Alteration for defence, or Bane of the Trapped for offense.
As far as things you may have to farm to fix,
Dropping one of your rings for a convention of Elements gives amazing crits when the element rolls around.
A Unity immortal follower combo would unquestionably allow you to go with Bane over Esoteric.
A Starmetal Kukri in your hands essentially means 100% uptime on Big Bad Vodoo.
A Furnace in the Cube means big elite/boss crits.
That being said, the biggest and most pronounced difference in damage will come from an ancient weapon. Even a badly rolled ancient will almost always outdo a well rolled non-ancient.
I main Carnevil Doctor/Hammer Crusader. Not the best or most dedicated out there, but I do what I can.
Good luck, have fun!
Thanks for the input, why poison? I'm a fan of the soul well aoe. What would you put in its place
Fire is also viable for torchers, but the fetish passives just honestly don't make a huge difference really, so I say poison because it matches up with haunt. In the end, you could use whichever rune you want as long as you match your element to it, and it should work about the same, Torchers are a little more AoE, where hunters are a little more single target.
If you don't want to use haunt as your spamming spender, Barage - Phantasm isn't a bad replacement, but you could really go with whatever skill/rune you liked the most, since the reason I suggest haunt isn't the skill itself, but the damage buff from that particular rune, it's no better a choice than any other skill really outside of that.
I main Carnevil Doctor/Hammer Crusader. Not the best or most dedicated out there, but I do what I can.
Good luck, have fun!
Did you try switching up your build? 2.3 has a great poison dart build!